These type of cards (sherazim, malone, etc) had one weakness. It was them doing nothing on the turn they were played. The stats of the cards didnt match the mana Cost too. But this has prime stats for a 5 mana card andddd you dont need to pay the mana Cost again. Im not even talking about the togwaggle’s scheme sheninagns too.
Honestly confused at why people keep saying Diving Gryphon is a good card. It absolutely won't see play.
When you're looking at a hunter deck to consider the card in, we're looking at either a) an aggressive deck, or b) Highlander Hunter. There are no other Hunter decks right now, and nothing indicating a likelihood of any others arising as yet. And to immediately cut to the chase on one of these, Diving Gryphon is nowhere near aggressive enough for an aggressive Hunter list. You're running Animal Companions and Eaglehorn Bows there - and there's a lot less chance of finding a slot because you can run two-ofs.
So, let's consider Highlander Hunter. Firstly, note the deck doesn't run many Rush minions to be pulled; basically just Springpaw and Zilliax. Also note we don't necessarily WANT to run more because we have Houndmaster Shaw. Meanwhile, what are you dropping from your 3-drop slot to fit this in?
- Animal Companion? Probably not. It's the closest call we have on the list, but you're dropping solid board presence (including Huffer, who is literally a direct improvement over this in every way) for removal. The deciding factor is that Animal Companion feeds into Zul'jin, which is not the case for Gryphon.
- Eaglehorn Bow? With all Highlander Hunters running fundamentally secret-heavy lists, this seems unlikely. Even without any secret procs, it's better removal than the Gryphon is (two separate removals rather than one, albeit at less power) while also allowing for sudden face damage.
- Masked Contender? Also close, now I look at it, but realistically I don't think you're dropping the Contender here. It slots into curve so beautifully, and contests board rather than removing it. That said, I MIGHT be persuaded on this if we see other Rush minions we actually care about pulling.
- Snip-Snap? Definitely not. Board in a can, and activates more Zilliax value later on.
- Hunter's Pack? Definitely not. Refill that also feeds into Zul'jin. I cannot disagree enough with people who drop this card from Highlander Hunter lists.
For posterity it's also worth noting that we're already running a LOT of 3-drops in a Highlander list. So, the near-inevitable conclusion I have to draw is that you're not fitting this into a list. And can you really say a card is good if it won't go into a list because half a dozen options are better? What good is a card you can't play?
An interesting card to try out =) It gives dragon decks one more way to be strong in late game. On turn 9 we can potentially set up a board with 3 dragons for 9 mana. So the question is how fast will be the new meta and would we be able to survive until we can play this card?
Do you really want to play this though? If I remember right Glimmeroot was played cause it added value to a decent 3/3 on curve at a time. This card’s ability is harder to pull off in some cases so it might end up being a 2/2 for 2 mana for nothing which is really bad. This card is not good apart from giving you information on what the opponent is holding and I’m not sure if you want to put this in your deck just for that.
Don’t compare this card to incmaster solias powerlevel. Mage has Puzzlebox, Power of creation and sometimes plays pyroblast! This is a completly different Situation and much more powerfull
The major value-add here over a card like Arcane Tyrant is cheating out a big spell early. Most mage spells that see play cost 6 or less, so most of the time you probably aren’t cheating out a big early spell. Of course, that’s fine - adding a body to any AOE is still grea
This card is currently being massively overrated by the community, because as usual people are looking at the card in a vacuum instead of looking at the context of the deck. Just because a card has a good battlecry doesn't mean it's going to be busted in Quest Shaman.
Quest Shaman thrives from having a very low curve. This lets it reliably get onto the board to contest aggressive decks, complete quest in a reasonable timescale (which is important to mitigate the inefficiency of missing turn 1 and a card in your opening hand), and maintain steady pressure for the entire game. 5+ mana slots in Quest Shaman are VERY LIMITED. Why do you think people spent the entire expansion (until the Wild card shenanigans) debating Giggling Inventor -v- Former Champ? It's not because they're similar cards, they have fundamentally different approaches. It's because you cannot fit more than 2-3 5+ cost cards into Quest Shaman without jeopardising its reliability for mindless greed.
And even if you COULD fit more in, you would run further copies of Giggles/Champ rather than this card. Direct damage is all well and good, but the thing about face damage is that it does very little until you actually have lethal. Quest Shaman is fundamentally board-centric in play (albeit primarily wide rather than tall), and sees direct damage as a secondary victory route rather than primary. This is for good reason - you can't rely on face damage unless you're dropping an OTK. Board control can be relied on, and will lead to face damage if applied correctly.
