All Comments

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  • Envoy of Lazul

    In my opinion it's a strong card. You don't only get to know what your opponent has in his hand (if it is more or less obvious what deck he plays), but also see, what he doesn't have in his hand. Sadly, just as you all mentioned, Madame Lazul is as strong, but not used :(

  • Toxic Reinforcements

    I feel like this one may be a bit underrated by the community. It´s really hard to evaluate this till we see the whole set and the meta shaping. Maybe it´s gonna be terrific, maybe not.... but love this one for the flavor and the new mechanic :) 

  • New Warrior Minion - Deathwing, Mad Aspect

    A nice "OH SHIT" card when you need a board clear, since such a scenario assumes you have either weak or no minions left on your side of the board. But I think its real value will come when it can be summoned, thus bypassing its Battlecry. Evolve, Boomship, whatever. An 8 Mana 12/12 is obviously strong.

  • Sand Breath

    Not sure how early on the board Dragon Paladin will be able to get, but that will be the deciding factor on whether or not this card sees play.

  • New Hunter Minion - Dragonbane

    Quote From DelkoHS
    Quote From og0

    I like others am annoyed Inspire is missing.  I've heard arguments such as "that's from a different expansion" and "confusing for new players".

    Really?  Mouse over is and it will tell you what inspire is in game.  It isn't complicated.

    Great card - has to find it's way into some decks.

    Similarly to Witch's Brew removing Echo, when these cards go to Wild, Inspire will be added in the wording. It's just to make Standard more comprehendible for new players.

    If that's the case I guess it's better.  Still no idea why enrage got removed though :

  • Dragonbane

    I think this card could be used in almost any hunter deck. The fact that this can also go face is a bit scary (that´s 7 damage to the face for 2 mana!). The RNG targeting probably makes this balanced. Not super excited, but good to see some new ideas. :) 

  • Praise Galakrond!

    I don't think this is great.  The base effect doesn't seem impact enough to warrant use and it doesn't align as directly with what Rogue Galakrond is looking to do (Combo or Value)

  • New Paladin Minion - Nozdormu the Timeless

    4 Mana Nozdormu the Timeless, 5 Mana Shrink Ray. If you managed to draw Nozdormu early (Call to Adventure), and mulliganed for Shrink Ray, you can mitigate the dangers and may have an 80% 7+mana deck. For the early you could have some weapons?

  • New Warlock Spell - Fiendish Rites

    SMOrc, baby. We're back to Zoo. I believe the order will resolve as: Invoke first (thus summoning 2 1/1 Imps), then the other half of the Battlecry. So, at worst, 3 Mana for two 2/1s. That's not great, so you'll definitely want to have other minions (which you probably will) on the board.

  • Emerald Explorer

    A decent body with a powerful Discover effect. Also, it´s a dragon. I don´t see why anyone would not want to include this in his/her deck. Great card. :) 

  • Breath of Dreams

    This is bonkers. :D Wild growth had to be raised as it was played by every single druid ever. This card reverts the nerf and adds a bonus effect for a really easy requirement. Very powerful card, that we will see pretty often. 

  • New Warlock Minion - Dragonblight Cultist

    Sure, it supports an aggressive Zoo deck. Sure, that might be good enough for Warlock in the new meta. But I'm skeptical. If it does work out, then a fully Invoked Galakrond might be better than I thought, with 10 damage from hand to finish a weakened opponent over 2 turns.

  • Ysera, Unleashed

    I´m not sure if this card is good, but for sure it´s super fun. Everyone I know loves dragons, everyone loves RNG (at least for the memes :D). This card has both. Not seeing this being competitive, but I expect fun highlights with this one. :) 

  • Galakrond, the Nightmare

    Powercreep. Just compare this to Sprint. Ridiculously strong. Have to see the rest of the set, but overall, very scary and indicates an overall raise of power level in the expansion. 

  • Mech Token Zoolock

    Wow!! I'm glad that it's working out well for you :). Good idea on the Expired Merchant as well! Even if you dont hit a Leeroy Jenkins, another Wargear or Zilliax isn't too bad either

  • New Warlock Minion - Veiled Worshipper

    It's a shame that, with all currently revealed cards, Warlock's Galakrond is garbage. This card is very strong, and it might be good enough to justify a Galakrond deck.

  • New Warlock Hero - Galakrond, the Wretched

    This feels like the top end of zoo either paired with rafaam or replacing it. I would like to see some small Aggro dragons and big demons to top it out.

  • New Warlock Minion - Veiled Worshipper

    This card is definitely makes all the invoke cards worth running. You will be putting out lots of wide boards with the help of 1/1 imps, and you will have veiled worshiper plus galakrond to give you plenty of more fuel to push for lethal. I am not 100% sure about how good zoo warlock will be, but with all the cards we have seen so far, it is definitely worth testing.

  • Galakrond, the Unspeakable

    I really really want this one to work. The effect is in some way similar to Shadowreaper Anduin, which saw tremendous amounts of play. This one is a bit different, as it does not have the restriction of killing only minions of 5 attack or more, but potentially clears fewer minions (also, that restriction was an advantage quite often). Hope Priest gets more love this expansion.

  • Galakrond, the Wretched

    These needs to be a bit stronger in order to be viable (or needs a lot more support). I'm not seeing this as viable. Poor Warlock... They really needed this one. Year of the Dragon? I think it's more like Year of the... wait, where's Gul'dan?

  • New Warlock Hero - Galakrond, the Wretched

    Maybe if the effect was "Summon 4 Voidlords". As it stands, no, your average Demon isn't good enough to make this worthwhile, unless we get some powerful stat-boosting aura minions in DoD. Something that gives your Demons +3/+3, maybe.

  • New Hunter Minion - Dragonbane

    Quote From og0

    I like others am annoyed Inspire is missing.  I've heard arguments such as "that's from a different expansion" and "confusing for new players".

    Really?  Mouse over is and it will tell you what inspire is in game.  It isn't complicated.

    Great card - has to find it's way into some decks.

    Similarly to Witch's Brew removing Echo, when these cards go to Wild, Inspire will be added in the wording. It's just to make Standard more comprehendible for new players.

  • New Shaman Spell - Lightning Breath

    Sure, it depends on the other Shaman cards and whether Shaman will have good Dragon synergies. 12 damage for 3 Mana is awesome. Good enough to include non-synergistic Dragons just for the effect? Probably not, but tons of easy value in a Dragon deck that is at least decent.

  • Shu'ma

    This feels pretty terrible since you can never interact with the tokens on your turn unless your opponent let them survive. Druids can't buff them; Shamans can't bloodlust/evolve them. I don't see this seeing any play.

  • New Warlock Hero - Galakrond, the Wretched

    Zoo has always been a pretty consistent deck throughout Hearthstone history. And between this galakrond, Veiled Worshiper, and all of the 1/1 imps, I think zoo warlock will have enough fuel to be a pretty powerful deck. The 1/1's will be able to fuel a lot of sacrifice abilities, veiled worshiper will be able to refill your hand and give you tons of resources while also being a 5/4 body, and galakrond will refill your board and give you endless 1/1's just waiting to be buffed for lethal.

    I don't think zoo warlock has ever looked more promising.