I wouldn’t say it’s just filler, just rather situational. I’d personally think of filler as more yeti stuff.
If their board is full or you have a board clear it could be decent enough, don’t think there’s too many 1 drops that could screw you over (really only that poisonous one in wild)
Easy to complete, but the 3/6 taunt is not that great. Maybe there are some situations where your opponent has to hit your face instead one of your minions just to delay the coming of a big taunt. I mean can this card force your opponent to make some bad tempo plays?
Maybe an opponent can delay the quest completion, but it is going to make their turns more awkward. For example hero powers are not mana efficient, so in the early to mid game, you don't want to be using your hero power every turn. And if you have to go face with a minion to prevent the quest completion, that minion is not trading, which leaves the Paladin's minions alive to deal face damage or get better trades.
Agreed. I found the shaman and warlock flavors very lacking and too generic as the basics of the class in Hearthstone. I'm honestly just tired of murlocs and kobolds at this point.
Are we sure "unleash a devastation" means you get to discover it? Vague wording strikes again!
From the card text it's equally possible that you get one of these effects at random or that the effect is tied to your class of Galakrond (for example warlock always gets the +2/+2, priest always gets the Holy Fire, etc.).
If it does work as a discover effect, that's obviously a lot more powerful, but they really should have worded it better. "Discover and cast a devastation" would've fit in the text box just fine.
we are sure because of the video it got revealed.
Here on 1:30.
I liked the wording although it is a bit complicated tbh. It is like "Teach 2 spells to it" of Swampqueen Hagatha. I like texts like this in this kind of games tbh. It is a digital card game, not a physical card game and you can always clarify things with pop-ups or sth like that. If that was a physical card game i can understand all of the whines about consistency of texts in hearthstone but I find them a bit pointless. Game already automatically do the effects for you. You don't need to make it work like in a physical card game. This kind of inconsistency is fair enough for a digital game tbh.
After 5 years, devs somewhat decide to give hunter viable control tools. I'm not quite sure it will have an impact in standard mode, but in wild, we might get somewhere. Overall, a pretty good card.
People saying that Hunter is aggressive. Of course it is! Look at the Hero Power. Hunter is, and will always be, an Aggro/Tempo Class.
This card is just good. Even without the extra damage supplied by a Dragon. I used to run [Hearthstone Card (Faerie Dragon[\card] back in the day and its still a fine choice as a two drop in any kind of aggressive deck as your opponent has to trade with it to remove it.
I think it's actually great, not all classes can easily deal at least one damage every turn , and if you have some taunts it is even easier to complete. Late game it's meh but otherwise I think it might be fine.
I assume this card only cares about taking damage on your turn. The question then becomes whether it only cares about face damage or if taking damage with minions also cancels the trigger.
From the way it's worded I'm inclined to assume this is basically a 2 mana 3/6 taunt that comes down with a one turn delay unless you swing weapons at minions.
Good value for mana, but a terrible lategame topdeck, and probably not enough of a payoff to include in many decks.
It's hard to evaluate cards when you can't tell what they do exactly from the printed text. Do better blizzard. Come on.
New Neutral Minion - Zul'Drak Ritualist
That card is so bad... But if you get it from evolve... that's the only warm situation I can think about it now
Kronx Dragonhoof
Well, I guess we are gonna see this around for a while, and get after a few weeks get infuriated by this : it's just way too good.
New Neutral Minion - Zul'Drak Ritualist
I wouldn’t say it’s just filler, just rather situational. I’d personally think of filler as more yeti stuff.
If their board is full or you have a board clear it could be decent enough, don’t think there’s too many 1 drops that could screw you over (really only that poisonous one in wild)
New Paladin Spell - Sanctuary
Easy to complete, but the 3/6 taunt is not that great. Maybe there are some situations where your opponent has to hit your face instead one of your minions just to delay the coming of a big taunt. I mean can this card force your opponent to make some bad tempo plays?
New Rogue Minion - Necrium Apothecary
Looks good on paper but you need to combo this card in a deathrattle deck with huge minions,
as a rogue if you didn't have early game then your turn 5-6 play is 4 mana 2/5 with some random deatrattle im not sure how this will work
need so much support like 1 mana playdead or something broken
Sanctuary
If you play it on curve you force the ping from your opponent. You can also play it later in the game with Time Out for a 3/6 taunt.