So, yeah, the card is not going to be busted in Quest Shaman. It won't even be PLAYED in Quest Shaman after opening week. Right now, it's a solid value card floating in the ether without a deck that really fits it, because Control Shaman prefers 'em bigger.
Good solid card, great for a lot of Paladin decks. Also improved Healbot but that was for rogue mostly. Also this is god in arena, think Paladin will definitely go up some tiers.
A one more strong card! Even without the effect its a 2-5 body for 3 mana which is good. Will work like a taunt vs aggro because no one will want to leve this thing on board. Not sure how strong it is without Thaurissan and Flamewaker but i guess Chenvaala will take it's place in some fast cyclone/tempo mage. And this card will become a real threat in Wild, giving a new option for a tempo mage.
New Shaman Minion - Cumulo-Maximus
Perfect for quest shaman! Works wonders with a double battlecry!
New Warlock Minion - Zzeraku the Warped
Even dragonlock seems promising with a card like this!
Two Mage Cards - Dragoncaster & Arcane Breath
omg Dragoncaster is broken AF, nerf target n°1 confirmed.
I read it: 6-Mana Yogg , Deal 10 damage and summon a 4/4 , Cast Luna's pocket galaxy and summon a 4/4 , etc.
New Neutral Minion - Bad Luck Albatross
Good card! Good body and anti-highlander!
New Mage Minion - Dragoncaster
OMG! Dragon mage has some crazy potential now! Let those pyroblasts fly!
Waxadred
These type of cards (sherazim, malone, etc) had one weakness. It was them doing nothing on the turn they were played. The stats of the cards didnt match the mana Cost too. But this has prime stats for a 5 mana card andddd you dont need to pay the mana Cost again. Im not even talking about the togwaggle’s scheme sheninagns too.
New Mage Spell - Arcane Breath
Good cheap removal spell, even in non-dragon decks.
Out of Cards Reviews - Descent of Dragons Reveal Season #4
Honestly confused at why people keep saying Diving Gryphon is a good card. It absolutely won't see play.
When you're looking at a hunter deck to consider the card in, we're looking at either a) an aggressive deck, or b) Highlander Hunter. There are no other Hunter decks right now, and nothing indicating a likelihood of any others arising as yet. And to immediately cut to the chase on one of these, Diving Gryphon is nowhere near aggressive enough for an aggressive Hunter list. You're running Animal Companions and Eaglehorn Bows there - and there's a lot less chance of finding a slot because you can run two-ofs.
So, let's consider Highlander Hunter. Firstly, note the deck doesn't run many Rush minions to be pulled; basically just Springpaw and Zilliax. Also note we don't necessarily WANT to run more because we have Houndmaster Shaw. Meanwhile, what are you dropping from your 3-drop slot to fit this in?
- Animal Companion? Probably not. It's the closest call we have on the list, but you're dropping solid board presence (including Huffer, who is literally a direct improvement over this in every way) for removal. The deciding factor is that Animal Companion feeds into Zul'jin, which is not the case for Gryphon.
- Eaglehorn Bow? With all Highlander Hunters running fundamentally secret-heavy lists, this seems unlikely. Even without any secret procs, it's better removal than the Gryphon is (two separate removals rather than one, albeit at less power) while also allowing for sudden face damage.
- Masked Contender? Also close, now I look at it, but realistically I don't think you're dropping the Contender here. It slots into curve so beautifully, and contests board rather than removing it. That said, I MIGHT be persuaded on this if we see other Rush minions we actually care about pulling.
- Snip-Snap? Definitely not. Board in a can, and activates more Zilliax value later on.
- Hunter's Pack? Definitely not. Refill that also feeds into Zul'jin. I cannot disagree enough with people who drop this card from Highlander Hunter lists.
For posterity it's also worth noting that we're already running a LOT of 3-drops in a Highlander list. So, the near-inevitable conclusion I have to draw is that you're not fitting this into a list. And can you really say a card is good if it won't go into a list because half a dozen options are better? What good is a card you can't play?
Breath of the Infinite
Its a good card that helps priest survive the early aggro if you run bigger cost cards.
Dragoncaster
Lol 3.8 on Standard. We got great voters so far
New Mage Spell - Arcane Breath
Another great tool for mana cyclone and chenvaala to play with. Tempo mage will be strong!
