On-site rewards for the Descent of Dragons Giveaway are in the process of being rewarded and will take somewhere between 30 mins and an hour to fully process for everyone.
Grand Prize, Runner-up, and the "Draconically Dedicated" achievements have all finished.
Additionally, I know you'll see unearned achievements under Feats of Strength for stuff you can't possibly complete (all the achievements are FoS labelled). This is a display issue and incomplete FoS achievements, at some point, won't show up on your profile.
All I wanted was for DoD to shake the meta and end the last few weeks on ShamanStone... Oh well - the only real question now is with or without quest - ShamanFest it is!
Promises by Firelight, the newest campaign in the ongoing story of Eternal, introduces 21 new (and Expedition legal!) cards that can be unlocked by completing 21 single-player games using story-driven preconstructed decks.
Xulta burns. The dragons and their cult run rampant, driven by dark whispers.
But Xulta has survived nightmares before. As Sol fades and the night closes in, keep close to the bonfire and heed the Tale Keeper's stories. Tales of fearsome beasts, ancient relics, and great champions…
For the tales of Xulta’s past may help preserve its future.
Premium Promises Promises by Firelight will also be available as a premium campaign, including four premium copies of each card (unlocked through playing the campaign), as well as a new, exclusive Aali, Champion of Kodosh premium avatar.
Promises by Firelight will be available soon for 25,000 gold or 1,000 gems. The premium campaign will be available for 2,000 gems!
Will of the Ancestors You can also purchase the Ancestor Bundle for $39.99 USD, which includes:
The Promises by Firelight premium campaign and avatar 1 box of The Flame of Xulta 1 Draft ticket 4 alternate art copies of Channel the Tempest and the premium Death Incarnate cardback! If you purchase the Ancestor Bundle directly from the Eternal Web Store, you also get 1 bonus Draft Ticket and 500 gems!
Heed the Ancestor’s call, and stand against the darkness in Promises by Firelight!
With the release of Promises by Firelight, we will also be removing The Trials of Grodov Xultan Bundle from the store. Don’t miss your chance to pick up the Xultan Premium Sigils!
I actually use both Deckhand and Frothing, with Ancharr. Frothing is amazing, really a must remove target, synergy with Awakening invoke. Ancharr is core for me because it thins the deck for Galakrond and invokers, enables 2 1 chargers and I also put two 1 mana 1/2 pirates for early bodies mainly. Haven't lost yet, rank 3 now. I also agree that Bloodsworn Mercenary package (with inner rage) is irreplacable, it's too much potential burst to pass up.
Thought about making my own decklist, but I don't have time and it probably exists somewhere, the deck builds itself.
IIRC, Crystology used to draw Immortal Prelate, independent on what buffs the latter one already received. However this is not true anymore. Can someone confirm if this was introduced or if I'm remembering wrongly?
Devoted Maniac's value will vary wildly depending on the class you're playing and the board state. I've found it to be pretty good in Control Warrior because it gets you 5 flexible damage that you can immediately trade with. If you have a Ritual Chopper equipped, or still have a 1 or 2 drop, you can clear most early boards.
Hello, It is I scientist bagel I've done some experimenting in this brawl and have some results for you guys!
If Dalaran somehow steals a hero card they'll play it but turn back to Dalaran at the end of turn. Armor does not affect it if you give them armor from weapons project you'll still increase the HP without losing their armor. Some heroes have different hero powers than normal notably everyone except shaman.
Mage has burning wit, Hunter has the shifting chameleon one, Warrior has -hp +2atk, Shaman has normal power, Rouge has add a random (neutral) card to your hand, Paladin has give divine shield, Druid has give +1/+1, Warlock has deal 2 to self and summon 2/2, and Priest has swap atk and hp.
Dalaran's hero power can summon the following. ,ArchmageVargoth[Hearthstone Card (CardID or Name) Not Found], the party-goers (gain +1hp taunt and gain +1/+1),ArcaneServent, That 5/4 divine shield that I forgot the name of.
That's all at the moment and also DO NOT play murky's battle horn because it ends the game in a tie
And you don't have to do anything to get these overpowered cards. They are no-brainer includes. Al5so kind of pissed that my only remaining 500-win heros are mage and druid, so no Galakrond for me.
