This card is weird. Like most minions, you cannot attack with it the turn you play it, but then you also can't attack the following turn, but then the turn it wakes up you can attack with it. It is like a regular minion that freezes itself, but it also won't die before it is able to attack.
As YourPrivateNightmare mentioned, these "dormant for 2 turns" minions would be pretty bad to topdeck into. But then again, that is what people said about Toxic Reinforcements and that card was pretty good. I think this card will be playable, but won't be played in hardly any decks because it will almost always be outclassed by cards that have more synergy with your decks strategy.
Its never safe to withhold an AoE for value. If it needs to be out, it goes out. Also, your opponent will be able to see your dormant minion and will play against it accordingly.
Controlock has better stuff to play than a 2 mana, freeze for two turns 3/5 rush minion. In my opinion Imprisoned Vilefiend is more important for swinging tempo in your favor. Control decks tend to eliminate opponent's tempo, not swing it.
I think the main value of this is how it disrupts your opponent's turns. They won't want to develop onto the board with this AOE coming, and if they forget to play around it they get punished. Dormant minions will also play well with Defender of Argus and Sunfury Protector, since you'll know you have a minion on board to taunt up.
Team 5. 15 Developers, Scrappy, Versatile, Experiment more, Faster development cycles.
Ah, yes. so much experiment, first year it was, but then, only brawls were added and 5 years nothingness. Good to see new developers and actually experimentations with formats and new class and new modes. Still no deckslots:D
I'm intrigued by the possibility of a no-minions mage, but at the same time, why is this exactly Firelands Portal for less? Couldn't it have done something slightly different?
Drawing into any of these is just awful and if you don't get it on turn 2 it also feels clunky to play later on.
Tempo decks wanna push the advantage not give it up for later. Control decks usually have better options anyways.
Also, yet another nerf to Galakrond, the Wretched. Before we know it, that card might actually become as bad as everyone predicteed during reveal season.
No fun in the early game, but later it can be really good. I agree with a lot of people above saying how frustrating it will be to get aced by an opponent generating useful stuff off this, but I'll try it out anyway. Pairs well with Kael'thas!
is this supposed to be some artificial way to slow down the game by trying to coax people into sacrificing tempo early for BEEG NUMBA later on? If so I don't believe it's gonna work.
Insane card! Casting random spells (through Reno, Puzzle Box, etc.) has proven to be at least decent in most scenarios. Now with enemy targeting and spell damage thrown in, this will be very strong. I'll be curious to see how many Mage spells can go face once Outland is released and Year of the Raven sets rotate.
I think this might be good in Control Warlock in particular, since you can play it a turn before you're going to AoE the board. Warlock AoE tends to hit friends and foes, but not dormant minions. So it sets up nicely for Dark Skies, Crazed Netherwing, Twisting Nether etc.
Skipping turn 2 is not the end of the world even against an aggro deck. It simply means you need to have build your deck in anticipation of skipping turn 2, so your turn 3 and 4 are more important.
Just an ideal case example; skip turn 1, turn 2 play this, turn 3 play a 3/4, opponent builds a wide board for the first 3 turns and somehow value trades against your 3/4. Turn 4 Consecration with a 3/5 rush. No aggro deck can ever survive that tempo-wise.
The only exception to the rule will be face hunter, because that deck doesnt care if you build a board, destroys their board, or in fact if youre even playing the game. If you dont have any healing you're dead turn 6. Period.
Played outside of curve however, this thing is plain mediocre. Top deck this thing and its essentially draw nothing.
This is an interesting criticism that could be lobbed pretty equally at the entire cycle of imprisoned demons in this set. Some are probably more impactful in the late game than others, but you're always top-decking a card that does nothing in the moment.
Unsurprisingly, Imprisoned Vilefiend is uniquely weak when compared to the other four revealed imprisoned demons, but that's fine since it's neutral. More than anything, this is probably a card to showcase this new functionality on a neutral card.
New classes means more artwork and balance changes consideration are needed. Although, I still believe in the hope of more new classes, if the developer team wants it for developing a full dream of WoW come true.
Ah yes. Back then when adding deckslots was a request denied due to the possible confusion it generates.
Oh, and I still remember watching the first ever hearthstone "world champion" win. Artosis, little known winner of the first ever blizzcon hearthstone tournament.
