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  • Paladin Card Reveal - Sanctuary

    Easy straightforward card that puts continuous pressure on the opponent as long as it's active, I like it!

  • Sanctuary

    sidequest into timeout Pog. Paladin is getting some very nice and powerful cards. Will definetly see play

  • Paladin Card Reveal - Sanctuary

    I assume this means the hero takes no damage right? Or are minions not allowed to be damaged either?

  • Camouflaged Dirigible

    Pro

    Hello? Mimiron's Head anyone? Just get a little Galvanizer/Mechwarper action going, and you'll be swinging the big boy to face in no time. Throw in some silence in case of taunt, and don't forget Crazed Alchemist to turn that measly 16 damage into 32. Armor Druid getting you down? Play Mage and run double Molten Reflection. HAHAHAHAHAHAHAHAHA!

  • Sanctuary

    Getting this out early could be pretty powerful, coining it out against someone with no 1 drop or hero power which deals damage is obviously quite strong.

    My problem is seeing how you can reliably complete this during the mid to late game. Unless you have a bunch of taunts already out then your opponent can always ensure 1 damage goes face to prevent it activating. Mage and Hunter completely lock this out if they so wish, but it does have nice synergy with Time Out!.

    Perhaps I am not seeing it, but right now it seems worse and harder to reliably pull off than the mage side-quest Learn Draconic.

  • New Paladin Spell - Sanctuary

    it's interesting to say the least.

    Obviously there's the Time OUt synergy (although I doubt spending 5 total mana on a 3/6 taunt is worth it)

    I'd probably run this in Nozdormu Paladin since that deck needs non-minion early plays.

    At the end of the day this works similar to Rat trap. Your opponent will be forced to damage you each turn or else you get a huge tempo/defense boost, meaning you might be able to stop them from value trading.

    Downside is that you spend 2-mana and your opponent will always know what awaits him.

    The wording seems off though. "for a turn" could imply your own turn, which means you'd be guaranteed completion the turn you play it as long as you don't slam your face into something. Guess it should be "your opponent's turn"

  • Zul'Drak Ritualist

    Its great when ressurected but otherwise is soooooooo awful. Like sooooooooooooooooooooooo bad, you give your opponent 3 1 drops. 1 star

  • New Paladin Spell - Sanctuary

    Very cool card! Can be played very early, rewarding you with a buffed taunt whenever you don't take damage or help stabilize with early [Hearthstone Card (time out) Not Found] when in a pinch.

  • New Paladin Spell - Sanctuary

    Very easy to complete if the requirement is that the hero doesn't take damage. Pretty nice reward too. My guess is that it will see a lot of play.

  • Sanctuary

    I don't like this Tauren. It's smug aura mocks me.

    in all seriousness it's probably not a hard quest to complete if you already have another taunt in the way or play TIME OUT!

    But the reward for not taking damage is just extra not take damage.

    But a new question, does the quest activate at the end of your opponents turn or at the beginning of yours? because if the minion doesn't have summoning sickness that could make this much stronger

  • Sanctuary

    Played on curve this essentially punishes any deck that doesn't play a 1 drop, and forces ping classes to waste a turn. Kinda overpowered honestly, with a 3/6 taunt. Aggro decks that draws nothing for the first turn with this on 2 is literally dead in water. Combo decks and druid likely targets for an easy turn 2-3 3/6 minion.

    Outside of that, this combos with Time Out! for a 2 mana 3/6 taunt. But more likely this will be in the deck for those nasty 4 card mulligans and punish.

  • New Paladin Minion - Amber Watcher

    Scuffed Hidden Oasis with no quest required? sign me up!

  • Paladin Card Reveal - Sanctuary

    probably balancce reasons because if you go first with this you're basically guaranteed a 3/6 taunt on turn 2.

  • Sanctuary

    With Time Out! it is effectively 5 mana 3/6 taunt aka Fen Creeper though you still get benefit of timeout and taunt appears only after timeout ends, so pretty good.

  • New Paladin Spell - Sanctuary

    So this sidequest is just auto-completed with Time Out!? Not sure how valuable a 3/6 taunt is off that, but I suppose for only 2 mana that's a good value if you're going for it. I'm sure it will see some play.

  • New Neutral Minion - Kronx Dragonhoof

    Are we sure "unleash a devastation" means you get to discover it? Vague wording strikes again!

     

    From the card text it's equally possible that you get one of these effects at random or that the effect is tied to your class of Galakrond (for example warlock always gets the +2/+2, priest always gets the Holy Fire, etc.).

     

    If it does work as a discover effect, that's obviously a lot more powerful, but they really should have worded it better. "Discover and cast a devastation" would've fit in the text box just fine.

  • New Paladin Spell - Sanctuary

    seems pretty strong

    not difficult to complete

  • New Neutral Minion - Zul'Drak Ritualist

    Am I missing something here or is this just filler?

    Like sure, Anti Rez tech and maybe Oaken Summons shenanigans, but that's about it.

  • New Paladin Spell - Sanctuary

    This means the Hero takes no damage right, or minions too? Seems pretty easy to complete, so it's basically a 2 mana 3/6 Taunts, which is good value. 

  • Paladin Card Reveal - Sanctuary

    2 mana? I though that sidequests costs 1 mana.

    You can play that on t2, Time Out! on t3 and summon a 3/6 taunt on t4.

     

    Kinda meh card.

     

  • New Neutral Minion - Camouflaged Dirigible

    Maybe after all these years I will finally get a Voltron in play?

  • New Neutral Minion - Zul'Drak Ritualist

    tech card, not so impressive

    but maybe it will see play, depend on the new meta

  • New Paladin Spell - Sanctuary

    Staff

    A new Epic Paladin Spell, Sanctuary, has been revealed!

    Sanctuary Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Descent of Dragons

    Head on over to our dedicated guide for Descent of Dragons!


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  • New Neutral Minion - Hot Air Balloon

    Can't have an expansion without filler cards :)

  • New Hunter Minion - Veranus

    Dont know if this will see play in a hunter deck but will definitely see play with discover dragon effects with the new lackey and all. Warrior, mage, priest will definitely will pick this.