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  • New Warrior Minion - Disruptive Spellbreaker

    This is a really strong disruption effect for warrior. It helps them stay alive for longer, but i do wonder if control warrior will be good enough with this card in the deck. Control warrior is currently... let's say... non existant since it got murdered by nerfs during Sunken City. So i'm not sure if this sees play, unless control warrior somehow gets ressurected. (probably by getting a bunch of cards un-nerfed if i had to guess.)

  • New Shaman Minion - Overlord Drakuru

    Very slow, but still quite a powerfull board swing. Obviously BIG Shaman will run this card, but i feel like Control shaman might run this as well. It's a pretty good way to clear a few minions, if it survives the trades it becomes a must-kill card for your opponent AND it fuels Sire Denathrius thanks to the summoning stuff. I think this card might be surprisingly good. Not meta-defining or anything, just a solid inclusion.

  • New Shaman Minion - Blightblood Berserker

    Very good defensive card. This will see play in BIG shaman (Standard) and i think some control shamans might experiment with this card as well. It's a very good anto-agro card and it guarantees that you heal for at least 6 health when played.

  • New Shaman Spell - From De Other Side

    Seems only good when discounted by Barbaric Sorceress, which will rotate next year. And i wonder if there are enough BIG cards so its worth running this. As long as there are good enough BIG cards i feel like this might have a shot.

    In wild i dont know if it's good enough. The fact that it's so expensive and the minions die after they are summoned might make it so it's too slow for BIG shaman. However maybe there is some kind of Combo possible thanks to this card?

  • New Shaman Spell - Prescience

    Seems alright for BIG Shaman, but thats about it... Unless they get like no new draw next expansion which would be bad.

    In wild it might be decent in BIG shaman.

  • New Mage Minion - Grand Magister Rommath

    My dream card. Finally a Tess Greymane/Shudderwock kinda card for mage. (Not counting Yogg-Saron, Hope's End and Yogg-Saron, Master of Fate considering those are neutrals.) Being able to repeat all the spells you casted is going to be so much fun! And we all know that Casino mage has been quite decent, considering mage just has a lot of good spells.

    In wild this will be so much fun to play alongside Yogg-Saron, Hope's End and Yogg-Saron, Master of Fate! :D

    Also i'm kinda happy that this is the Diamond card you get by buying the Tavern pass! This will save me some dust, and will make it so looking at the card while its in my hand will be even more fun. Altough i'm kinda sad at the same time that mage got ANOTHER diamond card, when some other classes barely have any. 

  • New Mage Minion - Energy Shaper

    Deck of Lunacy for your hand only. Upcoming expansion this will probably be quite bad. HOWEVER next year = rotation, which means low spell pool. And we all remember what happened to Deck of Lunacy when there were only 4 expansions worth of spells... I'm already quite scared of this card already, despite the fact that it's still a few months until rotation. Let's Co i mean Hope that DK being added adds enough low-rolls (Spells that only get good with corpses, which are bad for mages) so this card wont dominate the meta post-rotation.

  • [Updated] Special Limited-Time Rattlegore Event for Hearthstone Mercenaries Has Ended Earlier Than Previously Announced, Solution Being Worked On

    Since I have all the mercenaries maxed out (except for Rattlegore) and I completed the entire rewards track those visitors are merely taking up valuable spots.

    When the new expansion launches, the story will be different 😁

  • New Mage Minion - Prismatic Elemental

    Battle Vicar, but you can discover ANY spell with it AND has mana cheat. This is very good. You can slot this into casino mage, Big spell mage, Spooky and Hero power mages might experiment with it as well. Additionally you can use this in order to find a shadow, holy or nature spell to repeat with Magister Dawngrasp or get +1 card draw with Multicaster. This seems like a really good card.

  • New Mage Spell - Vast Wisdom

    3 mana discover 2 cards seems interesting, especially with the Casino mage package. This can also discover 2 secrets which can be repeated with Grand Magister Rommath. Who doesn't love random Counterspells and Objection!.

    I think this will see play in casino mage at the very least.

  • New Mage Minion - Arcane Wyrm

    Very versatile card, and pretty much all of the 1 mana 1/2 "add card to hand" cards have seen play throughout HS history, so i'm pretty sure this one will as well.

