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  • A Custom Fix for the Priest's Basic and Classic Sets

    This is in reply to the comment above the one this is replied under I think something went wrong with the placement.
    In terms of Board Clears, couldn’t Priest also get Excavated Evil back? It doesn’t really fit into the themes you’re going for but it’s a cool card. Also, you could buff Holy Nova to 6 Mana “Deal 3 Damage to all enemy Characters and restore 3 Health to all friendly characters”. I feel this might be better than Mass Hysteria because I think that Holy Nova is a very thematically priest card (just horribly underpowered)

  • New Neutral Minion - Grand Lackey Erkh

    Quote From JackJimson

     

    I wonder if Dark Pharaoh Tekahn buffs this, since it's technically a lackey lol. (likely not though)

     

    That's a good point.  I would think that it could get the buff but would not be surprised  and expect it doesn't.  

  • Hearthstone Devs Speak! Iksar on Nerfing Cards, Buffing Cards and Power Level

     "the window for success on buffs is super small" I think you could buff cards like  [Hearthstone Card (hir'eek the bat) Not Found] with out any risk. At least let legendary's have meme potential.

  • A Custom Fix for the Priest's Basic and Classic Sets

    Power Word: Barrier and Meeting of Minds are way too complicated for the Basic Set.

  • [79% WR] Giant Galakrond Rogue

    Glad you love it! Yeah, you can have some pretty crazy turns, especially when you get 0 mana cost giants and 0 mana cost sharks on your swing turns! Every game feels really intense like that :)

    I don't think Grand Lackey Erkh is a great fit in any Rogue deck, simply because Rogues don't like infinite value, they like tempo and this card is pretty bad for tempo, being a 4 mana 2/3 that you have to pay additional mana into to get value.  The reason that my Giant Rogue list works well with the lackeys is they can generate tempo AND replace themselves in hand with additional resources. 

  • [79% WR] Giant Galakrond Rogue

    Exactly!! All the card generation and cheap lackeys are perfect synergy for the giants :D. And drawing 0-mana cost giants always feels so good on your swing turns haha.

    I appreciate the upvote, and I'm glad you're liking the deck!

  • Quest Trading - Play A Friend!

    Battletag: Sovereign#1896 

    Region: NA

    Trade Only?: Yes, you go first

  • A Custom Fix for the Priest's Basic and Classic Sets

    Thanks for all the thoughts!

    • I really don't think Meeting of Minds is busted as-is, but since it is intended to be a weaker card that simply introduces the mechanic, I could see it being increased to 3, or even 4. I think it'd be straight up unplayable at 4, but whatever.

    • Prosper in Peace is definitely one I was having a hard time balancing. Thinking more about it, 5 mana may be where it should sit - 2 undamaged minions and an undamaged hero is reasonable, right? Putting it at about a draw 3? I was too blinded by the comparison to Battle Rage to consider how they differ.

    • You got me; I'm the filthy Ice Block lover =P I'm fine with restricting the Barrier mechanic to just minions, though I think I'd lower Power Word: Barrier to 6 mana in that case. Doing that also opens up the idea of a Legendary in the future which specifically allows the mechanic on your hero, as a powerful example of it.

    • Prophet Velen is removed because I don't think the style of gameplay he encourages fits with my vision for the class. In a world where I kept him, I would restrict Holy Fire to minions only; I don't want Priest to be encouraged to throw spells at face. All their damaging spells would be restricted to minions from then on, because that style of combo gameplay isn't something I'd want to encourage.

    • I never considered keeping Divine Spirit, but I suppose I could see a different version of a Health buff making the cut instead. Perhaps an AoE Health increase, in place of maybe Shadow Madness?

    • Mass Hysteria is in because the only other option of existing AoE was Lightbomb, and I felt Mass Hysteria was the better choice of the two. Every other AoE was either not mid-game or used a mechanic I didn't feel belonged (Psychic Scream and Dragonfire Potion, for example).

