Games are there for fun unless you re playing in grand tournements or making money from them.
Playing this game competitively without streaming and tournements is the most ridiculous thing imo.
I am playing this game because of enjoyement, not for satisfying my ego.
So, I will be playing "the shitty" dargon hunter with my shitty Marsh Drakes and Carrion Drakes, my shitty dragon warlock, my shitty dragon rogue and my shitty dragon everything for next 4 months.
Can you give me some examples of what achievements one can win in this game by playing this game competitively every month other than frustration? 1 cardback for once, 1 golden epic instead of one common after a month(!), simply 400 more dust and some more dust around 200 which is really nothing.
I'm suggesting you to do same as playing the game for Joy. Playing competitively without tournements can only bring frustration and local tournements, tournements around web doesn't care for ranks unless you are below 20 or 15 and it doesnt take more than one Day to pass 15.
Noone can say that " I love how stressing and frustrating to climb and playing against same OP decks over and over again.". People who plays this game competitively are in two titles, people who gains money from it and people who wants to satisfy their ego without A gain.
With the example of me, Maybe you can understand why Blizzard prints shitty but funny cards. Because people like me loves those cards.
I wouldn’t be surprised if they printed some more neutral armor gain now that this exists. Sometimes when they print a weird tech card it’s cause they know something’s coming up for it to counter
Good for 3 mana but i don't know if it's gonna be played much. I'm not sure if warrior that plays lackeys needs armor and i'm not sure if some kind of control warrior needs lackeys. The card seems a bit strange to me but it's not bad. A very nice 3 drop for arena though.
Hi, thanks for the comment :) The combo is not necessarily tied to Leeroy, can draw any of the other Charge minions and have at least 30 damage as well, thanks to the 5/2 claw from Galakrond. I will definitely be considering tweaking it a bit to add some more sustain to the deck. :)
Super bad stats for this card, I don't really see this getting any play outside of maybe some use with cards like Chenvaala. It is interesting how this card can give you any of the new 1 mana sidequests. Here are a couple good hits from each class:
Paladin could get a couple secrets and cheap buff cards.
This is just some of the cards it can give, it certainly is a decent card but I don't think you will ever dedicate a deck slot to include this guy. Probably only see play in decks which can abuse 1 mana spells or found through discover and random effects.
I could see this as an One-of in a lot of damage based Combo decks, in Combos where the damage is not infinte, but in the 20-40 range. Holy Wrath Paladin for example often only manages 25damage a turn, with this as a softener, warriors would fear the holy tiger.
Dumb card. it's either unplayable and useless or completely busted tech card. Bad design.
It isn't going to kill warrior, the only way you would play this is if it was like RoS and warrior was one of the only tier 1 decks, and even then...
what kind of deck uses this? this isn't going to stop warrior from stabilizing against aggro/midrange. its a 5 mana 5/5. Most classes could do more damage with a good card in their deck instead. If the warrior is stacking that much armor they've usually already won, unless you're a deck that can go long enough for you to win anyway like quest shaman.
that'S the point though. It's supposed to jump in when there's a class that just abuses armor stacking. If control warrior is all you run into and they just armor up in your face you tech this in and catch them off guard.
I've had many games where I got a warrior (or Druid) down to single digits and they just went back up to 25, in which case this would have been an instant win.
It's the same as Eater of Secrets. You don't play it because it's good on average, you play it if you want a specific deck to die.
at the same time they would have to spend an extra turn to do so, so it evens out (you can just hold on to some of your armor generation to bulk up afterwards)
Seems like a nice card, although unsure on what deck it goes into.
Lackeys have been rather underwhelming in Warrior thus far. Tempo Warrior has so many better 3 mana plays that I don't see this making the cut. A slower more control based Warrior might run it for the armor gain maybe, but again there are so many other cards fighting for that 3 mana slot.
Not a bad card by any means, I just don't see it having an impact until after rotation.
While this is a very nice card that gains you armor, a lackey and an ok body all for 3 mana, it has some competition for that important 3 mana slot in most Warrior decks.
So again, it's a nice card, but Warrior has a lot of strong 3 mana minions that can fit in lots of different decks. Also Warrior doesn't seem to use lackeys all that much unlike Rogue and Warlock. I'm not saying that it won't be able to find a deck, it's just gonna be a little harder than just auto including this in any Warrior deck you make.
Cause you can run a maximum of 4 3 drops in a deck
Yeah I guess at first that was the direction that my comment was going for. What I was trying to say was that this card doesn't seem to be good enough to compete against the other warrior packages.
This minion gives you armor which is good for control and a lackey which is better for getting tempo/value, so I see it being used in a control deck.
