I’m with you. It’s so annoying to sit there and watch Rogue play 10+ cards per turn. I don’t even care if I end up winning, it’s still an unpleasant experience.
I think all of the explorers could leave standard and no damage would be done. The two actually viable ones, Brann and Reno, both end up being busted ways to abuse recent mechanics, especially the former. While a lot more difficult to use, the fact Reno can heal someone up to 40 if not 70 health is really insane albeit limited by the deckbulding. I dont know if they should kick them out Now rather than just not have them be in the core set for next year, but at least Brann should be gone by then.
Yeah, for sure, also boot the Shadowstep while we are at it... i am even fine with bringing some other bounce effect to replace it just a bit more expensive please...
I would say he's still good as he's still great against aggro even if he doesn't otk and even if he can't otk by himself he can still deal 15-20 and be a finisher post - Alexandros Mograine. One of the climbs was before nerf, other was after, and both had him.
Guff may break it in the late game, but to me it is druid's early ramp nonsense that really makes it a viable deck against all but the most aggressive aggro deck.
And that's what the devs have been building towards all along!
Remember when Wild Growth was nerfed, not because Wild Growth was broken, but implicitly so it could make room for more cards that did the same thing as it but better? That was Team 5 saying "we have this bad idea to take a good thing (ramp to reasonable value) and turn it into a bad thing (ramp into meta-warping value) and we need to crush the infrastuctre that makes the good stuff happen."
You can't easily isolate Guff because Guff is part of an overall plan where the outcome is exactly what we're experiencing now. This is what peak performance looks like. And the only way to get that changed would be for the design motifs to have a) existed a year ago, b) have been a problem a year ago such that c) people on social media lose their shit over them all. That's how Discover got dialed back -- a little. And it has to be a year because the sets are made a year in advance and changes after set design are pulling teeth.
Druid has bad bones.
Worse, the kind of changes it takes to fix it are changes to Hearthstone itself because the balance is built around its power level. The absolute most you can hope for are a series of neutral cards that gain in power if the opponent has more mana crystals than you, with an increasing benefit as the difference rises. And you will never get those, or nerfs, or anything else for the same reason they never fixed Nozdormu's turn-eating: it's not a bug, it's a feature.
Is Denatrius still worth running? I'm also playing around with Reno DK and took Denatrius out a few games after the nerf. Doesn't feel like he scales fast enough now.
Nah, please do not introduce a random order. I like predictable patterns and to have early access to these very insightful achievement guides. Finished or unfinished does not matter to me. I accept all the help I can get/find to finish these achievements as soon as possible.
As for a source, I found this Reddit thread yesterday. I tried a few more achievements afterwards which also work against "friends", so the list is not complete. Also, for the ones I had already completed, there is no way for me to check whether they could work of course.
The Shaman achievement "Friends on the Other Side" is particularly preferrable to complete NOT on the ranked ladder, because From De Other Side is one of the new worst (performing) cards.
contrary to standard behavior - a handful of achievements are currently doable against a friend opponent (ie. F2P account). Some might want to complete these before they get patched soon™.
Mmh... for real? Do you happen to have a source for this? It's quite the significant bug here!
My entry point to the Druid guide was just via this thread, lol. I found the Death Knight guide via Google.
As for the guides in general, I noticed the pattern in the URL is an incremental number, so they are easily figured out 😅
Off-topic; contrary to standard behavior - a handful of achievements are currently doable against a friend opponent (ie. F2P account). Some might want to complete these before they get patched soon™.
Hello there: I noticed something strange going on under the achievement guides lately, so I'll take advantage of this thread to share some clarity on the matter.
As Nebuchadnezzar pointed out, achievement guides are still in the making: I wish they were ready, but life got in the way and I couldn't ship them just yet.
As of now, Death Knight and Demon Hunter are good to go, while the others aren't. For this reason, all guides except DK shouldn't be visible to regular users, which brings me to my question: how in the hell did you guys manage to see the Druid guide?
Regarding the clickables at the end of the guide, I only included the link to the DK guide, so the other boxes are effectively "empty": if you click on them, you'll basically refresh your page. They'll be updated as other guides become visible to everyone.
While I'm fine with the balance nerfs I'm a tab bit disappointed that Team 5 didn't pick up the patron/Corpse Explosion interaction during internal play testing. It should not be up to the community to find these broken interactions. Team 5 need to setup test automation to run through each of these scenarios, even if it's as simple as for eg: Play X Minion with Corpse Explosion = see results, then repeat with another minion. I.E. combinatorial testing
This game is getting bigger and bigger with each expansion and it's clearly obvious that Team 5's QA can't keep up.
I think they are still under construction, because yesterday they were are all linking towards the Death Knight class guide. Given a bit more time, those links will eventually be referencing their own class guides.
