All Comments

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  • New Neutral Minion - Blowtorch Saboteur

    this is a really pointless effect, doesn't deserve epic status :/

  • New Warrior Minion - Deathwing, Mad Aspect

    There are a lot of board where you end up killing all of your opponent's minions and still have a 12 attack dragon in play. Ridiculously strong, will certainly see play in Dragon Warrior.

  • New Priest Minion - Murozond the Infinite

    I like this card. Even if it doesn't cast battlecry and spell hit random targhet it's strong. First you can discount Murozond the Infinite (playing this turn 6 can win the game for exemple). In controll macth you can wait until you can copy specific card, so Murozond the Infinite can generate a lot of value. Maybe Murozond the Infinite will not find a spot in any deck, but i like the mechanics

  • New Mage Minion - Malygos, Aspect of Magic

    All of the upgrades are bonkers, so this card is great and will see play.

  • New Hunter Minion - Primordial Explorer

    Card draw/generation in Hunter is especially important, and this is already a solid card as a dragon tribal activator and pseudo-removal tool

  • Wild players: how do you still enjoy it?

    The most important part to enjoying Wild is to never reach rank 5. Preferably mess around at rank 15 if possible, where literally anything goes and your long-built collection can be used to its fullest.

    As a good player you may find yourself 'accidentally' climbing to rank 10. That's OK, but to actually enjoy the game mode try to avoid going any further.

    Of course if you are a Spike player this may all sound preposterous, but Wild is actually great at low ranks because that is where a lot of people with large collections and no interest in climbing the ladder hang out. You just need to relax and play something a bit stupid to appreciate it.

  • Card Reveals - Faceless Corruptor & Murozond (Priest Legendary)

    Minus the battlecries

  • New Priest Minion - Murozond the Infinite

    Interesting card, could be quite fun in some situations - but it is definitely situational.

  • New Mage Minion - Azure Explorer

    This card bundles enough useful effects that it could easily see play in Dragon Mage, but isn't necessarily a critical part of the deck.

  • Bronze Explorer

    Lifesteal is (for paladin) meh and stats are not good. Only upside of it is dragon generation, which can be enough to put it in dragon themed decks.

  • New Hunter Spell - Toxic Reinforcements

    Clearly this wants to go in an aggro deck, and 1 mana deal 6 to your opponent's face is good, but that's 1 mana you don't have to play minions with on the turn this comes down, and the effect is so slow that you'd be better off just playing a more traditional face strategy.

  • New Priest Spell - Time Rip

    Probably an auto-include in Galakrond Priest, even though Assassinate sees no play.

  • New Rogue Minion - Stowaway

    This is my favorite card so far in this expansion even though I love dragon archetypes in hearthstone so much.

    It fits rogue's class identify greatly, enables some useful but didn't see play cards etc.

    That is really all I want from this expansion so far. Ok, I want some dragons too but this card is excellent for me.

  • Amber Watcher

    Antique Healbot was a solid, playable card. This is so much better on every aspect of the card that I simply can't imagine this will not see play. Autoinclude in every dragon Paladin deck.

  • Card Reveals - Faceless Corruptor & Murozond (Priest Legendary)

    And that's how a card goes from 5 stars to 2 stars. Unless you're facing a spell heavy opponent, this card is on average a worse Tess. Maybe I'm wrong, but I can't picture one situation in which this card would be worth it, except maybe if your opponent has played Dragonqueen Alexstrasza and the two 0-cost dragons in the same turn, or a Shirvallah in a turn that doesn't involve the OTK. I guess it's decent if your opponent plays a big taunt

  • New Priest Minion - Fate Weaver

    Vanilla stats and cost reduction make Fate Weaver a force to be reckoned with.

  • New Neutral Minion - Devoted Maniac

    4 mana deal 2 to a minion is awful, and invoking isn't valuable enough to make this good.

  • New Neutral Minion - Dragonmaw Poacher

    Really good vs dragons obviously. And it looks like we gonna se a lot of dragons from now on. Could this card alon prevent a full-scale dragon meta? 

  • New Warlock Minion - Dragonblight Cultist

    Good number of stats for a Galakrond Warlock, probably an auto-include.

  • New Hunter Minion - Dragonbane

    If aggro mech hunter is good, this will see play. You'd already plan to be in control of the board on turn 4 when this comes down, and it can help you to go face and maintain board control.

  • New Druid Minion - Goru the Mightree

    Ewwww....Giving +1/+1 to a board of treants won't change much if your opponent was keeping you in check from the start. Treants sucks and this card sucks balls, excuse my french.

     

  • New Neutral Minion - Sathrovarr

    Having played this in Druid, this is a super fun card with a very interesting effect. Looking forward to seeing more of it in the coming months.

  • New Neutral Minion - Frizz Kindleroost

    I really don't care what the all web says about this card.

    It is just another avarage card that can be good in some situations.

    it is not Prince Keleseth-level of broken. All people are overestimating this card.

    Ok card is good but not broken. If you want to see a broken card in this expansion, See Dragonmaw Poacher. It is the only safe-craft in this expansion. Even it won't be nerfed, it will be great in the dragon meta.

  • New Mage Spell - Learn Draconic

    1 mana 6/6 with the added cost of having to do something you already wanted to do...seems really powerful.

  • New Rogue Minion - Umbral Skulker

    Fun way to enable wacky miracle turns. Get ready for videos of the biggest Edwin's ever.