1-) They first said that UI is limiting them to add new play mode, then they've added Tavern Brawl with same UI. 2-) After that, They said that UI is limiting them to add more deckslots - then they've added +9 deckslots with same UI. 3-) After that, They said that UI is limiting them to add more new play modes, then they've added Battlegrounds with same UI. 4-) After that, They said that UI is limiting them to add more classes, Now They are adding Demon Hunter as a new class with same UI. 5-) It is still same UI and they've said at the reveal stream they will add a new game mode at middle year (Check Phase 2 of Year of the Phoenix)
You are aware that all of these involved UI changes, right? They even showed off a bunch of different iterations they went through when deciding how to add Demon Hunter to the class page. Not all UI changes are complete redesigns, but every minor tweak needs to go through testing both so it doesn't break anything and to decide that it is the best direction for them to take something.
The old UI limited them, so they updated it each time after going through no doubt numerous design ideas to settle on the least intrusive, most intuitive change. They're not out to lie to us for no reason, and to assume malice seems ridiculous to me.
On topic, I think this idea for a class is pretty interesting! I've certainly never seen anything quite like it before.
What I would love to hear from you is a description of how you want the class fantasy to come across. What mechanics are important to the class? What do you imagine the class to be good at, and what do you imagine them to be bad at? Right now I see a lot of mechanics I expect - Lifesteal, Freeze, your new keyword - but I don't know what I'm meant to be working towards if I was designing a deck for the class. Do I want to play Control, or are we trying to be Aggro?
Take Unusual Ascended and Infused Deathseeker, for instance. Novel ideas, certainly, but why are they Death Knight cards? Why do Death Knights care about the cost of cards in your hand? Why do they both have opposite conditions to fulfill?
You've mentioned that you aren't too concerned with balancing right now, so I won't nitpick that. I do think some of the designs seem like odd choices though. Banshee Queen Sylvanas, for example, is either a slightly overstatted minion that deals some damage to you - nothing particularly special, but not bad - or a 5 mana 9/8 Lifesteal with no drawback. And the only thing you have to do is kill three minions, something you'd want to be doing anyway.
The biggest concern right now is the Hero Power, in my opinion. The idea of a Hero Power that swaps randomly is fine historically - it's not really any more random than the Shaman Hero Power, which is my least favourite Hero Power but one that exists. What kills it for me is the fact that each Hero Power has a different cost. That's not fun for you or your opponent. Not only can you not predict what you'll be able to do next turn, you can't even plan your plays with your Hero Power in mind, because you don't know what it's going to cost. Unholy Presence would also need to be completely reworked, that effect can never work as a Basic Hero Power - I'd hesitate to have it exist in the game at all - but that's not the core issue of the design. The Hero Power should be three 2-Cost - or I suppose 1-Cost - options, and then it can swap between them randomly still.
I think there is some truth in what he said related to proper pacing of content/marketing but I completely agree that it is a bit silly to claim that the developers lie at all times. If anything, the publisher might do so and force the devs to withhold game content. It is pretty obvious that the Hearthstone's UI was designed with 9 classes in mind and had to be redesigned if the 10th class were to be introduced.
As for the core class fantasy and the two cards you mentioned - I think it is important in such an early design stage to come up with a wide array of different mechanics and experiment with as many as you possibly could. Then you can nail the fun factor and what works and that is what I tried to do. The very core of the class is to have a more control playstyle (I'd still want to have diversity in terms of playstyle with the class though) and sacrifice one's minions to achieve anything. And also to gradually grow in power, trying to stall.
As for not being able to predict the hero power, what you're saying is true but think of it in a different way - there are 3 possible outcomes so you can somehow predict them and yet you can never be 100% sure what you will get so you constantly have to adapt. The same goes for your opponents, potentially they have to think about not just one play but MULTIPLE ones based on the hero power that you can get. Such a gameplay dynamic is extremely appealing to me from a design standpoint. Also, you have cards like Aspiring Understudy to counter the randomness.