Also, I swear the voice acting for Malfurion prior to launch was different to the one we have today.
I don't think they will make death knights in HS, since there are already some death knights as heroes. I say it wouldn't make sense. But monk will for sure have a class if dmh goes well
It's quite possible.. they just need to reword 2 card (the Lich King and Arfus) and the design space is there.
Classes having deathknight heros doesn't make the class have no reason to exist..
I think that if they add another class... (in 2-3 years from now) it would be monk first and then.. maybe in 5 years death knight so basically there's not much reason to discuss it right now and I don't think then Blizzard will take into account a decision they made in 2017...
Did not live that moment, as I learned that hearthstone existed on its second month after launch. Nice to be able to see it at last. I will take a look in a minute
Power Word: Tentacles saw plenty of play in Arena tho and Power Infusion scares the hell out of me, since it costs 4 and will be in Basic set. That shit will flip games for priest in Arena, super strong card for the format. I know cards are not designed around Arena, but for those of us that do play it, we tend to look at cards from more angles and this is going to have a huge impact.
A 2 drop with rush, but dormant for 2 turns. Basically, played on curve this is very strong. Its essentially a turn 4 rush with full mana crystals to work with.
But your enemy could have filled the board earlier, leaving you nothing to defend. I know it doesn't too threatening, but 1-2 turns of doing nothing can be dangerous if facing face hunter and the like.
New Neutral Minion - Imprisoned Vilefiend
This card is weird. Like most minions, you cannot attack with it the turn you play it, but then you also can't attack the following turn, but then the turn it wakes up you can attack with it. It is like a regular minion that freezes itself, but it also won't die before it is able to attack.
As YourPrivateNightmare mentioned, these "dormant for 2 turns" minions would be pretty bad to topdeck into. But then again, that is what people said about Toxic Reinforcements and that card was pretty good. I think this card will be playable, but won't be played in hardly any decks because it will almost always be outclassed by cards that have more synergy with your decks strategy.
Imprisoned Vilefiend is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
Its never safe to withhold an AoE for value. If it needs to be out, it goes out. Also, your opponent will be able to see your dormant minion and will play against it accordingly.
Controlock has better stuff to play than a 2 mana, freeze for two turns 3/5 rush minion. In my opinion Imprisoned Vilefiend is more important for swinging tempo in your favor. Control decks tend to eliminate opponent's tempo, not swing it.
New Mage Minion - Imprisoned Observer
I think the main value of this is how it disrupts your opponent's turns. They won't want to develop onto the board with this AOE coming, and if they forget to play around it they get punished. Dormant minions will also play well with Defender of Argus and Sunfury Protector, since you'll know you have a minion on board to taunt up.
Hearthstone was Announced at PAX East 7 Years Ago Today - Here's What it Looked Like
Ah, yes. so much experiment, first year it was, but then, only brawls were added and 5 years nothingness. Good to see new developers and actually experimentations with formats and new class and new modes. Still no deckslots:D
New Mage Minion - Apexis Smuggler
Can't wait to play this at 8 mana or more with an empty hand and discover more secrets to chain. But also, solid 2-drop.
New Mage Spell - Apexis Blast
I'm intrigued by the possibility of a no-minions mage, but at the same time, why is this exactly Firelands Portal for less? Couldn't it have done something slightly different?
New Neutral Minion - Imprisoned Vilefiend
I'm just not sold on this.
Drawing into any of these is just awful and if you don't get it on turn 2 it also feels clunky to play later on.
Tempo decks wanna push the advantage not give it up for later. Control decks usually have better options anyways.
Also, yet another nerf to Galakrond, the Wretched. Before we know it, that card might actually become as bad as everyone predicteed during reveal season.
New Mage Spell - Evocation
No fun in the early game, but later it can be really good. I agree with a lot of people above saying how frustrating it will be to get aced by an opponent generating useful stuff off this, but I'll try it out anyway. Pairs well with Kael'thas!
Imprisoned Vilefiend is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
is this supposed to be some artificial way to slow down the game by trying to coax people into sacrificing tempo early for BEEG NUMBA later on? If so I don't believe it's gonna work.
