Seems really good. Just the threat of a 2-cost Fen Creeper can force some suboptimal plays. Feels playable in any deck that would normally run Time Out!, or even aggro Pally as has been pointed out. And it seems like solid Arena value as well.
I've decided to change the following cards in Dawn of Desolation.
All cards that I've changed that are not listed here were changed to fix wording.
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Boiling Elemental to 4 Health, down from 5.
Show Spoiler
As a card which ramps up in power each turn Boiling Elemental was a bit too efficient as a 2/5. At 4 Health the opponent will get more chances to deal with the Elemental before it begins making super-efficient trades.
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Blood Frenzied Behemoth replaced with Brood Keeper
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Blood Frenzied Behemoth was too boring and provided neutral classes with a massive Lifesteal minion. I decided I wasn't comfortable with providing a Neutral top-end G'huun package and wanted players to focus on their class Lifesteal minions. Brood Keeper is an entirely different card but I prefer it wholly. It provides a unique effect that gives Dragon decks two Dragons for any of their Dragon needs!
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Visceral Elemental to 2 Attack, down from 3.
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I felt Visceral Elemental was too efficient in token decks at 3 Attack, this nerf won't make the card feel worse to play while still making it easier to deal with and trade into.
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Swamp Claw now costs 4 Mana and Overloads for 1, up from 3 Mana and Overload down from 2.
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I decided to switch one Overload from Swamp Claw to its upfront cost in order to slow down its effect on the game. By all means is Swamp Claw still a super strong card, but I believe this change will stop it from immediately blowing the opponent out of the water.
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Revan the Maelstrom now has 4 Attack, up from 3.
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Revan the Maelstrom originally had 4 Attack, I changed it last second out of fear of Overload Shaman. However, I think giving Revan an extra Attack is entirely fair and better aligns with the rest of the set's power level. I'm still worried that Revan might cause a few too many "feels bad" endings to games.
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Tentacles for Armor now casts again after the buffed minion's death, from casting again after the buffed minion is played.
Show Spoiler
Switching when Tentacles for Armor recasts cleans up the card while also reducing its snowball potential. Forcing the player to wait before getting their buff train going seems like a healthy change to the card's power level.
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C'BOOM! now has Rush and Taunt, from just having Taunt.
Show Spoiler
Increasing C'BOOM!'s power level whilst keeping its effect and statline was tough, but in the end, I'm very happy with how it turned out. Besides making C'BOOM! feel better to play without its condition, Rush also allows [Hearthstone Card (Akali the Rhino) Not Found] to bring C'BOOM! up past 10 Attack.
I agree that even tho you could get like a 2/2+7/7 rather consistencly for example, it might not be enough for constructed to see play. Not to mention Handlock would have to get some more tools to be a thing, but we shall see. Plenty of cards to be revealed.
Jades are still jades. It destroy the minion, not the cards that summons the minion... Beside that, I think any mana cost for jades, count as a different jade...
Since you'd be playing this in a deck that draws a lot of cards, it's not a problem if it's not playable in every matchup: you won't have enough mana to play all your cards anyway.
Vilespine is better only because it costs one mana less and you can run two copies of it. Besides that, this card is very good, coz it gives you nive body (4/4) and good assasinate effect
Pfft. This is rogue. You can run as many of any card as you like (unless your opponent has their own Flik...).
Seriously though, this is pretty much an auto-include in standard and probably takes the place of one of the Vilespines in wild. It might even be played in addition to both Vilespines there.
I agree, but you can run only 30 cards in the deck. How many removal do you need? How tempo you are? Those are questions that every person who builds deck should anwser
I think Flik is versatile enough to include in pretty much every Rogue deck, so playing him and Waxadred in the same deck is not that much of a meme. Whether it makes sense to include Shadowstep in the same deck as well is questionable though.
OK, this is really fun, thanks for creating this game. I know something demonic was implied, but I will go with my own guesses, vastly different from each other.
The floop counts as a Elise card i think in hand so it should remove it.
If floop in a ''transformed'' state gets pulled from hand by dirty rat for example and remains in that ''transformed'' minion when it lands on board it would probably also apply to flik skyshiv when the Elise gets targeted.
Good card, but little slow and it'll be pretty hard for warlock just pass the turn (yeah you draw 4 cards but you only put 4/4 for 7 mana). For example for 7 mana there is lodrs godefroy which is clearing the board and putting 4/4 body on the board
A new effect! Just like the new iteration of Nozdormu, these class legendaries are quite insane. I can't help but think that this is an attempt to push Plot Twist Warlock, but this card can definitely be used in other warlock decks. Aside from Handlock, I can see this being a great fit for Control Warlock. Similar to Control Warrior, you'd want to have a big hand to have multiple options. Regardless of deck though, this is a must-craft for Warlock because the ability to increase hand size is insane.
New Warrior Hero - Galakrond, the Unbreakable
Looks to random to me, can't trust my deck
New Warlock Minion - Abyssal Summoner
Perfect combo with the new hand size upgrade
New Warlock Minion - Valdris Felgorge
Seens interesting, but i'm wondering how i'll use this, not good at filling my hand
Legends of Runeterra - Explore Shadow Isles
Great write-up and it has piqued my interest. How does one get into the beta?
Abyssal Summoner
Obvious synergy with warlock legendary, only needs 5-6 cards in hand to be playable, and gets better with more. Seems good to me.
