A few review back, in the first galakrond activators, I said kinda in a joke that quest galakrond shaman could be fun, and some one rightfully told me that galakrond would replace the quest hero power.
Right now I don't care about it. Spending the early game double summoning 2/1 with rush, to culminate in 4 8/8 with rush seems like a great plan, especially after rotation when we will lose Jesu.. I mean Shutterwok.
I concede when I know I am about to lose, dont want to waste my time and they are not entitled to my time. Only exceptions are: it was a fun match, or I want to know what silly combo I lose too.
But even better that that. Its a Glacial Shard with rush that advances your win condition. It never is a bad late turn play because of that, just like playing C'thun cards.
4 mana 5/7? really? honestly the dragon tag and spell damage are just a nice extra at this point. And don't tell me it has overload to compensate. Overload never was a negative thing in shaman, much less now.
We knew there’d be an anti-dragon tech card.Someone had to be a Dragonslayer. And Dragonmaw Poacher was one of them,but everyone is not going to be playing Dragons and everything is going to vary.
The scariest thing about this card is the overload synergy. It's cheap and provides a good buff for token/murloc strategies. If this is used to trigger Thunderhead and buffs the sparks summoned immediatelly then it's kinda crazy. Vessina appreciates it a lot. I'm happy i opened her very recently from those free packs Blizzard gave as compensation for the tavern brawl issues from two weeks ago.
Do remind me, will Thunderhead summon minions before or after this card effect? The card is already great, but this difference might make it better or slightly worse.
this works just like fire fly, and its perfect for rogue even more. 1-drop combo activator, but on the double, and it's a pirate. I don't know how well pirates are going to be in rogue, but this is the one of the 2 classes that keeps on using pirates, so fair chance it will work great.
This is pretty good Right now Rogue doesn’t seem like the best user, but that doesn’t mean they get zero value out of it. The only problem is that you will want to avoid Hero Power in order to make this good.
I love the artwork so much. Hearthstone needs to put more recognizable, non-Legendary minions in other cards. The only other ones I can think of are Evolve featuring Abusive Sergeant and Hobart Grapplehammer working on a Cogmaster's Wrench.
Dont forget about devolve were all the tri-class legendaries are being turned into murlocs.
It looks strong. On the one hand, I’m happy it’s a neutral card, cause that means a variety of decks will be able to use it. On the other hand, I think it would make more sense as a class card, simply because most of the time, strong cards like this are class cards, not neutral ones, so as to give interesting powerful tools that are exclusive to a certain class. But okay, I guess. I think I’m going to hate Zoo/Aggro/token decks that use this
Saying this card is bad is saying we did not learn our lesson with carniverous cube.
The meta is different, the cards are different, but mana cheating effects will aways be dangerous, especially in a class specialized in ressurecting minions.
New Shaman Minion - Corrupt Elementalist
5 manas 3/3 seems bad at sight, but keeping in mind the invoke, this card is broken bonkers.
Especially with my idea for it: Quest shaman!
It will be a thing, you read it here first.
Troll Batrider
Really good arena card.
New Shaman Hero - Galakrond, the Tempest
A few review back, in the first galakrond activators, I said kinda in a joke that quest galakrond shaman could be fun, and some one rightfully told me that galakrond would replace the quest hero power.
Right now I don't care about it. Spending the early game double summoning 2/1 with rush, to culminate in 4 8/8 with rush seems like a great plan, especially after rotation when we will lose Jesu.. I mean Shutterwok.
Skybarge
Might be good to just drop on turn 3...after your opponent removed your early game minions.
Tasty Flyfish
It s a flaying murloc
Pretty nice card to use, actually. I could use this for my Reborn Paladin deck and murloc Shaman deck
Parachute Brigand
Gonna be so annoying, especially when it is generated randomly!
Poor Etiquette
I concede when I know I am about to lose, dont want to waste my time and they are not entitled to my time. Only exceptions are: it was a fun match, or I want to know what silly combo I lose too.
New Shaman Spell - Dragon's Pack
Not saying its bad, because it obviously it isn't, but it doesn't look like the best fit in the game plan of that kind of deck.
I don't know, it looks weirdly put in the archtype.
Sky Raider
Pirate warrior is getting traction!
Evasive Chimaera
could be a really good aggro card, especially if you add a divine shield or something in there
New Shaman Spell - Invocation of Frost
But even better that that. Its a Glacial Shard with rush that advances your win condition. It never is a bad late turn play because of that, just like playing C'thun cards.
Living Dragonbreath
Pretty decent arena card.
Blazing Battlemage
Enchanted Raven is back, but it is not beast
New Shaman Minion - Squallhunter
4 mana 5/7? really? honestly the dragon tag and spell damage are just a nice extra at this point. And don't tell me it has overload to compensate. Overload never was a negative thing in shaman, much less now.
