All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Card Reveal - Platebreaker (ARMOR DESTRUCTION)

    Suck it Dane!

  • New Neutral Minion - Kobold Stickyfinger

    Really cool and unique battlecry. I like it! Even if it will not see play, i love to see some new interaction!

  • New Priest Spell - Breath of the Infinite

    In a dragon prist this is a consacration for 3 mana...so for me it's a good card and will be played for sure

  • Paladin Card Reveal - Bronze Explorer

    Not really sure why this has lifesteal, feels sort of tacked on there.. Taunt would of made it a Flunkey, divine shield fits better but I'd of liked to of seen adapt..

  • New Card Reveal - Platebreaker (ARMOR DESTRUCTION)

    As an occasional wild player this is fantastic. Playing against those druids who use bee's and gain thousands of armor was oppressive to say the least.

  • New Warrior Weapon - Ancharrr

    In wild Pirate warrior will use it for sure, but i can't immagine a single standard deck where you want to use this weapon unless Warior got 1 or 2 strong pirate from this or next sets

  • New Neutral Minion - Transmogrifier

    Filler funny card, but it will not played in competive deck (too much RNG and leggendary minion are overvalued)

  • New Neutral Minion - Platebreaker (Armor Destruction)

    I am glad we have so many new concepts this expansion, but honestly I don't like armor removal being a thing.

    First, I think there are better ways to tech against armor, you could have something that deals damage to the opponent through their armor, or you could have something that reduces their armor, but just flat out removing it seems like too much of a hate card.

    I don't like how this card basically says "deal up to 30 damage depending on the class you are fighting". This just feels unfair to druid and warrior, gaining armor is something you spend time and resources gaining, you should have your last three turns become completely trumped by a 5 mana card. I can understand why we would have tech against armor, but this card is just way too top-heavy. Whether or not this card just deals 5 damage, or 40 damage all depends on the class you are facing, and now that druid is super salty because he just happened to be that unlucky schmuck who got paired against someone playing Platebreaker.

    Tech cards are fine, and being able to interact with your opponents strategy should be part of the game. But just flat out destroying your opponent's armor feels like too much hate.

  • New Hunter Minion - Diving Gryphon

    it's a removal for 3 mana. It's ok (only for the draw effect), but i don't know if it will find a space in a competive deck

  • New Neutral Minion - Dragonqueen Alexstrasza

    Good value for sure, but i'm not a fan of this RNG. Except for the case where we will get 2  Faerie Dragon it's a good card for huge tempo swing

  • New Mage Minion - Chenvaala

    Mage is not the Priest...so a Dragon Soul for mage can be very scarry. However I'm asking myslef if Cyclone Mage need this card as additional victory condition...

  • New Warrior Minion - Scion of Ruin

    In ealry game Restless Mummy is stronger. In mid/late game (with the battlecry) Scion of Ruin is the winner and if you are able to buff this card in hand the value will be tremendous

  • New Neutral Minion - Dragon Breeder

    Every card that have some combo potential are worth to keep an eye on it. For sure Zola the Gorgon can teach us something about that...and don't forghet that we can discount all dragon thanks to Frizz Kindleroost

  • New Card Reveal - Platebreaker (ARMOR DESTRUCTION)

    A little late? Maybe,  but a 5/5 that can strip away armor is nothing to scoff at.

    Mages, Druids,  Warriors, Paladins, are all affected by this, even if its very niche. This could close the gap between having lethal. 

    5 stars for actually releasing something like this.

  • New Neutral Minion - Chromatic Egg

    5 mana for an slow RNG card can be too much. I think it will not see play

  • New Warlock Minion - Abyssal Summoner

    Well...this card can be only played in handlock. It's just average but we will see play in standard probably, though Handlock is not a deck that want spend his mana on card like this one :/

  • New Warlock Minion - Valdris Felgorge

    Sprint with a body of 4/4, but in this case we can't cheat on mana with Preparation. The effect is funny and all hand-lock player will be happy of this card, however it's not an auto-include in all deck.

    Maybe we will see some experiment including this card in zoo-lock type

  • New Rogue Minion - Flik Skyshiv

    Even if it's just a 6 mana "4/4 cast assinate" is worth. If we are able to destroy a combo or 2+ minions, it's really really good. Don't forget that rouge can play it few time...so it's a broken card

    Ps: Pogo-hopper counter! Pog-champ!

  • New Paladin Spell - Sanctuary

    Pay 2 mana for a 3/6 taunt is quite good. We can use this card in a control deck or even in aggressive deck to put another minion on board and protect other important minions

  • New Neutral Minion - Zul'Drak Ritualist

    For sure it's a counter for "Res Priest", enable some combo (Defile, Unleash the Hound for exemple) and can be a nice evolve from 3 mana drops

  • New Neutral Minion - Kronx Dragonhoof

    Auto-include in all Galarok's decks. Really strong card with a double effect: tutor or really strong battlecry. Other that there isn't any downside. Solid 5 stard

  • New Neutral Minion - Camouflaged Dirigible

    well it's a ok/good card...but the problem is the deck. In aggressive decks you don't need this card and neither you don't want to use it in control decks since you don't have so many mechs.

    So...i think it will be only see playing from some discover in game

  • New Neutral Minion - Hot Air Balloon

    This is a good 1 drop for mech deck, but to be more worthy than Mecharoo it need to survive at least 2 rounds.

  • New Hunter Minion - Veranus

    The card is good in stat and it has a good battlecry...but i don't know how much hunter can abuse that. We have Explosive Trap, Unleash the Hounds and rush minion but i don't think this combo will create a solid control hunter.

  • New Paladin Minion - Amber Watcher

    Super solid card if u want some heal in your deck. It's good to be discovered, and it's nice that the heal is not only for the hero