Perhaps I will contribute a few useful decks like you too, since I am busy achievement hunting as well (64% done).
I know guff is being targeted hard for the supposedly broken-ness of having more than 10 mana, but honestly, to me the biggest offender to all of this bs is actually 5 mana Nourish, and Jerry Rig Carpenter tutoring this card.
Because if they get jerry rig on 2, ramp on 3, and nourish on 4, youre now officially 4 mana behind and your board is likely going to be removed by scales. Let's imagine that nourish is 6 and there's no brilliant way of tutoring this shit card then druid has to actually play defensive instead of hyper greeding the game.
Guff may break it in the late game, but to me it is druid's early ramp nonsense that really makes it a viable deck against all but the most aggressive aggro deck. In fact, if you can make a minion stick past the first Scale of Onyxia, chances are good you've just won the game.
Besides, removing guff and they switch easily to celestial alignment anyway. The same reason why I think nerfing anubrakhan helps fuck all. Brann nerf is the most sensible, but I hate to nerf one card just because one class is abusing it.
Every single problem Druid creates with high-value cards -- every single one -- was predicted and predictable. Even the Denatrius nerf was floated in forums within days of his release. Team 5 has enthusiastically driven Druid into its present direction with unbridled enthusiasm. This isn't a symptom of a greater goal, this is the goal.
Druid (from our perspective) ruining the meta, card quality, and experience isn't a bug, it's a feature.
We simply have different goals from the devs.
If Guff is changed again, it will only be well-after maximum damage is done.
Bit of really, really minor trivia: you can get an effect similar to Patron in the unlikely event that both Hydralodon and Glugg the Gulper are in play on your side.
I had that happen just today when my opponent played a corpse explosion. Hydralodon's Hydralodon Heads fed Glugg to the point that it was a one-card-lethal over the course of a long animation. (And since the opponent relied upon a single minion with Taunt to protect him from said lethal and a Nagaling I created that following turn rolled Asphyxiate, that didn't work.)
(If that seems lucky, know and understand that my deck and hand had been stripped of every win condition due to random effects from my opponent such that I was dying to fatigue and several copies of Alexandros Mograine 's effect at the start of the next turn, so the luck was theirs and it was their game to lose.)
Sire Denathrius in my opinion isn't really as broken as everyone think it is, not since Kael'thas Sinstrider was nerfed anyway. That's because most normal decks only ever juices him to about 15-20 damage, with the most severe requiring him to be in your hand since turn 1.
The biggest problem is actually druid's usage of the sire. No other deck abuses Sire Denathrius better than druid, and ramp druid features a gameplay that consistently allows them to ramp somewhere around 4 mana above your own from turn 5, on top of having guff doubling their mana available. All this, and Sire Denathrius more or less always being the win con, makes the atmosphere toxic. Enabled by the sire sure (druids really dont need to care what their opponent is doing as long as sire is not sniped), but the original sin must surely lie with the class itself.
Nerfing sire was unfortunately, but necessary, because he is in fact featuring in a lot of decks, especially XL decks. And without this nerf I dont see that trend ever changing until rotation. Brann is another offender, but substantially less problematic...outside of druid. Is team5 going to continue nerfing everything around druid, missing the problem at every corner, or is druid somehow going to get away with murder for the next 3 expansions? Only time will tell.
I love the Denathrius change. I've played him a LOT, and played against him a LOT. This is that rare nerf that actually balances the card's power level without nuking it into oblivion. He's still strong and definitely wins you some games, but sometimes you just play him for the healing, which is good too.
Now the replacement problem is Astalor Bloodsworn. Guff Druid can easily play him alongside Brann for pre-nerf-Denathrius damage output, and lots of other classes can do so as well with a coin. Even without Brann, this guy is ending games.
Is Hearthstone's Brann Bronzebeard About to be Banned? Blizzard Comments on a "Standard Vacation" (Updated: Maybe Not)
I’m with you. It’s so annoying to sit there and watch Rogue play 10+ cards per turn. I don’t even care if I end up winning, it’s still an unpleasant experience.
Is Hearthstone's Brann Bronzebeard About to be Banned? Blizzard Comments on a "Standard Vacation" (Updated: Maybe Not)
I think all of the explorers could leave standard and no damage would be done. The two actually viable ones, Brann and Reno, both end up being busted ways to abuse recent mechanics, especially the former. While a lot more difficult to use, the fact Reno can heal someone up to 40 if not 70 health is really insane albeit limited by the deckbulding. I dont know if they should kick them out Now rather than just not have them be in the core set for next year, but at least Brann should be gone by then.
