All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Ritual Chopper

    Warrior's Invoke gives +3 Attack so this is heroic strike that also gives a ping on your next turn, and we all know what Warrior can do with ping damage. Not bad.

  • Toxic Reinforcements

    Hmm idk, I think this one is better than it looks

    I am excited to try it out

  • New Neutral Minion - Blazing Battlemage

    Strong card in my opinion. We will see a lot in arena and in all aggressive deck that need a solid early game

  • New Neutral Minion - Evasive Chimaera

    Interesting card. We had similar ones in the past with Stealth and Divine Shield, and those minions never saw play. So this one probably won't either. The 2 attack is funny though, better SMOrc potential :p

  • Surging Tempest

    Tunnel Trogg done right!

    Its alright, unsure on whether it will see play or not, but I might add it to my elemental deck

  • New Neutral Minion - Evasive Chimaera

    Good arena card but it's average elsewhere. So it's probably strong enough to be seen in standard/wild

  • Reminder: Doom in the Tomb Wild Minions Leave Standard Today

    Finally we may rejoice!

  • Strength in Numbers

    Oh my god this is bad

    Btw, notice the treants on the card? Its blizzard saying  "fuck this card,play treant druid instead" at the distance

  • New Neutral Minion - Fire Hawk

    Bad when your opponent has no cards, but a much better Magma Rager when the opponent has a lot of cards. Still inconsistent despite the high roll potential. In Arena this card seems bonkers though. Reminds me of Druid of the Flame.

  • Skybarge

    there’s still not enough cannons. And take into account the new 1 cost pirate that gives you 2 more 1 cost pirates. And the pirate that summons to field from hand when play a pirate. This is a rather dangerous card for aggro.

  • Skybarge

    there’s still not enough cannons. And take into account the new 1 cost pirate that gives you 2 more 1 cost pirates. And the pirate that summons to field from hand when play a pirate. This is a rather dangerous card for aggro.

  • New Neutral Minion - Grizzled Wizard

    Filler card. Too much situazional to be played.

    Easy 100 dust XD

  • Storm's Wrath

    So, Mark of the Lotus costs one with no downside and this one costs 1 with overload 1? 

    I dont get it

    in any event, its shaman, they will love the good old board buff and the overload synergy too

  • Sathrovarr

    does nobody see the combo with brann and king crush. I have mauled people with 4 crushes on the board at once.

     

  • New Priest Spell - Whispers of EVIL

    What priest deck would use this? Or am I missing out on some crazy lackey synergy? Would be awesome in rouge or Thekan decks though.

  • Evasive Chimaera

    Poisonous and Evasive is pretty good, since you'll need to either sacrifice a minion to protect another minion or rely on AOE to remove it. 

    I think it'll see play 

  • Dragon's Pack

    Times when summoning two 5/6 taunts for 5 would be considered OP are gone. I mean, it's still very good, but not game winning. Obviously autoinclude in Galakrond deck, excellent in fighting for the board.

  • Sky Raider

    So its here, the infamous 1 mana pirate generator

    Its not even a question whether this card is good or not

    rip folks in wild, because this stuff is gonna wreck it there

  • New Priest Minion - Disciple of Galakrond

    Good value for Galakrond decks. Will probably take 1 or 2 spots in Galapriest.

  • Scalerider

    it's a neutral SI:7 agent that can fit into any dragon deck, will probably see play for any classes who don't have a good dragon breath spell 

  • New Neutral Minion - Tasty Flyfish

    Filler card in my opinion. It's cost 1/2 slot card in your deck, and i don't think murloc dragon deck is a thing

  • Reminder: Doom in the Tomb Wild Minions Leave Standard Today

    I'm so excited for Evolve to be gone, I may actually stop playing Battlegrounds and play some real Hearthstone

  • Reminder: Doom in the Tomb Wild Minions Leave Standard Today

    Evolve is one of my favorite mechanics aside from Steal/Copy, but bringing back Evolve has been so toxic for the meta. I'm glad it's going back to Wild. Being a Rogue/Priest "main", I'm gonna miss Swashburglar, Shaku, the Collector and N'Zoth, the Corruptor the most

  • Secure the Deck

    Gonk gonna go Bonk with this one

    its mediocre

  • New Priest Spell - Grave Rune

    Really strong effect. Hard to combo with a strong >6 mana minion as it needs to stick for a turn. Could be reeeeeally annoying in ressurection or big decks