Has potential, but needs a lot of support right now. In Wild, the bigger pool of demons might actually be a drawback, but still, the chance to get another mal´ganis from this may be worth it. Otherwise, not really excited for this one. :/
I thought that Invoke cards would be decent on their own. That was before I saw this card. "Decent" is a gross understatement when it comes to this card: it's got a ton of value. By the time a Priest Invokes twice, they'll likely have 7+ cards in hand.
Strong Battlecry, and it'll most likely be worthwhile to Invoke because the Invoke support cards will be decent on their own. The Hero Power should be an upgrade over the base one in terms of value, even though there aren't many incredible Priest minions. Rating it a 3 for now because I'm not sure how a Galakrond Priest deck wins, other than the traditional finisher.
As others have mentioned, the strength of this card depends on the source of the two wrong options. If it works like Curious Glimmerroot, then it'll give Priest flexibility and value. I hope it does!
Silence meta Inc! Seriously, this is a strong card that can quickly get out of hand. My favorite deck type is a mid-range deck with beefy minions, so I'll be trying this card for sure.
Priest's Galakrond doesn't seem particularly strong, so I don't know how worthwhile Invoke will be. However, if it's worthwhile, then Priests will include this card. Priest can build Control decks that make 5 Mana cards palatable, and targeted, non-conditional removal in Priest with an upside sounds good to me.
Great for countering decks that rely on Divine Shield (and which don't have access to easy board clears?). And, of course, it could be powerful in token decks, but I don't see this rocking the meta. Shu'more Dust, thank you!
1 mana 6/6 with the requirement of doing what mages already do seems decent to me. Also has some interesting use with Khadgar since you can easily control when you get the dragon.
A cheap way to invoke galakrond, get a lackey, and help your 1 drop to kill his 2 drop. Not bad, not bad at all. This will be a very useful tool for helping you apply pressure on the board while also setting up for galakrond. It will be relevant in the early game, and the invoke will also be relevant in the late game. The only issue is that top-decking this later in the game might feel kinda bad. But I feel that rogue has enough draw to be able to fuel them until galakrond can come out.
I think the viability of this and all the side quests will ride on how awful it feels to pull it in the later game, where it does nothing for you. I'm quite curious about that in general, actually, seeing as we haven't had any too-similar cards printed.
That said, let's assume that it's easy to hero power three times, with the new support cards being added incentive. Is there a Hunter deck which would want a spell which straight-up summons three Leper Gnomes? Well... there's a reason Face Hunter has slowly been pushed out by Midrange Hunter. Even with the new 1-drop, it doesn't seem likely that we'll see a return of that, much as I think it'd be refreshing to have a hyperaggro deck back in the meta.
However. Hunter also received two other new cards, Corrosive Breath and Phase Stalker. Along with secrets like Rat Pack that excel in compressing the enemy's decision tree, perhaps we'll see a more midrangey deck which uses the new secret or dragon synergy to stall and stall and build up chip damage while clearing the opponent's minions... and then charge up full aggro once the opponent is low enough. There have been those types before, though they've mostly been spell-burn Shamans or Mages.
If I open it, I'll have to try it, if only to feel a little icky again.
The potential of this card is crazy. But you dont want too many expensive minions and your target minion must stick. Unless it’s Shir’vallah, of course..
Galakrond, the Wretched
Has potential, but needs a lot of support right now. In Wild, the bigger pool of demons might actually be a drawback, but still, the chance to get another mal´ganis from this may be worth it. Otherwise, not really excited for this one. :/
New Hunter Minion - Dragonbane
I like others am annoyed Inspire is missing. I've heard arguments such as "that's from a different expansion" and "confusing for new players".
Really? Mouse over is and it will tell you what inspire is in game. It isn't complicated.
Great card - has to find it's way into some decks.
New Priest Minion - Fate Weaver
I thought that Invoke cards would be decent on their own. That was before I saw this card. "Decent" is a gross understatement when it comes to this card: it's got a ton of value. By the time a Priest Invokes twice, they'll likely have 7+ cards in hand.
New Neutral Minion - Devoted Maniac
Pack filler? Perhaps I just don't understand what deck this would be good in.
New Hunter Minion - Dragonbane
For some reason I love this card and really want to try it out! A little slow but the mech tag might help.
New Neutral Minion - Devoted Maniac
No good enough stats, I guess you'd go for other ways to invoke.
