While I agree with the above in terms of speed-of-unlocking, if you're instead looking for benefit-for-time-invested you should in my opinion lean towards either Shadow Isles (aggro), Freljord (control) or Demacia (mixed). These regions have, in my view, more splashable cards meaning you're more likely to want to use them in multiple different decks, while the other regions are more focussed (and so will see more use in single, specific deck archetypes).
Note that the above is my personal opinion and also entirely based on what we've seen of the game so far!
Thanks for the stats. I would however disagree with your categorisation to an extent.
We're looking at what is essentially 4 mana 'do nothing' as the weapon. Assuming you're only playing spells that you wanted in your deck in the first place (which is probably going to be the case given that maindecking bad cards to use alongside a one-of that can easily be removed would be highly suspect), you don't need any great outcomes - all you want to make the card worthwhile is a couple of chunks of stats. From a pure value-exchange perspective just a single 4/4 would be enough, but given the tempo loss from burning your 4 mana ahead of time you'll probably want more than that.
With that in mind, I would argue that any dumb block of stats with no potential downside (and big enough to have a board impact) is a hit. For example, in your 10 mana analysis (manalysis?) I would classify every card on the list except Hakkar as a 'hit'. Even if you pull Phaoris (which is probably the lowest roll available) you're dropping a 5/5 alongside the spell's effects, which is far from bad. And that's just one of your charges - if you dropped a 5/5 every turn on average, I'd class that as a definite hit from a 4 mana outlay.
I don't mean to overhype the weapon, by the way - it looks pretty good as a late game play, noting that ol' Medivh was a feature of several control decks back in the day, but far from gamebreaking - just noting that in my opinion your analysis tends towards undervaluing it a little.
While I agree, I feel the old design was rather clunky. Freljord had neither significant self-damaging effects nor any real reason to cross-region with other regions with those effects; combined with the 'cannot block' that ensured Anivia would basically never level up since your opponent simply wouldn't block her unless they could deal with the egg (and she was WAY too stat-inefficient to be worth saying 'yay, free face damage').
The new design is a little less flavourful, but I suppose you could argue it's simply moving the Enlightened keyword away from being potentially seen as Ionian-specific. That's probably a good thing going forward.
I credit quite a bit of my 1,200+ wins as priest to Zetalot, who through thick and very f---king thin, provided decks, strategies and winrates for those wanting to play the class. This is one quiet departure that's going to hurt the community, as streamers are going to other games or Battlegrounds mode, and most players gravitate to aggro and quickly ramping up the ladder rather than a guy like Zetalot that focuses on control play styles that make for more interesting, challenging games and in theory, feed on aggro decks, but Hearthstone's history of power toward aggro ...
I also took note he mentions lackeys as something needing to be addressed in Hearthstone's meta as one thing he finds OP. I've been thinking about that recently seeing how lackeys are prevalent.
/it's getting rarer to see control vs. control or control vs. OTK in wild, too
It would be interesting, and certainly a unique mechanic, but making a mechanic that basically deletes another archetype from the game probably wouldn't be all that healthy in the long run. And if that mechanic WERE printed, I'd want it to follow the crab tradition. Graveyard Crawler - 5 mana 1/1, battlecry: eat all 7+ cost minions that have died for your opponent this game and gain +1/+1 for each one.
I personally find this to be very sad news for myself and the Priest class in general. No one championed Priest more than him. And he was one of the very few streamers that I always watched, supported, and contributed financially. This is a clear reflection of how bad a shape Priest is in Standard; and Priest only fares a little better in Wild.
Priest is my favorite class but it is very clearly Blizzard's least favorite. And while no one cares whether I play Hearthstone, losing the support of high profile players and streamers ultimately affects the entire game's popularity and success.
I've actually had moderate success with a even beast druid in wild and this would be insane in it. This allows any even deck to just skip the five mana mark when it is played on curve and jump right to those 6 cost minions like Menagerie Warden.
Care to share that decklist? Sounds interesting!
Apparently I have no idea how to post a deck since I keep getting the invalid ID text. It is on my profile though. I can't say its all that strong, mostly a bit of a home brew with some questionable cards such as Tyrantus and Mark of the Loa. That said I've had good results with it.
Don’t be deterred by Face Hunter’s persistence between ranks one and two; Control Galakrond Warrior is still an excellent choice for the climb to Legend.
Third paragraph in the Warlock section, should that be Control Galakrond Warlock, not Warrior?
Running pretty much the same deck, but substituted 2 Call to Adventure, 1 Desperate Measures, and 1 Getaway Kodo. Has worked pretty good so far. Only a few high-rolls and an Edwin Rogue have got the best of me.
