Mech Paladin includes this for sure. With 10 mana you get this + Annoy-o-Module - so a 6/9 with Divine Shield, Windfury, Rush, and Taunt. Hey! It's basically a power-ed up mech upgrade to Siamat for 3 more mana at that point!
This is a nice midrangey dragon! is Azure Drake, i've missed him.
Don't know if azure drake is still good enough, but finally we have a dragon that you don't feel bad to run for the "dragon in hand" requirement. Maybe is the 6th-7th dragon that highlander mage is looking for to make malygos more reliable?
This is definitely meant to be played with the 2 cost that makes all neutral cards in your deck into random class cards. Yes random cards aren’t bad but if your hand is mostly empty 5 random cards is better than nothing.
Same requirements as [Hearthstone Card (Lightforge Crusader) Not Found] to trigger the effect. I am not sure it is worth it not having neutral cards fir the reward.
There are some good weapons out there that would benefit from this. Plus it's anti-tech tech (love it!) so say in wild you play your Skull of the Man'ari, opponent drops an ooze to destroy it, but then you have this to bring it back? Who's going to run two weapon removals? Nobody, that's who.
I am not sure how I feel about this "no neutral cards in your deck" approach. We will have to wait and see what decks come up, but I don't think this is a very good card due to the limitations the deck must have to trigger the effect.
Perfect addition into Degenerate Paladin(tip the scales). Just throw in a few Nightmare Amalgams and Dragonqueen Alexstraxa and bam. You either pull this little shit from tip the scales or you can trigger a pretty good battlecry
Well this is great. A 3 mana 4/4 rush is absolutely amazing, and mech decks are already pretty successful. There really isn't any argument for not including this in any deck with a significant number of mechs.
This card will be just as prominent as mech decks are, and this will also play a part in helping mechs to become more prominent. A excited as I am for all the new dragon cards, it is nice to be getting support for other tribes.
I doubt this sees much play given the high cost and that it helps your opponent too for the *chance* to summon a dragon, many of which have very good battlecries that you would not want wasted.
The cost and the effect aren't bad, actually are quite nice. I don't think this card is good enough to see play in constructed, but when is generated by a random can be very good. In arena i think is a card that you see and you instantly pick
Aggro, Tempo and Cyclone mages will like this card. And because it’s an elemental, I think that it could possibly also do wonders for you too, when we get Elemental Mage again. Miracle Mage would also like this card a lot. Yeah. I just don’t see any downsides for this card, thus making it a 1/2 would be way too many stats for what it’s trying to accomplish.
By turn 3, your opponent will probably have between 3-6 cards in hand, depending on whether or not you went first, and whether or not your opponent is playing aggro or control. So most of the time this will be at least a 4/3 when played on curve. And you know what? That isn't very exciting. Even if you can get it to a 6/3, that is still only 3 health. After punching any minion of significant size, this will die, and any just about any playable removal spell will remove this. I think in general you want to be playing cards with more substance than this.
Sorry maybe I'm in the minority but i don't see menagerie decks being impactful enough to see anything but the most meme of plays. 5 is also a high cost for an RNG murloc (compare to Scargil at 4 mana with an incredibly overpowered effect) and "mid-range murloc" deck just doesn't sound plausible.
New Neutral Minion - Gyrocopter
Mech Paladin includes this for sure. With 10 mana you get this + Annoy-o-Module - so a 6/9 with Divine Shield, Windfury, Rush, and Taunt. Hey! It's basically a power-ed up mech upgrade to Siamat for 3 more mana at that point!
New Mage Spell - Rolling Fireball
Great card, can take out a big one and lots of small ones without losing efficiency, and with more control/accuracy than Reno for instance.
New Paladin Spell - Righteous Cause
Amazing card for zoo'ish decks in paladins. buffing your small minions is a great effect in aggroo zoo decks.
New Neutral Minion - Big Ol' Whelp
This is a nice midrangey dragon! is Azure Drake, i've missed him.
Don't know if azure drake is still good enough, but finally we have a dragon that you don't feel bad to run for the "dragon in hand" requirement. Maybe is the 6th-7th dragon that highlander mage is looking for to make malygos more reliable?
New Neutral Minion - Hoard Pillager
I love the artwork.
Sylvanas Windrunner is Coming Back to Hearthstone as a Hunter Hero
Oh god no, please no, NO.