    I'll get working on some revisions of the cards.

  • A Custom Fix for the Priest's Basic and Classic Sets

    Quote From sinti

    Also Mass Hysteria in Classic is a bit too much lol. 

    This was also my first impression, but the issue with priest is that it is a control class, and as such it needs a good board clear. Right now there is no good board clear in the basic/classic set, so priest needs to get a new board clear every expansion. So instead of giving priest a new board clear every set, why not just give them a good board clear in the classic set?

    Although I don't think Mass Hysteria would be my board clear of choice to add to the classic set. I would have gone with something simpler, more reliable, and slightly less powerful. I think something more along the lines of Dragonfire Potion would be better. We need a board wipe for priest that plays a similar role as Flamestrike in mage. Flamestrike is not an OP card, and it is not always going to be a must-have in control mages, but it is always there if there isn't anything better. 

  • A Custom Fix for the Priest's Basic and Classic Sets

    Quote From dapperdog

    I like the cards, but I think we can straight up ditch the 'copy X card from your opponent' mechanic. Its just one too many for a basic set.

    A few observations;

    Meeting of minds is straight up busted. It essentially allows you complete information of your opponent's hand AND your choice of a card.

    Prosper in peace is interesting and kinda a nice spin, but since its condition for draw affects both sides, it punishes your opponent for having a board, making this almost broken in both aggro and control decks (essentially any deck). I would either raise its mana cost to 4-5, or straight up only allow draws on characters on your side, not the opponents.

    I'm a little torn over the barrier concept. Its very powerful, almost close to ice block levels of denial but without the 2 card restriction per deck. And this applies to both face and minions. I think restricting this to minions is a better idea.

    I really like the battle medic, to be honest, and hope to see it one day in standard for priest.

    I 100% agree with everything you have said here.

    Meeting of Minds is busted. It is better than Madame Lazul by a long shot. It is a spell and it is cheaper so it is way better for control priest who doesn't want to play a 3/2 minion but would rather play larger minions which are better for resurrecting. And being able to choose any card and see the entire hand is far better than only being able to see 3 cards. I think changing meeting of minds to discover a card instead of seeing the entire hand would make it a lot better.

    Prosper in peace doesn't care about your opponent's board, it already only draws a card for each friendly caracter. I think maybe you misread the card or maybe I am just misunderstanding you.

    And I also agree that the barrier mechanic should not be able to hit face. Ice Block maybe isn't a fair comparison though, I think something like Evasion or Time Out! would be better. But those are expansion cards which will rotate out of standard, this is something that will be in standard forever. And Ice Block got Hall of Famed not necessarily because it was super OP, but because it was always going to be in just about every mage deck every for all time. I think Barrier Priest might suffer the same fate.

  • New Neutral Minion - Grand Lackey Erkh

    Pro

    I had the same thought. I would be very surprised if you could get it from generate-lackey cards, but it should count as one for the purposes of Weaponized Wasp, Heistbaron Togwaggle, etc. Can't wait to find out!

  • INFINITE GALAKROND OMG!!!

    Yes, luck is important. It's also the main reason I don't play many combo decks. My luck is, and always has been, terrible. Thanks, though. Fun idea!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • New Paladin Spell - Air Raid

    Pretty decent in standard.... BUT IN WILD IT'S PRETTY GOOD! After all there is some good silver hand stuff that has EVEN mana cost! 

    Just think about it: Air Raid, Drygulch Jailor, Lightfused Stegodon, Crystal Lion, Level Up!.

    And don't forget Air Raid has big synergy with everyones "Favorite" Sunkeeper Tarim. (The tarim combo is Generally better than double Air Raid + Level Up! because of Tarim's stats. This silver hand package might give rise to Even Paladin.

