Out with the old Dragonslayer and in with the new. This card is exceptionally good if there are any small dragons in play, such as the Explorers (exception to Primordial Explorer). It'll be interesting to see if dragons are prevalent enough for this card to shine.
This... is WAY broken in Standard Shudderwock Shaman decks, as this minion's Battlecry should presumably transform another friendly minion into Shudderwock when he is played. This, with other cards like Desert Hare and Barista Lynchen and some good order, brings back infinite Shudderwock chains. This should NOT be allowed.
Otherwise a solid card for token decks who care more about their small minions being transformed into big ones - two 5/4 minions who can trade right away is nothing to scuff at. But this has to be broken in Shaman unless the interaction is differend so that you transform a minion into that 5/4 during Shudderwock's Battlecry, which I hope Blizzard does to avoid the nuisance of infinite value.
This card does nothing the turn you play it, and nothing when it hatches (Unless you ate a chrge or rush minion). I'm surprised by the high scores given to this. Am I missing something?
Yes with Barista and/or Sathrovar (and maybe even a banker or two) you can go infinite again (yet not the million times as of old). Less reliable than the old combo maybe, but definitely fun to make at least a homebrew out of it. The comment about the bounce is only if you play the elemental which i would not prefer.
There are enough 3-mana 3/4s in the game to make a deck that is entirely 3-mana 3/4s. This is not the best of those cards. I guess it's better than Spider Tank.
A good card to help control warlock type of decks clear board in the early game. I'm still not sure if a control warlock deck will find a space in the meta, if it will this card will see play
It's okay even without a battlecry - you've got the removal for 5 mana deal 5. But if you play it on a totem or a 1/1 silver recruit, you've got for 7 mana deal 10! It's great
omg, after this i m 100% sure, another useless priest Leg, Spells are random, minions without battlecries, the hell you need rng based 8 mana minion, who can t be played when you want but only when you see Opp played ok turn for him? Too many conditions
I don't like this card, nor I don't think it will see a lot of play. The goal for Handlock is playing their Mountain Giant as soon as possible, and they should be able to play it on turn 4 when it costs (4). If you attempt to play this card before turn 4, you may get to reduce some face damage you get from aggro decks, but then you slow down your progress, and by turn 5 or 6 of you enemy, they have a much higher percentage to outright kill your Giant.
The fact it can also damages your own minions makes this quite redundant when you want to maybe clear a bit of enemy stuff, but you also have your board set up and you want to push more damage into your opponent's face. And it's quite a rare likehood you'll get to deal 11 damage in total with this card.
Overall a bad card, only usable if you pray to RNGesus or in the early game if you don't mind playing your Giant later, which I don't think it's the right mindset to play Handlock. I don't even think all new hand-related cards Warlock will get are going to change much for the class, but we shall see in near future.
for this card to be a consistent 8/8 with rush for 4 mana (that is very broken), a very high percentage of decks in the ladder have to run a lot of dragons in their decks, that will not happen for sure.
Even in a matchup were your opponents run a ridicolous amount of dragons, and this would be an 8/8 with rush for sure, you probably don't need it in the first place.
Basically most of the time this card is strong versus decks that you should not having problems facing in the first place, while being a bad card in most of the games where having a 4/4 sitting in your hand will probably lose you the game.
if a deck that runs a lot of dragons will somehow become tier 1, at least we have already a tech
This is wayyy better than Stitched Tracker as it works even when your deck runs out of minions. It has better stats and the lifesteal is a nice addition as a soft taunt. Busted, like a big portion of this set.
Dragonmaw Poacher
Out with the old Dragonslayer and in with the new. This card is exceptionally good if there are any small dragons in play, such as the Explorers (exception to Primordial Explorer). It'll be interesting to see if dragons are prevalent enough for this card to shine.
Card Reveals - Faceless Corruptor & Murozond (Priest Legendary)
Maybe he hasnt casted any spell that game, and thats why it didnt trigger any spells.
New Neutral Minion - Faceless Corruptor
This... is WAY broken in Standard Shudderwock Shaman decks, as this minion's Battlecry should presumably transform another friendly minion into Shudderwock when he is played. This, with other cards like Desert Hare and Barista Lynchen and some good order, brings back infinite Shudderwock chains. This should NOT be allowed.
Otherwise a solid card for token decks who care more about their small minions being transformed into big ones - two 5/4 minions who can trade right away is nothing to scuff at. But this has to be broken in Shaman unless the interaction is differend so that you transform a minion into that 5/4 during Shudderwock's Battlecry, which I hope Blizzard does to avoid the nuisance of infinite value.
5/5 if it works the first way
3.75/5 if it works the other way
4/5 for token decks
Blowtorch Saboteur
A big ol' "meh". Sad to see such a minor effect on an epic.
