Will do :) The relase of new content is always a booster to relivent topics, but if there's a card you've ever been wondering "what the heck is this thing?", feel free to ask me through this website or discord and I'll see what I can do.
I guess Paladin won't get a Hero card since Sir Finley of the Sands already changes your Hero Power, because that would create a pretty pointless anti-synergy.
Nothing is confirmed yet though, so I might as well be wrong.
But the quests also change your hero power and all classes have them.
Winged Guardian - 5 - Because a turn 6 Emerald Explorer really needs backup. :D Sick card with the Reborn and Evasive mechanics.
Aeon Reaver - 4 - Will act as removal that leaves a body behind, similar to Vilespine Slayer but you'll need to massage the stats since it's not an outright removal.
Grand Lackey Erkh - 1 - Only draftable at the end of a draft where you've already secured lots of lackey support.
Air Raid - 4 - Solid face protection. Twinspell makes it a really good card and there's some dude synergy to be found in the current rotation. Makes me realize how old I am when Air Raid ALWAYS triggers Parker Posey in my head.
Aeon Reaver is not a hand-buff card: its effect is similar to Lightbomb, in-that it deals damage equal to the target's Attack. That's also why it cannot go face with its Battlecry.
I guess Paladin won't get a Hero card since Sir Finley of the Sands already changes your Hero Power, because that would create a pretty pointless anti-synergy.
Nothing is confirmed yet though, so I might as well be wrong.
Winged Guardian - Very strong card, can fit into embiggen druid right away, probably not in token or quest. Its stats are just decent for its mana cost, and it has taunt, and has reborn, making this very sticky and somewhat hard to deal with. Get this off Strength in Numbers and watch your opponent squirm
Aeon Reaver - A very strong card but not for priest. Its stats are underwhelming, and priest is not a class that buffs its hand very much, ensuring that this card can never fit into res priest. For some reason it can't deal damage to face as well, making it less attractive for aggro decks. I'm a little torn, mostly because this card would have been great in another class, but in priest its just too, well...bad.
Grand Lackey Erkh - Finally a good legendary from the adventure to calm nerves after Reno's annoucement. A lackey cycler. Wonderful in warlock that runs dark pharoah tekhan, especially since warlock's lackey generation isn't that good given how powerful tekhan is. Has an equally wonderful combo with Magic Carpet, and in rogue with shadowstep means nearly infinite lackeys.
Air Raid - Flexible. Can fit nearly in every paladin deck, mostly because it spawns two taunts for 2 mana. And you can do it again, since its twinspell. Wondering in my head how farfetched would it be to suggest that this card is very nearly recreating something like odd paladin in standard.
Very, very impressed. But kinda a bummer not to see some decent cards for priest or mage.
Edit: As pointed out by linkblade91 (thanks by the way)
Aeon Reaver deals damage based on the target's damage. In that case it resembles Lightbomb but with a stick and only to one target. I'm still unconvinced as to where this can find a home in, but its still kinda an acceptably okay card but in no way meta defining. At best this is a good card to get off Galakrond's wit.
I'm not convinced it is that dangerous in rogue because you already have so many lackeys anyway and I'm not convinced a late game turn of spamming lackeys is better than what you can already do.
Warlock with Tekahn looks like the bigger danger to me. So far the 4/4s have been OK as you are quite limited on the number of lackeys, but this goes a long way to circumvent that.
Didn't claim you want to win (although I admit I probably assumed that would be at least a part of your desire to play, as most find no joy in always losing), also didn't claim you think netdecking is bad or good, just stated that you would be disappointed in your play as you will find you are often competing against optimized decks. Please, before claiming I am missing your points, be certain you completely read the message you are criticizing. I am not attempting to provoke a netdecking discussion (unless it is a meta-analysis of how the goals of players creates the dynamic) much less any kind of argument; just trying to give you a heads up what to expect and why.
Yes it was. Similar luck with the next 3. Fun... but you're SOL if the Merchant's are uncooperative. Game 2 was a GalWarrior that crushed me by turn 7. Game 3 another loss to a Handlock. Game 4 a loss to a giant mage where I was again waiting on the second Merchant for too long. 0-4 at rank 8.
Though, to be fair, I was being greedy looking to get the combo. May have won (especially in that last game) had I played to win instead of playing to pull off the combo.
EDIT: Game 6, same story. 7 cards left in deck - both Merchants buried away still...
I think best in class comparison would be righteous defender, which saw a lot of play in aggro decks. I think that if this sees play, it will be to control the board so you can get favorable trades.
Traversing Azeroth - The Water Elementals
Will do :) The relase of new content is always a booster to relivent topics, but if there's a card you've ever been wondering "what the heck is this thing?", feel free to ask me through this website or discord and I'll see what I can do.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
But the quests also change your hero power and all classes have them.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
I don't think it will be enough, but maybe Air Raid could revamp some Wild Even Paladin with Lightfused Stegodon and Level Up!.
Galakrond's Awakening: Arena Impact
Winged Guardian - 5 - Because a turn 6 Emerald Explorer really needs backup. :D Sick card with the Reborn and Evasive mechanics.
Aeon Reaver - 4 - Will act as removal that leaves a body behind, similar to Vilespine Slayer but you'll need to massage the stats since it's not an outright removal.
Grand Lackey Erkh - 1 - Only draftable at the end of a draft where you've already secured lots of lackey support.
