The Death Knights have arisen, and now we serve them... in our job to make them new cards. Your card must be a Death Knight card, but you've got up to three different routes to go for a valid entry!
Rotten to the Corpse
Design a card with Corpse synergy.
The most straightforward way to do is to just make a card that spends Corpses, but there are a number of other ways you can go about this.
Triple Threat
Create a triple-Rune card.
Hint: Look at the existing triple-Rune cards that Death Knight has to get a better understand of what constitutes as a triple-Rune card.
House of the (Un)Dead
Design a card with Undead synergy/interaction.
Your card (if it's a minion) doesn't need to be an Undead, but merely just being an Undead will not count. Otherwise, you're free to go whatever route you want as long as it uses direct interaction with Undeads.
While you're more than welcome to try to make a card that fulfills all 3 prompts, this is fully optional and will likely prove to be a challenge.
We're kicking off Season 6 with a fun competition all about Death Knights. There's no prize for winning this one, but it'll be a sign of things to come.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Submission Phase: Starts on Mon, Jan 2 17:00 EST (GMT -0500). Runs until Sat, Jan 7 17:00 EST (GMT -0500)
Voting Phase: Starts on Sat, Jan 7 17:00 EST (GMT -0500). Runs until Sun, Jan 8 16:00 EST (GMT -0500)
Finalist Phase: Starts on Sun, Jan 8 17:00 EST (GMT -0500). Runs until Mon, Jan 9 17:00 EST (GMT -0500)
Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
Please note: This is a special competition and not in a normal season.
We're back! :D We'll get in contact with Moondreamer and R about starting their winner-themes properly later, but for now enjoy this special Death Knight comp!
Here's my idea: a 3-Frost 3/3/3 that spends 3 Corpses to gain Spell Damage +3 haha
Regarding our hiatus: Shadows has unfortunately been (mostly) unavailable for a while with his new job taking up a lot of time, so it will fall on Demon and I to keep things running. There might be some hiccups as we get acclimated to doing more of the heavy lifting, so keep that in mind D:
I'm sorry we kind of left everyone in the dark for so long.
One important change we have for this season are the fact that your card descriptions now appear in the finalist voting. We've ran too many seasons without any changes to the system, and this should have some sort of effect. It may not be to everyone's cup of tea, but we're open to experimenting to see what works and what doesn't.
And also, we've taken the liberty of reducing the number of finalists from 8 to 6, which came about because of the number of entrants we received were dwindling, and 8 finalist often meant that about half of all the entries ended up appearing on the finals, and this also meant that poorly designed cards were more likely to make it to that stage. Reducing the number of finalists in correspondence to the lower number of entries should accommodate for this. In reality, this shouldn't make it that much harder to reach the finals. If we see an upsurge in entrants, then we will change this back.
Strik's effect allows you to stop spending Corpses when you want to, but I might end up removing this aspect just for consistency with other Death Knight cards.
MoondreamerChild of the Night 41030 PostsJoined 03/16/2021
Posted 8 months, 3 weeks ago
Hello everyone! I'm happy to see that custom card competitions are back.
This is my initial design for this special competition:
The idea behind Sai Shadestorm is to allow a possible 3-Frost archetype to play a slower gameplan, more focused on generating value with Discover and copy effects. While this is certainly a strong effect, I think the downside of losing access to your weapons, an important asset of Death Knights, makes for an interesting tradeoff.
It also allows for some interesting deckbuilding choices. Do you automatically discard the idea of playing weapons? The card can come down on turn 5 at the earliest, so could you maybe play a few early game weapons until you get to that turn? Just something interesting to think about.
Having such a downside on the card text also allows "protection" from other Death Knight decks, such as something like 3-Blood, from finding ways to discover this card and abusing it, as they would have to suffer the major downside anyway.
Finally, I think it works very well thematically (A powerful Frost Death Knight encasing you in ice to protect you) and it's a nice progression/evolution of my Lord Marrogwar, the design I proposed for the Death Knight competition we had last season, back when we hadn't seen the class yet!
anchorm4nThe Cake Is A Lie 17802071 PostsJoined 03/13/2019
Posted 8 months, 3 weeks ago
Wow, what a nice surprise! Big thanks to Demon and linkblade for taking up the banner and organising these competitions! Also fingers crossed for Shadows and everything working out in the best possible way for him.
