Not sure what sort of deck this would fit in currently, but if nothing else this is an amazing arena pick due to the stats. The combination of keywords and stats make this a nightmare to deal with for any deck. The only single card I can think of ATm that deals with this is Plague of Death. Other than that you're going to need two cards at least to chew through this bad boy. Unless you have exactly sea giant and a bunch of small tokens on the board I don't see a common scenario where you can easily deal with minion on board unless you're incredibly far ahead.
This is an extremely solid card because it's so flexible and has so much value packed into a single card. Normally, a card such as this would fall off in value considerably later on because the stats get less and less impressive, but the fact that these tokens have taunt, spawn two-at-a-time and can be recast means that this can continue to be a nuisance even later on, it's not just a weenie fountain for aggro decks.
This might even see play in OTK paladin as a one-of, but you can bet this card will see play after rotation so long as there is any viable paladin deck. Terrific card.
What are you all on about calling this a tempo card? First guy in the thread said it's a tempo card so now everyone is judging it like it's a bad tempo rogue card. Think for yourself please. This is more of a control card. It's closer to Omega Devastator than Vilespine Slayer. You hold it until turn 6....then you keep holding it until it's the right moment to use it, which will often be when there's an 8/8 you need to remove.
Hey guys, sorry I have been out of the loop for a bit. These cards, do we have to buy more packs to get them? Is this an expansion within an expansion or are these cards for 'solo only'?
Winged Guardian seems great - fair stats, plus taunt, reborn, and evasion makes this a really compelling defensive tool.
Aeon Reaver is a great removal tool. Most of the time, this will destroy whatever it targets, and in those cases this compares well to Vilespine Slayer - for one extra mana you drop the combo requirement and add +1 attack. It's also a nice little buff to Galakrond Priest.
Grand Lackey Erkh is a funny card. Priest and Warrior don't really have any payoffs for playing lackeys, and I doubt more lackeys is the payoff they've been waiting for. Rogue has enough lackey generation already, and the Shaman payoff of Weaponized Wasp isn't compelling enough to run a card this weak. Maybe Warlock will like this, though as pairing with Dark Pharaoh Tekahn gives you a ton of cheap 4/4s.
Air Raid seems good. Taunt is probably worth about 0.5 mana, so getting Lost in the Jungle with taunts for one extra mana seems fair, and the twincast is icing on the cake. Decent for swarming, decent for control, and it's 4 mana for a Shirvallah Paladin deck. Since there aren't any Silver Hand payoffs in Standard, this is just two small taunts, but maybe we'll see other Silver Hand cards in this adventure.
Tried it, both this and the previous iteration. Worth a shot, its actually faster than most people think it is.
I think the main reason why its probably better than res priest is because it plays almost similar to it for the first 5 turns. If you keep you first mulligan, most will not strike face on first few turns. The main giveaway is the invoke cards really.
This card seems really powerful. More or less a neutral spirit of the shark for lackeys. In rogue I imagine this'll be even stronger because you can shadowstep it for back-to-back miracle lackey turns.
Hello folks. I'm much interested in this game but didn't join closed beta, so I'll start with Open. Got a couple of questions :
- Is Karma any good ? From what I saw she's the closest from my favorite playstyles (random value generation such as HS burgle rogue, ramp decks such as most shadowverse Dragoncraft decks, midrange/control decks). I don't expect top tier stuff, I just wanna know if I can mess with her without expecting abysmal results.
Thanks in advance !
Didn't mess up with karma too much but people who I saw that played the game or reviewed it said karma is quite good, It's not my playstyle so I can't tell how good she actually is.
- Same question for Jinx (Self Discard mechanic, mostly. And madness. Because eh. Madness.).
Jinx was very good when draven was a 4/3 and there was a 6 mana 3/3 that dealt nexus damage + drew 3 cards + discarded the hand.. it was insane, after the nerfs the deck is ok.. but not as insane as it was before it was nerfed.. which was insane like jinx... glad it got nerfed though.
