I added all Neutral legendaries to the set. There are 7, which is two more than normal, but I wanted to fit all of them in: Emperor Shaohao is important to the set, and I figure the August Celestials that guided him during The Burdens of Shaohao would be similarly important. And I added Chen because I could lel.
Not super sure about their balance, or if they even really need to exist at all. I tried to match each card's effect to their purpose as a Celestial: Xuen = Strength, Niuzao = Fortitude, Chi-ji = Hope, and Yu'lon = Growth. Whether that translates well remains to be seen.
Have to say I don't think I ever found Anivia to be a problem - in my opinion, if Anivia is causing issues you didn't pack enough removal. Her effect isn't even that powerful really, so long as she's not allowed to level before you can deal with her.
That's the crux of the discussion: in the final product, how difficult will it be to find defensive cards versus how easy will it to be pick runaway cards that create huge value if not dealt with? The whole gist of this mode is that deck building options are constrained, so the specifics are going to be critical to whether or not its enjoyable once everyone figures out the successful strategies. E.g. (and please forgive me for referring back to other games; I wasn't able to get into this beta) for Hearthstone, Vicious Fledgling is banned in Arena because it is so powerful yet almost a nonfactor in Constructed. The difference is that HS Arena decks often struggle to find viable defensive options where as Constructed every successful deck has some way to answer early board threats. A lot of Quest Druids have started running Pounce just so they can kill an early EVIL Totem or Lightwarden, for Pete's sake.
Everybody always rags on random brawls, but I think they're a million times more fun than constructed ones. Constructed ones always devolve into the same five prebuilt metadecks after like the second day. It gets boring really fast.
In randomized ones though, there's always the potential for a crazy story. Just today I managed to get four 7/15 Yseras in my hand with a combination of that 9/6 that gives your minions in hand +3/+3 and Elise the Enlightened. Yeah there's a few garbage games in between, but the potential for something insane keeps me playing these ones.
I get why it's not everyone's jam, especially not the "hardcore" crowd, but I love that Blizzard appeals to every type of player.
It started off with a great teaser, a fantastic trailer and amazing theme for the expansion reveal ; DRAGONS - 300+ hours before we'd see any new material - Out of Card made the wait manageable, refreshing the already revealed content to patch up in between. Now time is almost up : Are you guys hyped?!
MMR refers to the ranking system for battlegrounds, I.E the amount of points you win or lose depending on your place on the scoreboard as well as your ranking relative to the rest of the lobby.
MMR refers to the ranking system for battlegrounds, I.E the amount of points you win or lose depending on your place on the scoreboard as well as your ranking relative to the rest of the lobby.
Deck 1 Name: i am you but stronger Regions: Piltover and Zaun (22) / Shadow Isles (18) Champions: none Mana curve: 0 (5) 1(6) 2(5) 3(6) 4(3) 5(6) 6(5) 7+(4) Card Types: 15 Followers 25 Spells Theme: Counter / Control / Competitive Good against: basically everything Bad against: Champion focused Decks like Tryndamere/Anivia still easy winable thou Rarity: 2 Epic, 25 Rare, 13 Common
Card List
Chempunk Pickpocket 3x
early Game counter the enemy with his own spells combine with Sumpworks Map
Parade Electrorig 3x
mid game clone the copied enemy unit in your deck from Shady Character
Scribe of Sorrows 3x
mid to Late game wait till you got a bunch of enemys in your grave then summon him
Shady Character 3x
mid to late game play him when the enemy got a strong unit on board combine with Parade Electrorig
Ethereal Remitter 3x
late game play him to kill an expensive cloned unit to get an even better one
Fading Memories 3x
use it on Parade Electrorigtoget more enemies in your deck but only in your attack round because of ephemeral use it on clone units when you really need a unit in your hand combine with Counterfeit Copies also you can use it on enemy followers
Thermogenic Beam 2x
Champion Killer 1 use when an enemy Champion gets to strong, watch out might get canceled cause slow
Counterfeit Copies 3x
when possible clone itself, after use it on cloned units, Shady Character, Parade Electrorig, or whatever card seems good in the situation but atleast one time for a good enemy unit and Shady character
Jury-Rig 3x
combine with Hextech Transmogulatorso the strong enemy unit will be a 1/1 or you change the 1/1 into a strong enemy
Sumpworks Map 3x
combine with Chempunk Pickpocketto get the spell more easily
Possession 3x
use to make a strong attack or to prevent/counter an enemy attack
Atrocity 2x
Champion Killer 2 use it to kill strong cloned ephemeral Units from Fading Memoriesand deal this much dmg to an strong enemy unit or Champion or even for a lethal strike to nexus
Hextech Transmogulator 3x
transmogulate everything what seems right no limits you can make enemies to an 1/1 Scuttler you can make your Scuttler to a She who Wanderscopy
just dont waste it and remind it's a fast spell use it in combats too
Vengeance 2x
Unkillable Unit Killer
The Ruination 1x
use it as last hope or ephemaral lethal next round with Fading Memories
The Harrowing 1x
use it when your grave is full of strong enemies and you want a lethal strike
Goals Early: get enemy spells in your deck, hold shady character for an good use with Parade Electrorig, build your counter deck Mid: clone some strong enemies, get really strong units with Ethereal Remitter, transmogulate, maybe clone some stuff you need to counter the enemy and always have a strong board
Late: you should be able to lethal Combo for Victory with The Harrowingand The Ruination, Possession, Atrocityand Fading Memories
I doubt it. I don't think Team 5 wants to make another interaction like "Sacrificial Pact kills Lord Jaraxxus in hero form" again. For the sake of clarity and ease of gameplay, it would make the most sense for it to just be tagged as a normal hero card. If it were to count as a Dragon, it would most likely say somewhere on the card.