Even though the game is no longer in production the servers are still up and they intend to continue running events. Here's info for the upcoming Gauntlet.
Swear loyalty to your favorite attribute in The Elder Scrolls: Legends’ next event, the Allegiance Gauntlet!
Allegiance Gauntlet: December 13 – December 16
In this event, players must construct decks using cards of only one attribute. No dual- or triple-attribute cards are allowed! (Neutral cards can still be included in your mono-attribute decks, however.)
Each run through the Allegiance Gauntlet costs one (1) Event Ticket or 150 Gold, up to three maximum runs.
The Allegiance Gauntlet begins Friday, December 13 at 12pm ET and closes at 12pm ET on Monday, December 16. Events in The Elder Scrolls: Legends change regularly, so check in often to see what new challenges await!
The main focus is to damage the opponent's hero as much as possible. All you have to do is get the opponent to 30. However, along the way you have to destroy the opponent's weapon a few times (I used minions that do that--Acidic Swamp Ooze and Corrosive Sludge) because the opponent plays minions whose stats equal the amount of the opponent's weapon's attack and durability, which increase with every turn. Since I used a Rogue, I used cards (mainly the Lab Recruiter) that enabled me to shuffle more copies of a minion into my deck so I could duplicate the weapon destroying minions, or to duplicate the Lab Recruiter. I then used battlecry minions and spells that hurt the opponent's hero or enable you to do damage--especially with combos, as well as cards that reduced my spell cost to zero--minions like Leper Gnome, Serpent Ward, Nightblade, etc.; spells like Eviscerate, Preparation, etc. To these I added some taunt minions and several minions that either silence taunt or silence minions in general.
I was not playing to win, just to get 30 points scored on the opponent. For some reason, in one scenario both the opponent and I blew up. In my winning game, I got maybe 48 points on the opponent and it blew up for some reason. I have no idea why.
Every point of damage you do to the boss increases the boss's health by one, and notionally "puts up a decoration".
You need to do 30 damage to the boss ("put up 30 decorations") before you die. And critically, you need to die after putting up those decorations.
I played Jade Druid, got control of the board, and did like 300 damage before I gave up and conceded. But because I conceded instead of dying, I didn't win the brawl and get my pack.
After another couple of tries, I was in the same situation--and after I did 30 damage, I just hit "end turn" until the boss was able to kill me, and I got my pack.
So after playing around with Treant Druid and being ultimately a bit disappointed (that game has some fantastic plays, but if you get pushed off the board early you're never getting it back and will most likely lose) I was still very much impressed by the power of [Hearthstone Card (Goru the Mighttree) Not Found], especially in combination with The Forest's Aid, which can make for gamewinning plays, especially when combined with Savage Roar and the like.
So I figured why not cut the entire Treant stuff and just go straight for the core....and so I put Goru and The Forest in Quest Druid.
The plan is simple: Instead of relying on Chef Nomi and Elise the Enlightened which need more set up and require us to draw through our deck before we can pressure, we play the tree (preferably as soon as we draw him) and then use the Treants to pressure. We have 4 reloads (and could even get more through Elise) which should run most decks out of removal. Additionally, we also have King Phaoris which benefits a lot from having an 8-mana spell in hand. Cenarius acts as our substitute Savage Roar.
Unfortunately, Quest Druid isn't really all that well positioned against the current "meta" since most decks snowball pretty hard and take the lead early. Something like Pirate Warrior is pretty hard to beat, especially if you don't get your Quest done on curve.
Still, I believe that the Tree package could actually help the deck out a lot against the slower decks which you now can simply outpressure instead of having to rely on outvaluing them (which you can't anyways, because decks have gotten so much more nutty)
Another PSA is DO NOT use bounce effects on the dalaran guys because they keep the buffs when bounced so sap and sekhat sapper accordingly can doom you.
yeah, Control Galakrond seems to be pretty decent.
My only problem so far is the lack of draw. Just Town Crier and Shield Block doesn't cut it and I'M tempted to try Acolyte despite the lack of activators....or maybe just Slam
Either way, Warrior'S Hero power is super underrated, especially if you can double up on it later on for huge burst.
