All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Warrior Spell - Molten Breath

    it's a perfect card for contol style: removal plus armor. This card can be strong in the right deck, but it's the worse "Breath" card released

  • Two New Cards Revealed - Cobalt Spellkin, EVIL Quartermaster

    Cobalt Spellkin: seems like such a nice card. Good spell generation, gives paladins more secrets and stuff, gives mages Magic trick and other shenanigans, Warlocks get some removal and draw. Just a strong effect, yet again. Doesn't have the greatest of stats, but the VALUE makes up for it.

    E.V.IL. Quartermaster: seems like a solid minion if you ask me. 2/3 body is around 2 mana, and discovering a lacky is worth 1 mana. So these 2 effects already are fair, BUT then you get a free 3 armor as a bonus. Gaining 3 mana is around 0.5 mana (5 armor is worth 1 mana. Iron Hide) so the value this gives is definatly worth it.

    The Scion of Ruin: we have already seen before, but it's still a super strong card. If you pull it with the Warrior Galakrond it's insane value.

  • New Rogue Spell - Dragon's Hoard

    A card is based only on RNG: good leggendary -> op card that enable unpredictable combo; bad leggendary -> you are playing with 28 card.

    Not a super fan :/

  • New Rogue Spell - Candle Breath

    Draw 3 card for 3 mana it's huge (or 1 with Preparation). In a deck with some dragon is a really strong card and we will see it a lot in next months

  • New Neutral Minion - Cobalt Spellkin

    As a mage player this is very interesting, since you really want extra 1-mana spells to combo with either a cyclone package or an Archmage Antonidas turn, but you do not want a deck that only consists of spells since you obviously also need some bodies on the battlefield. Together with a dragon tag this is also an activator for various other cards while in your hand. So I can see this find a way in some mage decks.

  • New Paladin Spell - Sand Breath

    I think it's a cheap strong spell IF we trigger both effect. Without the Divine Shild I think it's not worty to play

  • New Hunter Spell - Corrosive Breath

    2 mana for 3 damage on two targhet is very strong. Cobra Shoot has never seen play for the mana cost, but in a dragon deck this card it's an auto-include (but only in that deck)

  • New Card Reveal - Platebreaker (ARMOR DESTRUCTION)

    Quote From Avalon

    PLEASE READ TIL THE END

    Don't get me wrong, we've all been waiting for a card with this effect: too bad that it comes when Odd Warrior is not a thing in Standard or Wild anymore (R.I.P. Infinite Armor Druid 2019-2019 no one will miss you).

    To be fair though, this card is really bad, and by that I mean that you wouldn't run it in your deck "just in case I face a Warrior or a Druid": it's still a 5 mana 5/5 that requires you a slot in your list and a turn to be played. If you need it that badly (especially now that Tank Up! is no harm) it means that your aggro gameplan isn't going that well. And I'm sure that the Devs balanced Platebreaker to be this way.

    On the other side, I think this card is juicy for Combo decks that have limited reach. Imagine for example the Mind Blast Priest vs Odd Warrior matchup: it was a solid 90% win for the latter, right? Anduin's maximum reach was around 30 damage split in two turns and required Alexstrasza's setup, but Odd Warrior was able to stack so much armor that it was almost impossible to kill. Now imagine such a scenario but with Platebreaker: since Odd Warrior can't deal pressure at all, you can easily draw all your deck and set up your combo in the best way possible. It doesn't matter how much armor your opponent has gained through the match, they're suddenly in range.

    That being said, I think this card will ever see play in Standard if Warrior will manage to build a strong Control list, but since Garrosh has got so many Tempo tools, I guess Platebreaker will see little play in the nearest future. Cool card, wrong meta (perhaps).

    I feel the same.

    In standard, control warrior was losing its position anyways, and wasn't only relying on armor, but more on rush and taunt minions. Even then, this tech card will rotate in about 15 months or so.

