All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Bethesda Pulls the Plug on Elder Scrolls: Legends - No Longer in Active Development

    I played it for a bit, but the learning curve was a bit too much. I had a few fun games until someone beat me by playing a minion that seemed crazy OP. I think it was something like a 12/12, had 'can't be targeted by spells' and didn't even cost max mana to play. I'm sure experienced players could mention multiple ways to counter that, but I couldn't think of anything from the limited cards I had to start with. If it was the only CCG online at the time, I probably would have kept playing to figure it out, but I was already invested in HS. New CCGs have a lot of competition, so they need to have a compelling hook and a good experience for new players. If there are cards that can crush a player like that, the game should do a better job of communicating how to deal with it.

    But now I'm more burned out on HS and really looking forward to Legends of Runeterra. I know there are some cards that look OP, but the dynamic turn system and blockers sound like really clever ways to counter powerful cards. I really hope people give it a chance. Plus, Riot seems to be counting on cosmetics to make money instead of selling card packs, which sounds like a refreshing change for the CCG.

  • New Priest Minion - Murozond the Infinite

    According to reveal video this card cannot replicate battlecries... and that's all folks. Situationally OP (especially in case of hero cards), but is it worth to put a scrictly worse Tess Greymane into competetive deck? I have my doubts.

  • New Paladin Spell - Sand Breath

    For given cost good value, but for standard its too balanced.  I don't believe this will make it to the meta.

  • New Paladin Minion - Bronze Explorer

    Lifesteal is (for paladin) meh and stats are not good. Only upside of it is dragon generation, which can be enough to put it in dragon themed decks.

  • New Paladin Minion - Amber Watcher

    Antique Healbot was a solid, playable card. This is so much better on every aspect of the card that I simply can't imagine this will not see play. Autoinclude in every dragon Paladin deck.

  • New Paladin Spell - Righteous Cause

    Great, support for non-existing paladin deck. These forced archetypes never works and synergy with Sky Claw is a joke. In wild on the other hand is at least hope with Muster for Battle and other cards that vomits dudes.

  • New Paladin Minion - Sky Claw

    Great card for token druid, but for paladin it's trash. Paladin magnetize huge mechs, +1 attack means nothing and its super easy to remove it. Mediocre card in OP expansion.

  • New Paladin Minion - Lightforged Zealot

    I have no faith in this "pure paladin" thing. 4/2 body as an extra to Truesilver Champion is imho not that exciting for limiting your deck building options so severely.

  • Blazing Battlemage

    Pretty solid as one of the premium 1-drop for arena but compare to the other cards in the set this isn't going to have the impact on the meta like Dire Mole had—just not strong enough currently.

  • New Paladin Spell - Sanctuary

    If you behind on board this card is useless. This simple fact means this doesn't belong in any meta deck. Otherwise value looks obviously very good, but I don't believe it will be consistent enough.

  • New Paladin Minion - Lightforged Crusader

    I don't have hope in this "pure paladin" idea, although generated value is insane.

  • New Paladin Minion - Dragonrider Talritha

    I like the flavor of "dragonrider" - when her dragon is killed, she just jump on another. There are also many ways how to abuse her deathrattle to create gigantic dragons I look forward to.

  • Parachute Brigand

    A very nice and strong addition to pirate decks. Now you can possibly play a turn 1 pirate and summon Patches the Pirate and two of these in wild for an insane opener. Then... of course... they have early game removal like Defile

  • New Paladin Minion - Nozdormu the Timeless

    At first glance I though it refreshes your mana pool to 10 which will be absolutely insane. Real effect is much less amazing. Fact that your oppent will be the first to fully benefit from 10 mana is huge downside, in spite of that 8/8 body for 4 is still ridiculous.

  • New Mage Minion - Violet Spellwing

    Look, another great support for cyclone mage with new sidequest and giant. I that deck this is nobrainer, otherwise it's still a solid one drop

  • Tasty Flyfish

    Not enough value to justify putting it in, plus dragons are already strong on their own and the additional 2/2 worth of stats is just unnecessary to be put in.

  • New Mage Spell - Learn Draconic

    Can be very good at tempo Mage, condition is easy to accomplish and reward is solid. Also I can smell some shenanigans with Khadgar, Conjurer's Calling a potentially others. Definitevely curious about what meta will do with this card.

  • New Mage Minion - Azure Explorer

    Statwise it looks terrible and at cost of 4 mana it's hard to properly utilize that spell power. Only upside is fact that it's a dragon that discovers another dragon, which can be enough for this card to find its way into dragon decks. (Also do you remember Evolved Kobold? We've come a long way since then.)

  • Evasive Chimaera

    I guess it's a pretty nice arena card for early game removal but rogue, druid, or the 1/1 soldier of paladin can destroy it. Just seem to have too little impact to be put to good use.

  • New Mage Spell - Elemental Allies

    A gift from Blizzard for cyclone mage. Reward is super strong and we already have some great elementals for archetype. 

  • New Mage Spell - Arcane Breath

    Another cheap spell generator for mage, in direct comparison with Magic Trick is this just ridiculously good. 

  • Embiggen Dragon Druid

    Floop's Glorious Gloop

    I rest my case

  • New Mage Minion - Dragoncaster

    Inkmaster Solia doesn't see much play, so I have doubts about this. On the other hand this is cheaper, can be used in nonhighlander decks and now we have more expensive spells to use effect properly. 

  • New Mage Spell - Rolling Fireball

    I just love it. From art to effect it's perfect and creative. Love the flexibility of the card - can be used as single target removal or as a board clear against tokens. Positioning of minions is relevant once again and that's the good thing.

  • Living Dragonbreath

    Hello no tag version of Spider Tank, a 3 mana 3/4 will always be pretty good in arena as early game minion but the effect is too niche to be put into any real deck.