All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Arcane Breath

    Slots neatly into cyclone mage but the dragon requirement is a little iffy. The question is whether there is enough space to put in at least 6 dragons into a cyclone deck, or otherwise Magic Trick takes the spot instead.

    Otherwise its still a decent card to include into midrange dragon mage or highlander mage. Very versatile card.

  • New Mage Minion - Dragoncaster

    Pro

    Mage and cheap spells is always a nice recipe. I think it will see play, with so many dragons being introduced. 

  • New Mage Minion - Dragoncaster

    Inkmaster Solia without the highlander restriction. I wonder if the reason why they avoided bringing Luna's Pocket Galaxyto 6 mana is because of this card; this card would give you a minion on board plus the ability to play Pocket Galaxy in one turn which is definitely better than playing a 6-mana Pocket Galaxy on turn 6 and not getting to do anything else.

  • New Shaman Minion - Nithogg

    i dont know... maybe a bad card if eggs don't have deathrattle or an ok card if they have...

  • Shaman Legendary Card Reveal - Nithogg

    The eggs have a triggered effect (start of turn) instead of a deathrattle. That gives your opponent plenty of time to deal with them before they hatch and you end up with nothing afterwards (i doubt the 5/5 is going to survive as well). This doesn't seem very good but it's worth at least experimenting with.

  • New Neutral Minion - Hot Air Balloon

    Decent design but I don't think it will see much play. 

    It takes too much time to snowball, I think Beaming Sidekick is just a faster and more powerful card if minion health is part of your game plan. Probably pretty good for Arena if played turn 1 and not removed, but for constructed I think its too slow to really see play, in Wild where mech decks are more potent it could possibly see some play.

  • Two Mage Cards - Dragoncaster & Arcane Breath

    Both of the cards are amazing.

  • New Shaman Minion - Nithogg

    Dissapointing if you ask me. Two 0-3s on turn 6 are usually easy to clear, also (Quest-)Shaman can do more for less, even after Evolve rotates back.

  • New Neutral Minion - Devoted Maniac

    As of now I can see Rogue, Warrior and Warlock playing this card. However I do not see this making the cut in Priest. 

    Depending on how many Invoke cards there are, this card might see play out of necessity rather than power level. 

  • New Neutral Minion - Shield of Galakrond

    Right now I don't see its usage in Standard and I doubt it will see any serious play.

    However as more mechs are printed, and also within Wild this card could be pretty nasty to come across. Seems kind of worthless in Arena also, could maybe hide a powerful mech after trading and making it awkward for your opponent to remove I guess.

  • New Neutral Minion - Camouflaged Dirigible

    Right now I don't see its usage in Standard and I doubt it will see any serious play.

    However as more mechs are printed, and also within Wild this card could be pretty nasty to come across. Seems kind of worthless in Arena also, could maybe hide a powerful mech after trading and making it awkward for your opponent to remove I guess.

  • Dragoncaster

    i you are playing reno mage in wild you might aswell still play it

  • New Shaman Minion - Nithogg

    Am I missing something or is this just a bad card? The card doesn't have an immediate effect for 6 mana, the eggs are easily clearable and even if they remain on board you still can't go face with them the next turn. Also this doesn't really synergize with anything yet so I don't see why anyone would play this.

  • Shaman Legendary Card Reveal - Nithogg

    This card is for stalling for your opponents turn to save getting damaged to face or other minions, and tempo for you at your next turn

  • New Shaman Minion - Nithogg

    The video shows a thunder bolt below the eggs. Its start of turn effect. Theres no skull of deathrattle

  • Nithogg

    its kinda like he summons two 0/3 with taunt

  • Dragoncaster

    I've been wondering If should disenchant [Hearthstone Card (Inkmaster Solia) Not Found] for some time now. But seeing this makes the choice so much easier.

  • New Mage Spell - Arcane Breath

    great card. early removal with possible refuel. Mage cards have real sinergy in std.

  • New Neutral Minion - Dread Raven

    A good 3 drop for arena. Right now i do not see any mechanics to make this card playable on ladder. But Blizzard might have some plans to support this card somehow in this or next expansion so let's see.

  • Dragoncaster

    Comparable with Inkmaster Solia and this is easier to use and that card saw play. Certainly an inclusion into most decks except for cyclone, and even then this looks good enough for it.

    Lets not forget that you can play the spell the same turn you play this, a better card than Naga Sand Witch and this saw play.

    That this is a rare card only adds to how insane this card is.

  • Cumulo-Maximus

    and the quest hero power is 2 mana and atleast 1 overloaded crystal is 1 mana

  • New Mage Spell - Arcane Breath

    Good for tempo mage only if somehow they decide to include dragons, which I think work better in a more expensive, maybe highlander deck.

  • Shaman Legendary Card Reveal - Nithogg

    Seems quite weak compared to the other legendaries. The only way I see it seeing play is with midgame battlecry synergies.

  • New Shaman Minion - Nithogg

    worst case 6 mana heal for 6 with a 5/5 or  best 13/13 stats its pretty cool card, me like it!

  • Nithogg

    it's a good card for that much of status, if it gonna see play it's really the question, with evolve shaman coming back to only wild, they will need some suport, for new decks, but quest shaman will stay strong and this card will fit perfectly on that deck.