- How is the ingame currency earned ? I hate both HS and Shadowverse systems because they tend to focus on winning, which can really quickly get infuriating when you're playing a slow deck (also often harder to play than the faster counterparts).
You earn the currency for playing, you can still get progress even if you lose but only 1/4 of the xp you get from winning also you can progress fully by playing against ai but again, you get much less than from pvp, as far as I saw there's no reward for playing longer games.
- Can you expect to build a full deck within reasonable playtime ? I usually play 2 class at most in a CCG (since LoR is "dual classes" with regions I expect to play from 3 to 4 of them). I'd prolly be satisfied with 2 serious deck and 3-4 meme decks.
there isn't too much in game currency in the game, you got limited tokens to buy cards if you want to "P2W" but you mostly build up your collection by following a region and unlocking cards from that region, there are also weekly vaults of cards where you should get a lot of cards/dust there is a crafting system similar to HS with both dust and a currency called "wild cards" which let you craft specific tier cards and you get them from rewards (Region rewards with xp) or from vault or from the arena mode ("expendition") which in my opinion is amazingly done.
Anyway riot's policy with league is that the gameplay aspects can be earned in a reasonable time as f2p they mostly sell skins/esports/events,but the gameplay and competitiviness of the player is mostly on the time they spent rather than money.
I can't exactly say much cause even tho i played it it just wasnt enough to give u a good advice. But i dig your enthusiasm. Good luck and i'll see u in the game
Though It might be a little slow in zoo since you will likely use this with at least 5 mana (this + 1 lackey) to get some value. A 2/3 body is easily removed. Zoo also usually vomits minions on board and doesn't usually keep lackeys on hand for value.
Thinking it might fit into Muzzy's list which is slower.
I wonder if Dark Pharaoh Tekahn buffs this, since it's technically a lackey lol. (likely not though)
If only the Guardian wasn't a beast, it would be perfect for Hadronox Druid. Two taunts for revive for the price of one, and both sides would come with reborn when resummoned with Hadronox.
Hello folks. I'm much interested in this game but didn't join closed beta, so I'll start with Open. Got a couple of questions :
- Is Karma any good ? From what I saw she's the closest from my favorite playstyles (random value generation such as HS burgle rogue, ramp decks such as most shadowverse Dragoncraft decks, midrange/control decks). I don't expect top tier stuff, I just wanna know if I can mess with her without expecting abysmal results.
- Same question for Jinx (Self Discard mechanic, mostly. And madness. Because eh. Madness.).
- How is the ingame currency earned ? I hate both HS and Shadowverse systems because they tend to focus on winning, which can really quickly get infuriating when you're playing a slow deck (also often harder to play than the faster counterparts).
- Can you expect to build a full deck within reasonable playtime ? I usually play 2 class at most in a CCG (since LoR is "dual classes" with regions I expect to play from 3 to 4 of them). I'd prolly be satisfied with 2 serious deck and 3-4 meme decks.
Your reaction to the situation was the opposite of patient.
Your "proactive attempt at resolution" consisted of badmouthing Riot for no reason whatsoever.
The course of action of a patient person would be to check news articles and forums to see what the status page is supposed to look like at this stage. The patient person would quickly figure out that everything is fine and no further action is required on anyone's part.
A patient person would certainly not claim that their enthusiasm was waning for a game they were very obviously desperate to play. A patient person would not lash out at the company providing the service so strongly desired.
New Druid Minion - Winged Guardian
Not sure what sort of deck this would fit in currently, but if nothing else this is an amazing arena pick due to the stats. The combination of keywords and stats make this a nightmare to deal with for any deck. The only single card I can think of ATm that deals with this is Plague of Death. Other than that you're going to need two cards at least to chew through this bad boy. Unless you have exactly sea giant and a bunch of small tokens on the board I don't see a common scenario where you can easily deal with minion on board unless you're incredibly far ahead.
