I don't know which announcement this is in the announcement of announcement chain - I can maybe win a Hearthstone game sometimes but not keep track of such things. (I think I need a deck tracker and announcement tracker).
But good news! Let's hope it's a good stream that's fun to watch.
But even if it isn't I know OOC will give us the lowdown!
I edited a little bit, since you are right with QA (there are too many champs with this keyword), and I want to clarify this: Removing from combat Kalista or her bonded ally doesn't bounce them to hand, just they "retreat". It might be good if both, ally and Kalista act the same with the skill, removing both only when they strike on attack. Just to be more consistent and play her more aggro oriented.
I really want to preserve her LOL identity, since there are some champs that has nothing to do with their League counterpart.
I don't play LoL, but looking at her over there, I don't really see a ton of similarity to her LoR incarnations, past or present.
Her LoL abilities that stick out in my mind are Sentinel (bonus damage when striking same target as Oathsworn) and Fate's Call (Teleport Oathsworn to Kalista and give it a dash attack with knockback).
Sentinel kinda sorta translates into the +2 attack she gives now, but obviously the "attacks the same target" part can never happen unless you're talking about the nexus. Maybe make it so when her target strikes an enemy, Kalista gets a free strike against it? Maybe only if both are attacking? This would be more balanced if her stats were 2/4 as others have suggested.
The teleporting/dash thing seems like maybe after she levels up, her Oathsworn gets Quick Attack?
Her current level up quest is generic and boring and used by another Champion, so it definitely needs to change. Maybe "My Oathsworn strikes two times"? I feel like it should definitely be predicated on something the Oathsworn does.
Or maybe forget all that and just don't make her level up before she gets to rez her Oathsworn. Let her do that right off the bat, but maybe restrict what can be designated as her Oathsworn.
First, as you collect more cards and play a wider variety of decks, you may no longer feel like a certain strategy is oppressive. It may just be the thing that counters the one or two decks you played when you first started.
Thanks everyone for your feedback! I’ve reworded it and set it to cost 6. I really like the flexibility of being able to target your minions or your opponent’s. Also, targetting an enemy token isn’t a death sentence, it’s just a good way to weaken some enemies that don’t plan for such a card in the meta!
Yes, but let's judge them in a few years and see if they keep this up...the whole game is new.
Or let's compare Riot now with Blizzard during Hearthstone's beta. I wasn't in the Hearthstone beta, so I can't say, but I know for a fact that Runeterra balance is already a million times better than HS balance ever was. Furthermore, the "no bad cards" philosophy and commitment to player agency (both in collection and in gameplay) show that Riot is operating on a whole different level.
Keep charge but also make them exclusive like 1-2 per expansion and cost them 5+ mana so there are no early game charge shenanigans. If they also did something for the opponent that be even better.
Another big problem with Shen is that you cannot get enough Barrier cards into the deck without Demacia. Shen with any other region is going to have to rely on his own ability to level up, and he just doesn't have enough health for that.
Maybe change him so that he shields himself if he's not supporting another unit?
I think a huge chunk must have gotten cut out of the summary there. If you read the actual blog post, the part that is mentioned at the beginning of that sentence is nowhere near the part mentioned at the end. The two separate points are:
They are paying more attention to the timing and length of animations and their effect on the game flow.
They don't want random effects to have a larger impact on the outcome of a game than player decisions (i.e., yes, Troop of Elnuks is a very poorly designed card).
To complete the text critic: the last part is unnecessary in my opinion. You could make it "Choose a minion. Transform adjacent minions into copies of it."
Or would that be not specific enough? Cool design anyway, but I agree with Iskar about making it 6 mana.
I have a feeling blizzard will cancel them if they already havent. They moved masters to online so that shows they are not blind to the situation. But hey.. Ya never know. I won't be attending one.
I suspect this keyword is fairly problematic. As long as you can play cheap token minions, this keyword operates very similarly to perma-stealth. Seems like it would be easily abused in a class like Paladin that can fairly easily buff and generate tokens.
Ok, new idea. Not too sure of the cost. Yes, this can turn your tokens into Ragnaroes, or enemy elementals into Totems.However it requires setup and could be a dead card some of the time.