Abyssal Summoner
Very good card, I think. You only need 4 cards in hand to get decent value from it, but 11/11 taunt is possible with Valdris Felgorge. Wow.
Valdris Felgorge
Sprint with a 4/4 and the ability to play 1 mana MG's? Yea I think that qualifies as a strong card...
Sanctuary
Seems really good. Just the threat of a 2-cost Fen Creeper can force some suboptimal plays. Feels playable in any deck that would normally run Time Out!, or even aggro Pally as has been pointed out. And it seems like solid Arena value as well.
Flik Skyshiv
Honestly this is strong even without the copies thing. With it, damn, shuffled copies meet you're tech counter.
Dawn of Desolation - An alternate ending to the Year of the Dragon - Custom Expansion
Spam filter was a bit strange. Fixed it for you, although it looks like it didn't really need it.
Dawn of Desolation - An alternate ending to the Year of the Dragon - Custom Expansion
Thank you for the kind words!
I've decided to change the following cards in Dawn of Desolation.
All cards that I've changed that are not listed here were changed to fix wording.
Boiling Elemental to 4 Health, down from 5.
Blood Frenzied Behemoth replaced with Brood Keeper
Visceral Elemental to 2 Attack, down from 3.
Swamp Claw now costs 4 Mana and Overloads for 1, up from 3 Mana and Overload down from 2.
Revan the Maelstrom now has 4 Attack, up from 3.
Tentacles for Armor now casts again after the buffed minion's death, from casting again after the buffed minion is played.
C'BOOM! now has Rush and Taunt, from just having Taunt.
New Warlock Cards - Valdris Felgorge & Abyssal Summoner
I agree that even tho you could get like a 2/2+7/7 rather consistencly for example, it might not be enough for constructed to see play. Not to mention Handlock would have to get some more tools to be a thing, but we shall see. Plenty of cards to be revealed.
Rogue Legendary Reveal - Flik Skyshiv
Jades are still jades. It destroy the minion, not the cards that summons the minion... Beside that, I think any mana cost for jades, count as a different jade...
New Rogue Minion - Flik Skyshiv
The decision to make this a Rogue card seems iffy to me. It would be the equivalent to making Skulking Geist a Druid card.
Valdris Felgorge
Since you'd be playing this in a deck that draws a lot of cards, it's not a problem if it's not playable in every matchup: you won't have enough mana to play all your cards anyway.
New Warlock Minion - Valdris Felgorge
I'm glad to see unique effects like this one. It has so much potential in terms of deck building, and bring such a fresh air in the game.
Even if the card on itself can't bring back handlock in standard , i'm sure the potential will be exploited in the futur.
I hope Blizzard will continue adding some cards like this one through the expansions.
New Rogue Minion - Flik Skyshiv
I agree, but you can run only 30 cards in the deck. How many removal do you need? How tempo you are? Those are questions that every person who builds deck should anwser
Flik Skyshiv
I think Flik is versatile enough to include in pretty much every Rogue deck, so playing him and Waxadred in the same deck is not that much of a meme. Whether it makes sense to include Shadowstep in the same deck as well is questionable though.
[Game] Card Treasure Hunt (The Resurrection Attempt)
OK, this is really fun, thanks for creating this game. I know something demonic was implied, but I will go with my own guesses, vastly different from each other.
First one is Annoy-o-Tron.
I was meant to be eternal,
a knight with will undying, [Paladin hero] [taunt]
a force with strength infernal,
after a thousand blows surviving [divine shield]
Alas, I am weak and frail, [small stats]
my legacy is to fall and fail,
but mark my words, I will prevail,
this is my vow, this is my tale [comeback in a form of Giggling Inventor?]
My second guess is Edwin VanCleef.
I was meant to be eternal,
a knight with will undying, [maybe he was trained as a knight?]
a force with strength infernal,
after a thousand blows surviving [a lot of stats]
Alas, I am weak and frail, [base body is weak]
my legacy is to fall and fail,
but mark my words, I will prevail, [summoning quote]
this is my vow, this is my tale
Rogue Legendary Reveal - Flik Skyshiv
The floop counts as a Elise card i think in hand so it should remove it.
If floop in a ''transformed'' state gets pulled from hand by dirty rat for example and remains in that ''transformed'' minion when it lands on board it would probably also apply to flik skyshiv when the Elise gets targeted.
Haven't tested this tho, just a theory.
Rogue Legendary Reveal - Flik Skyshiv
In a vacum is really bad, but depending on the meta...
New Warlock Minion - Valdris Felgorge
Good card, but little slow and it'll be pretty hard for warlock just pass the turn (yeah you draw 4 cards but you only put 4/4 for 7 mana). For example for 7 mana there is lodrs godefroy which is clearing the board and putting 4/4 body on the board
Paladin Card Reveal - Sanctuary
Good time-out combo, beside that, pretty meh...
New Warlock Minion - Valdris Felgorge
A new effect! Just like the new iteration of Nozdormu, these class legendaries are quite insane. I can't help but think that this is an attempt to push Plot Twist Warlock, but this card can definitely be used in other warlock decks. Aside from Handlock, I can see this being a great fit for Control Warlock. Similar to Control Warrior, you'd want to have a big hand to have multiple options. Regardless of deck though, this is a must-craft for Warlock because the ability to increase hand size is insane.
New Warlock Minion - Abyssal Summoner
Looking forward for handlock with mountain giants and this lady. Sounds cool ;)