Could see play in Gonk Druid, but other than that, it’s too risky to put out. Like others said, Combo priest would benefit from this card. I’m curious to see if Taunt Warrior can utilize this somehow as well.
The effect looks outrageous, but I'm not sure if the increased hand size is actually relevant. You still need to draw like mad to keep your hand full or play one card at a time and all that just do discount a mountain giant or play a huge demon. I'm not entirely certain of the intended direction for handlock in the future, but it sure seems interesting.
I actually think the handsize thing is really relevant. Overflow is a card that Druid would want to play a lot, but handsize issues make it very hard.
I am always a fan of cards that break the general rules of hearthstone, so I am pretty excited to test this card out. Drawing 4 cards right off the bat is really great, and you still have 3 mana (which is enough to play Nether Breath). I am not sure though if getting 2 extra cards in hand will make this draw/hand warlock viable. It will be a huge help for sure, 2 extra cards is more than it sounds, but warlock needs a solid finisher, and while this card will be a key card in handlocks, it doesn't kill your opponent.
In short, it is a powerful card in the decks it's in, but we still need a powerful deck to put it in.
Yeah that's interesting, but don't think it would work that way. A card in the rez pool doesn't actually exist, so Flik Skyshiv wouldn't be able to remove it. It's on an evil ethereal plane that only priests can access.
To be fair, although I think you're right that it won't work that way, C'thun DID get buffs even while in the grave, which was part of the (Where ever they are) effect at the time.
Without more clarification on how this works, this is impossible to judge.
I agree. The wording is confusing; it could mean your face can't take damage, but it could also mean your entire side of the board can't take damage for a turn. Difficult to judge when it's left to us to figure it out.
Uh oh - better make the most of squelch, clicking on collection manager and changing deck names now because there's no way the code changes for 12 cards in hand won't raise mega bugs :)
Seriously though so many possibilities with 12 cards - wow. People love hand lock :)
I doubt it. Or, rather, you could target a Jade Golem, and it would destroy all Jade Golems on the board and in the decks[*]--but it wouldn't affect my Jade Idols (or Jade Shuriken etc.), so I'd be able to summon more golems.
[*] And actually I'm not sure about that. A 5/5 Jade Golem is considered a different card than a 4/4 Jade Golem (which is why silencing it doesn't reduce the stats). If you target my 5/5 Jade Golem, it's possible that it only annihilates all the 5/5 JGs on the board and in the decks, and doesn't affect the other JGs that are bigger or smaller? ...something to try out!
Good in handlock, taunt is good and it's an even card, which is relevant in wild. On a sidenote, it's so sad warlock is a meme class through the year of the dragon expansions when the main villain represents the class. I hope warlock shines with some nee cards.
Warlock hype is getting real, tempo and more tempo, how much tempo does warlock need?, even the quest seems very considerable with all these drawing mechanics.
I am really glad to see the support for handlock. This card will be played in every handlock deck out there, but I don't think it will be enough for this sort of 'draw/hand' thing to be viable.
Turn 6 is a little late to be putting out large taunts, I am not saying getting a 8/8 taunt on 6 is bad, but it is too late to stop aggro. If we want this deck to be viable, we need a way for this deck to stop aggro, a large taunt is nice, but something to do before turn 4 would be appreciated. Something that plays a similar role to Kobold Librarian, a cheap card that doesn't reduce your hand size, so that handlocks can still be active during the early game, but also still get a turn 4 Mountain Giant.
A decent card, I mean, it's only a common, but it won't help warlocks get back up on their feet.
Rogue Legendary Reveal - Flik Skyshiv
"From the game" sounds like from the entire Hearthstone to me :D That's a card which would see play.
Valdris Felgorge
In what world is drawing 4 cards useless?
New Neutral Minion - Zul'Drak Ritualist
Could see play in Gonk Druid, but other than that, it’s too risky to put out. Like others said, Combo priest would benefit from this card. I’m curious to see if Taunt Warrior can utilize this somehow as well.
2 stars.
New Warlock Minion - Abyssal Summoner
handlock back at it again
New Warlock Minion - Valdris Felgorge
I actually think the handsize thing is really relevant. Overflow is a card that Druid would want to play a lot, but handsize issues make it very hard.
Valdris Felgorge
oooooooooh my gowd
ULTRA-INSTINCT-HAND-LOCK is coming
New Warlock Minion - Valdris Felgorge
I am always a fan of cards that break the general rules of hearthstone, so I am pretty excited to test this card out. Drawing 4 cards right off the bat is really great, and you still have 3 mana (which is enough to play Nether Breath). I am not sure though if getting 2 extra cards in hand will make this draw/hand warlock viable. It will be a huge help for sure, 2 extra cards is more than it sounds, but warlock needs a solid finisher, and while this card will be a key card in handlocks, it doesn't kill your opponent.