I've been longing for a high impact 3B card that capitalises on Corpses since I've started playing the new class so why not create one myself? Here are my first ideas:
The minion version is a neat solution for those games where you really want to play that Mutanus the Devourer / Patchwerk / Alexandros Mograine before your opponent does - if you are able to accumulate enough Corpses during the early game, that is.
The spell version mainly aims at The Sunwell shenanigans and toys with the characters Blood Elf origins.
I notice I am confused. Something I believe isn't true. How do I know what I think I know? Harry James Potter-Evans-Verres, hpmor.com
First time posting one of these for the discussion.
I love Frost Rune decks that grind out value forever. I love casting 3+ copies of Frostwyrm's Fury in a game.
Edit: Second Attempt.
Feedback about not needing more card generation was very valid. This time, I figured I'd attempt to go down a direction with alleviating hand size issues. Generating huge boards isn't something that FFF death Knight is really known for, this may be outside its themes, but since it is still spell-related at heart hopefully its not crazy.
The competition seems to be running slowly (although I have methods of combating this season and you'll see one soon enough), so here's some early feedback.
Linkblade91
I think this card is really cool (get it? Because it's a Frost card). I am a bit afraid that a cheap of source of Spell Damage may end up getting a volatile reaction from some people, but I think this card is finely balanced as is. I say thumbs up.
Neoguli
I think the card in concept is fine, even though Death Knight 6, 8, or 10-Cost spells, so I'm not sure what would happen if you tried to play the card with that many Corpses. Additionally, its only 7-Cost spell is Frostwyrm's Fury and its only 9-Cost spell is The Scourge, and it's very unlikely for Death Knight to ever have a spell of every Cost from 0 to 10 in Standard rotation at any point. I would say making it Discover any Death Knight card could fix it, but then it becomes a fairly consistent way of generating extra copies of strong minions.
Also, I'm not sure what's up with that name, but you should change it.
Moondreamer
I like the effect, and I like the usage of the Duels character into Constructed Hearthstone. That's thinking smarter, not harder!
My only little gripe is that later down the line, and it may even be relatively soon, building an FFF deck that doesn't use weapons may not be that difficult (unless there happens to be a new weapon that they for some reason absolutely need to run) which would end up circumnavigating the downside entirely.
Anchorm4n
Good use of character, and good effect.
I personally prefer the minion version myself because I think it's a bit more original than applying to spells, and also because it seems stronger to me.
Dolphinslayer
The first thing I want to say is, welcome aboard! We're glad to have new faces around, and we know that it might be a bit intimidating for some people to get into, so please do not hesitate to ask me or Link or anyone else here any questions if you feel the need to. As for your card…
I'm someone who plays FFF Death Knight pretty regularly, I can definitely tell you that it doesn't need this amount of mass spell-generation. Generating enough spells for my deck is generally not a problem. Frost Strike and Lady Deathwhisper normally gives me enough extra reach or stalling just fine, so I feel like this probably won't see play. Hand size is sometimes also something that they have to keep in mind since they're holding a lot of combo spells and play a fair amount of draw, which will end up limiting this card's usability even more.
The card also should do something at baseline so it still does something even if you have no Corpses. I realize that having no Corpses at a point where you'd want to play the card is not exactly a likely scenario, but the card should still do something if that happens. It's just a part of Hearthstone's design philosophy.
@Demonxz95 - there's apparently something called a F.R.A.N.K list (friends, relatives, acquaintances, neighbours, kid contacts). At first it was an omage to Ferenc Liszt (in Polish), but then I discovered the list and thought it was cool. So yeah... he's on someone's F.R.A.N.K. list.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
MrRhapsodyChild of the Night 800135 PostsJoined 05/28/2019
Posted 8 months, 3 weeks ago
Good to see the comps are back with some nice changes now, so I'll try to participate on the less busy and troublesome weeks. So, here's some old designs of mine I that fits here perfectly (And in case it's not clear, Construct Quarter is 3 Unholy, but Herthcards doesn't have a Rune layout for Locations yet, so I had recur to good old Paint. Tell me if it's interesting enough and I'll make a decent version in photoshop later).
