Grand Lackey Erkh (1): This card is not only draft dependent, but also card pool dependent, if there are no Lackey generators, this does nothing. It can get insane and carry you, but you have to get a pretty lucky draft in a proper setting.
Air Raid (3): pretty decent card overall for the value it provides, nothing too flashy, but you wont be sad to have to pick this.
Winged Guardian (5): Ok, we have a new powerhouse on the horizon, a bog creeper with a beast tag, that cant be targeted by spells or hero powers and spawns another 6/1 elusive taunt. Holy cow. Evasive Drakonid was almost game over when droped in a situation where you were just a bit ahead. This will be a GG on the spot, if your opponent does not have a board.
Aeon Reaver (5): Big removal with a decent body attached to it, this card is very good, even if it does not kill a minion outright, it is going perform as Cloud Prince without the trigger condition most of the time at least.
Damn, looks like I should’ve kept my Tekahn. Helps you get a lot more value out of even a single lackey, so I’d expect it to see a bit of play at least
air raid reminds me a lot of righteous protector. I think air raid will serve better for mid range and control archetypes than righteous protector because it lets you have a little bit of control in how trades happen. I think that grand lackey is insane, a lot of the lackeys generate cards for you or help you to develop/control the board and being able to spam them is really strong.
I could see it being annoying in wild, given how many silverhand cards are in there already. Kind of a weird card though, given how much slower it is than silverhand cards usually are
Winged Guardian is dirty. Though it was named incorrectly, it should be called Evasive Winged Guardian. Very solid card. Would not mind hitting this with Predatory Instincts.
Aeon Reaver is solid. Removal on a stick is useful, but I'm unsure if Priest is in a place to make any use of this card right now. I don't see this card being the one that makes Galakrond Priest work, and this would be terrible in Quest priest. 4/4 is not a good resurrect
Grand Lackey Erkh can get you some ridiculous value in a Lackey deck. Rogue might be problematic. Warlock could be fun when all those Lackeys are 4/4's.
Air Raid I mean, it's a good card... but it's not sexy. Thank god this isn't odd.
Dark Arakkoa was played even in decks without C'Thun and this has a lot of extras for 1 more mana. Sludge Belcher showed that it is very useful to have a taunt that leaves behind a body.
The only issue I see is that at 7 mana, it might come down a turn too late versus aggro. But versus big minions, where druid is currently weak after the rotation of Naturalize, getting a high-attack second body is useful.
The Beast tag might be useful for Witching Hour, especially if you would include both this and Witchwood Grizzly in the same deck. Grizzly isn't played a lot currently since a lot of decks generate cards and therefore have big hands, but when resurrected or pulled by Oondasta it's a very nice minion.
The Priest Dragon synergy cards recently feel a lot more fair than what some of the other classes have gotten, which while better for the game I guess, really doesn’t do much to help out the class. At least you don’t need to be holding a dragon at the moment for this one? Dunno if that’s gonna be enough for it though
That Air Raid isn't as flashy or powerful as the other three card reveals, but it's pretty sweet and flexible. Excellent synergy with the Paladin side quest.
Just tried your deck buddy, first match was orgasmic! Got a little scared with the start but when sharking togwaggle things started going mad...constantly full hand, goodstuff(TM) happening, synergies à go-go...madness, I love it!
Edit: Have you seen that new reveal Grand Lackey Erkh? Think what I'm thinking? Even dangerous, you will never be able to empty that hand!
4 legendaries? weird normally all the rest of the adventures had 5 legendaries (1 for each wing + a bonus one for completion) also it's weird not every explorer will be represented as a legendary.. oh well less hero cards.. actually better since those are annoying after a while..
Barely playable. In the past Priest has been given cards that reduce enemy minions' power so this synergizes quite well with them -- not. Really, Priest needed help in Standard. Especially Galakrond Priest. So far all I've seen is borderline crap. Wake up Blizzard!
As stated... 4 mana 2/3? Yeah... Warlock, but you have to wait till turn 10 and have a lackey in hand to fill the board AND have played Dark Pharaoh Tekahn previously, if not, semi-dead turn.
It will be an interesting card, hell, it already is, but... I really think it won't shine as much unless it's in a controlish Warlock deck, or a hyper aggressive zoolock that doesn't depend on this as a win condition.
I can be totally wrong, but only in the right circumstances this will shine.
Solid 4/5 tough for design + not being completely bonkers in stats.
Galakrond's Awakening: Arena Impact
- NEW CARDS -
5=Excellent, 4=Good, 3=Average, 2=Poor, 1=Terrible
Grand Lackey Erkh (1): This card is not only draft dependent, but also card pool dependent, if there are no Lackey generators, this does nothing. It can get insane and carry you, but you have to get a pretty lucky draft in a proper setting.
Air Raid (3): pretty decent card overall for the value it provides, nothing too flashy, but you wont be sad to have to pick this.
Winged Guardian (5): Ok, we have a new powerhouse on the horizon, a bog creeper with a beast tag, that cant be targeted by spells or hero powers and spawns another 6/1 elusive taunt. Holy cow. Evasive Drakonid was almost game over when droped in a situation where you were just a bit ahead. This will be a GG on the spot, if your opponent does not have a board.
Aeon Reaver (5): Big removal with a decent body attached to it, this card is very good, even if it does not kill a minion outright, it is going perform as Cloud Prince without the trigger condition most of the time at least.