You're trying to be sarcastic but you have to realize you're not that smarter than Blizzard. Amalgam strength really kicks in at tier 4 and 5 when you have the crazy buff options. So changing tier may just have a lesser impact than changing its stats (do you really want to buy a 2/2 at tier 2 in the first place???)
Moreover, like it or not, amalgam is the only unit that allows strats that are not just full mech or full beast. Remove it from the game and it will become all boring an repetitive.
You ALWAYS pick amalgm no matter what, the card is really broken.. there is 0 decision making around this card
Just deployed an update that allows you to "jump to latest post" from the homepage forum widget.
Also, somewhat related, the recent threads page now will display the forum a thread belongs to. You can thank Sinti for asking me why that wasn't a thing.
Of course we're interested in having more decks and guides! Everything that could bring more fun is well accepted, as always. And it's not important that everything is competitive: card games are also fun for the funny things you can achieve.
Maybe the relevant card tags could be shown on the card's page? For example below the images.
I would love to find a place to put bbcode boxes on the card pages. The sidebar is a likely candidate, we just need to make sure we don't end up with 50 different bbcode options haha
no card reveal stream for DoD?
title
Out of Cards Reviews - Descent of Dragons Initial Reveal #5
Tried but site functionality not implemented yet.
Hearthstone's Warcraft Anniversary Event Gives Out Free Cards
Me and my friends played fireboy and watergirl unblocked on hudgames and then we were no longer friends !!!
Custom Expansion - The Trials Within Us
I added all Neutral legendaries to the set. There are 7, which is two more than normal, but I wanted to fit all of them in: Emperor Shaohao is important to the set, and I figure the August Celestials that guided him during The Burdens of Shaohao would be similarly important. And I added Chen because I could lel.
Not super sure about their balance, or if they even really need to exist at all. I tried to match each card's effect to their purpose as a Celestial: Xuen = Strength, Niuzao = Fortitude, Chi-ji = Hope, and Yu'lon = Growth. Whether that translates well remains to be seen.
Legends of Runeterra - Expeditions Review
That's the crux of the discussion: in the final product, how difficult will it be to find defensive cards versus how easy will it to be pick runaway cards that create huge value if not dealt with? The whole gist of this mode is that deck building options are constrained, so the specifics are going to be critical to whether or not its enjoyable once everyone figures out the successful strategies. E.g. (and please forgive me for referring back to other games; I wasn't able to get into this beta) for Hearthstone, Vicious Fledgling is banned in Arena because it is so powerful yet almost a nonfactor in Constructed. The difference is that HS Arena decks often struggle to find viable defensive options where as Constructed every successful deck has some way to answer early board threats. A lot of Quest Druids have started running Pounce just so they can kill an early EVIL Totem or Lightwarden, for Pete's sake.
This Week's Brawl is Shake, Deathrattle and Roll!
Everybody always rags on random brawls, but I think they're a million times more fun than constructed ones. Constructed ones always devolve into the same five prebuilt metadecks after like the second day. It gets boring really fast.
In randomized ones though, there's always the potential for a crazy story. Just today I managed to get four 7/15 Yseras in my hand with a combination of that 9/6 that gives your minions in hand +3/+3 and Elise the Enlightened. Yeah there's a few garbage games in between, but the potential for something insane keeps me playing these ones.
I get why it's not everyone's jam, especially not the "hardcore" crowd, but I love that Blizzard appeals to every type of player.
Hearthstone Battlegrounds Hero Guide
I am definitely enjoying it. I do miss ladder from my favorite streamers but hey, it’s something refreshing!
Shake, Deathrattle and Roll!
Fun to play but only with a friend
Out of Cards Reviews - Descent of Dragons Initial Reveal #5
It started off with a great teaser, a fantastic trailer and amazing theme for the expansion reveal ; DRAGONS - 300+ hours before we'd see any new material - Out of Card made the wait manageable, refreshing the already revealed content to patch up in between. Now time is almost up : Are you guys hyped?!
Forum Navigation
Okay then : " Thanks Sinti " ^^
I appreciate the feedback. Keep up the amazing site you guys are having !
Hearthstone Battlegrounds Hero Guide
Might want to change AF Kay bit, as Junkbot is now Tier 5.
Content Suggestion: Battlegrounds FAQ (MMR)
"MMR gaming" works fine too. I doubt this is an abbreviation that a lot of gamers need to look up, the term is ubiquitous.
This Week's Brawl is Shake, Deathrattle and Roll!