    In wild, let's face it, guys: armor is useless!! Just count how many warriors and druids you face in higher ranks. Even in these cases, I don't think aggro decks will sacrifice a precious slot (or even 2) with a 5/5 that costs 5 and doesn't do direct damage or something similar...

  • New Neutral Minion - Platebreaker (Armor Destruction)

    The whole armor mechanic is ridiculous with no armor cap, odd warrior gaining 4 armor each turn and druid being able to generate absurd amounts of armor with a combo not thought through by blizzard. This is just the laziest possible solution to the problem. Also, you probably want to hold this card until after the opponent spent many of their resources and generated a lot of armor, which just makes it take space in your hand.

  • New Rogue Minion - Waxadred

    This is a value card. In short game where we never draw the Candle it's not that great, but in long game it will shine.

    For sure it's sensible to silence effect, but Rouge have a lot tools to trigger the deathrattle! So we will see a lot of game where rouge will have 3/4/5 of this dragon XD

  • New Warrior Minion - Deathwing, Mad Aspect

    in the right spot this card it's a board clear plus 12/* stat. Not op but it's nice because strengthen the "right" spot of Controll warior deck

  • New Mage Minion - Malygos, Aspect of Magic

    Auto-include in all "control" mage. 2/8 aren't wonderful stat, but the spell that it can give are pretty strong. It will see play in the right deck

  • New Hunter Minion - Primordial Explorer

    Emperor Combra with steroid. The value that this card can generate is good enough to belive that it will see play (but right now I don't think that Dragon Hunter will rise)

  • New Card Reveal - Platebreaker (ARMOR DESTRUCTION)

    YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!

    Finally! Way too late, but we finally got it!!! FINALLY.

    But to be honest, it's only good if armor decks are strong in the Wild or Standard Meta. Otherwise, i'm not sure if a 5 mana 5/5 is any good in any other scenario. Feels to expansive in those cases, BUT against Odd warrior & Lotsa Armor Druid this just is a "5 Mana, Battlecry: Delete your opponents Armor, delete their game & Let you opponent explode in a rage of Salt."

  • New Mage Minion - Azure Explorer

    4 mana are a lot, but the +2 spell power is a strong effect and also he generate value.

    Probably it's will see some play.

  • New Hunter Spell - Toxic Reinforcements

    I see this card and i think if face hunter will come back. My response is no: too weak in a meta where power level will be so much higher.

    However this side-quest is super easy to complete and can trick some opponents that understimate this damage
  • New Priest Spell - Time Rip

    A little better Assassinate with the invoke. It will see play in the Galak's deck if the deck really need a removal/invoke card...but only in that case

  • lol

    yeah good job you got lucky

  • New Priest Minion - Fate Weaver

    Effect like Emperor Thaurissan are allways strong, because enable combo and give tempo advantage. Strong card and I think isn't too difficult activate the battlecry in a control Priest

  • New Neutral Minion - Cobalt Spellkin

    Good value and it's not that slow, with good enough stats. It's great that it's a dragon because any tempo loss can be made up for with the new broken cards which synergize with dragons, plus it can be discovered easily. The 1-mana spell pool is limited, but powerful for a number of classes, notably mage.  I just hope it can't give you quests!

  • Bronze Explorer

    It's no even necessary to play it for tempo, you can handbuff it first, then have a great low cost lifesteal card that discovers.

    I'm really liking where Dragon Pally is going.

  • New Card Reveal - Platebreaker (ARMOR DESTRUCTION)

    Well RIP in peace armor, Blizz just deleted you from the game.

  • New Neutral Minion - Devoted Maniac

    I think this card will only see play if there are no other invoking cards available or if invoke will be a broken mecchanic. 4 Mana for a 2/2 rush is quite expensive

  • Platebreaker

    I'm a bit surprised they actually printed this card, but makes sense to fix wild.

  • New Warlock Minion - Dragonblight Cultist

    i guess it's an ok invoke card for Galakr's zoo, but the 1 life point isn't enough to survive a single turn