Deck is extremely underrated, and a blast to play. I think the win rate is lower due to misplays also. It's a deck with so many options and plays on it, that often times you can miss the optimal play if you're not careful. I know I've been guilty of it a few times. I hope the deck stays under the radar, or else the meta might shift out of it's favor. I know I'm playing the fuck out of it while I can.
I can guarantee that none of these cards will change in open beta unless they change them right now because I know almost all of the changes and none of the cards in this deck changed according to current leaks.
There is also a variant of swimstrim which has no Lucian in it. You can find it around web. That will be also a wise choice to start since game will give us 2x copies of Elise in starter decks after we played prologue.
Also choosing shadow isles as an aggro starter will give you an opportunity to play some control variants as well so I think best choice will be Shadow Isles for start.
But hey ! I'm a fan of Ionia so I will start with them simply because of Deny
Tired of Hearthstone
Somebody fetch the holy water and a shovel, we got a necro on our hands here.
Zetalot Taking An Indefinite Leave From Hearthstone
Honestly had no idea who this was since I only really dabble in Priest. Nonetheless, a shame to lose a valued member of the community.
Getting Started with Legends of Runeterra - Riot's New Card Game
While I agree with the above in terms of speed-of-unlocking, if you're instead looking for benefit-for-time-invested you should in my opinion lean towards either Shadow Isles (aggro), Freljord (control) or Demacia (mixed). These regions have, in my view, more splashable cards meaning you're more likely to want to use them in multiple different decks, while the other regions are more focussed (and so will see more use in single, specific deck archetypes).
Note that the above is my personal opinion and also entirely based on what we've seen of the game so far!
Two New Hearthstone Cards Revealed, Confirming Leaks - Escaped Manasaber & The Fist of Ra-den
Thanks for the stats. I would however disagree with your categorisation to an extent.
We're looking at what is essentially 4 mana 'do nothing' as the weapon. Assuming you're only playing spells that you wanted in your deck in the first place (which is probably going to be the case given that maindecking bad cards to use alongside a one-of that can easily be removed would be highly suspect), you don't need any great outcomes - all you want to make the card worthwhile is a couple of chunks of stats. From a pure value-exchange perspective just a single 4/4 would be enough, but given the tempo loss from burning your 4 mana ahead of time you'll probably want more than that.
With that in mind, I would argue that any dumb block of stats with no potential downside (and big enough to have a board impact) is a hit. For example, in your 10 mana analysis (manalysis?) I would classify every card on the list except Hakkar as a 'hit'. Even if you pull Phaoris (which is probably the lowest roll available) you're dropping a 5/5 alongside the spell's effects, which is far from bad. And that's just one of your charges - if you dropped a 5/5 every turn on average, I'd class that as a definite hit from a 4 mana outlay.
I don't mean to overhype the weapon, by the way - it looks pretty good as a late game play, noting that ol' Medivh was a feature of several control decks back in the day, but far from gamebreaking - just noting that in my opinion your analysis tends towards undervaluing it a little.
Legends of Runeterra - Weekly Recap Jan. 17
While I agree, I feel the old design was rather clunky. Freljord had neither significant self-damaging effects nor any real reason to cross-region with other regions with those effects; combined with the 'cannot block' that ensured Anivia would basically never level up since your opponent simply wouldn't block her unless they could deal with the egg (and she was WAY too stat-inefficient to be worth saying 'yay, free face damage').
The new design is a little less flavourful, but I suppose you could argue it's simply moving the Enlightened keyword away from being potentially seen as Ionian-specific. That's probably a good thing going forward.
Zetalot Taking An Indefinite Leave From Hearthstone
I credit quite a bit of my 1,200+ wins as priest to Zetalot, who through thick and very f---king thin, provided decks, strategies and winrates for those wanting to play the class. This is one quiet departure that's going to hurt the community, as streamers are going to other games or Battlegrounds mode, and most players gravitate to aggro and quickly ramping up the ladder rather than a guy like Zetalot that focuses on control play styles that make for more interesting, challenging games and in theory, feed on aggro decks, but Hearthstone's history of power toward aggro ...
I also took note he mentions lackeys as something needing to be addressed in Hearthstone's meta as one thing he finds OP. I've been thinking about that recently seeing how lackeys are prevalent.
/it's getting rarer to see control vs. control or control vs. OTK in wild, too
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
It would be interesting, and certainly a unique mechanic, but making a mechanic that basically deletes another archetype from the game probably wouldn't be all that healthy in the long run. And if that mechanic WERE printed, I'd want it to follow the crab tradition. Graveyard Crawler - 5 mana 1/1, battlecry: eat all 7+ cost minions that have died for your opponent this game and gain +1/+1 for each one.