New Paladin Spell - Air Raid
This is an extremely solid card because it's so flexible and has so much value packed into a single card. Normally, a card such as this would fall off in value considerably later on because the stats get less and less impressive, but the fact that these tokens have taunt, spawn two-at-a-time and can be recast means that this can continue to be a nuisance even later on, it's not just a weenie fountain for aggro decks.
This might even see play in OTK paladin as a one-of, but you can bet this card will see play after rotation so long as there is any viable paladin deck. Terrific card.
New Neutral Minion - Grand Lackey Erkh
i'm not sure but for me this card look little slow
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
One more thing. these 35 new cards will be playable on Standard, until Year of Dragon rotated out in Apr 2021.
*Fly away*
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Cap here.
35 new cards only craftable from dust, or from buying the whole adventure. (gold or cash)
There are 4 wings. each wings consists of Good & Evil side
Each wing cost 700 gold.
The 1st half wing is free (Evil side) when it's released. But the other half (Good side) you have to buy for 700 gold.
The rest of the 3 wings cost 700 gold each wings (Good & Evil both)
The total cost is 2800 gold. / $20.
New Paladin Spell - Air Raid
This really helps a more aggressive Pure Paladin deck. Take your 4 worst cards out and replace them with this x2 and the buff side quest x2.
New Druid Minion - Winged Guardian
Embiggen Druid just got better. Replace your 4 worst cards in the deck with this x2 and Witching Hour x2
New Priest Minion - Aeon Reaver
What are you all on about calling this a tempo card? First guy in the thread said it's a tempo card so now everyone is judging it like it's a bad tempo rogue card. Think for yourself please. This is more of a control card. It's closer to Omega Devastator than Vilespine Slayer. You hold it until turn 6....then you keep holding it until it's the right moment to use it, which will often be when there's an 8/8 you need to remove.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
There is going to be a new adventure like the old ones. There will be 5 wings, 700 gold per wing, and 35 new cards.
I think the first one may be free but I am a bit confused about that.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
The second one - we're getting a classic adventure
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope, not that either.
So, how about those new adventure cards? Speaking of which, the mystery lady in the riddle can make an appearance in a certain adventure.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Hey guys, sorry I have been out of the loop for a bit. These cards, do we have to buy more packs to get them? Is this an expansion within an expansion or are these cards for 'solo only'?
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Winged Guardian seems great - fair stats, plus taunt, reborn, and evasion makes this a really compelling defensive tool.
Aeon Reaver is a great removal tool. Most of the time, this will destroy whatever it targets, and in those cases this compares well to Vilespine Slayer - for one extra mana you drop the combo requirement and add +1 attack. It's also a nice little buff to Galakrond Priest.
Grand Lackey Erkh is a funny card. Priest and Warrior don't really have any payoffs for playing lackeys, and I doubt more lackeys is the payoff they've been waiting for. Rogue has enough lackey generation already, and the Shaman payoff of Weaponized Wasp isn't compelling enough to run a card this weak. Maybe Warlock will like this, though as pairing with Dark Pharaoh Tekahn gives you a ton of cheap 4/4s.
Air Raid seems good. Taunt is probably worth about 0.5 mana, so getting Lost in the Jungle with taunts for one extra mana seems fair, and the twincast is icing on the cake. Decent for swarming, decent for control, and it's 4 mana for a Shirvallah Paladin deck. Since there aren't any Silver Hand payoffs in Standard, this is just two small taunts, but maybe we'll see other Silver Hand cards in this adventure.
Zetalot's Leeroy OTK Priest
Tried it, both this and the previous iteration. Worth a shot, its actually faster than most people think it is.
I think the main reason why its probably better than res priest is because it plays almost similar to it for the first 5 turns. If you keep you first mulligan, most will not strike face on first few turns. The main giveaway is the invoke cards really.
Road to Northrend
Can anyone explain why you have to fight another member of the L.O.E? It seems pretty backwards honestly.
New Neutral Minion - Grand Lackey Erkh
This card seems really powerful. More or less a neutral spirit of the shark for lackeys. In rogue I imagine this'll be even stronger because you can shadowstep it for back-to-back miracle lackey turns.