New Mage Minion - Astromancer Solarian
Insane card! Casting random spells (through Reno, Puzzle Box, etc.) has proven to be at least decent in most scenarios. Now with enemy targeting and spell damage thrown in, this will be very strong. I'll be curious to see how many Mage spells can go face once Outland is released and Year of the Raven sets rotate.
Imprisoned Vilefiend is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
I think this might be good in Control Warlock in particular, since you can play it a turn before you're going to AoE the board. Warlock AoE tends to hit friends and foes, but not dormant minions. So it sets up nicely for Dark Skies, Crazed Netherwing, Twisting Nether etc.
Imprisoned Vilefiend is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
It’s ok, and probably viable in standard. As a wild player though, this seems really bad in comparison to what stuff you can do turn two instead
Imprisoned Vilefiend is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
Skipping turn 2 is not the end of the world even against an aggro deck. It simply means you need to have build your deck in anticipation of skipping turn 2, so your turn 3 and 4 are more important.
Just an ideal case example; skip turn 1, turn 2 play this, turn 3 play a 3/4, opponent builds a wide board for the first 3 turns and somehow value trades against your 3/4. Turn 4 Consecration with a 3/5 rush. No aggro deck can ever survive that tempo-wise.
The only exception to the rule will be face hunter, because that deck doesnt care if you build a board, destroys their board, or in fact if youre even playing the game. If you dont have any healing you're dead turn 6. Period.
Imprisoned Vilefiend is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
I mean this dormants kinda counter Doomsayer
Imprisoned Vilefiend is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
This is an interesting criticism that could be lobbed pretty equally at the entire cycle of imprisoned demons in this set. Some are probably more impactful in the late game than others, but you're always top-decking a card that does nothing in the moment.
Unsurprisingly, Imprisoned Vilefiend is uniquely weak when compared to the other four revealed imprisoned demons, but that's fine since it's neutral. More than anything, this is probably a card to showcase this new functionality on a neutral card.
Demon Hunter - what's in a name?
New classes means more artwork and balance changes consideration are needed. Although, I still believe in the hope of more new classes, if the developer team wants it for developing a full dream of WoW come true.
Imprisoned Vilefiend is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
As it's name is not official yet I think it's name should be Imprisoned fluffyfiend*
Hearthstone was Announced at PAX East 7 Years Ago Today - Here's What it Looked Like
Ah yes. Back then when adding deckslots was a request denied due to the possible confusion it generates.
Oh, and I still remember watching the first ever hearthstone "world champion" win. Artosis, little known winner of the first ever blizzcon hearthstone tournament.
Also, I swear the voice acting for Malfurion prior to launch was different to the one we have today.
Good times, good times.
Demons in LoR
There's no more Piltovian than Vi and Caitlynn if they are not in Piltover what are they doing?
Demon Hunter - what's in a name?
It's quite possible.. they just need to reword 2 card (the Lich King and Arfus) and the design space is there.
Classes having deathknight heros doesn't make the class have no reason to exist..
I think that if they add another class... (in 2-3 years from now) it would be monk first and then.. maybe in 5 years death knight so basically there's not much reason to discuss it right now and I don't think then Blizzard will take into account a decision they made in 2017...
Hearthstone was Announced at PAX East 7 Years Ago Today - Here's What it Looked Like
Did not live that moment, as I learned that hearthstone existed on its second month after launch. Nice to be able to see it at last. I will take a look in a minute
Priest is Getting an Overhaul! An Analytical Dive into the New and Changed Cards
Power Word: Tentacles saw plenty of play in Arena tho and Power Infusion scares the hell out of me, since it costs 4 and will be in Basic set. That shit will flip games for priest in Arena, super strong card for the format. I know cards are not designed around Arena, but for those of us that do play it, we tend to look at cards from more angles and this is going to have a huge impact.
new ranking
What happens in the new system if you lose a game? Is the multiplyer working for stars granted AND lost? That would not make much sense, would it?
I'm Code, BBCode!
What do you mean by shortcodes? Everything under "parameters" is optional argument for listed BBCodes.
If you mean hsdeckcollection then no, there is only one argument - to manually separate two rows of decks.
Imprisoned Vilefiend is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
But your enemy could have filled the board earlier, leaving you nothing to defend. I know it doesn't too threatening, but 1-2 turns of doing nothing can be dangerous if facing face hunter and the like.