New Paladin Minion - Sky Claw
Very good card for mech paladin decks, not sure if it will find a spot for dragon paladin though.
Lightforged Crusader
This is definitely meant to be played with the 2 cost that makes all neutral cards in your deck into random class cards. Yes random cards aren’t bad but if your hand is mostly empty 5 random cards is better than nothing.
New Paladin Minion - Lightforged Zealot
Same requirements as [Hearthstone Card (Lightforge Crusader) Not Found] to trigger the effect. I am not sure it is worth it not having neutral cards fir the reward.
New Neutral Minion - Hoard Pillager
There are some good weapons out there that would benefit from this. Plus it's anti-tech tech (love it!) so say in wild you play your Skull of the Man'ari, opponent drops an ooze to destroy it, but then you have this to bring it back? Who's going to run two weapon removals? Nobody, that's who.
New Paladin Minion - Lightforged Crusader
I am not sure how I feel about this "no neutral cards in your deck" approach. We will have to wait and see what decks come up, but I don't think this is a very good card due to the limitations the deck must have to trigger the effect.
New Neutral Minion - Skyfin
Perfect addition into Degenerate Paladin(tip the scales). Just throw in a few Nightmare Amalgams and Dragonqueen Alexstraxa and bam. You either pull this little shit from tip the scales or you can trigger a pretty good battlecry
New Neutral Minion - Goboglide Tech
Well this is great. A 3 mana 4/4 rush is absolutely amazing, and mech decks are already pretty successful. There really isn't any argument for not including this in any deck with a significant number of mechs.
This card will be just as prominent as mech decks are, and this will also play a part in helping mechs to become more prominent. A excited as I am for all the new dragon cards, it is nice to be getting support for other tribes.
New Mage Minion - Violet Spellwing
If the effect was a battlecry this card would be amazing (even close to OP). Since it is a deathrattle, it is a solid card but not OP.
New Neutral Minion - Evasive Wyrm
Seems like a very good arena card. i can't see it seeing much play in constructed at all.
New Neutral Minion - Utgarde Grapplesniper
I doubt this sees much play given the high cost and that it helps your opponent too for the *chance* to summon a dragon, many of which have very good battlecries that you would not want wasted.
New Mage Spell - Elemental Allies
Not sure if this will be played a lot in standard, I actually see it a better match for wild with some sort of elemental mage deck.
New Mage Spell - Rolling Fireball
Very good card! And the art is absolutely great! 5/5 points for sure.
New Neutral Minion - Gyrocopter
The cost and the effect aren't bad, actually are quite nice. I don't think this card is good enough to see play in constructed, but when is generated by a random can be very good. In arena i think is a card that you see and you instantly pick
Violet Spellwing
Aggro, Tempo and Cyclone mages will like this card. And because it’s an elemental, I think that it could possibly also do wonders for you too, when we get Elemental Mage again. Miracle Mage would also like this card a lot. Yeah. I just don’t see any downsides for this card, thus making it a 1/2 would be way too many stats for what it’s trying to accomplish.
New Mage Minion - Mana Giant
Pretty slow card for cyclone mage. I don't think it will see much play as dragon mage seems a much more interesting archetype.
New Neutral Minion - Grizzled Wizard
Absolute garbage. What's up with this expansion and all the terrible Neutral Epics?
New Neutral Minion - Fire Hawk
By turn 3, your opponent will probably have between 3-6 cards in hand, depending on whether or not you went first, and whether or not your opponent is playing aggro or control. So most of the time this will be at least a 4/3 when played on curve. And you know what? That isn't very exciting. Even if you can get it to a 6/3, that is still only 3 health. After punching any minion of significant size, this will die, and any just about any playable removal spell will remove this. I think in general you want to be playing cards with more substance than this.
New Druid Spell - Strength in Numbers
Will this also trigger the battlecry of the minion (if any)? If so, this is a pretty nice card. If not, it could really mass up with your game.
New Neutral Minion - Skyfin
Sorry maybe I'm in the minority but i don't see menagerie decks being impactful enough to see anything but the most meme of plays. 5 is also a high cost for an RNG murloc (compare to Scargil at 4 mana with an incredibly overpowered effect) and "mid-range murloc" deck just doesn't sound plausible.