Descent of Dragons Giveaway Results
On-site rewards for the Descent of Dragons Giveaway are in the process of being rewarded and will take somewhere between 30 mins and an hour to fully process for everyone.
Grand Prize, Runner-up, and the "Draconically Dedicated" achievements have all finished.
Additionally, I know you'll see unearned achievements under Feats of Strength for stuff you can't possibly complete (all the achievements are FoS labelled). This is a display issue and incomplete FoS achievements, at some point, won't show up on your profile.
Thanks to everyone who participated!
Theros: Beyond Death Card Spoilers for December 11
I'm pretty excited too! I may actually have to abandon my Unhinged lands - which are also amazingly cool!
Theros: Beyond Death Card Spoilers for December 11
The lands are soooo sexy. I cannot wait to have them in my hands.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Acidmaw, or Dreadscale. Probably Acidmaw
Galakrond Battlecry Shaman Day 1 - 69% WR HSReplay
All I wanted was for DoD to shake the meta and end the last few weeks on ShamanStone...
Oh well - the only real question now is with or without quest - ShamanFest it is!
Eternal - New Campaign: Promises by Firelight
Galakrond Turbo~!
I actually use both Deckhand and Frothing, with Ancharr. Frothing is amazing, really a must remove target, synergy with Awakening invoke. Ancharr is core for me because it thins the deck for Galakrond and invokers, enables 2 1 chargers and I also put two 1 mana 1/2 pirates for early bodies mainly. Haven't lost yet, rank 3 now. I also agree that Bloodsworn Mercenary package (with inner rage) is irreplacable, it's too much potential burst to pass up.
Thought about making my own decklist, but I don't have time and it probably exists somewhere, the deck builds itself.
Galakrond Animations Temporarily Disabled in Descent of Dragons
I hope it is faster now too... Because watching 4 elementals being summoned was taking forever
Decorating Dalaran!
Pretty disappointing you only get a regular classic pack, got to 700+ dmg with George.poison +divine shield cleans up quickly once you stabilize.
Tales of the Deck - Alpha Testing
Just a heads up. We ran out of keys for Tales of the Deck, but will be giving out more in the future. I'll keep you posted.
Stealthed Nerf of Crystology?
IIRC, Crystology used to draw Immortal Prelate, independent on what buffs the latter one already received. However this is not true anymore. Can someone confirm if this was introduced or if I'm remembering wrongly?
DoD First Impressions Thread
Devoted Maniac's value will vary wildly depending on the class you're playing and the board state. I've found it to be pretty good in Control Warrior because it gets you 5 flexible damage that you can immediately trade with. If you have a Ritual Chopper equipped, or still have a 1 or 2 drop, you can clear most early boards.
Decorating Dalaran!
Hello, It is I scientist bagel I've done some experimenting in this brawl and have some results for you guys!
If Dalaran somehow steals a hero card they'll play it but turn back to Dalaran at the end of turn. Armor does not affect it if you give them armor from weapons project you'll still increase the HP without losing their armor. Some heroes have different hero powers than normal notably everyone except shaman.
Mage has burning wit, Hunter has the shifting chameleon one, Warrior has -hp +2atk, Shaman has normal power, Rouge has add a random (neutral) card to your hand, Paladin has give divine shield, Druid has give +1/+1, Warlock has deal 2 to self and summon 2/2, and Priest has swap atk and hp.
Dalaran's hero power can summon the following. ,ArchmageVargoth[Hearthstone Card (CardID or Name) Not Found], the party-goers (gain +1hp taunt and gain +1/+1),ArcaneServent, That 5/4 divine shield that I forgot the name of.
That's all at the moment and also DO NOT play murky's battle horn because it ends the game in a tie
DoD First Impressions Thread
whoever designed/tested Faceless Corruptor was on acid
DoD First Impressions Thread
I've played a day and I'm ready to go back to battlegrounds. Shaman's Galakrond is stupid powerful. Every invoke card they play has insane value.
And you don't have to do anything to get these overpowered cards. They are no-brainer includes. Al5so kind of pissed that my only remaining 500-win heros are mage and druid, so no Galakrond for me.