    However this card alone in standard is actually pretty decent. its a 2 mana get 2 1/1 minions with taunt. and it has twinspell. If you were to compare Air Raid to Lost in the Jungle, than you see that Air Raid is a lot more flexible. Lost in the Jungle mostly sees play in aggresive decks. This will be the same for Air Raid BUT the 1/1s have taunt! making it kinda like a Mirror Image, which allows it to be played more defensive in a control deck. Yes Air Raid cost's more mana, but is a lot more flexible and allows you to double the total amount of silver hand recruits you can summon. I'm pretty sure were going to see this new card plenty of times!

     

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Man this clue has me asking "does that count as a robot's face?" WAY more than I ever would have thought...

    Faithful Lumi? The female adventurous counterpart with the same stats being Reliquary Seeker from League of Explorers?

     

     

  • [79% WR] Giant Galakrond Rogue

    Of course the HSReplay data is going to show a lower win rate since it’s a comprehensive average of everyone playing the deck, and baddies like me are bringing the average down.

    Funki posted his own win rate at the time, which is going to be much higher since he created the deck and knows it inside and out. 

  • Road to Northrend

    I'm a bit confused as well but according to Finley's dialogue "I believe it is the custom here to challenge you to a duel." I guess Reno ported them out in The Grand Tournament so they had a jolly good joust while they were there?

  • INFINITE GALAKROND OMG!!!

    You should tech in Witchwood Piper for tutor lol

  • Miracle Dragon Mage

    Hey there, I tried this yesterday and it's great, I love the dragon synergies in the deck. I only played 2 games for now but I was wondering what you can do about aggro ? Nightmare Amalgam is a bit weird as a 1 of, could we fit 2 ? I'm also thinking, one card that might help against aggro is Snip-Snap...

  • INFINITE GALAKROND

    Played it for 4 games. I won 2 games and almost won the other 2, but was out-tempoed by Rogue and hero powered a little bit too much against another Warlock who had multiple board+face damage cards like Hellfire and Crazed Netherwing and finished me off with Leeroy Jenkins. It's a really fun deck that no one expects, sort of like the Giant Galakrogue deck that's trending on the website. Good job Rippy!

  • INFINITE GALAKROND

    I tried a similar deck yesterday with the basic combo but other heals like Zilliax and Sharkut and other removal like Hellfire and some single target removal, and the taunts that heal you when drawn. it is a fun deck for sure. Out-controlled a freeze mage...and I am sure this deck can still be optimized. My results (I also only played on casual) were fine as well. And you can probably get even more Galakronds using copy cards to copy your Expired Merchant before it gets killed, or copy your Soulwarden for that matter.

    My warlock is now at 58 half way to 59, it was at 57. So 1.5 level and another level 60 hero in my collection. I mostly play mage, but in the early days I played a lot of Hunter so Mage and Hunter are maxed out. Then when cubelock was a thing I played a lot of Warlock.

    And I noticed a lot of "wow" emotes after they see your Expired Merchant targets the Galakrond.

    Maybe you can add a finisher like Leeroy even, since often the turn after you play one of your galakronds you have massive damage on board, 5 dmg from your weapon, so either a buff or a Leeroy should be able to finish it off.

  • Traversing Azeroth - The Water Elementals

    Pro

    Thanks again for the amazing write-up. The waiting was worth it. Hopefully more will come this year. I just love WoW-Lore. Keep it up!

  • Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!

    They've said that golden versions are craftable once you earn them from the adventure, and the adventure is for purchase with money or gold.

  • Galakrond's Awakening: Arena Impact

    I am still in my lazy/study phase, but I will try to review some cards in the future, since this is a nice, small set. I will say though that Winged Guardian is a pure beast (pun not intended). It feels a bit weird to see Bog Creeper get powercreeped like this, but seriously, we already learned that ''cannot be targeted by spells'' is a pretty big deal, and the fact it leaves a 6/1 body with taunt that also can't be targeted is just insane. This will be a nightmare in arena. 

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    Sorry, it was such a bad guess that I deleted it.