As far as I understand the rule, regardless of whether you dust that second copy now or after the rule gets added in, that lets you open another copy in packs. Unless for some reason it’s different than the current rule for legendaries, then the game only counts cards as “already obtained” if you currently have them, not if you opened them at some point then dusted them (opening a legendary and dusting it won’t protect you from opening it again)
I kinda wanted to build a deck like Saucy Mailman's Ephemeral Kalista. Unfortunately I have 0 Hecarim, I can't think of a viable way to make an ephemeral deck without Hecarim, and I feel like crafting Hecarim is just dirty and morally objectionable. :-(
I laughed reading the tips hehe. Thanks to you i found a really funny and powerful (in terms of learning playi hearthstone) deck to play with this quarentane heheh good luck bro, and thanks again
Oh, and Maiev Shadowsong can just straight up put old maggy here to sleep again and with the wardens already dead my bet's that Magtheridon will stay dormant until someone summons another three warders.
Interestingly, this can be used as a method to board clear. Very interesting indeed.
If it merely has rush then its a straight up upgrade from Imprisoned Vilefiend. As it happens it will attack anything, even a 1/1 lackey so its your opponent that largely controls what this will likely attack, not you.
But there's some potential hidden. Maybe there's way to trigger the effect after dormancy, which will help a little. Also, bear in mind, the effect and the attack itself is separate i.e. if it survives the first 'attack', it can attack again.
In other words, if the board is empty, this will 'attack' the opponent's face for 5. Play Tundra Rhino and it can attack the face again. But whether this is a viable strat will depend largely on whether hunter can gain board control within that two turns of playing this thing.
Dormant minions are kinda getting out of hand already in my opinion. The mana cost is going down and the stats are going up. Kinda frightening already...
These type of conditions usually don't work out well. At least it's easier to fulfil than The Darkness so perhaps there is a chance this will see play.
Please change "sometimes" for "some time" in a lot of those bullet points.... "sometimes" means a thing that happens occasionally. "some time" means something that is coming at some unspecified point in the future. That's the one you want here :)
The Ultimate Ashes of Outland & Year of the Phoenix Recap
If we're going to start getting nitpicky, lets throw in:
"Hall of Fame will get some new denizens. Edwin dodged that faith like a boss."
faith --> fate
I did enjoy the article and the idea behind the recap of the last week or two.
Introducing the Death Knight: A new Hearthstone class!
I think there is some truth in what he said related to proper pacing of content/marketing but I completely agree that it is a bit silly to claim that the developers lie at all times. If anything, the publisher might do so and force the devs to withhold game content. It is pretty obvious that the Hearthstone's UI was designed with 9 classes in mind and had to be redesigned if the 10th class were to be introduced.
As for the core class fantasy and the two cards you mentioned - I think it is important in such an early design stage to come up with a wide array of different mechanics and experiment with as many as you possibly could. Then you can nail the fun factor and what works and that is what I tried to do. The very core of the class is to have a more control playstyle (I'd still want to have diversity in terms of playstyle with the class though) and sacrifice one's minions to achieve anything. And also to gradually grow in power, trying to stall.
As for not being able to predict the hero power, what you're saying is true but think of it in a different way - there are 3 possible outcomes so you can somehow predict them and yet you can never be 100% sure what you will get so you constantly have to adapt. The same goes for your opponents, potentially they have to think about not just one play but MULTIPLE ones based on the hero power that you can get. Such a gameplay dynamic is extremely appealing to me from a design standpoint. Also, you have cards like Aspiring Understudy to counter the randomness.
Now is the time to dust non-duplicate golden cards
As far as I understand the rule, regardless of whether you dust that second copy now or after the rule gets added in, that lets you open another copy in packs. Unless for some reason it’s different than the current rule for legendaries, then the game only counts cards as “already obtained” if you currently have them, not if you opened them at some point then dusted them (opening a legendary and dusting it won’t protect you from opening it again)
The Ultimate Ashes of Outland & Year of the Phoenix Recap
Don't shoot officer, I just made the banners!
