No but seriously, this isn't a bad card. Obviously due to the fact that the target is random this won't be very consistent. But dealing 3 damage is usually enough to kill something, or put something in killing range, by turn 4. Also, with the shaman quest this deals 3 damage to an extra minion, which makes this card much more reliable. Plus, this isn't a bad battlecry to add onto Shudderwock, the fact that this is random actually makes it better, if the effect were targetable, then Shudderwock might punch something on your board.
Thank you! With every one here saying that the random aspect made it bad are clearly forgetting Shudderwock and the shaman quest. For 4 mana, a 3/3 body with removal is insane in the early game.
Hand size issues might happen in real games so I might ditch the new 4 mana spell dmg +2 dragon that discovers a dragon for the old 4 mana +2 spell dmg
Pretty memeable card at first, because your opponent will know how many dragons you have. Meaning of how many threats does he have in your arsenal, which is this is fairly getting scolded
Leaving before you lose isn't poor etiquette, roping intentionally because you know you're going to lose is. When I load up a game of Hearthstone, it's not a commitment of time; I can choose to leave whenever I want to because that is how I value my time as a player.
Playing a bunch of extra unecessary cards when you have lethal is just BM, which in moderation can be some lighthearted humour and make the win feel more gratifying. I usually play out my entire hand before I attack with my last minion, but I don't rope until the end or wait for my opponent to concede. This is just my form of BM.
I rated so low the legendary 3/3 of priest, so this one goes to the same path 2 stars insteresting card but i don think that will work , at least in this year.
I honestly think this has a chance. I'm well aware it likely won't make an impact but this looks rather similar to Amani War Bear and that saw a relatively decent amount of play in the right decks.
Rush minions main purpose was board control/clear. Amani War Bear 5 damage was a garanteed kill of almost any minion. 2 attack is kinda weak.
But you are right, cards are similar and the taunt/beast tag could prove its usefulness in the future.
I totally think the opposite than OP, when lethal is obvious it's poor etiquette AND retarded to stay in game, except maybe when there's a cool animation like a Mecha'thun lethal.
Other than this, staying in game is just rudely making your opponent loose time. Just say "well played" and quit.
I find it so dumb that when I have lethal on board and my opponent is not leaving I usually counter BM by roping the lethal.
Was starting to get worried that in a dragon expansion we would not see another Faerie Dragon, since we only had Faerie Dragon and the new classic legendary representing the species.
This is REALLY Pushing it, and even for Midrange Beast Warrior. Replace the Taunt with Lifesteal however and I would have been a whole lot more interested.
Difficult to make work in Battlegrounds. Wrath Weaver is a necessity alongside a healthy supply of demons. Obviously no longer improves once Mal'Ganis comes into play. If you can get it early, go for it, otherwise this should be a hard pass.
New Neutral Minion - Troll Batrider
Thank you!
With every one here saying that the random aspect made it bad are clearly forgetting Shudderwock and the shaman quest.
For 4 mana, a 3/3 body with removal is insane in the early game.
Scalerider
Won’t be seen in all dragon decks, but it could slip it’s way into a few that need tempo.
New Rogue Minion - Flik Skyshiv
the shirvallah killer , i like it
(DoD) Freeze mage with OTK
Hand size issues might happen in real games so I might ditch the new 4 mana spell dmg +2 dragon that discovers a dragon for the old 4 mana +2 spell dmg
New Priest Spell - Whispers of EVIL
The art is so cool, but the card i dont like it, priest dont need lackeys it will not see play
New Priest Minion - Disciple of Galakrond
The best invoke card so far, turn 1 so op
Wing Commander
Pretty memeable card at first, because your opponent will know how many dragons you have. Meaning of how many threats does he have in your arsenal, which is this is fairly getting scolded
Poor Etiquette
Leaving before you lose isn't poor etiquette, roping intentionally because you know you're going to lose is. When I load up a game of Hearthstone, it's not a commitment of time; I can choose to leave whenever I want to because that is how I value my time as a player.
Playing a bunch of extra unecessary cards when you have lethal is just BM, which in moderation can be some lighthearted humour and make the win feel more gratifying. I usually play out my entire hand before I attack with my last minion, but I don't rope until the end or wait for my opponent to concede. This is just my form of BM.
New Priest Spell - Grave Rune
I rated so low the legendary 3/3 of priest, so this one goes to the same path 2 stars insteresting card but i don think that will work , at least in this year.
New Neutral Minion - Hippogryph
Rush minions main purpose was board control/clear. Amani War Bear 5 damage was a garanteed kill of almost any minion. 2 attack is kinda weak.
But you are right, cards are similar and the taunt/beast tag could prove its usefulness in the future.
Poor Etiquette
I totally think the opposite than OP, when lethal is obvious it's poor etiquette AND retarded to stay in game, except maybe when there's a cool animation like a Mecha'thun lethal.
Other than this, staying in game is just rudely making your opponent loose time. Just say "well played" and quit.
I find it so dumb that when I have lethal on board and my opponent is not leaving I usually counter BM by roping the lethal.
(DoD) Freeze mage with OTK
The combo is...after you clear their board with Depth Charge or [Hearthstone Card (doom sayer) Not Found] or the many many AOE we are playing...Azure Explorer + Sorcerer's Apprentice + Cinderstormx2 + Arcane Missilesx4 which is 34 dmg
Troll Batrider
Solid card for arena
New Priest Spell - Breath of the Infinite
Probably the removal of early game that needed priest?
New Neutral Minion - Dragonqueen Alexstrasza
After the complete reveal, this still seems absurdly strong. There are no bad dragons, which will make this one great.
New Priest Minion - Chronobreaker
So easy for your oponent to do good trades before activing its effect, so easy to play around i dont see it played.
New Neutral Minion - Evasive Feywing
Was starting to get worried that in a dragon expansion we would not see another Faerie Dragon, since we only had Faerie Dragon and the new classic legendary representing the species.
Glad they made one.
Hippogryph
This is REALLY Pushing it, and even for Midrange Beast Warrior. Replace the Taunt with Lifesteal however and I would have been a whole lot more interested.
New Priest Minion - Mindflayer Kaahrj
Like i liked a lot the other legendary of priest, i dislike a lot this one xD
Floating Watcher
Difficult to make work in Battlegrounds. Wrath Weaver is a necessity alongside a healthy supply of demons. Obviously no longer improves once Mal'Ganis comes into play. If you can get it early, go for it, otherwise this should be a hard pass.
New Hearthstone Currencies Coming to China - Arcane Orbs & Runestones
I'm more confused about them not being able to buy arena tickets. That seems like a really strange decision.
New Neutral Minion - Big Ol' Whelp
Honestly druid might be the only one that preferred azure drake over this, due to swipe and wrath.
New Priest Minion - Murozond the Infinite
In the short time i have seen this card played in stream, it looked with a huge potencial, good card i like it
New Paladin Minion - Bronze Explorer
This card do a lot of things , lifesteal and discover so nice
DoD Highlander Mage
Solid deck but then again its Reno mage which is always gonna be a solid pick I think