New Priest Hero - Galakrond, the Unspeakable
Strong Battlecry, and it'll most likely be worthwhile to Invoke because the Invoke support cards will be decent on their own. The Hero Power should be an upgrade over the base one in terms of value, even though there aren't many incredible Priest minions. Rating it a 3 for now because I'm not sure how a Galakrond Priest deck wins, other than the traditional finisher.
New Neutral Minion - Devoted Maniac
Could be playable at 3 mana, now it’s just terrible.
New Priest Minion - Envoy of Lazul
I feel like people have been trying to make tempo priest a thing for awhile. If such a deck can be made then this is a no brainer inclusion.
Shu'ma
I wonder if this will end up a sleeper: I mean, it looks so bad at first glance.
There must be some synergy we don't know yet
New Priest Minion - Envoy of Lazul
As others have mentioned, the strength of this card depends on the source of the two wrong options. If it works like Curious Glimmerroot, then it'll give Priest flexibility and value. I hope it does!
New Paladin Minion - Dragonrider Talritha
Silence meta Inc! Seriously, this is a strong card that can quickly get out of hand. My favorite deck type is a mid-range deck with beefy minions, so I'll be trying this card for sure.
New Druid Spell - Breath of Dreams
Some non-dragon druid decks may run dragons just to activate this. Very strong card for various decks.
New Priest Spell - Time Rip
Priest's Galakrond doesn't seem particularly strong, so I don't know how worthwhile Invoke will be. However, if it's worthwhile, then Priests will include this card. Priest can build Control decks that make 5 Mana cards palatable, and targeted, non-conditional removal in Priest with an upside sounds good to me.
New Neutral Minion - Shu'ma
Great for countering decks that rely on Divine Shield (and which don't have access to easy board clears?). And, of course, it could be powerful in token decks, but I don't see this rocking the meta. Shu'more Dust, thank you!
Learn Draconic
1 mana 6/6 with the requirement of doing what mages already do seems decent to me. Also has some interesting use with Khadgar since you can easily control when you get the dragon.
New Priest Spell - Time Rip
Priest already has removal so I’m not too impressed. This will be cut for other invokers.
Dwarven Sharpshooter
This is card is so insane. It will be that card that defines the Hero Power package for Hunter.
New Priest Hero - Galakrond, the Unspeakable
Good card for control. And all those random priest minions will be useful even if they’re often below average.
New Rogue Spell - Praise Galakrond!
A cheap way to invoke galakrond, get a lackey, and help your 1 drop to kill his 2 drop. Not bad, not bad at all. This will be a very useful tool for helping you apply pressure on the board while also setting up for galakrond. It will be relevant in the early game, and the invoke will also be relevant in the late game. The only issue is that top-decking this later in the game might feel kinda bad. But I feel that rogue has enough draw to be able to fuel them until galakrond can come out.
New Paladin Minion - Dragonrider Talritha
Val'anyr was really good at 6, and this comes down right before Nozdormu the Timeless...4 mana 11/11 with a great deathrattle seems pretty sweet...
Dragonrider Talritha
No no, of course, but you keep Da Undatakah so you can keep buffing dragons in your hand.
New Hunter Spell - Toxic Reinforcements
I think the viability of this and all the side quests will ride on how awful it feels to pull it in the later game, where it does nothing for you. I'm quite curious about that in general, actually, seeing as we haven't had any too-similar cards printed.
That said, let's assume that it's easy to hero power three times, with the new support cards being added incentive. Is there a Hunter deck which would want a spell which straight-up summons three Leper Gnomes? Well... there's a reason Face Hunter has slowly been pushed out by Midrange Hunter. Even with the new 1-drop, it doesn't seem likely that we'll see a return of that, much as I think it'd be refreshing to have a hyperaggro deck back in the meta.
However. Hunter also received two other new cards, Corrosive Breath and Phase Stalker. Along with secrets like Rat Pack that excel in compressing the enemy's decision tree, perhaps we'll see a more midrangey deck which uses the new secret or dragon synergy to stall and stall and build up chip damage while clearing the opponent's minions... and then charge up full aggro once the opponent is low enough. There have been those types before, though they've mostly been spell-burn Shamans or Mages.
If I open it, I'll have to try it, if only to feel a little icky again.
New Neutral Minion - Sathrovarr
The potential of this card is crazy. But you dont want too many expensive minions and your target minion must stick. Unless it’s Shir’vallah, of course..
New Priest Minion - Envoy of Lazul
Curious Glimmerroot but it comes down earlier and also gives you intel on their hand - seems ridiculously good.