New Card Reveal - Dragonmaw Poacher
Really good tech card in this heavy dragons enviroment that we will be soon, now rhat Dragon Slayer is not in standard
New Priest Minion - Murozond the Infinite
Not the card that control priest or dragon priest were looking for. Those archetypes are looking weaker and weaker.
New Priest Minion - Mindflayer Kaahrj
This card does nothing the turn you play it, and nothing when it hatches (Unless you ate a chrge or rush minion). I'm surprised by the high scores given to this. Am I missing something?
Faceless Corruptor
Yes with Barista and/or Sathrovar (and maybe even a banker or two) you can go infinite again (yet not the million times as of old). Less reliable than the old combo maybe, but definitely fun to make at least a homebrew out of it. The comment about the bounce is only if you play the elemental which i would not prefer.
New Neutral Minion - Faceless Corruptor
INSANE, Oasis Surger for everyone 5/5
New Neutral Minion - Faceless Corruptor
Bonemare prenerf level. Keep your copies.
I feel next meta is going to be be extremely aggro/tempo oriented.
Card Reveal - Blowtorch Saboteur
There are enough 3-mana 3/4s in the game to make a deck that is entirely 3-mana 3/4s. This is not the best of those cards. I guess it's better than Spider Tank.
New Warlock Spell - Dark Skies
A good card to help control warlock type of decks clear board in the early game. I'm still not sure if a control warlock deck will find a space in the meta, if it will this card will see play
New Neutral Minion - Faceless Corruptor
It's okay even without a battlecry - you've got the removal for 5 mana deal 5. But if you play it on a totem or a 1/1 silver recruit, you've got for 7 mana deal 10! It's great
New Neutral Minion - Faceless Corruptor
Strong card, if you play this on a lackey like Rdy said in the video. I give it 4/5.
Card Reveals - Faceless Corruptor & Murozond (Priest Legendary)
omg, after this i m 100% sure, another useless priest Leg, Spells are random, minions without battlecries, the hell you need rng based 8 mana minion, who can t be played when you want but only when you see Opp played ok turn for him? Too many conditions
New Neutral Minion - Dragonmaw Poacher
Strong counter deck to dragons. Its likely gonna be played in a lot of decks. Could be very strong with shudderwok aswell. 10 10 shudderwok with rush.
New Priest Minion - Chronobreaker
Where is taunt? So for an immediate effect, it's at least a two-cards combo? Meh.
Card Reveal - Blowtorch Saboteur
Very bad meme card. At least it is well stated but really this is an epic? Not sure why anyone would ever run this card in any deck...
New Warlock Spell - Dark Skies
I don't like this card, nor I don't think it will see a lot of play. The goal for Handlock is playing their Mountain Giant as soon as possible, and they should be able to play it on turn 4 when it costs (4). If you attempt to play this card before turn 4, you may get to reduce some face damage you get from aggro decks, but then you slow down your progress, and by turn 5 or 6 of you enemy, they have a much higher percentage to outright kill your Giant.
The fact it can also damages your own minions makes this quite redundant when you want to maybe clear a bit of enemy stuff, but you also have your board set up and you want to push more damage into your opponent's face. And it's quite a rare likehood you'll get to deal 11 damage in total with this card.
Overall a bad card, only usable if you pray to RNGesus or in the early game if you don't mind playing your Giant later, which I don't think it's the right mindset to play Handlock. I don't even think all new hand-related cards Warlock will get are going to change much for the class, but we shall see in near future.
2/5
New Priest Minion - Murozond the Infinite
Really cool design. Playable stats and mana. It could be cool to play vs Rogue after the opponent plays a lot of cards.
Do we know that it doesnt trigger battlecries? Since it says "play the cards your opponent played last turn".
New Shaman Minion - Cumulo-Maximus
Lifedrinker is still a better option among this but it will leave soon so this might be a good option to replace it.
Waxadred
Pretty good but needs support. Not sure if what was printed so far is enough or if waxadread is even best choice for those draw heavy decks
New Neutral Minion - Dragonmaw Poacher
for this card to be a consistent 8/8 with rush for 4 mana (that is very broken), a very high percentage of decks in the ladder have to run a lot of dragons in their decks, that will not happen for sure.
Even in a matchup were your opponents run a ridicolous amount of dragons, and this would be an 8/8 with rush for sure, you probably don't need it in the first place.
Basically most of the time this card is strong versus decks that you should not having problems facing in the first place, while being a bad card in most of the games where having a 4/4 sitting in your hand will probably lose you the game.
if a deck that runs a lot of dragons will somehow become tier 1, at least we have already a tech
New Paladin Minion - Bronze Explorer
This is wayyy better than Stitched Tracker as it works even when your deck runs out of minions. It has better stats and the lifesteal is a nice addition as a soft taunt. Busted, like a big portion of this set.
New Neutral Minion - Blowtorch Saboteur
Good stats, okay effect, but likely not strong enough to be played in a meta deck.