We are currently aware of the fact that Death Knight is not currently an option to choose for when submitting cards, and also that Path of Arthas and March of the Lich King can't be submitted as sets the card belongs to either.
We'll let you know when we've got that all situated.
Each use of the location adds a new trigger. So first use will raise one corpse per turn. Second use two corpses. Two uses on both location four corpses per turn. Risen zombies are standard 2/2 zombies which leaves no corpse.
Sorry for bad edit but I had to add the Unholy runes as the software do not had them for locations.
I wanted to make a new build-around card for Triple Frost. One of it's main weaknesses is the difficulty to gather many Corpses, therefore I think it's balanced. What do y'all think about it?
anchorm4nThe Cake Is A Lie 17802071 PostsJoined 03/13/2019
Posted 8 months, 3 weeks ago
Feedback time!
machadogps
I haven't played much Frost DK so I don't know how much draw is an issue in this archetype, but your card seems a little underwhelming at first glance. I mean it's a triple rune epic that delivers a worse effect than Arcane Intellect (needs to spend a corpse and the second card arrives delayed). That said, I do like the combination of art and name and the general idea of spending Corpses at the start of your next turn. So there's a lot of potential here, but I'd change the effect if I were you.
Alfi
This seems OP at first glance. DK will likely have no trouble keeping their Corpse count high and raising a free 2/2 Taunt each turn would be incredibly strong on its own, not to mention being able to do this 2-4 times. If you go with it, make sure to add the token to your submission!
Nobudy
Death's Advance is one of my favorites so far. It's simple, but strong with a nice execution. Well done! Raise Undead has an OP feeling, this could get out of hands very easily. The Fisherman kinda falls into the same category as your first card (simple but strong), but i don't like the art as much so this one ranks on a close second place among your cards for me.
NerdyMcNerd
I have to admit I'm not sure which deck would like to run this since we don't have many big Corpse payoffs yet. So for the currently available cards the power level is kinda meh? I'd also encourage to discuss the text with the rest of the participants here. I'm not sure if the "you" in the last line is needed. If that should be the case, it might be better to put it even more clearly: "… leave a Corpse for you."
MrRhapsody
Blood Empowerment had me confused at first. I thought the minion only determines the cost, but your hero pays it. After giving it some more thought, I see what's actually intended here. The idea is pretty cool but I'm not sure if there is a way to make the wording understandable at first sight. Let's see what the others have to say. Small nit picking as well: the art doesn't fit HS Death Knights very well imo. Construct Quarter looks like one of those cards that is either OP or not worth running. I'd focus in the Blood card instead.
Dolphinslayer
To put it short: I agree with everything Demon had to say. Welcome aboard!
Moondreamer
An interesting idea! My only gripe is it could be too frustrating for a lot of classes that wouldn't be able to use their Hero Powers against you anymore, like Mage, Rogue, Demon Hunter or Death Knight. That might be watered down by the fact that your card costs 5 and Hero Powers get less and less relevant as long as the game goes on, but it still bothers me a bit.
Neoguli
I'm not a big fan honestly. The spell pool is too small as of now, the art confuses me and the name is a too niche pun for me taste. Defintely add the explanation to your submission if you go with it!
Demonxz95
I really love Postmortal Servitude, my favorite card so far. It's simple but very effective, the art and the name are just perfect. Great work! Blood Moon comes second place, it just doesn't convey as much flavor as Postmortal Servitude does for me. And I'm sorry to say it, but Strik just isn't it for me. I see how much work went into him, but he's too complicated. I'm also not sure if "choose" is the right wording on the main card if the spells are meant to be cast immediately. Looking forward to your interaction encouraging measures (whenever you choose to deploy them)!
linkblade91
Basically a very cool card (lol). It has a clear archetype it supports, a lot of 3s in it, nice art and a powerful effect. The one thing that bothers me is the powerlevel, which might be too high. You could adjust the cost to 3 Corpses for 1 Spell Damage to complete the 3-theme and tune it down a little bit I guess.