Ugh, hate this brawl.
Thankfully, only took me two tries to get my pack. Not trying this again.
Content Suggestion: Battlegrounds FAQ (MMR)
MMR stands for measles, mumps, and rubella :)
I found the Google term to search for: "wiki games mmr"
Like I said, I bet there's some good SEO juice to be had.
|other decks| "i am you but stronger" Piltover and Zaun/Shadow Isles Control/Counter
Deck 1
Name: i am you but stronger
Regions: Piltover and Zaun (22) / Shadow Isles (18)
Champions: none
Mana curve: 0 (5) 1(6) 2(5) 3(6) 4(3) 5(6) 6(5) 7+(4)
Card Types: 15 Followers 25 Spells
Theme: Counter / Control / Competitive
Good against: basically everything
Bad against: Champion focused Decks like Tryndamere/Anivia still easy winable thou
Rarity: 2 Epic, 25 Rare, 13 Common
Card List
Chempunk Pickpocket 3x
early Game counter the enemy with his own spells combine with Sumpworks Map
Parade Electrorig 3x
mid game clone the copied enemy unit in your deck from Shady Character
Scribe of Sorrows 3x
mid to Late game wait till you got a bunch of enemys in your grave then summon him
Shady Character 3x
mid to late game play him when the enemy got a strong unit on board combine with Parade Electrorig
Ethereal Remitter 3x
late game play him to kill an expensive cloned unit to get an even better one
Fading Memories 3x
use it on Parade Electrorig to get more enemies in your deck but only in your attack round because of ephemeral
use it on clone units when you really need a unit in your hand
combine with Counterfeit Copies
also you can use it on enemy followers
Thermogenic Beam 2x
Champion Killer 1 use when an enemy Champion gets to strong, watch out might get canceled cause slow
Counterfeit Copies 3x
when possible clone itself, after use it on cloned units, Shady Character , Parade Electrorig , or whatever card seems good in the situation but atleast one time for a good enemy unit and Shady character
Jury-Rig 3x
combine with Hextech Transmogulator so the strong enemy unit will be a 1/1 or you change the 1/1 into a strong enemy
combine with Chempunk Pickpocket to get the spell more easily
Possession 3x
use to make a strong attack or to prevent/counter an enemy attack
Atrocity 2x
Champion Killer 2 use it to kill strong cloned ephemeral Units from Fading Memories and deal this much dmg to an strong enemy unit or Champion or even for a lethal strike to nexus
Hextech Transmogulator 3x
transmogulate everything what seems right no limits you can make enemies to an 1/1 Scuttler you can make your Scuttler to a She who Wanders copy
just dont waste it and remind it's a fast spell use it in combats too
Vengeance 2x
Unkillable Unit Killer
The Ruination 1x
use it as last hope or ephemaral lethal next round with Fading Memories
The Harrowing 1x
use it when your grave is full of strong enemies and you want a lethal strike
Early: get enemy spells in your deck, hold shady character for an good use with Parade Electrorig, build your counter deck
Mid: clone some strong enemies, get really strong units with Ethereal Remitter , transmogulate, maybe clone some stuff you need to counter the enemy and always have a strong board
Have Fun!! every game will play out differently.
thelovetoy
Out of Cards Reviews - Descent of Dragons Initial Reveal #5
I doubt it. I don't think Team 5 wants to make another interaction like "Sacrificial Pact kills Lord Jaraxxus in hero form" again. For the sake of clarity and ease of gameplay, it would make the most sense for it to just be tagged as a normal hero card. If it were to count as a Dragon, it would most likely say somewhere on the card.
Out of Cards Reviews - Descent of Dragons Initial Reveal #5
Guys! Does Galakrond count as a dragon in your hand to activate "holding a dragon" synergy? This could be very important.
Hearthstone Battlegrounds Hero Guide
Pyramad? More like PyraBAD!
Unlike this guide, which is PyraNOTBAD.
This Week's Brawl is Shake, Deathrattle and Roll!
Having done this on NA, EU and Asia I will take your advice on that one mate :)
Mike Donais Talks Battlegrounds - Lich Baz'hial, MMR, Blog Coming this Week
You ALWAYS pick amalgm no matter what, the card is really broken.. there is 0 decision making around this card
Forum Navigation
Just deployed an update that allows you to "jump to latest post" from the homepage forum widget.
Also, somewhat related, the recent threads page now will display the forum a thread belongs to. You can thank Sinti for asking me why that wasn't a thing.
Hearthstone Battlegrounds Hero Guide
Are you implying that we may play this game for fun? ":)
Great guide.
creative Decks and more
Of course we're interested in having more decks and guides! Everything that could bring more fun is well accepted, as always. And it's not important that everything is competitive: card games are also fun for the funny things you can achieve.
Hearthstone Battlegrounds Hero Guide
Aren't you forgetting
Professor Putricide with Foe Reaper 4000 / Ravenous Hydra !
Ability to link HS Battlegrounds cards
I would love to find a place to put bbcode boxes on the card pages. The sidebar is a likely candidate, we just need to make sure we don't end up with 50 different bbcode options haha