Is Hearthstone's Brann Bronzebeard About to be Banned? Blizzard Comments on a "Standard Vacation" (Updated: Maybe Not)
Yeah, for sure, also boot the Shadowstep while we are at it... i am even fine with bringing some other bounce effect to replace it just a bit more expensive please...
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
What you expect? That they tested almost all 5.000 card every 4 months? That's not gonna happen. They'll always use players for that.
Legend Reno Death Knight - Full Deck and Guide on the Wildest of Mondays
I would say he's still good as he's still great against aggro even if he doesn't otk and even if he can't otk by himself he can still deal 15-20 and be a finisher post - Alexandros Mograine. One of the climbs was before nerf, other was after, and both had him.
Snowpocalypse 3
This card seems quite appropriate for this page 🙃
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
And that's what the devs have been building towards all along!
Remember when Wild Growth was nerfed, not because Wild Growth was broken, but implicitly so it could make room for more cards that did the same thing as it but better? That was Team 5 saying "we have this bad idea to take a good thing (ramp to reasonable value) and turn it into a bad thing (ramp into meta-warping value) and we need to crush the infrastuctre that makes the good stuff happen."
You can't easily isolate Guff because Guff is part of an overall plan where the outcome is exactly what we're experiencing now. This is what peak performance looks like. And the only way to get that changed would be for the design motifs to have a) existed a year ago, b) have been a problem a year ago such that c) people on social media lose their shit over them all. That's how Discover got dialed back -- a little. And it has to be a year because the sets are made a year in advance and changes after set design are pulling teeth.
Druid has bad bones.
Worse, the kind of changes it takes to fix it are changes to Hearthstone itself because the balance is built around its power level. The absolute most you can hope for are a series of neutral cards that gain in power if the opponent has more mana crystals than you, with an increasing benefit as the difference rises. And you will never get those, or nerfs, or anything else for the same reason they never fixed Nozdormu's turn-eating: it's not a bug, it's a feature.
Legend Reno Death Knight - Full Deck and Guide on the Wildest of Mondays
Is Denatrius still worth running? I'm also playing around with Reno DK and took Denatrius out a few games after the nerf. Doesn't feel like he scales fast enough now.
Broken links in March of the Lich King's Druid Achievements
Nah, please do not introduce a random order. I like predictable patterns and to have early access to these very insightful achievement guides. Finished or unfinished does not matter to me. I accept all the help I can get/find to finish these achievements as soon as possible.
As for a source, I found this Reddit thread yesterday. I tried a few more achievements afterwards which also work against "friends", so the list is not complete. Also, for the ones I had already completed, there is no way for me to check whether they could work of course.
The Shaman achievement "Friends on the Other Side" is particularly preferrable to complete NOT on the ranked ladder, because From De Other Side is one of the new worst (performing) cards.
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
Ehh, I don't know about that chief. Theotar was pretty damn good even without taking Denathrius into account.
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
About freaking time for that killjoy to get nerfed.
Now poor, fun and innocent Theotar, the Mad Duke can be unnerfed.
Broken links in March of the Lich King's Druid Achievements
Nice to know it.
Guess I will have to upload them in a random order from now on, huh?
Mmh... for real? Do you happen to have a source for this? It's quite the significant bug here!
Broken links in March of the Lich King's Druid Achievements
My entry point to the Druid guide was just via this thread, lol. I found the Death Knight guide via Google.
As for the guides in general, I noticed the pattern in the URL is an incremental number, so they are easily figured out 😅
Off-topic; contrary to standard behavior - a handful of achievements are currently doable against a friend opponent (ie. F2P account). Some might want to complete these before they get patched soon™.
Snowpocalypse 3
W00h00, take cover!!
Broken links in March of the Lich King's Druid Achievements
Hello there: I noticed something strange going on under the achievement guides lately, so I'll take advantage of this thread to share some clarity on the matter.
As Nebuchadnezzar pointed out, achievement guides are still in the making: I wish they were ready, but life got in the way and I couldn't ship them just yet.
As of now, Death Knight and Demon Hunter are good to go, while the others aren't. For this reason, all guides except DK shouldn't be visible to regular users, which brings me to my question: how in the hell did you guys manage to see the Druid guide?
Regarding the clickables at the end of the guide, I only included the link to the DK guide, so the other boxes are effectively "empty": if you click on them, you'll basically refresh your page. They'll be updated as other guides become visible to everyone.
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
While I'm fine with the balance nerfs I'm a tab bit disappointed that Team 5 didn't pick up the patron/Corpse Explosion interaction during internal play testing. It should not be up to the community to find these broken interactions. Team 5 need to setup test automation to run through each of these scenarios, even if it's as simple as for eg: Play X Minion with Corpse Explosion = see results, then repeat with another minion. I.E. combinatorial testing
This game is getting bigger and bigger with each expansion and it's clearly obvious that Team 5's QA can't keep up.