I notice I am confused. Something I believe isn't true. How do I know what I think I know? Harry James Potter-Evans-Verres, hpmor.com
Competition Theme: The Dead of Knight
The Death Knights have arisen, and now we serve them... in our job to make them new cards. Your card must be a Death Knight card, but you've got up to three different routes to go for a valid entry!
While you're more than welcome to try to make a card that fulfills all 3 prompts, this is fully optional and will likely prove to be a challenge.
We're kicking off Season 6 with a fun competition all about Death Knights. There's no prize for winning this one, but it'll be a sign of things to come.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
Please note: This is a special competition and not in a normal season.
Ladies and gentleman, welcome to our season 6 prologue competition.
We're back! :D We'll get in contact with Moondreamer and R about starting their winner-themes properly later, but for now enjoy this special Death Knight comp!
Here's my idea: a 3-Frost 3/3/3 that spends 3 Corpses to gain Spell Damage +3 haha
Regarding our hiatus: Shadows has unfortunately been (mostly) unavailable for a while with his new job taking up a lot of time, so it will fall on Demon and I to keep things running. There might be some hiccups as we get acclimated to doing more of the heavy lifting, so keep that in mind D:
I'm sorry we kind of left everyone in the dark for so long.
One important change we have for this season are the fact that your card descriptions now appear in the finalist voting. We've ran too many seasons without any changes to the system, and this should have some sort of effect. It may not be to everyone's cup of tea, but we're open to experimenting to see what works and what doesn't.
And also, we've taken the liberty of reducing the number of finalists from 8 to 6, which came about because of the number of entrants we received were dwindling, and 8 finalist often meant that about half of all the entries ended up appearing on the finals, and this also meant that poorly designed cards were more likely to make it to that stage. Reducing the number of finalists in correspondence to the lower number of entries should accommodate for this. In reality, this shouldn't make it that much harder to reach the finals. If we see an upsurge in entrants, then we will change this back.
And also, here are some cards.
Strik's powers are as follows:
Strik's effect allows you to stop spending Corpses when you want to, but I might end up removing this aspect just for consistency with other Death Knight cards.
Quick, simple idea.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Hello everyone! I'm happy to see that custom card competitions are back.
This is my initial design for this special competition:
The idea behind Sai Shadestorm is to allow a possible 3-Frost archetype to play a slower gameplan, more focused on generating value with Discover and copy effects. While this is certainly a strong effect, I think the downside of losing access to your weapons, an important asset of Death Knights, makes for an interesting tradeoff.
It also allows for some interesting deckbuilding choices. Do you automatically discard the idea of playing weapons? The card can come down on turn 5 at the earliest, so could you maybe play a few early game weapons until you get to that turn? Just something interesting to think about.
Having such a downside on the card text also allows "protection" from other Death Knight decks, such as something like 3-Blood, from finding ways to discover this card and abusing it, as they would have to suffer the major downside anyway.
Finally, I think it works very well thematically (A powerful Frost Death Knight encasing you in ice to protect you) and it's a nice progression/evolution of my Lord Marrogwar, the design I proposed for the Death Knight competition we had last season, back when we hadn't seen the class yet!
I made a fun custom expansion called Holidays at Un'Gol Island. You should check it out :)
Wow, what a nice surprise! Big thanks to Demon and linkblade for taking up the banner and organising these competitions! Also fingers crossed for Shadows and everything working out in the best possible way for him.
I've been longing for a high impact 3B card that capitalises on Corpses since I've started playing the new class so why not create one myself? Here are my first ideas:
The minion version is a neat solution for those games where you really want to play that Mutanus the Devourer / Patchwerk / Alexandros Mograine before your opponent does - if you are able to accumulate enough Corpses during the early game, that is.
The spell version mainly aims at The Sunwell shenanigans and toys with the characters Blood Elf origins.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
First time posting one of these for the discussion.
I love Frost Rune decks that grind out value forever. I love casting 3+ copies of Frostwyrm's Fury in a game.