@shaveyou - I agree with everything Kansas said. Xavathras is the more interesting card, but if it’s disgusting itself then a transform effect makes more sense
Nicely done, my favourite for this competition so far. Not only would it work great on your valuable minion, but also on your opponent's small minion to make adjacent ones small as well. I'd argue that it should cost 6 mana instead, though, as the effect is pretty powerful and provides a potential powerful swing turn.
Ok, new idea. Not too sure of the cost. Yes, this can turn your tokens into Ragnaroes, or enemy elementals into Totems.However it requires setup and could be a dead card some of the time.
@shaveyou - I agree with everything Kansas said. Xavathras is the more interesting card, but if it’s disgusting itself then a transform effect makes more sense
I don't like that it hits two minions because then it becomes way to efficient removal against classes like shaman or paladin that have token generating hero powers, or classes like rogue or warlock who have a lot of lackeys. I would make it only hit one minion. Or you could have it hit both adjacent minions but only friendly minions.
Also, shouldn't it say "adjacent" and not "next to"?
Hearthstone Showcase Stream Confirmed for March 17th! Brian Kibler, Ben Lee, Chadd Nervig and Dean Ayala to Appear
I don't know which announcement this is in the announcement of announcement chain - I can maybe win a Hearthstone game sometimes but not keep track of such things. (I think I need a deck tracker and announcement tracker).
But good news! Let's hope it's a good stream that's fun to watch.
But even if it isn't I know OOC will give us the lowdown!
Hearthstone Showcase Stream Confirmed for March 17th! Brian Kibler, Ben Lee, Chadd Nervig and Dean Ayala to Appear
So is that stream going to be a Year of the phoenix and Expansion announcement + gameplay preview? That sounds awesome
Hearthstone Showcase Stream Confirmed for March 17th! Brian Kibler, Ben Lee, Chadd Nervig and Dean Ayala to Appear
Another announcement for the announcement?
How looooong can this go on?
Kalista tweaks
Ok, here we go again:
Kalista 3M 3/2 Quick attack
When i am summoned bond me when an allied unit.
Bonded allied gain +1/+0
"Strike: remove me from combat" (Martial Poise)
"When my bonded allied strike with me, give him Quick Attack and remove it from combat." (Fate's Call)
Level up requesit: remove me or/and my bonded ally 3 times
Level up: My bonded ally and I gain +1/+0 every time we survive combat.
If my bonded ally dies and I attack, revive him attacking.
Kalista tweaks
I edited a little bit, since you are right with QA (there are too many champs with this keyword), and I want to clarify this: Removing from combat Kalista or her bonded ally doesn't bounce them to hand, just they "retreat". It might be good if both, ally and Kalista act the same with the skill, removing both only when they strike on attack. Just to be more consistent and play her more aggro oriented.
I really want to preserve her LOL identity, since there are some champs that has nothing to do with their League counterpart.
Kalista tweaks
I don't play LoL, but looking at her over there, I don't really see a ton of similarity to her LoR incarnations, past or present.
Her LoL abilities that stick out in my mind are Sentinel (bonus damage when striking same target as Oathsworn) and Fate's Call (Teleport Oathsworn to Kalista and give it a dash attack with knockback).
Sentinel kinda sorta translates into the +2 attack she gives now, but obviously the "attacks the same target" part can never happen unless you're talking about the nexus. Maybe make it so when her target strikes an enemy, Kalista gets a free strike against it? Maybe only if both are attacking? This would be more balanced if her stats were 2/4 as others have suggested.
The teleporting/dash thing seems like maybe after she levels up, her Oathsworn gets Quick Attack?
Her current level up quest is generic and boring and used by another Champion, so it definitely needs to change. Maybe "My Oathsworn strikes two times"? I feel like it should definitely be predicated on something the Oathsworn does.
Or maybe forget all that and just don't make her level up before she gets to rez her Oathsworn. Let her do that right off the bat, but maybe restrict what can be designated as her Oathsworn.
Dear Blizzard, Please Reconsider Fireside Gatherings for the Upcoming Expansion Launch
Anyone else really happy you don’t have to scrub your card collection clean of germs? Just your ands and device :D
Skill and Fast Spells
You're not alone in your confusion -- anyone who is new to card games with a stack will need a moment to get used to it.
But as you've probably gathered from the vibe in this thread, changing the way it works would be an extremely unpopular move.