Time Rip
So 3 Mana kill a minion no restriction and 2 Mana activate the hero power…….. Wth priest just power creeped onto rogues assassinate.
New Neutral Minion - Bad Luck Albatross
don't even think this is great anti-Highlander tech (at least in Standard)
Realistically, you cannot predict when your opponent is going to use Zephrys so you can't really play it before that.
If you play it too early they might just draw the bird and then your effort was wasted.
Not to mention that it needs at least a turn to pop (unless you kill it instantly, in which case it's a tempo loss).
Will be fun to use in a dedicated deck though. Weasels, but better because you're not affeceted.
New Neutral Minion - Dragonqueen Alexstrasza
An interesting card to try out =) It gives dragon decks one more way to be strong in late game. On turn 9 we can potentially set up a board with 3 dragons for 9 mana. So the question is how fast will be the new meta and would we be able to survive until we can play this card?
New Card Reveal - Bad Luck Albatross
I love him. I just love him a lot.
Envoy of Lazul
Do you really want to play this though? If I remember right Glimmeroot was played cause it added value to a decent 3/3 on curve at a time. This card’s ability is harder to pull off in some cases so it might end up being a 2/2 for 2 mana for nothing which is really bad. This card is not good apart from giving you information on what the opponent is holding and I’m not sure if you want to put this in your deck just for that.
Fate Weaver
If im correct that card allows you to play 4 velens and do 64 dmg with two holly smite :O
Combo will be like prophet +2x vivid nightmare + power word: replicate + 2x holly smite.
New Mage Minion - Dragoncaster
Don’t compare this card to incmaster solias powerlevel. Mage has Puzzlebox, Power of creation and sometimes plays pyroblast! This is a completly different Situation and much more powerfull
New Mage Minion - Dragoncaster
The major value-add here over a card like Arcane Tyrant is cheating out a big spell early. Most mage spells that see play cost 6 or less, so most of the time you probably aren’t cheating out a big early spell. Of course, that’s fine - adding a body to any AOE is still grea
Card Reveals - Cumulo-Maximus & Zzeraku the Warped
This card is currently being massively overrated by the community, because as usual people are looking at the card in a vacuum instead of looking at the context of the deck. Just because a card has a good battlecry doesn't mean it's going to be busted in Quest Shaman.
Quest Shaman thrives from having a very low curve. This lets it reliably get onto the board to contest aggressive decks, complete quest in a reasonable timescale (which is important to mitigate the inefficiency of missing turn 1 and a card in your opening hand), and maintain steady pressure for the entire game. 5+ mana slots in Quest Shaman are VERY LIMITED. Why do you think people spent the entire expansion (until the Wild card shenanigans) debating Giggling Inventor -v- Former Champ? It's not because they're similar cards, they have fundamentally different approaches. It's because you cannot fit more than 2-3 5+ cost cards into Quest Shaman without jeopardising its reliability for mindless greed.
And even if you COULD fit more in, you would run further copies of Giggles/Champ rather than this card. Direct damage is all well and good, but the thing about face damage is that it does very little until you actually have lethal. Quest Shaman is fundamentally board-centric in play (albeit primarily wide rather than tall), and sees direct damage as a secondary victory route rather than primary. This is for good reason - you can't rely on face damage unless you're dropping an OTK. Board control can be relied on, and will lead to face damage if applied correctly.
So, yeah, the card is not going to be busted in Quest Shaman. It won't even be PLAYED in Quest Shaman after opening week. Right now, it's a solid value card floating in the ether without a deck that really fits it, because Control Shaman prefers 'em bigger.
Amber Watcher
Good solid card, great for a lot of Paladin decks. Also improved Healbot but that was for rogue mostly. Also this is god in arena, think Paladin will definitely go up some tiers.
New Mage Spell - Arcane Breath
Idk. Don't think It'll see much play outside of Generated-by-Effects. Also, not really a Card that you want from Tortollan Pilgrim.
New Mage Minion - Chenvaala
A one more strong card! Even without the effect its a 2-5 body for 3 mana which is good. Will work like a taunt vs aggro because no one will want to leve this thing on board. Not sure how strong it is without Thaurissan and Flamewaker but i guess Chenvaala will take it's place in some fast cyclone/tempo mage. And this card will become a real threat in Wild, giving a new option for a tempo mage.
New Mage Spell - Arcane Breath
Ridiculously good Dragon Mage tool, makes me wonder if Quest Dragon Mage could be a thing
New Mage Minion - Dragoncaster
And People call Amber Watcher a Powercreep!