Feedback about not needing more card generation was very valid. This time, I figured I'd attempt to go down a direction with alleviating hand size issues. Generating huge boards isn't something that FFF death Knight is really known for, this may be outside its themes, but since it is still spell-related at heart hopefully its not crazy.
Thanks for the original feed back as well!
The competition seems to be running slowly (although I have methods of combating this season and you'll see one soon enough), so here's some early feedback.
I think the card in concept is fine, even though Death Knight 6, 8, or 10-Cost spells, so I'm not sure what would happen if you tried to play the card with that many Corpses. Additionally, its only 7-Cost spell is Frostwyrm's Fury and its only 9-Cost spell is The Scourge, and it's very unlikely for Death Knight to ever have a spell of every Cost from 0 to 10 in Standard rotation at any point. I would say making it Discover any Death Knight card could fix it, but then it becomes a fairly consistent way of generating extra copies of strong minions.
Also, I'm not sure what's up with that name, but you should change it.
I like the effect, and I like the usage of the Duels character into Constructed Hearthstone. That's thinking smarter, not harder!
My only little gripe is that later down the line, and it may even be relatively soon, building an FFF deck that doesn't use weapons may not be that difficult (unless there happens to be a new weapon that they for some reason absolutely need to run) which would end up circumnavigating the downside entirely.
Good use of character, and good effect.
I personally prefer the minion version myself because I think it's a bit more original than applying to spells, and also because it seems stronger to me.
The first thing I want to say is, welcome aboard! We're glad to have new faces around, and we know that it might be a bit intimidating for some people to get into, so please do not hesitate to ask me or Link or anyone else here any questions if you feel the need to. As for your card…
I'm someone who plays FFF Death Knight pretty regularly, I can definitely tell you that it doesn't need this amount of mass spell-generation. Generating enough spells for my deck is generally not a problem. Frost Strike and Lady Deathwhisper normally gives me enough extra reach or stalling just fine, so I feel like this probably won't see play. Hand size is sometimes also something that they have to keep in mind since they're holding a lot of combo spells and play a fair amount of draw, which will end up limiting this card's usability even more.
The card also should do something at baseline so it still does something even if you have no Corpses. I realize that having no Corpses at a point where you'd want to play the card is not exactly a likely scenario, but the card should still do something if that happens. It's just a part of Hearthstone's design philosophy.
@Demonxz95 - there's apparently something called a F.R.A.N.K list (friends, relatives, acquaintances, neighbours, kid contacts). At first it was an omage to Ferenc Liszt (in Polish), but then I discovered the list and thought it was cool. So yeah... he's on someone's F.R.A.N.K. list.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Good to see the comps are back with some nice changes now, so I'll try to participate on the less busy and troublesome weeks. So, here's some old designs of mine I that fits here perfectly (And in case it's not clear, Construct Quarter is 3 Unholy, but Herthcards doesn't have a Rune layout for Locations yet, so I had recur to good old Paint. Tell me if it's interesting enough and I'll make a decent version in photoshop later).
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
We are currently aware of the fact that Death Knight is not currently an option to choose for when submitting cards, and also that Path of Arthas and March of the Lich King can't be submitted as sets the card belongs to either.
We'll let you know when we've got that all situated.
Death Knight has now been added to the list of classes you can pick.
Path of Arthas and March of the Lich King are also now options for the expansions.
I've not been active on the site lately, but a new custom card competition is as good a reason as any to return.
Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and comedy genius.
Decided to make one card per prompt, new to this so hopefully I'm not breaking any rules 😎
Each use of the location adds a new trigger. So first use will raise one corpse per turn. Second use two corpses. Two uses on both location four corpses per turn. Risen zombies are standard 2/2 zombies which leaves no corpse.
Sorry for bad edit but I had to add the Unholy runes as the software do not had them for locations.
-=alfi=-
I wanted to make a new build-around card for Triple Frost.
One of it's main weaknesses is the difficulty to gather many Corpses, therefore I think it's balanced.
What do y'all think about it?
Feedback time!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Hey, thanks for the feedback!
Just wanted to point that my card goes infinite if you have a corpse to spend each turn.