Air Raid - 4 - Solid face protection. Twinspell makes it a really good card and there's some dude synergy to be found in the current rotation. Makes me realize how old I am when Air Raid ALWAYS triggers Parker Posey in my head.
New Priest Minion - Aeon Reaver
Solid Tempo/Midrange drop.
New Neutral Minion - Grand Lackey Erkh
Good but not broken.
New Druid Minion - Winged Guardian
That is kinda the point lol :)
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Sure. Comes down to whether you want dragons or beasts... As far as 6 drops taunt go it is dragons because Emerald Explorer
New Druid Minion - Winged Guardian
Bonkers
Possibly for Wild too.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Aeon Reaver is not a hand-buff card: its effect is similar to Lightbomb, in-that it deals damage equal to the target's Attack. That's also why it cannot go face with its Battlecry.
New Paladin Spell - Air Raid
Is this some Even Paladin support?
/meme
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
I guess Paladin won't get a Hero card since Sir Finley of the Sands already changes your Hero Power, because that would create a pretty pointless anti-synergy.
Nothing is confirmed yet though, so I might as well be wrong.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Okay, some thoughts;
Winged Guardian - Very strong card, can fit into embiggen druid right away, probably not in token or quest. Its stats are just decent for its mana cost, and it has taunt, and has reborn, making this very sticky and somewhat hard to deal with. Get this off Strength in Numbers and watch your opponent squirm
Aeon Reaver - A very strong card but not for priest. Its stats are underwhelming, and priest is not a class that buffs its hand very much, ensuring that this card can never fit into res priest. For some reason it can't deal damage to face as well, making it less attractive for aggro decks. I'm a little torn, mostly because this card would have been great in another class, but in priest its just too, well...bad.
Grand Lackey Erkh - Finally a good legendary from the adventure to calm nerves after Reno's annoucement. A lackey cycler. Wonderful in warlock that runs dark pharoah tekhan, especially since warlock's lackey generation isn't that good given how powerful tekhan is. Has an equally wonderful combo with Magic Carpet, and in rogue with shadowstep means nearly infinite lackeys.
Air Raid - Flexible. Can fit nearly in every paladin deck, mostly because it spawns two taunts for 2 mana. And you can do it again, since its twinspell. Wondering in my head how farfetched would it be to suggest that this card is very nearly recreating something like odd paladin in standard.
Very, very impressed. But kinda a bummer not to see some decent cards for priest or mage.
Edit: As pointed out by linkblade91 (thanks by the way)
Aeon Reaver deals damage based on the target's damage. In that case it resembles Lightbomb but with a stick and only to one target. I'm still unconvinced as to where this can find a home in, but its still kinda an acceptably okay card but in no way meta defining. At best this is a good card to get off Galakrond's wit.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
That and witching hour seems like a really good package
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
I'm not convinced it is that dangerous in rogue because you already have so many lackeys anyway and I'm not convinced a late game turn of spamming lackeys is better than what you can already do.
Warlock with Tekahn looks like the bigger danger to me. So far the 4/4s have been OK as you are quite limited on the number of lackeys, but this goes a long way to circumvent that.
New Druid Minion - Winged Guardian
but it have reborn...
Legends of Runeterra - Change to Weekly Resets?
Very helpful, I didn't realize patience and proactive attempts at resolution suggested a need for an attitude adjustment.
Off-Meta Offerings from HSReplay
Didn't claim you want to win (although I admit I probably assumed that would be at least a part of your desire to play, as most find no joy in always losing), also didn't claim you think netdecking is bad or good, just stated that you would be disappointed in your play as you will find you are often competing against optimized decks. Please, before claiming I am missing your points, be certain you completely read the message you are criticizing. I am not attempting to provoke a netdecking discussion (unless it is a meta-analysis of how the goals of players creates the dynamic) much less any kind of argument; just trying to give you a heads up what to expect and why.
New Druid Minion - Winged Guardian
More like Bog Creeper :) but yeah.
New Neutral Minion - Grand Lackey Erkh
Maybe, just maybe a warlock lackey deck. I don't see it anywhere else (rogue is even bigger maybe and the others - just forget it).
New Priest Minion - Aeon Reaver
I doubt it will see play unless a tech card against some annoying combo/taunt decks. It's just too expensive.
INFINITE GALAKROND OMG!!!
Yes it was. Similar luck with the next 3. Fun... but you're SOL if the Merchant's are uncooperative. Game 2 was a GalWarrior that crushed me by turn 7. Game 3 another loss to a Handlock. Game 4 a loss to a giant mage where I was again waiting on the second Merchant for too long. 0-4 at rank 8.
Though, to be fair, I was being greedy looking to get the combo. May have won (especially in that last game) had I played to win instead of playing to pull off the combo.
EDIT: Game 6, same story. 7 cards left in deck - both Merchants buried away still...
New Druid Minion - Winged Guardian
Druid loves big beasts and they sure have ways to cheat them ahead of the curve or to make them even more op. This should find a place somewhere.
New Paladin Spell - Air Raid
I think best in class comparison would be righteous defender, which saw a lot of play in aggro decks. I think that if this sees play, it will be to control the board so you can get favorable trades.
New Paladin Spell - Air Raid
Alone, this card is not that impressive. But Aggro/dude paladin has been a thing in the past and may become a thing once again.
It's not that they don't have buffs. They just need a lil bit of synergy and this one can become an auto-include.