I'm a bit skeptical on this one. It's a collectable Shadow Reflection but stays in your hand. I'm sure there is a combo that would be desperate for this card but rouge has never been my strong suite. This card will either see no play at all or be added to every rogue deck coz it's insane.
Just sharing my thoughts. And yes, they are that long, if not longer.
On this card though, youve summed up my thoughts exactly. If there were a rogue deck that's 2/3rds undead, and playing for board, then yes this card would be strong. But I simply dont see any indication of that as yet. Looking at the renditions of tempo rogue available right now, and comparing it with the best rogue deck currently possible, I can say it'll take a lot, and I mean alot, to dislodge miracle rogue from its perch. I mean, jackpot rogue is doing better than pirate rogue right now, and that more or less sums up what I think about the possibilities of an undead tempo rogue.
I have my own opinions about concoction rogue too, but I'll wait until the official reveal happens. Still dont think this card would feature in it, unless something weird happens.
Its not that great, unless of course we're talking about undead tempo rogue.
Removal that can't be triggered reliably or consistently often leads to disaster, and this card is properly that. This card makes it more difficult because it basically allows your opponent to predict when its going to be played. In other words, this is a removal that's triggered by your opponent.
The only shining hope this card has is indeed a tempo rogue that's filled with 2/3rds undead. I think that's enough said about this card's chances.
Its conditional removal, and the conditions are so predictably inconsistently fulfilled that I can't see this card ever triggering its battlecry on something that matters.
Fact of the matter is this card is very likely worthless, because rogue in 2022 have proven time and time again that it doesn't rely on removal all that much, because they're usually doing something more important, like pressuring face or drawing tons of cards, or more often than not, both.
The only good thing about this card is that played as a 4 mana minion its very difficult to remove without actually having to throw at least a minion at it, and that may be worthwhile in arena, but in constructed its only ever threatening to midrange decks, or specifically classes that rely on board like hunter/paladin. And let's not forget that playing this minion means youre spending 4 mana to do nothing in particular, not even to pressure face or setup the next turn.
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There are several small upsides, such as getting more consistent draws and being able to run minions in a no-minion deck, but at the end of the day it's a 4-mana 4/2 legendary (!) weapon that makes three of your cards cost 1 more. That's not nearly unfair enough to be fun in 2022.
Maybe this will be good if you have a hand full of good deathrattles, otherwise 10 mana is a lot for what would be at best a full board clear, and often not even that.
There isn't a lot with more than 12 health. Plenty of late-game minions with 8 attack or more though. I don't know if it will be trash, but the windfury gives you the flexibility to steal two minions with less than 6 health, or one minion with more. Hopefully you don't have to use an attack from this to pop a divine shield.
Is there a way to designate which cards I have in my collection to use as a filter when looking at decks? I know everything before your current pool can be calculated just based on the collection level, and random order afterwards, but it'd be nice to see what decks I have the cards for in my highest pool. SNAP seems even more synergistic than HS, so many times a single card can make or break a deck, and it's cumbersome to try to paste deck code after deck code into SNAP just to find out I'm missing one to four of the cards.
Lol, I guess that's tested and found out to be dumb that you get cthun immediately.
It also practically destroys our dreams of having multiple copies of a singular minion. Well, that makes my interest in the card significantly lessened.
All 'start of game' effects triggers at random, meaning if this thing eats cthun before he splits, then you'll theoretically get a full cthun. But if he splits before the scythe triggers, then you dont get cthun.
We've seen this interaction between cthun and genn greymane
I have to wonder how this works with [Hearthstone Card (C'thun the Shattered) Not Found]. Will C'thun be 'consumed' before he breaks into 4 pieces thereby eliminating the whole draw and play all 4 pieces process? I guess it is fine either way for wild although it could be problematic in duels mode.
I see. I get what you are saying now. That is a much better explanation.
Saying it "allows you to run 3 copies" is not a good way to describe it though. People who didn't watch the video might misinterpret it and think you can discover a card 3 times.