The Elder Scrolls: Legends - The Allegiance Gauntlet
Even though the game is no longer in production the servers are still up and they intend to continue running events. Here's info for the upcoming Gauntlet.
Decorating Dalaran!
It was worse to me. I won a card back
Decorating Dalaran!
The main focus is to damage the opponent's hero as much as possible. All you have to do is get the opponent to 30. However, along the way you have to destroy the opponent's weapon a few times (I used minions that do that--Acidic Swamp Ooze and Corrosive Sludge) because the opponent plays minions whose stats equal the amount of the opponent's weapon's attack and durability, which increase with every turn. Since I used a Rogue, I used cards (mainly the Lab Recruiter) that enabled me to shuffle more copies of a minion into my deck so I could duplicate the weapon destroying minions, or to duplicate the Lab Recruiter. I then used battlecry minions and spells that hurt the opponent's hero or enable you to do damage--especially with combos, as well as cards that reduced my spell cost to zero--minions like Leper Gnome, Serpent Ward, Nightblade, etc.; spells like Eviscerate, Preparation, etc. To these I added some taunt minions and several minions that either silence taunt or silence minions in general.
I was not playing to win, just to get 30 points scored on the opponent. For some reason, in one scenario both the opponent and I blew up. In my winning game, I got maybe 48 points on the opponent and it blew up for some reason. I have no idea why.
Decorating Dalaran!
One other note, you can use this brawl to do your daily quests (like any other tavern brawl, even though it's solo content).
Decorating Dalaran!
Just because there's been a lot of confusion...
Every point of damage you do to the boss increases the boss's health by one, and notionally "puts up a decoration".
You need to do 30 damage to the boss ("put up 30 decorations") before you die. And critically, you need to die after putting up those decorations.
I played Jade Druid, got control of the board, and did like 300 damage before I gave up and conceded. But because I conceded instead of dying, I didn't win the brawl and get my pack.
After another couple of tries, I was in the same situation--and after I did 30 damage, I just hit "end turn" until the boss was able to kill me, and I got my pack.
Goru/Forest package in Quest Druid
So after playing around with Treant Druid and being ultimately a bit disappointed (that game has some fantastic plays, but if you get pushed off the board early you're never getting it back and will most likely lose) I was still very much impressed by the power of [Hearthstone Card (Goru the Mighttree) Not Found], especially in combination with The Forest's Aid, which can make for gamewinning plays, especially when combined with Savage Roar and the like.
So I figured why not cut the entire Treant stuff and just go straight for the core....and so I put Goru and The Forest in Quest Druid.
The plan is simple: Instead of relying on Chef Nomi and Elise the Enlightened which need more set up and require us to draw through our deck before we can pressure, we play the tree (preferably as soon as we draw him) and then use the Treants to pressure. We have 4 reloads (and could even get more through Elise) which should run most decks out of removal. Additionally, we also have King Phaoris which benefits a lot from having an 8-mana spell in hand. Cenarius acts as our substitute Savage Roar.
Unfortunately, Quest Druid isn't really all that well positioned against the current "meta" since most decks snowball pretty hard and take the lead early. Something like Pirate Warrior is pretty hard to beat, especially if you don't get your Quest done on curve.
Still, I believe that the Tree package could actually help the deck out a lot against the slower decks which you now can simply outpressure instead of having to rely on outvaluing them (which you can't anyways, because decks have gotten so much more nutty)
Thoughts?
Decorating Dalaran!
Another PSA is DO NOT use bounce effects on the dalaran guys because they keep the buffs when bounced so sap and sekhat sapper accordingly can doom you.
Decorating Dalaran!
Deal 30+ damage and then let it win, I think it worked for me but might not for you
The Best Galakrond Decks From Descent of Dragons Day 1
yeah, Control Galakrond seems to be pretty decent.
My only problem so far is the lack of draw. Just Town Crier and Shield Block doesn't cut it and I'M tempted to try Acolyte despite the lack of activators....or maybe just Slam
Either way, Warrior'S Hero power is super underrated, especially if you can double up on it later on for huge burst.
Decorating Dalaran!
How do I win this thing?
I made more than 2000 damage as Jade Druid, didn't win. Milled It, didn't win. Let It kill me playing as suicide warlock, didn't win.