  • New Mage Minion - Magister's Apprentice

    Arcane-only version of Sorcerer's Apprentice. Instant 5 star card, no brainer. 0 cost Arcane spells like Arcane Bolt is good, and i think the Arcane Bolt package might help some kind of Flamewaker mage work again in wild.

  • New Druid Spell - Chitinous Plating

    2-mana heal for 8 is good, but the delay makes it a lot less useful in a pinch. Hard to judge at the moment, but the mana cheat taunt guy will probably make it worth playing.

  • New Mage Minion - Arcsplitter

    Gives Vexallus more SMOrc fuel, pretty good. And its bad HP is insignificant, considering you want to deathrattle to trigger. Seems decent.

  • New Druid Spell - Beetlemancy

    I wonder if this might make you wanna run Fandral or the Choose one Discover guy just because it's a very powerful combined play.

    Either way, maybe just stacking armor is good enough because of Anub'rekhan

  • New Mage Minion - Vexallus

    This doubles Arcane Bolt damage, and alongside Magister's Apprentice you only 5x Arcane Bolt in order to OTK someone who is at 30 health. This is honeslty not that much considering you got Arcane Wyrm and Arcsplitter to give you additional Arcane Bolts. I think this will be a playable OTK deck. 

    Wild: Time Warp is arcane, so you can guarantee the Time Warp. Not sure if it's good enough though, considering you already have Archmage Vargoth in wild which might do the same thing but better.

  • New Druid Minion - Anub'Rekhan

    I don't get why people are saying "just play Guff lmao". Not only does Guff rotate in a year, but also, why not both? Why not cheat mana even harder? Consistency matters and this is basically just Guff 2 in terms of mana cheating potential.

    This will be powerful.

  • New Hunter Minion - Shockspitter

    Pretty good. Hunter has plenty of weapons, and if you turn 1 Candleshot + attack, you can turn 2 attack with Candleshot into deal 3 damage Shockspitter. You probably want to hold this card until you find Brann Bronzebeard though for a lot of SMOrc damage. This seems pretty good thanks to that scaling.

  • New Hunter Minion - Keeneye Spotter

    Friendly reminder that Candleshot is in the core set. So yeah i think this will be a very good minion, and this will basically have taunt whenever it's on the board. Additionally you already want to attack with your hero thanks to Shockspitter, so it works well in some kind of attack with hero package.

  • New Hunter Minion - Scourge Tamer

    Crafting a zombeast is often quite decent, and its on a 2 drop which makes it so you can get a zombeast WAY earlier. The problem with Deathstalker Rexxar is that you needed 6 mana in order to play Deathstalker Rexxar, which made it take a lot longer before you could get a zombeast out. But now you can get to the fun of making a zombeast a lot earlier, which is a huge deal for this card. 

    I think this might see play, just because you can get this effect quite early.

  • New Hunter Weapon - Hope of Quel'Thalas

    Hmm i'm unsure about this card. It seems really good for a midrange kinda deck. Wildseed package also works quite well together with it. I think this might see some play, or experimentation at the very least.

  • New Druid Minion - Crypt Keeper

    Very good alongside Anub'Rekhan and Underking additionally this could be nice alongside Colaque. (Colaque finally playable?) This seems really good, easy to discount and has some good stats as well. and on top of that the undead synergy. I think this will see plenty of play.

  • New Druid Spell - Chitinous Plating

    This seems meh. Sure getting the armor is good, but i dont know if its good enough. Like i don't know if it's worth running this card, it seems better when discovered.

  • New Druid Spell - Beetlemancy

    Hmm this is a... difficult card to judge. It seems decent for getting the 12 armor + cheat Crypt Keepers out, but at the same time i dont know if most druid decks need it. Fandral Staghelm is in the core set, and there is a bunch of choose one synergy already. Raid Negotiator, Pathmaker and Pride Seeker are still in standard, which might help make this card work. But i still don't know if running a choose one package will be good enough.

  • New Druid Minion - Underking

    This seems pretty good. It's kinda hard-removal and gives you a lot of armor. Lifegain has always been good, and this gives you a lot of it. It discounts Crypt Keeper to 0 if the Underking dies after you play it, which is good as well. Additionally it's a undead, so it triggers lot of the undead synergy. This seems pretty good, and you can also play this right after a turn 5 Wildheart Guff.