Please tell me if this draws Encumbered Pack Mule you get two 4/6s. Other than that, I'm not sure there are many great taunt minions in Standard right now, so I'm not expecting this to be great.
No it doesn't, or at least it didn't work with Scavenger's Ingenuity. You get only one 4/6, the other will remain a 2/3
Which is a shame, because I thought this card was nuts, only to be denied by the card's coding.
Geez, for only 3 mana you can pick and chose what spell from your opponent's list you also wanted to play, given that it was the last spell they played. This seems pretty flippin' good!
New Rogue Spell - Shadow of Demise
I'm a bit skeptical on this one. It's a collectable Shadow Reflection but stays in your hand. I'm sure there is a combo that would be desperate for this card but rouge has never been my strong suite. This card will either see no play at all or be added to every rogue deck coz it's insane.
New Rogue Minion - Noxious Infiltrator
Only 1? If 3 Undead died last turn, is it still only 1?
1 New Rogue Card Revealed for Hearthstone's March of the Lich King Expansion - Noxious Infiltrator
Just sharing my thoughts. And yes, they are that long, if not longer.
On this card though, youve summed up my thoughts exactly. If there were a rogue deck that's 2/3rds undead, and playing for board, then yes this card would be strong. But I simply dont see any indication of that as yet. Looking at the renditions of tempo rogue available right now, and comparing it with the best rogue deck currently possible, I can say it'll take a lot, and I mean alot, to dislodge miracle rogue from its perch. I mean, jackpot rogue is doing better than pirate rogue right now, and that more or less sums up what I think about the possibilities of an undead tempo rogue.
I have my own opinions about concoction rogue too, but I'll wait until the official reveal happens. Still dont think this card would feature in it, unless something weird happens.
New Rogue Minion - Noxious Infiltrator
Its not that great, unless of course we're talking about undead tempo rogue.
Removal that can't be triggered reliably or consistently often leads to disaster, and this card is properly that. This card makes it more difficult because it basically allows your opponent to predict when its going to be played. In other words, this is a removal that's triggered by your opponent.
The only shining hope this card has is indeed a tempo rogue that's filled with 2/3rds undead. I think that's enough said about this card's chances.
1 New Rogue Card Revealed for Hearthstone's March of the Lich King Expansion - Noxious Infiltrator
Do you really have to over analyze every card lol?
Predictable or not they can't just leave your minions on the board. This card will see play if undead rogue is good.
Not to mention you can shadowstep this and destroy 2 minions for 6 mana and maintain board. The card is nuts. Vilespine Slayer 2.0
1 New Rogue Card Revealed for Hearthstone's March of the Lich King Expansion - Noxious Infiltrator
4 mana 2/5 destroy a minion and poisonous. This card has crazy value. Will definitely see play in Concoction Rogue.
1 New Rogue Card Revealed for Hearthstone's March of the Lich King Expansion - Noxious Infiltrator
Its conditional removal, and the conditions are so predictably inconsistently fulfilled that I can't see this card ever triggering its battlecry on something that matters.
Fact of the matter is this card is very likely worthless, because rogue in 2022 have proven time and time again that it doesn't rely on removal all that much, because they're usually doing something more important, like pressuring face or drawing tons of cards, or more often than not, both.
The only good thing about this card is that played as a 4 mana minion its very difficult to remove without actually having to throw at least a minion at it, and that may be worthwhile in arena, but in constructed its only ever threatening to midrange decks, or specifically classes that rely on board like hunter/paladin. And let's not forget that playing this minion means youre spending 4 mana to do nothing in particular, not even to pressure face or setup the next turn.
New Rogue Minion - Noxious Infiltrator
So with the right set up, this is a removal on a stick ?
Noxious, but not toxic - he's very polite!
New Rogue Minion - Noxious Infiltrator
A new Rare Rogue Minion, Noxious Infiltrator, has been revealed!
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3 New Demon Hunter Cards Revealed for Hearthstone's March of the Lich King Expansion by Roffle
There are several small upsides, such as getting more consistent draws and being able to run minions in a no-minion deck, but at the end of the day it's a 4-mana 4/2 legendary (!) weapon that makes three of your cards cost 1 more. That's not nearly unfair enough to be fun in 2022.