Noob incoming !
Didn't mess up with karma too much but people who I saw that played the game or reviewed it said karma is quite good, It's not my playstyle so I can't tell how good she actually is.
Jinx was very good when draven was a 4/3 and there was a 6 mana 3/3 that dealt nexus damage + drew 3 cards + discarded the hand.. it was insane, after the nerfs the deck is ok.. but not as insane as it was before it was nerfed.. which was insane like jinx... glad it got nerfed though.
You earn the currency for playing, you can still get progress even if you lose but only 1/4 of the xp you get from winning also you can progress fully by playing against ai but again, you get much less than from pvp, as far as I saw there's no reward for playing longer games.
there isn't too much in game currency in the game, you got limited tokens to buy cards if you want to "P2W" but you mostly build up your collection by following a region and unlocking cards from that region, there are also weekly vaults of cards where you should get a lot of cards/dust there is a crafting system similar to HS with both dust and a currency called "wild cards" which let you craft specific tier cards and you get them from rewards (Region rewards with xp) or from vault or from the arena mode ("expendition") which in my opinion is amazingly done.
Anyway riot's policy with league is that the gameplay aspects can be earned in a reasonable time as f2p they mostly sell skins/esports/events,but the gameplay and competitiviness of the player is mostly on the time they spent rather than money.
Noob incoming !
I can't exactly say much cause even tho i played it it just wasnt enough to give u a good advice. But i dig your enthusiasm. Good luck and i'll see u in the game
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
These look very strong !
New Neutral Minion - Grand Lackey Erkh
My thoughts exactly!
Though It might be a little slow in zoo since you will likely use this with at least 5 mana (this + 1 lackey) to get some value. A 2/3 body is easily removed. Zoo also usually vomits minions on board and doesn't usually keep lackeys on hand for value.
Thinking it might fit into Muzzy's list which is slower.
I wonder if Dark Pharaoh Tekahn buffs this, since it's technically a lackey lol. (likely not though)
Wild · Handlock · by targus · 6 years, 8 months ago
New Priest Minion - Aeon Reaver
Any card that doesn't fit res priest is a plus. Hope this helps creates other priest archetypes.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Probably that is why it is a beast
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
If only the Guardian wasn't a beast, it would be perfect for Hadronox Druid. Two taunts for revive for the price of one, and both sides would come with reborn when resummoned with Hadronox.
Noob incoming !
Hello folks. I'm much interested in this game but didn't join closed beta, so I'll start with Open. Got a couple of questions :
- Is Karma any good ? From what I saw she's the closest from my favorite playstyles (random value generation such as HS burgle rogue, ramp decks such as most shadowverse Dragoncraft decks, midrange/control decks). I don't expect top tier stuff, I just wanna know if I can mess with her without expecting abysmal results.
- Same question for Jinx (Self Discard mechanic, mostly. And madness. Because eh. Madness.).
- How is the ingame currency earned ? I hate both HS and Shadowverse systems because they tend to focus on winning, which can really quickly get infuriating when you're playing a slow deck (also often harder to play than the faster counterparts).
- Can you expect to build a full deck within reasonable playtime ? I usually play 2 class at most in a CCG (since LoR is "dual classes" with regions I expect to play from 3 to 4 of them). I'd prolly be satisfied with 2 serious deck and 3-4 meme decks.
Thanks in advance !
Legends of Runeterra - Change to Weekly Resets?
Your reaction to the situation was the opposite of patient.
Your "proactive attempt at resolution" consisted of badmouthing Riot for no reason whatsoever.
The course of action of a patient person would be to check news articles and forums to see what the status page is supposed to look like at this stage. The patient person would quickly figure out that everything is fine and no further action is required on anyone's part.
A patient person would certainly not claim that their enthusiasm was waning for a game they were very obviously desperate to play. A patient person would not lash out at the company providing the service so strongly desired.