Dragonmaw Poacher
We knew there’d be an anti-dragon tech card.Someone had to be a Dragonslayer. And Dragonmaw Poacher was one of them,but everyone is not going to be playing Dragons and everything is going to vary.
New Shaman Spell - Storm's Wrath
Do remind me, will Thunderhead summon minions before or after this card effect? The card is already great, but this difference might make it better or slightly worse.
New Shaman Minion - Surging Tempest
This card will rarely be a worse Tunnel Trogg , since most of the time times Tunnel Trogg was killed a turn or 2 after being played.
This will have the same impact as trogg, and once again enable agrro shaman, whose only issue right now was the lack of a sticky 1 drop.
New Rogue Minion - Bloodsail Flybooter
this works just like fire fly, and its perfect for rogue even more. 1-drop combo activator, but on the double, and it's a pirate. I don't know how well pirates are going to be in rogue, but this is the one of the 2 classes that keeps on using pirates, so fair chance it will work great.
On a side note, cannon barrage is still a thing
Cobalt Spellkin
So, here's the list:
Druid:
Claw, Savagery, Biology Project, Floop's Glorious Gloop, Crystal Power, Untapped Potential, Worthy Expedition, Secure the Deck, Strength in Numbers, Treenforcements
Hunter:
Arcane Shot, Tracking, Bestial Wrath, Secret Plan, The Beast Within, Rapid Fire, Unseal the Vault, Clear the Way, Toxic Reinforcements
Mage:
Arcane Missiles, Mirror Image, Tome of Intellect, Shooting Star, Magic Trick, Ray of Frost, Raid the Sky Temple, Arcane Breath, Elemental Allies, Learn Draconic
Paladin:
Blessing of Might, Hand of Protection, Humility, Blessing of Wisdom, Eye for an Eye, Noble Sacrifice, Redemption, Repentance, Hidden Wisdom, Autodefense Matrix, Crystology, Desperate Measures, Never Surrender!, Making Mummies, Righteous Cause, Sand Breath
Priest:
Holy Smite, Mind Vision, Power Word: Shield, Radiance, Inner Fire, Cloning Device, Activate the Obelisk, Embalming Ritual
Rogue:
Deadly Poison, Sinister Strike, Pilfer, Daring Escape, Togwaggle's Scheme, Bazaar Burglary, Plague of Madness, Dragon's Hoard, Praise Galakrond!
Shaman:
Frost Shock, Earth Shock, Forked Lightning, Lightning Bolt, Blazing Invocation, Voltaic Burst, Totemic Smash, Corrupt the Waters, Invocation of Frost, Storm's Wrath
Warlock:
Corruption, Mortal Coil, Soulfire, Call of the Void, Dark Possession, Soul Infusion, Spirit Bomb, The Soularium, Grim Rally, Shriek, Plague of Flames, Sinister Deal, Supreme Archaeology, Rain of Fire
Warrior:
Charge, Whirlwind, Shield Slam, Upgrade!, Omega Assembly, Devastate, Improve Morale, Hack the System, Into the Fray
Hoard Pillager
This is pretty good
Right now Rogue doesn’t seem like the best user, but that doesn’t mean they get zero value out of it. The only problem is that you will want to avoid Hero Power in order to make this good.
New Priest Spell - Whispers of EVIL
Dont forget about devolve were all the tri-class legendaries are being turned into murlocs.
One of the best easter eggs of the game
New Priest Minion - Disciple of Galakrond
An archetype sucess is always mesured by 2 main components:
- Do you have a win condition?
- Can you survive the early game?
This card checks at least the 2nd point. Early game is essencial for a deck to thrive. If Galacron priest works, this will be a core card in it.
Faceless Corruptor
It looks strong. On the one hand, I’m happy it’s a neutral card, cause that means a variety of decks will be able to use it. On the other hand, I think it would make more sense as a class card, simply because most of the time, strong cards like this are class cards, not neutral ones, so as to give interesting powerful tools that are exclusive to a certain class. But okay, I guess. I think I’m going to hate Zoo/Aggro/token decks that use this
New Priest Spell - Grave Rune
Saying this card is bad is saying we did not learn our lesson with carniverous cube.
The meta is different, the cards are different, but mana cheating effects will aways be dangerous, especially in a class specialized in ressurecting minions.
New Paladin Minion - Sky Claw
Wild mech paladin is going to love this card, and quite honestly standart paladin might start to experiment with this, I know I will.
paladin has acess to Micro Mummy and Glow-Tron that can be drawn from the deck easily thanks to Crystology.
I can see mech paladin becoming a thing just like mech hunter. At least as a tier 2-3 deck. I like it.