In short, it is a powerful card in the decks it's in, but we still need a powerful deck to put it in.
Flik Skyshiv
To be fair, although I think you're right that it won't work that way, C'thun DID get buffs even while in the grave, which was part of the (Where ever they are) effect at the time.
New Paladin Spell - Sanctuary
I agree. The wording is confusing; it could mean your face can't take damage, but it could also mean your entire side of the board can't take damage for a turn. Difficult to judge when it's left to us to figure it out.
New Rogue Minion - Flik Skyshiv
That's a really interesting effect for sure. So many different ways to use this...
Maybe it can find a place in some kind of Highlander-Rogue?
New Warlock Cards - Valdris Felgorge & Abyssal Summoner
12 cards!? The technology is there!
New Warlock Cards - Valdris Felgorge & Abyssal Summoner
Uh oh - better make the most of squelch, clicking on collection manager and changing deck names now because there's no way the code changes for 12 cards in hand won't raise mega bugs :)
Seriously though so many possibilities with 12 cards - wow. People love hand lock :)
New Rogue Minion - Flik Skyshiv
I doubt it. Or, rather, you could target a Jade Golem, and it would destroy all Jade Golems on the board and in the decks[*]--but it wouldn't affect my Jade Idols (or Jade Shuriken etc.), so I'd be able to summon more golems.
[*] And actually I'm not sure about that. A 5/5 Jade Golem is considered a different card than a 4/4 Jade Golem (which is why silencing it doesn't reduce the stats). If you target my 5/5 Jade Golem, it's possible that it only annihilates all the 5/5 JGs on the board and in the decks, and doesn't affect the other JGs that are bigger or smaller? ...something to try out!
New Warlock Minion - Abyssal Summoner
Looks very nice, specially in handlock, most of the times this will be a 6 mana 2/2 + 7-8/7-8 taunt, so I love it!
New Warlock Minion - Abyssal Summoner
Hand-dragon-lock might be a thing, but this card will not find its spot in that deck...
New Warlock Minion - Valdris Felgorge
Giving this 5 stars just because it’s breaking the fundamental “laws” of hearthstone. Considered giving it one star for the exact same reason..
New Warlock Minion - Abyssal Summoner
Good in handlock, taunt is good and it's an even card, which is relevant in wild. On a sidenote, it's so sad warlock is a meme class through the year of the dragon expansions when the main villain represents the class. I hope warlock shines with some nee cards.
New Warlock Minion - Valdris Felgorge
Ohhh nice, I will play this for sure in my control renolocks :D
Valdris Felgorge
EXCUSE ME WHAT???
THIS IS INSANELY OP!!!
But seriously warlock in wild will be insane with this and all those handlocks in standard are gonna pop off!
It will 10000% see play and maybe even shape the meta.
New Warlock Cards - Valdris Felgorge & Abyssal Summoner
Warlock hype is getting real, tempo and more tempo, how much tempo does warlock need?, even the quest seems very considerable with all these drawing mechanics.
The Warlock dream is no longer gonna be a meme?
New Rogue Minion - Flik Skyshiv
Is it just me or is this just an anti-meme tech?
New Rogue Minion - Flik Skyshiv
Im the only one that thinks this is a BAD card? Why do you want to destroy the other copies? In what situation this helps?
IMO this is a worse vilespine.
New Warlock Minion - Valdris Felgorge
They already convinced me to play warlock with dragons in warlock.
I'm completely sold. Now I'm hyped.
But sorry, this isn't a 5-star card. It is a 4 star at best even though it hypes me enough.
New Warlock Minion - Abyssal Summoner
I am really glad to see the support for handlock. This card will be played in every handlock deck out there, but I don't think it will be enough for this sort of 'draw/hand' thing to be viable.
Turn 6 is a little late to be putting out large taunts, I am not saying getting a 8/8 taunt on 6 is bad, but it is too late to stop aggro. If we want this deck to be viable, we need a way for this deck to stop aggro, a large taunt is nice, but something to do before turn 4 would be appreciated. Something that plays a similar role to Kobold Librarian, a cheap card that doesn't reduce your hand size, so that handlocks can still be active during the early game, but also still get a turn 4 Mountain Giant.
A decent card, I mean, it's only a common, but it won't help warlocks get back up on their feet.
New Warlock Minion - Abyssal Summoner
Good card for Control Warlock, time for it to shine again?