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  • New Warlock Minion - Abyssal Summoner

    Well since this card counts as a card in hand, the biggest the Demon can get is an 11/11.

    I think this card is a lot beter for HandLock then Valdris Felgorge, as Taunts beat Aggro. But the attack on also strong vs Control decks. A 6 mana 2/2 in the evolve pool is also nice.

  • New Warlock Cards - Valdris Felgorge & Abyssal Summoner

    Staff

    Plot Twist warloooooooooooooooooooooooooock! No? Ok :(

  • Abyssal Summoner

    In standard, I don´t think warlock has the resources to play the control game. This is an even card, which can find its way into some evenlocks there, but I´m not sure that 6 mana is ok for wild.

  • New Warlock Minion - Valdris Felgorge

    I’d be amazed if this card ended up seeing no play with just how much card draw that is. 

  • Abyssal Summoner

    Seems very good to me.  If Astromancer had been a Warlock card, you better believe Handlock would be running around with it.  This card is more consistent than Astromancer since it always gets you a decently meaty taunt minion, which is exactly what you'd want in a deck with big hands.

  • Valdris Felgorge

    This is Sprint, on a body, that also buffs your hand size permanently. This is insane.

  • New Warlock Minion - Abyssal Summoner

    With any control deck it shouldn’t be too hard for it to summon a big taunt minion, at worst it’ll probably summon a 4/4, with bigger ones being relatively common

  • Valdris Felgorge

    As someone who loves Quest Warlock, I an very excited to see this card.  Sprint on a stick AND increasing max hand size is pretty good, I think it might even see play in Zoo as refill.

  • New Warlock Minion - Valdris Felgorge

    This card is fine, but its stats and costs make it a really slow play. HandLock was my first deck I took to Legend and when played correctly you don't need to draw 4 late in the game. Therefor I think this card is better suited for a more midrange (Galakrond) / Combo (Mecha'thun) deck.

  • Abyssal Summoner

    its not a bad card on mostly matches will be a 6 mana 2/2 with a demon taunt 6/6, it could see play maybe on arena.. maybe on a handlock or even a zoolock but i think is too slow to zoo

  • New Warlock Minion - Abyssal Summoner

    Quote From MenacingBagel

    10/10 or should I say 12/12? With the legendary, this should summon a whopping 12/12 so that's 12/12 with taunt and the extra 2/2 those are great stats and with warlock's other legendary yet to be revealed I'm expecting a dragon that has nothing to do with handlock 

    It'd be a 9/9 or 11/11 at most because you have to play the summoner before the battlecry effect takes place. Same as with Astromancer

  • New Warlock Minion - Valdris Felgorge

    A possible mill warlock in wild? Maybe there isn't enough support for it but it can be very funny to see you opponent stuck with his 10 cards hand and burning cards while you laugh with your 12 cards

  • Abyssal Summoner

    This seems like a good card (though maybe not quite strong enough) both in control matchups and against aggro.

  • Uldum Packs & Gold Brawl Compensation for Recent Hearthstone Issues

    When exactly the "rewards" are comming?

  • Valdris Felgorge

    This effect is very cool, but it's kinda useless... on turn 7 you can have 12 cards on hand... ok whatever... 400 DUST

  • Valdris Felgorge

    2/10. Needs further support

  • New Warlock Minion - Valdris Felgorge

    So nice and with such an interesting new mechanic!

    4/4, draw 4 for 7 mana it was already decent but with also that hand size's increase... Oh yea!

  • Valdris Felgorge

    Increasing hand size in Warlock is incredibly powerfull, but is it strong enough to see play on a 7 mana 4/4 minnion with no immediate effect on the board? On another note it's just an overall interesting card given that it introduces hand size manipulation. Maybe in the futture we get cards that either decrease the opponents hand or your own.

  • New Rogue Minion - Flik Skyshiv

    Quote From 8Nikano

    Vilespine is better only because it costs one mana less and you can run two copies of it. Besides that, this card is very good, coz it gives you nive body (4/4) and good assasinate effect

    Pfft. This is rogue. You can run as many of any card as you like (unless your opponent has their own Flik...).

    Seriously though, this is pretty much an auto-include in standard and probably takes the place of one of the Vilespines in wild. It might even be played in addition to both Vilespines there.

  • New Warlock Cards - Valdris Felgorge & Abyssal Summoner

    Now that is a card!

  • New Warlock Cards - Valdris Felgorge & Abyssal Summoner

    inb4 it breaks the game on release and we get 3 packs as compensation

  • New Warlock Cards - Valdris Felgorge & Abyssal Summoner

    Valdris Felgorge has such an interesting mechanic! Finally something new on the horizon.

  • New Warlock Minion - Abyssal Summoner

    Pretty good, even without the legendary. Getting a 8/8 or 9/9 with taunt on turn 6 is both strong and realistic. Also a buff to Plot Twist Questlock.

     

    However, once again the Warlock set looks disconnected as hell. On one hand  we got galakrond Zoo, then we have Dragon Control and now we have...this? I hope the legendary dragons and neutral dragon support make up for this, otherwise Warlock is doomed to another set of mediocrity

  • New Warlock Minion - Abyssal Summoner

    Obvious Handlock synergy, but I really don't get what Blizz is doing with Warlock right now since they've got like 2 cards each for 4 different synergies (Handlock, Dragonlock, Demonlock, and Quest/Shufflelock). Not to mention Lackey Zoolock is still "around" I guess?

    Someone needs to pick a lane and stick in it or it's going to be another 4 months at the #9 spot for winrate and played decks (which hsreplay has it at right now) for Warlock.

  • Abyssal Summoner

    So while this lady's slow, she's arguably a stronger Bewitched Gaurdian, who only gets increased health per card in hand, this gets that plus attack. 

    So at most, with the new Warlock lego this lady can be at most 6 mana 13/13 of stats across 2 bodies.