So you are going for a control Warrior? In standard, you'll usually want to pair it up with something else like a mech, bomb, taunt, dragon or a rush package. Also you'll want some draw so might as well get an Acolyte of Pain and/or Shield Block. After considering those things, I don't think you'll be looking for another 3 drop.
I wasn't trying to say that you can only run four 3 drops, but that this card just doesn't really answer any major needs for those decks. Also Warrior doesn't have any Lackey synergy cards for a lackey package (for now that is) so its just going to be more complicated to find a good reason to include this card in your control Warrior deck.
I love control warrior and i'm a bit scared of this card existence. I'm sure there should be a way to deal with armor, but destroying all the armor for 5 mana and only with 1 card is too much IMO. It's a very situational tech card which will not see much play definitely but it can define some matchups and just ruin them for warriors or druids. But it's good to have an option, this is a very niche card which are always powerful. Anyway i don't think we'll see a warrior defined meta any time soon so it's OK.
High Priest Thekal just became so much riskier to play. This card is obviously entirely dependant on the meta, but I do believe its nice that Druid and Warrior cannot just sit there all game and hide behind their armor. This should have quite a nice impact on Wild, lots of really greedy combo/control decks there.
Hunter Weapon Reveal - Stormhammer
I don't care tiers, ranks neither.
Games are there for fun unless you re playing in grand tournements or making money from them.
Playing this game competitively without streaming and tournements is the most ridiculous thing imo.
I am playing this game because of enjoyement, not for satisfying my ego.
So, I will be playing "the shitty" dargon hunter with my shitty Marsh Drakes and Carrion Drakes, my shitty dragon warlock, my shitty dragon rogue and my shitty dragon everything for next 4 months.
Can you give me some examples of what achievements one can win in this game by playing this game competitively every month other than frustration? 1 cardback for once, 1 golden epic instead of one common after a month(!), simply 400 more dust and some more dust around 200 which is really nothing.
I'm suggesting you to do same as playing the game for Joy. Playing competitively without tournements can only bring frustration and local tournements, tournements around web doesn't care for ranks unless you are below 20 or 15 and it doesnt take more than one Day to pass 15.
Noone can say that " I love how stressing and frustrating to climb and playing against same OP decks over and over again.". People who plays this game competitively are in two titles, people who gains money from it and people who wants to satisfy their ego without A gain.
With the example of me, Maybe you can understand why Blizzard prints shitty but funny cards. Because people like me loves those cards.
Platebreaker
Nobody can escape the Holy Wrath of Shirvallah, the Tiger! Nobody!!! Or Malygos damage for that matter... The fact that it iw battlecry even makes Shudderwock more scary.
New Paladin Minion - Bronze Explorer
Nice addition to Dragon Paladin and Highlander variants, should be played quite a bit.
Lifesteal is nice, more ways to stay in the game with a greedier mana curve. Nice card, one of the better explorer cards we have seen so far.
New Neutral Minion - Platebreaker (Armor Destruction)
I wouldn’t be surprised if they printed some more neutral armor gain now that this exists. Sometimes when they print a weird tech card it’s cause they know something’s coming up for it to counter
New Warrior Minion - EVIL Quartermaster
Good for 3 mana but i don't know if it's gonna be played much. I'm not sure if warrior that plays lackeys needs armor and i'm not sure if some kind of control warrior needs lackeys. The card seems a bit strange to me but it's not bad. A very nice 3 drop for arena though.
Two New Cards Revealed - Cobalt Spellkin, EVIL Quartermaster
Warlock also has some pretty decent 1-cost cards (except from Soularium I guess)
New Warrior Minion - EVIL Quartermaster
attempt number 3 to get Warrior to use lackeys
meanwhile Priest is still stuck with only one lackey generator
Taunt Warrior
Hi, thanks for the comment :) The combo is not necessarily tied to Leeroy, can draw any of the other Charge minions and have at least 30 damage as well, thanks to the 5/2 claw from Galakrond. I will definitely be considering tweaking it a bit to add some more sustain to the deck. :)
New Neutral Minion - Cobalt Spellkin
fun in arena and also a dragon.
Maybe there's some funky dragon and/or Spell/auctioneer deck that needs some extra generation. 5-mana 3/5 that generates 2 cards that are useful.
New Neutral Minion - Cobalt Spellkin
Super bad stats for this card, I don't really see this getting any play outside of maybe some use with cards like Chenvaala. It is interesting how this card can give you any of the new 1 mana sidequests. Here are a couple good hits from each class:
Paladin could get a couple secrets and cheap buff cards.
Mage has a bunch of nice 1 mana spells.
Druid has Floop's Glorious Gloop, Worthy Expedition.
Hunter has Tracking or Secret Plan.
