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  • New Neutral Minion - Dragon Breeder

    2 mana Zola the Gorgon for dragons, seems pretty good.

    Especially potent with the new priest card Fate Weaver, also the new explorer discover cards like Azure Explorer. This has got a huge amount of potential in the upcoming meta. Can see this as a staple in any dragon based highlander decks, and also in any mid to late game dragon decks. Very powerful card.

  • Bad Luck Albatross

    it's a counter to zephyr's and all the highlander deck so it's a tech choice, but i think you will see it only when it's random generate by another card and trolden will post on his channel.

  • New Neutral Minion - Zul'Drak Ritualist

    Rather uninteresting card that likely will not see play.

    In a similar vein to Hecklebot however it does not offer the same combo disruption capabilities. In wild this could be used to dilute the resurrection pool for Priest. Has some synergy with cards like Mind Control Tech or Drywhisker Armorer, but outside of that will likely end up being detrimental to play this card against most decks.

  • Dragon's Hoard

    Actually quite like this card for quest rogue. Any card that gives me the chance to get Shudderwock for Tess is ok with me.

  • New Neutral Minion - Transmogrifier

    I think this is just going to be a meme card, should be pretty great in Arena though.

    So difficult to accurately rate the card, because combined with Plot Twist you essentially have a DIY Arch-Villain Rafaam. This card likely won't be competitive, but it could enable some very fun decks, but as far as competitive play goes its going to be hard to see why you would play this.

  • New Neutral Minion - Chromatic Egg

    Nice it has low health so its easier to kill off, but I think at 5 mana this thing is simply too slow.

    Mechano-Egg only saw play due to magnetic synergy and also Kangor's Endless Army. This will not find a place in Quest Paladin, just too expensive with little synergy. The card also has lots of bad hits, the variation on dragons is pretty high and many of them are powerful battlecries and are not suited well for a card like this. Don't think this will see play.

  • New Warlock Minion - Zzeraku the Warped

    it's a good card. not great. if it was a demon, could work with Galakrond. The real problem is that Blizz gave a lot of zoo(class f*king identity) tools for Warlock and few to control.

  • New Neutral Minion - Kronx Dragonhoof

    Well this guy just pushes the potential of every Galakrond deck over the edge.

    Absolutely insane that you get to choose the effect, makes sense I guess but oh boy are they all extremely powerful. So much versatility with this card, and I also really like how he is designed in a way in which he isn't ever a dead card. All to often these "draw X" cards end up useless, although with Kronx, I can see you wanting to use him after becoming Galakrond rather than wanting to draw him - this will obviously depend on a game by game basis, but I think it will be the preferred way of playing Kronx.

  • Zzeraku the Warped

    warlocks never have problem to hit itself so it's always a 10 mana 4/12 with a 6/6, and if stick on the board could be real crazy, but without the initiative i don't think it's gonna be great on standard, besides on arena it's crazy value.

  • New Neutral Minion - Shu'ma

    I feel Shu'ma is deceptively quite powerful. However for standard, at its price cost I don't think it will see play unless we see some pretty large support for token based decks. Cool card though!

  • New Neutral Minion - Dragonqueen Alexstrasza

    Expensive but a very nice tempo swing.

    Could be quite a lot of variance from this card, but the average roll is likely going to be very powerful. Once the new set launches highlander decks also have the highest number of cards available, so the restriction is less of an issue.

    I think all highlander decks will play it just for that big late game push, she should help quite a lot.

  • Seal Fate

    The card is obviously unplayable in a non-Galakrond deck. Could be featured in a Miracle Galakrond rogue, but I feel like the tempo of this card is just too low, since you have to pay 2 mana for the invocation effect.

  • New Neutral Minion - Sathrovarr

    As we have already seen so far Sathrovarr excels when used on cards which can cheat mana such as Kun the Forgotten King and Shirvallah, the Tiger.

    I feel that there will always be a meta where Sathrovarr can shine, it is all dependent on these cards being printed however.

  • Cumulo-Maximus

    it's a strong card for arena and wild, we need to see what shamans gonna run after evolve go back to wild in a few days to evaluate the real power of this card, it's a good removal with a body and we see weaker cards find his way to the meta so a think is gonna see play.

  • New Warrior Weapon - Ancharrr

    We have no strong pirates right now to make this card worth to include in a deck. So i'm a bit surprised. But in wild Ancharrr can fit really well in a pirate warrior. I guess, we will get some strong pirates in this or next expansion.

  • Bad Luck Albatross

    A counter to highlander decks and a decent 3 cost minion. It also  fills normal decks with useless 1/1 minions. I think it's a pretty good card but I don't know if it'll see a lot of play.

  • Cumulo-Maximus

    But the card is 5 cost

  • Umbral Skulker

    Edwin will love this, if you save the 3 coins you can use all of your mana for whatever cards you play and then just play these 3 coins to play Edwin. That and other rogue shenanigans. But we’ll see just how well Rogue manages the whole invoke thing, things like shadowstep should not be underestimated with the mechanic after all. It might be too weak or strong as heck, will have to see.

  • Two Mage Cards - Dragoncaster & Arcane Breath

    To be fair there are quite a few cards that could be nerf worthy in this set: I guess I won't dust anything before DoD will rotate to Wild lol

  • New Neutral Minion - Transmogrifier

    It might fit in zoo and will be strong in arena IMO. SO that's all i guess =) It can't be played in a deck where you have any important cards to lose. Looks like we got a fun filler card)

  • New Shaman Minion - Cumulo-Maximus

    great card. if quest shaman adapt to use overload package this will be nuts. 

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro
  • Necrium Apothecary

    Big Deathrattle Rogue still feels a way off, even though it’s been getting support with Anka. But this is a good piece of the puzzle – the problem with Anka is that if you don’t draw her, your big deathrattles become stranded in hand. This gives you another way to cheat the deathrattles out early, and it curves well with Necrium Blade, Necrium Vial, and Anka alike. Glad they’re not giving up on the archetype!

  • New Hunter Minion - Diving Gryphon

    So we got 4 damage and draw for 3 mana which is not bad. I personally don't like the card by itself, but can't argue it's srong enough to be played. Hunter gets an option to draw a rush minion directly that you could only do with Countess Ashmore previosly or with a Town Crier if you a warrior. Diving Gryphon gives some support to the new hunter sidequest. And It may be played in a highlander deck as a removal and a way to draw something strong like Zilliax.

  • Flik Skyshiv

    wish this was neutral with worst stats, serves as a good tech card against some strategies
    especially in wild can kill shudderwock shaman