Imprisoned Felmaw is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Tundra Rhino won't work, as we're talking about an imprisioned Demon.
New Neutral Minion - Magtheridon
Except Shadow Word: Death, Execute (assuming you can deal 1 damage) Deadly Shot, Hex, Polymorph, Subdue, Sap and Plague of Flames assuming you have a cheap minion.
Druid is the only one that can't deal with this going active on turn 5.
Legends of Runeterra Popular Decks from Top Streamers and Content Creators March 22
I kinda wanted to build a deck like Saucy Mailman's Ephemeral Kalista. Unfortunately I have 0 Hecarim, I can't think of a viable way to make an ephemeral deck without Hecarim, and I feel like crafting Hecarim is just dirty and morally objectionable. :-(
Hearthstone was Announced at PAX East 7 Years Ago Today - Here's What it Looked Like
I always thought that was from Trump (the Hearthstone player) buying the wrong packs.
Maly-Gallack Combo Wombo
Glad it worked out for you
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
Darkness II: The Re-Darkening
Maly-Gallack Combo Wombo
I laughed reading the tips hehe. Thanks to you i found a really funny and powerful (in terms of learning playi hearthstone) deck to play with this quarentane heheh good luck bro, and thanks again
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
"Behold the power of a 4 mana 12/12".
*Enemy Shadowsteps ONE warder
Magtheridon has been defeated.
Oh, and Maiev Shadowsong can just straight up put old maggy here to sleep again and with the wardens already dead my bet's that Magtheridon will stay dormant until someone summons another three warders.
Interestingly, this can be used as a method to board clear. Very interesting indeed.
Imprisoned Felmaw is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
If it merely has rush then its a straight up upgrade from Imprisoned Vilefiend. As it happens it will attack anything, even a 1/1 lackey so its your opponent that largely controls what this will likely attack, not you.
But there's some potential hidden. Maybe there's way to trigger the effect after dormancy, which will help a little. Also, bear in mind, the effect and the attack itself is separate i.e. if it survives the first 'attack', it can attack again.
In other words, if the board is empty, this will 'attack' the opponent's face for 5. Play Tundra Rhino and it can attack the face again. But whether this is a viable strat will depend largely on whether hunter can gain board control within that two turns of playing this thing.
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Imprisoned Felmaw is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Demon Hunter: Dark green card, Fel green demonic angles lining the border
Hunter: Bright green card, golden-and-green 'leaf' pattern lining the border
Note that Ysera Dream cards have the same decoration as Hunter cards
New Hunter Minion - Imprisoned Felmaw
Dormant minions are kinda getting out of hand already in my opinion. The mana cost is going down and the stats are going up. Kinda frightening already...
New Neutral Minion - Magtheridon
Is this the new pre-nerf Barnes? Have it on curve means opponent has almost no chance of winning against it.
The Ultimate Ashes of Outland & Year of the Phoenix Recap
Fixed, thanks. Glad you liked it!
The Ultimate Ashes of Outland & Year of the Phoenix Recap
Thanks, edited. I totally blame everyone who proofread this.
New Hunter Minion - Imprisoned Felmaw
A much slower Huffer indeed xd
Imprisoned Felmaw is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
green vs greener xd
New Neutral Minion - Magtheridon
These type of conditions usually don't work out well. At least it's easier to fulfil than The Darkness so perhaps there is a chance this will see play.
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
How is Owl going to help here? Dormant minions are untargetable, as far as I know, looking at how Sherazin, Corpse Flower works.
The Ultimate Ashes of Outland & Year of the Phoenix Recap
I think it is because those are all special heroes and not basic heroes.
The Ultimate Ashes of Outland & Year of the Phoenix Recap
Please change "sometimes" for "some time" in a lot of those bullet points.... "sometimes" means a thing that happens occasionally. "some time" means something that is coming at some unspecified point in the future. That's the one you want here :)