Horribly, horribly broken. But funny.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Is it Treespeaker?
When it's time to rumble - it's a card from Rastakhan's Rumble
I won't ever mumble. - it's a treeSPEAKER, no mumbling here
My power creates mighty out of that which was humble, - buffing the treants into ancients
And before you leave your enemies will crumble! - no hint here, but "leave" is close to "leaf" which fits the druid theme
Zetalot Taking An Indefinite Leave From Hearthstone
im really sad too. my favorite streamer playing my favorite class:(
hs is not in a good spot rn. this class identity ruined the whole game and the direction they are going is gonna make so many streamers leave the game
Zetalot Taking An Indefinite Leave From Hearthstone
Sad to hear. Definitely a loss for hearthstone.
Though I kinda expected it. Its not been a good year for priest if you wanna have fun.
Zetalot Taking An Indefinite Leave From Hearthstone
I personally find this to be very sad news for myself and the Priest class in general. No one championed Priest more than him. And he was one of the very few streamers that I always watched, supported, and contributed financially. This is a clear reflection of how bad a shape Priest is in Standard; and Priest only fares a little better in Wild.
Priest is my favorite class but it is very clearly Blizzard's least favorite. And while no one cares whether I play Hearthstone, losing the support of high profile players and streamers ultimately affects the entire game's popularity and success.
Galakrond's Awakening Giveaway Winners
Wow, I just woke up to find out that I´ve won! What a beautiful start of the day :))) Thanks to all, good luck to you next time!
Tired of Hearthstone
bye, Felicia, you won't be missed
Galakrond's Awakening Giveaway Winners
I guess you did not win it, right?:)
Tired of Hearthstone
This Was 5 months ago... I would just let it go
Quest Trading - Play A Friend!
Novaxir#2747 EU
Trade only, I show and you go first
Let's get some gold for the adventure wing guys
Getting Started with Legends of Runeterra - Riot's New Card Game
You should explain what the "eye" does, since imho it's one of the best things ever in a card game. Counting no longer needed! 😂
New Neutral Minion - Escaped Manasaber
Apparently I have no idea how to post a deck since I keep getting the invalid ID text. It is on my profile though. I can't say its all that strong, mostly a bit of a home brew with some questionable cards such as Tyrantus and Mark of the Loa. That said I've had good results with it.
Hearthstone simulator that actually works and is up to date?
Photoshop and illustrator are your best bet.
Standard Meta Report #19 - Top Hearthstone Decks January 12, 2020 - January 19, 2020
Third paragraph in the Warlock section, should that be Control Galakrond Warlock, not Warrior?
Tired of Hearthstone
Would be nice if you can let us know which expansion was it that you find least bored with.
Thekal + Molten Giant = Win
Running pretty much the same deck, but substituted 2 Call to Adventure, 1 Desperate Measures, and 1 Getaway Kodo. Has worked pretty good so far. Only a few high-rolls and an Edwin Rogue have got the best of me.
Standard Meta Report #19 - Top Hearthstone Decks January 12, 2020 - January 19, 2020
Deck is extremely underrated, and a blast to play. I think the win rate is lower due to misplays also. It's a deck with so many options and plays on it, that often times you can miss the optimal play if you're not careful. I know I've been guilty of it a few times. I hope the deck stays under the radar, or else the meta might shift out of it's favor. I know I'm playing the fuck out of it while I can.
Getting Started with Legends of Runeterra - Riot's New Card Game
Well, I wouldn't say noxus because of the hyper aggro/token part of Shadow Isles.. ehm.. Cursed Keeper.. ehm
I would suggest to give Elise-Dawnspeakers deck a go which I have a version in the site which I also tried and felt it being solid in previews.
https://outof.cards/legends-of-runeterra/decks/27-the-crawling-pursuit
I can guarantee that none of these cards will change in open beta unless they change them right now because I know almost all of the changes and none of the cards in this deck changed according to current leaks.
There is also a variant of swimstrim which has no Lucian in it. You can find it around web. That will be also a wise choice to start since game will give us 2x copies of Elise in starter decks after we played prologue.
Also choosing shadow isles as an aggro starter will give you an opportunity to play some control variants as well so I think best choice will be Shadow Isles for start.
But hey ! I'm a fan of Ionia so I will start with them simply because of Deny
Eternal - Echoes of Eternity Card Spoilers January 19
There was a late addition last night that I missed.