New Neutral Minion - Grand Lackey Erkh
Damn, looks like I should’ve kept my Tekahn. Helps you get a lot more value out of even a single lackey, so I’d expect it to see a bit of play at least
New Druid Minion - Winged Guardian
Soggoth the Slitherer is crying in the distance.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
air raid reminds me a lot of righteous protector. I think air raid will serve better for mid range and control archetypes than righteous protector because it lets you have a little bit of control in how trades happen. I think that grand lackey is insane, a lot of the lackeys generate cards for you or help you to develop/control the board and being able to spam them is really strong.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
This card makes me wanna try Lackey Warlock with Tekhan and Glinda Crowskin again, honestly.
New Paladin Spell - Air Raid
I could see it being annoying in wild, given how many silverhand cards are in there already. Kind of a weird card though, given how much slower it is than silverhand cards usually are
New Paladin Spell - Air Raid
As I try to combo it in my mind:
Righteous Cause on turn 5/6 with the last mana available.
Trying to get at least 1/2 minions to survive on the board by turn seven, then HP + Air Raidx2?
7 mana 10/10 in stats divided in 5 minions + whatever else was on the board from previous turns.
Seems solid... Not OP, just solid.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Winged Guardian is dirty. Though it was named incorrectly, it should be called Evasive Winged Guardian. Very solid card. Would not mind hitting this with Predatory Instincts.
Aeon Reaver is solid. Removal on a stick is useful, but I'm unsure if Priest is in a place to make any use of this card right now. I don't see this card being the one that makes Galakrond Priest work, and this would be terrible in Quest priest. 4/4 is not a good resurrect
Grand Lackey Erkh can get you some ridiculous value in a Lackey deck. Rogue might be problematic. Warlock could be fun when all those Lackeys are 4/4's.
Air Raid I mean, it's a good card... but it's not sexy. Thank god this isn't odd.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Dark Arakkoa was played even in decks without C'Thun and this has a lot of extras for 1 more mana. Sludge Belcher showed that it is very useful to have a taunt that leaves behind a body.
The only issue I see is that at 7 mana, it might come down a turn too late versus aggro. But versus big minions, where druid is currently weak after the rotation of Naturalize, getting a high-attack second body is useful.
The Beast tag might be useful for Witching Hour, especially if you would include both this and Witchwood Grizzly in the same deck. Grizzly isn't played a lot currently since a lot of decks generate cards and therefore have big hands, but when resurrected or pulled by Oondasta it's a very nice minion.
New Priest Minion - Aeon Reaver
The Priest Dragon synergy cards recently feel a lot more fair than what some of the other classes have gotten, which while better for the game I guess, really doesn’t do much to help out the class. At least you don’t need to be holding a dragon at the moment for this one? Dunno if that’s gonna be enough for it though
Road to Northrend
No bonus reward for speedrunning. Nothing in the client data!
A new Hearthstone channel approaches!
New Priest Minion - Aeon Reaver
It'll not really see much play until rotation, and even then I have doubts.
TBH, it's a perfectly fair card, removal effect paired with a solid body for it's mana cost... And that's why it will not be played.
New Druid Minion - Winged Guardian
Well this card is going right into my Hadranox deck, should be an amazing taunt. What do they have against poor Soggoth though?
Really hope they aren’t going with the “make the cards stronger than normal cards” approach to make the adventure relevant
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
That Air Raid isn't as flashy or powerful as the other three card reveals, but it's pretty sweet and flexible. Excellent synergy with the Paladin side quest.
[79% WR] Giant Galakrond Rogue
Just tried your deck buddy, first match was orgasmic! Got a little scared with the start but when sharking togwaggle things started going mad...constantly full hand, goodstuff(TM) happening, synergies à go-go...madness, I love it!
Edit: Have you seen that new reveal Grand Lackey Erkh? Think what I'm thinking? Even dangerous, you will never be able to empty that hand!
New Druid Minion - Winged Guardian
I see it in "Embiggen Sidequest Beast Druid".
Imagine this with +2/+2 from Embiggen cheated out (in let's say turn 5/6) with Strength in Numbers.
Or to just cut the RNG factor as Nightmare stated Stampeding Roar or Witching Hour...
Amazing in a control/big druid archetype.
INFINITE GALAKROND OMG!!!
that's really unfortunate, must try again lol
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
4 legendaries? weird normally all the rest of the adventures had 5 legendaries (1 for each wing + a bonus one for completion) also it's weird not every explorer will be represented as a legendary.. oh well less hero cards.. actually better since those are annoying after a while..
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Yeah it looks really good in the dragon embiggen deck, sadly it's not a dragon, though.
Four New Cards Revealed From Galakrond's Awakening Including a Neutral Legendary Lackey Synergy!
Rogues has too many lackey generators, so I think rogue definitely doesn't need it, rogue also doesn't generally lose by having too few lackeys.
New Priest Minion - Aeon Reaver
Barely playable. In the past Priest has been given cards that reduce enemy minions' power so this synergizes quite well with them -- not. Really, Priest needed help in Standard. Especially Galakrond Priest. So far all I've seen is borderline crap. Wake up Blizzard!
New Neutral Minion - Grand Lackey Erkh
As stated... 4 mana 2/3? Yeah... Warlock, but you have to wait till turn 10 and have a lackey in hand to fill the board AND have played Dark Pharaoh Tekahn previously, if not, semi-dead turn.
It will be an interesting card, hell, it already is, but... I really think it won't shine as much unless it's in a controlish Warlock deck, or a hyper aggressive zoolock that doesn't depend on this as a win condition.
I can be totally wrong, but only in the right circumstances this will shine.
Solid 4/5 tough for design + not being completely bonkers in stats.
INFINITE GALAKROND OMG!!!
Sounds fun. So I tried it... 3 cards left in my deck right now and 2x Expired Merchant make up 2 of those 3. lol
Oondasta
So sad that this card hasn't received much support in the post-Rastakhan expansions... it's so cool...