It'll always be free to play, but I expect them to rotate the paywall extra hero and emotes every expansion. That means you'll want 2000-3000 gold to buy packs of new sets to retain full benefits.
Great! All of this is really needed, and it's actually neat to hear such good response to feedback so fast. Let's hope we get to see something more soon TM
Uhm, ok, i apparently entered the spam filter for some reasons.
Before reading here, i posted 3 times in the same thread ('Wild needs CPR', thinking of some connection issue on my side), so i guess i made things worse?
Either way, how can i get out of it?
I've never really been a spammer, at worst i am a fast replier, and you all know it, i hope.
PS: could you please delete my latest replies in the aforementioned thread, except the very latest one?
Thread pretty much seems like another copy pasta combo hate thread. Nerf things like Thaurassian due to wild players not liking to lose to combos will guarantee that many wild players may potentially quit the game, hurting the format even more.
I know I play wild primarily because you can make so many cool combos and I know many other players who primarily use the format for decks like that as well.
And i know many including myself who don't give a damn about combos and yet would like to play decks that are not bashed by current broken top tiers.
And keeping Wild as it is will possibly keep your group there, but it will make many others to leave the game, and the mode to die out (assuming it is not already dead).
Now, i am not willing to kill Thaurissan or any other OTK for that matter, but Wild is not fine now, and demanding for a serious fix is not a hate thread just because you are not involved by current problems.
Stating that there are also players on the other side of the argument doesn't invalidate that making a such big change to hate on combos wouldn't hurt a devoted part of the playerbase. I can also think of 2 (3 if you count Dane) streamers that constantly put the wild format out there more in the public eye due to streams/youtube and fun combos (many of which actually do need Thaurassian ticks). Who does more for the wild format? Those public players and streamers who promote the format (even with silly combos) or players on forums who do nothing positive to put the format into the public eye in a positive way?
As for wanting to play decks that are not bashed by current top tiers, I have to ask why you think axing combos is going to change that whatsoever. Do you honestly think that more optimized control classes/cards or more optimized aggro/midrange classes or cards still wouldn't push less net-decked lists out of the wild meta game? You'd be dead wrong on that sir.
For example, say wild combo decks prevent you from laddering with a lower tier control deck. Well, other decks/classes that can do control better will still ALWAYS sh*t on you, such as warlocks permanently having access to Gul'Dan (N'Zoth too if the meta got super slow/greedy), Godfrey & Defile, Mal'Ganis (making Gul'Dan even more polarizing during high rolls), Voidcaller, etc. The same logic can be applied to things like aggro (e.g. Murloc Shaman, variations of optimized aggro pally lists, Zoolock) still also pushing out lower tier aggro decks out of ladder. The point I'm getting at is that some classes are saturated in the tools of a particular playstyle while others are starved of them. You can try to significantly overhaul/nerf combos but it will never change the fact that optimized control/aggro/midrange decks are still going to prevent you and like-minded players from having as much success with control/aggro/midrange decks that aren't top netdecks of their respective playstyles. Using combos as a scapegoat won't suddenly make less popular decks work and not get curbstomped by control and aggro power creep.
I should remind you that i updated my original suggestion, leaving out end-of-turn effects.
With that being said, since when Wild is divided into two subcommunities, one of which is unimportant? Are you being an elitist jerk? I do hope i misunderstood you.
Also, nerfing the current top tiers will in fact improve the viability of ALL decks (proportionately ofc, an off-meta deck will still struggle, but there's a difference between struggling and getting bashed), by virtue of the obvious fact that current top tier is meta-warping.
We are in front of yet another AK47 Druid situation, but worse, and split in 3 different decks. That is, Tempo decks that can unleash Combo-level of power, or, otherwise seen, Combo decks with Tempo pace. They are degenerate because they break the meta paradigm (where Combo decks kick in with their power exclusively in the late turns, say no earlier than 9-10 mana).