Dear Blizzard, Please Reconsider Fireside Gatherings for the Upcoming Expansion Launch
Another very thoughtful, very timely, and very relevant article from our friends at Out of Cards. Wash yer durned hands!
Strange Lux Spell Progress Behaviour
Did you report the bug?
Can you re-create this behavior in a friendly game?
Im taking a break until they fix Freljord.
First, as you collect more cards and play a wider variety of decks, you may no longer feel like a certain strategy is oppressive. It may just be the thing that counters the one or two decks you played when you first started.
Second, there's a balance patch Tuesday, so ...
Pole Position - Card Design Competition Discussion Thread
Thanks everyone for your feedback! I’ve reworded it and set it to cost 6. I really like the flexibility of being able to target your minions or your opponent’s. Also, targetting an enemy token isn’t a death sentence, it’s just a good way to weaken some enemies that don’t plan for such a card in the meta!
Riot Discusses the State of the Legends of Runeterra Beta - Mobile, Balance, Card Backs, Card Styles, & More
Or let's compare Riot now with Blizzard during Hearthstone's beta. I wasn't in the Hearthstone beta, so I can't say, but I know for a fact that Runeterra balance is already a million times better than HS balance ever was. Furthermore, the "no bad cards" philosophy and commitment to player agency (both in collection and in gameplay) show that Riot is operating on a whole different level.
Charge vs Rush - The Battle Between the Haste-y Hearthstone Mechanics
Keep charge but also make them exclusive like 1-2 per expansion and cost them 5+ mana so there are no early game charge shenanigans. If they also did something for the opponent that be even better.
Riot Discusses the State of the Legends of Runeterra Beta - Mobile, Balance, Card Backs, Card Styles, & More
Another big problem with Shen is that you cannot get enough Barrier cards into the deck without Demacia. Shen with any other region is going to have to rely on his own ability to level up, and he just doesn't have enough health for that.
Maybe change him so that he shields himself if he's not supporting another unit?
Riot Discusses the State of the Legends of Runeterra Beta - Mobile, Balance, Card Backs, Card Styles, & More
I think a huge chunk must have gotten cut out of the summary there. If you read the actual blog post, the part that is mentioned at the beginning of that sentence is nowhere near the part mentioned at the end. The two separate points are:
Pole Position - Card Design Competition Discussion Thread
To complete the text critic: the last part is unnecessary in my opinion. You could make it "Choose a minion. Transform adjacent minions into copies of it."
Or would that be not specific enough? Cool design anyway, but I agree with Iskar about making it 6 mana.
Dear Blizzard, Please Reconsider Fireside Gatherings for the Upcoming Expansion Launch
I have a feeling blizzard will cancel them if they already havent. They moved masters to online so that shows they are not blind to the situation. But hey.. Ya never know. I won't be attending one.
Custom keyword - Cower
I suspect this keyword is fairly problematic. As long as you can play cheap token minions, this keyword operates very similarly to perma-stealth. Seems like it would be easily abused in a class like Paladin that can fairly easily buff and generate tokens.
Ionia Spotlight - Our Favorite Cards & Decks from the Legends of Runeterra Region
Ionia is definitely my least favorite region of the 6 due to pre-nerf Deny and elusive spam. It's gotten better, but I think I've been scarred.
Krush
I think it is called "big beast hunter" because of the King Krush OTK, not necessarily because of the quantity of actual beasts.
Pole Position - Card Design Competition Discussion Thread
Nicely done, my favourite for this competition so far. Not only would it work great on your valuable minion, but also on your opponent's small minion to make adjacent ones small as well. I'd argue that it should cost 6 mana instead, though, as the effect is pretty powerful and provides a potential powerful swing turn.
Quest Trading - Play A Friend!
Battletag: Jarvis#12448
Region: NA
Trade only? yes, you go first.
Pole Position - Card Design Competition Discussion Thread
I don't like that it hits two minions because then it becomes way to efficient removal against classes like shaman or paladin that have token generating hero powers, or classes like rogue or warlock who have a lot of lackeys. I would make it only hit one minion. Or you could have it hit both adjacent minions but only friendly minions.
Also, shouldn't it say "adjacent" and not "next to"?
Krush
I mean, it has 4 beasts and 12 secrets - it is more of a Secret Hunter, no? :D