Priest has Power Word: Shield, Mind Vision, Cloning Device, Holy Smite and Embalming Ritual.
Rogue has Togwaggle's Scheme, Deadly Poison or Pilfer.
Shaman has Lightning Bolt, Earth Shock and Blazing Invocation.
Warlock actually has lots of good hits, namely Mortal Coil, Plague of Flames and Soulfire.
Warrior has Shield Slam, Omega Assembly and Devastate.
This is just some of the cards it can give, it certainly is a decent card but I don't think you will ever dedicate a deck slot to include this guy. Probably only see play in decks which can abuse 1 mana spells or found through discover and random effects.
New Warrior Minion - EVIL Quartermaster
Fear the warrior with the good early and midgame!
New Card Reveal - Platebreaker (ARMOR DESTRUCTION)
How the hell is this a common?
New Paladin Minion - Bronze Explorer
Decent, but I feel like Dragon Paladin has enough heal already...and still doesn't really have an actual gameplan outside of not dying for a while.
Platebreaker
I could see this as an One-of in a lot of damage based Combo decks, in Combos where the damage is not infinte, but in the 20-40 range. Holy Wrath Paladin for example often only manages 25damage a turn, with this as a softener, warriors would fear the holy tiger.
New Card Reveal - Platebreaker (ARMOR DESTRUCTION)
Holy donkey balls! I never thought this would exist.
New Neutral Minion - Platebreaker (Armor Destruction)
that'S the point though. It's supposed to jump in when there's a class that just abuses armor stacking. If control warrior is all you run into and they just armor up in your face you tech this in and catch them off guard.
I've had many games where I got a warrior (or Druid) down to single digits and they just went back up to 25, in which case this would have been an instant win.
It's the same as Eater of Secrets. You don't play it because it's good on average, you play it if you want a specific deck to die.
New Card Reveal - Platebreaker (ARMOR DESTRUCTION)
My thoughts exactly.
This is a strong tech card against control Warrior/Druid/Paladin. No more, no less.
Good that there's finally a tech choice against armor. I'm getting more and more hyped for DoD!
New Neutral Minion - Platebreaker (Armor Destruction)
Descent of Dragons? More like Descent of tech cards.
Finally armor isn't a strictly better defense mechanism than healing.
New Neutral Minion - Platebreaker (Armor Destruction)
Half your opponents armour would have been enough, but i'll take it!
New Card Reveal - Platebreaker (ARMOR DESTRUCTION)
at the same time they would have to spend an extra turn to do so, so it evens out (you can just hold on to some of your armor generation to bulk up afterwards)
New Card Reveal - Platebreaker (ARMOR DESTRUCTION)
New Warrior Minion - EVIL Quartermaster
Seems like a nice card, although unsure on what deck it goes into.
Lackeys have been rather underwhelming in Warrior thus far. Tempo Warrior has so many better 3 mana plays that I don't see this making the cut. A slower more control based Warrior might run it for the armor gain maybe, but again there are so many other cards fighting for that 3 mana slot.
Not a bad card by any means, I just don't see it having an impact until after rotation.
New Warrior Minion - EVIL Quartermaster
Yeah I guess at first that was the direction that my comment was going for. What I was trying to say was that this card doesn't seem to be good enough to compete against the other warrior packages.
This minion gives you armor which is good for control and a lackey which is better for getting tempo/value, so I see it being used in a control deck.
So you are going for a control Warrior? In standard, you'll usually want to pair it up with something else like a mech, bomb, taunt, dragon or a rush package. Also you'll want some draw so might as well get an Acolyte of Pain and/or Shield Block. After considering those things, I don't think you'll be looking for another 3 drop.
I wasn't trying to say that you can only run four 3 drops, but that this card just doesn't really answer any major needs for those decks. Also Warrior doesn't have any Lackey synergy cards for a lackey package (for now that is) so its just going to be more complicated to find a good reason to include this card in your control Warrior deck.
New Neutral Minion - Platebreaker (Armor Destruction)
I love control warrior and i'm a bit scared of this card existence. I'm sure there should be a way to deal with armor, but destroying all the armor for 5 mana and only with 1 card is too much IMO. It's a very situational tech card which will not see much play definitely but it can define some matchups and just ruin them for warriors or druids. But it's good to have an option, this is a very niche card which are always powerful. Anyway i don't think we'll see a warrior defined meta any time soon so it's OK.
New Neutral Minion - Platebreaker (Armor Destruction)
They finally did it!
High Priest Thekal just became so much riskier to play. This card is obviously entirely dependant on the meta, but I do believe its nice that Druid and Warrior cannot just sit there all game and hide behind their armor. This should have quite a nice impact on Wild, lots of really greedy combo/control decks there.