Broken links in March of the Lich King's Druid Achievements
I think they are still under construction, because yesterday they were are all linking towards the Death Knight class guide. Given a bit more time, those links will eventually be referencing their own class guides.
Perhaps I will contribute a few useful decks like you too, since I am busy achievement hunting as well (64% done).
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
Guff was one of the biggest mistakes in HS history and we will be paying for that forever. Or at least Wild will.
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
Would that really help? You hardly ever have mana to combo more than one card with it.
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
I know guff is being targeted hard for the supposedly broken-ness of having more than 10 mana, but honestly, to me the biggest offender to all of this bs is actually 5 mana Nourish, and Jerry Rig Carpenter tutoring this card.
Because if they get jerry rig on 2, ramp on 3, and nourish on 4, youre now officially 4 mana behind and your board is likely going to be removed by scales. Let's imagine that nourish is 6 and there's no brilliant way of tutoring this shit card then druid has to actually play defensive instead of hyper greeding the game.
Guff may break it in the late game, but to me it is druid's early ramp nonsense that really makes it a viable deck against all but the most aggressive aggro deck. In fact, if you can make a minion stick past the first Scale of Onyxia, chances are good you've just won the game.
Besides, removing guff and they switch easily to celestial alignment anyway. The same reason why I think nerfing anubrakhan helps fuck all. Brann nerf is the most sensible, but I hate to nerf one card just because one class is abusing it.
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
The best part about all this:
Every single problem Druid creates with high-value cards -- every single one -- was predicted and predictable. Even the Denatrius nerf was floated in forums within days of his release. Team 5 has enthusiastically driven Druid into its present direction with unbridled enthusiasm. This isn't a symptom of a greater goal, this is the goal.
Druid (from our perspective) ruining the meta, card quality, and experience isn't a bug, it's a feature.
We simply have different goals from the devs.
If Guff is changed again, it will only be well-after maximum damage is done.
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
Bit of really, really minor trivia: you can get an effect similar to Patron in the unlikely event that both Hydralodon and Glugg the Gulper are in play on your side.
I had that happen just today when my opponent played a corpse explosion. Hydralodon's Hydralodon Heads fed Glugg to the point that it was a one-card-lethal over the course of a long animation. (And since the opponent relied upon a single minion with Taunt to protect him from said lethal and a Nagaling I created that following turn rolled Asphyxiate, that didn't work.)
(If that seems lucky, know and understand that my deck and hand had been stripped of every win condition due to random effects from my opponent such that I was dying to fatigue and several copies of Alexandros Mograine 's effect at the start of the next turn, so the luck was theirs and it was their game to lose.)
Broken links in March of the Lich King's Druid Achievements
Hello!
In this page (https://outof.cards/hearthstone/guides/264-how-to-complete-march-of-the-lich-kings-druid-achievements-for-rewards-track-experience-great-deck-lists/) all the links towards other classes guides lead to Druids' - except Death Knight, which has it's own proper page.
Is this because the other guides are still under construction?
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
Sire Denathrius in my opinion isn't really as broken as everyone think it is, not since Kael'thas Sinstrider was nerfed anyway. That's because most normal decks only ever juices him to about 15-20 damage, with the most severe requiring him to be in your hand since turn 1.
The biggest problem is actually druid's usage of the sire. No other deck abuses Sire Denathrius better than druid, and ramp druid features a gameplay that consistently allows them to ramp somewhere around 4 mana above your own from turn 5, on top of having guff doubling their mana available. All this, and Sire Denathrius more or less always being the win con, makes the atmosphere toxic. Enabled by the sire sure (druids really dont need to care what their opponent is doing as long as sire is not sniped), but the original sin must surely lie with the class itself.
Nerfing sire was unfortunately, but necessary, because he is in fact featuring in a lot of decks, especially XL decks. And without this nerf I dont see that trend ever changing until rotation. Brann is another offender, but substantially less problematic...outside of druid. Is team5 going to continue nerfing everything around druid, missing the problem at every corner, or is druid somehow going to get away with murder for the next 3 expansions? Only time will tell.
Our Thoughts on the First Balance Patch in March of the Lich King - Denathrius Finally Bit the Dust
I love the Denathrius change. I've played him a LOT, and played against him a LOT. This is that rare nerf that actually balances the card's power level without nuking it into oblivion. He's still strong and definitely wins you some games, but sometimes you just play him for the healing, which is good too.
Now the replacement problem is Astalor Bloodsworn. Guff Druid can easily play him alongside Brann for pre-nerf-Denathrius damage output, and lots of other classes can do so as well with a coin. Even without Brann, this guy is ending games.