New Priest Minion - Crystalsmith Cultist
Card prediction:
Scourge Shadow Blast
2 Mana Deal 5 damage to an enemy and your hero.
New Priest Minion - Crystalsmith Cultist
I'm not sure Priest's current shadow spell pool is good enough to make Shadow Priest a thing, but this would be a pretty good turn 1 card if it is.
New Shaman Spell - From De Other Side
Maybe this will be good if you have a hand full of good deathrattles, otherwise 10 mana is a lot for what would be at best a full board clear, and often not even that.
New Shaman Minion - Overlord Drakuru
There isn't a lot with more than 12 health. Plenty of late-game minions with 8 attack or more though. I don't know if it will be trash, but the windfury gives you the flexibility to steal two minions with less than 6 health, or one minion with more. Hopefully you don't have to use an attack from this to pop a divine shield.
Tracking card collection?
Is there a way to designate which cards I have in my collection to use as a filter when looking at decks? I know everything before your current pool can be calculated just based on the collection level, and random order afterwards, but it'd be nice to see what decks I have the cards for in my highest pool. SNAP seems even more synergistic than HS, so many times a single card can make or break a deck, and it's cumbersome to try to paste deck code after deck code into SNAP just to find out I'm missing one to four of the cards.
New Demon Hunter Spell - Mark of Scorn
Can't wait for the day we can copy this dozens of times into the deck and draw draw DRAW these out.
New Demon Hunter Weapon - Souleater's Scythe
Okay, so I see we have to draw the 1-manas, then they are added to hand.
If there were any interesting DH minions for hand, this would be cool.
3 New Demon Hunter Cards Revealed for Hearthstone's March of the Lich King Expansion by Roffle
Lol, I guess that's tested and found out to be dumb that you get cthun immediately.
It also practically destroys our dreams of having multiple copies of a singular minion. Well, that makes my interest in the card significantly lessened.
3 New Demon Hunter Cards Revealed for Hearthstone's March of the Lich King Expansion by Roffle
While usually true, in this instance, C'Thun always splits before the Scythe tries to reap him.
https://twitter.com/Celestalon/status/1594805165172805632?s=20&t=SgLdIejcIf5RDhx-OS9hJQ
3 New Demon Hunter Cards Revealed for Hearthstone's March of the Lich King Expansion by Roffle
All 'start of game' effects triggers at random, meaning if this thing eats cthun before he splits, then you'll theoretically get a full cthun. But if he splits before the scythe triggers, then you dont get cthun.
We've seen this interaction between cthun and genn greymane
3 New Demon Hunter Cards Revealed for Hearthstone's March of the Lich King Expansion by Roffle
I have to wonder how this works with [Hearthstone Card (C'thun the Shattered) Not Found]. Will C'thun be 'consumed' before he breaks into 4 pieces thereby eliminating the whole draw and play all 4 pieces process? I guess it is fine either way for wild although it could be problematic in duels mode.
3 New Demon Hunter Cards Revealed for Hearthstone's March of the Lich King Expansion by Roffle
I see. I get what you are saying now. That is a much better explanation.
Saying it "allows you to run 3 copies" is not a good way to describe it though. People who didn't watch the video might misinterpret it and think you can discover a card 3 times.
3 New Demon Hunter Cards Revealed for Hearthstone's March of the Lich King Expansion by Roffle
Sire Denathrius + Brann Bronzebeard + Bonelord Frostwhisper
oh didn't read the shuffle in your deck part... nvm
New Warrior Spell - Last Stand
No it doesn't, or at least it didn't work with Scavenger's Ingenuity. You get only one 4/6, the other will remain a 2/3
Which is a shame, because I thought this card was nuts, only to be denied by the card's coding.
New Warrior Minion - Asvedon, the Grandshield
Geez, for only 3 mana you can pick and chose what spell from your opponent's list you also wanted to play, given that it was the last spell they played. This seems pretty flippin' good!