All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Hunter Minion - Dragonbane

    A very aggressive card. I like that players are actually encouraged to use their hero power, which fits with the theme of the Hunter Class. This might help to push the existing Mech Hunter decks further (and in a more aggro direction).

  • New Paladin Minion - Bronze Explorer

    Looks decent, the Lifesteal is usually pretty useless though. Works with Dragonrider Talritha.

  • New Paladin Spell - Sand Breath

    Probably just too small and too irrelevant to see play. Wish I could say otherwise.

  • New Hunter Minion - Veranus

    Interesting card. I'm not exactly sure which deck archetype it would fit into currently, but clearly the effect could be powerful when combined with Unleash the Hounds, Explosive Trap, or a minion that does AOE damage like Dragonmaw Scorcher. If the meta ends up being based around huge boards with well-statted minions, this could be very useful.

  • New Mage Minion - Malygos, Aspect of Magic

    Not really a fan of the upgraded spell concept, but the card itself seems ok. A Zephrys the Great for Dragon Mage.

  • New Mage Minion - Chenvaala

    It looks great on paper, but in reality it might be just like Dragon Soul. Depends how good Cyclone Mage will be.

  • New Druid Spell - Strength in Numbers

    A very interesting card. The condition is pretty easy to fulflil, especially if you're playing a midrange or control deck. But the fact that the reward is summoning a minion from your deck creates a challenge for deck-building. What minion would it benefit you to be 'cheated out'? And how could you build your deck/adapt your play-style to ensure that the minion you want to be summoned from your deck is picked?

  • Spiteful Glinda

    What does Glinda do in that deck ?

  • New Mage Minion - Mana Giant

    8 Mana, eh? Same cost of an evolved [Hearthstone Card (Mogu Fleshaper) Not Found], eh? We got some mad cards, eh?

    Conjurers be calling again.

  • Sathrovarr

    I predict it fixes itself on the 10th.

  • New Druid Minion - Shrubadier

    Very solid card, and definitely a great option for Treant Druid. A possibility for token decks too. 3/3 in stats for two mana across two bodies is really decent.

  • New Druid Minion - Emerald Explorer

    The fact that the battlecry is DISCOVER a dragon, and the card is a dragon itself, ensures that this will certainly feature in any dragon-themed Druid deck that arises this expansion. Very powerful effect, and the base stats are great too.

  • New Mage Spell - Rolling Fireball

    It's a good card, nice mechanic as well. Will it see play depends on the meta, but it will find a home eventually.

  • New Druid Spell - Treenforcements

    Very strong card and flexible too. Even though it gives a treant, it could easily be played in any Druid deck. 1 mana 2/2 is a strong opening, and if even you happen to draw it later in the game, there are situations when +2 health and taunt can be useful.

  • New Mage Minion - Dragoncaster

    Yeah, that's broken. All was said already, it's too powerful with ANY spell that costs 8 or more.

    Also, why did Mage get such good stuff, but Warlock didn't?

  • New Druid Spell - Breath of Dreams

    Totally insane. A stronger pre-nerf Wild Growth. Even in the desperate situation where you just need a card but don't have a dragon in hand, 2 mana to draw 1 isn't too terrible.

  • New Druid Spell - Aeroponics

    Crazy draw, synergy with Gardening Gnome, which may find redemption now.

  • New Mage Spell - Arcane Breath

    Nice in Dragon Mage, but do I smell an infinite loop here with Sorcerer's Apprentice?

  • New Druid Spell - Aeroponics

    This is actually really decent. With one treant it's an Arcane Intellect, which is a good card, and with two treants it's insane. If Treant Truid ends up being good, this card will definitely be in that deck.

  • Big Ol' Whelp

    Guess it's a solid replacement for Azure Drake, which the additional stats will matter more often than spell damage is most dragon deck. This can be strong but it has to compete with other auto-include dragons.

  • New Druid Spell - Embiggen

    The effect is huge and ridiculous; has the potential to be meta-defining if Druid in general is good enough. The new Keleseth?

  • New Druid Spell - Secure the Deck

    The only deck I can see this fitting into is Gonk Druid, but I still don't think it has enough support.

  • New Mage Spell - Elemental Allies

    Should be fairly easy to complete, and the reward is really good. Even better in Wild!

  • New Druid Minion - Goru the Mightree

    Needless to say, if Treant Druid is a thing, this card will be in it. It's a huge body with a decent buff effect; but will need to have a decent amount of treants on the board to make it worth playing.

  • New Mage Minion - Azure Explorer

    The stats are a bit awkward, but it's the Spell Damage that counts (and Discover).
    Can't see it being played except in Dragon Highlander mage.