Paladin Card Reveal - Sanctuary
Activating this on t2/3 against Aggro might be tough, but if that happens it should practically be game over, right?
Could also be great after clearing: Opponent spends their turn rebuilding their board → no Damage → spawns taunt to protect you from next wave
Sanctuary
Can force you opponent to use HP when they don't want it. Seems better then it looks.
New Warlock Minion - Crazed Netherwing
ok, thats true. Thanks :)
Camouflaged Dirigible
It seems bad, bud I'm pretty sure this will find a spot in a niche/otk deck. Wild mech shaman maybe?
Paladin Card Reveal - Sanctuary
Mage. Rogue. Druid. Hunter. Literally any 1 cost minion.
Sanctuary
Maybe an opponent can delay the quest completion, but it is going to make their turns more awkward. For example hero powers are not mana efficient, so in the early to mid game, you don't want to be using your hero power every turn. And if you have to go face with a minion to prevent the quest completion, that minion is not trading, which leaves the Paladin's minions alive to deal face damage or get better trades.
Sanctuary
2 Mana 3/6 taunt seems good
Zul'Drak Ritualist
The counter to resurrect Priest we have all been looking for. Bless
Hot Air Balloon
Good to see less busted 1 cost cards. This one can snowball but at least it can be dealt with early. F*** these 1 mana 1/3.
New Paladin Spell - Sanctuary
obviously time out finishes this guaranteed. then it's basically 2 mana 3/6 taunt?
Out of Cards Reviews - Descent of Dragons Reveal Season #2
Agreed. I found the shaman and warlock flavors very lacking and too generic as the basics of the class in Hearthstone. I'm honestly just tired of murlocs and kobolds at this point.
New Neutral Minion - Kronx Dragonhoof
we are sure because of the video it got revealed.
Here on 1:30.
I liked the wording although it is a bit complicated tbh. It is like "Teach 2 spells to it" of Swampqueen Hagatha. I like texts like this in this kind of games tbh. It is a digital card game, not a physical card game and you can always clarify things with pop-ups or sth like that. If that was a physical card game i can understand all of the whines about consistency of texts in hearthstone but I find them a bit pointless. Game already automatically do the effects for you. You don't need to make it work like in a physical card game. This kind of inconsistency is fair enough for a digital game tbh.
New Hunter Minion - Veranus
After 5 years, devs somewhat decide to give hunter viable control tools. I'm not quite sure it will have an impact in standard mode, but in wild, we might get somewhere. Overall, a pretty good card.
New Paladin Spell - Sanctuary
Easy to complete in aggro deck. In control, if you play vs aggro it'll be hard to not take damage
New Hunter Spell - Corrosive Breath
People saying that Hunter is aggressive. Of course it is! Look at the Hero Power. Hunter is, and will always be, an Aggro/Tempo Class.
This card is just good. Even without the extra damage supplied by a Dragon. I used to run [Hearthstone Card (Faerie Dragon[\card] back in the day and its still a fine choice as a two drop in any kind of aggressive deck as your opponent has to trade with it to remove it.
) Not Found]Paladin Card Reveal - Sanctuary
I think it's actually great, not all classes can easily deal at least one damage every turn , and if you have some taunts it is even easier to complete. Late game it's meh but otherwise I think it might be fine.
Zul'Drak Ritualist
This is my thought exactly. Rez priest will hate this. And I hate rez priest!
New Paladin Spell - Sanctuary
I assume this card only cares about taking damage on your turn. The question then becomes whether it only cares about face damage or if taking damage with minions also cancels the trigger.
From the way it's worded I'm inclined to assume this is basically a 2 mana 3/6 taunt that comes down with a one turn delay unless you swing weapons at minions.
Good value for mana, but a terrible lategame topdeck, and probably not enough of a payoff to include in many decks.
It's hard to evaluate cards when you can't tell what they do exactly from the printed text. Do better blizzard. Come on.
Paladin Card Reveal - Sanctuary
t1 + coin= 3/6 taunt... not broken at all...