Finally, i don't really care of what solution is found (at this point i could even take the third mode suggestion, as Griffior said), as long as it is a serious and timely solution, but certainly we can't dismiss the matter with a superficial "hate thread".
It is a lie, because hero power works differently. Just an example: Before patch on tier 2 her hero power would add 3 guys to the board and then generate one from higher tier. After the patch on tier 2 her hero power adds 4 guys to the board and then generates one from higher tier. You get a whole extra minion to choose from with her new hero power.
Toki is definitely worse in the early game, but still pretty solid in the end game to guarantee roll 6-drops at rank 5. Mukla is at least A-tier now. Arguably S-tier. He's like a better Milly.
Mamma Bear change is nice. Kangor's change almost makes it better in some ways, since you want it to die. But it's still an overall nerf. Jaraxxus is definitely better, but I'm still not sure how much. Demons are still the weakest tribe overall.
It's not a "lie." It's poorly written. And it was noted that it was poorly worded almost immediately. You people can't wait to put your tinfoil hats on.
In my anecdotal experience of around 30 games, sure Amalgam is a strong card, but I RARELY go after it since almost always go full Beast Spawn (Pack Leader/Momma Bear, Hyena, and Infested Wolf/Rat Pack) and I've come in top 4 in 23 games, claimed 1st place in 7.
I think it's a "win plus" rather than a "win more." If you've got a weaker field then it can definitely help carry the load (especially with poison) but it isn't going to win the the game solo or really even help that much if you can put together a strong Beast or Mech Spawn set without it.
To me the main issue is that poison is a bit OP, since a single poison minion can bring down anything. I think the designers realized that, which is why there are only two poison cards in the game: (1) Maexxna (which does not see a ton of play because it is not easily buff-able) and (2) Toxfin, which only works on murlocs. I like the idea of only giving murlocs the option to grant any board member poison, but with Nightmare Amalgam, you can get a crazy buffed poison minion in any strategy. Amalgam is also the only card capable of receiving dragon buffs, which get more value from Zoobot and Menagerie Magician, and it can be used with magnetic cards. In my opinion, Amalgams are just too good and should be offered some other way apart from RNG, like maybe as a reward for leveling up or doing well early, or something else.
I know there are a ton of times when I get a triple and would rather have an amalgam than any of the three next-level cards I'm offered. Maybe always make Amalgam one of the three choices for a triple bonus and let player choose if they want it
I've seen several people say that there is a limited pool of minions that all players share during a round, but I can't see anywhere where Blizzard expressly stated this. Does anyone know if this is the case or not? Would totally change your recruiting strategy to know this, since getting triples is so valuable.
According the the HS wiki the pool is shared (https://hearthstone.gamepedia.com/Battlegrounds#Tavern_Phase), and considering that's the way it works in other games of this type, that's no big surprise. What that means is that there can be value in for example monopolising a tribe that no other player is drafting, early levelling to snatch up high-tier minions before others do or early rerolling to combine popular low-tier minions.
I've seen several people say that there is a limited pool of minions that all players share during a round, but I can't see anywhere where Blizzard expressly stated this. Does anyone know if this is the case or not? Would totally change your recruiting strategy to know this, since getting triples is so valuable.
I was already running a control/grind out odd Hunter in Wild, this will give it some much needed strong early game. Can finally take out those Fireflies that were just in for consistency and mana efficiency.
Nightmare Amalgam is definitely a problem. It is way too good as a jack of all trades. In the endgame, unless it hits another poisonous minion (so Demons will always auto lose), it is a giant wall of stats with taunt, divine shield and poisonous that straight up destroys everything. I have no idea what they were thinking by putting this minion in the game.
Presumably the idea behind Amalgam was that it'd make it easier to combine more than one tribe into an effective build. Most of these autochess type games have multi-tribe units or some sort of jack-of-all-trades (or both) to allow for more modular builds. That said the result is a minion that is good in *any* lineup rather than a minion that rewards hybrid builds.
I think it's pretty stupid of Blizzard that they made access to battlegrounds dependent on pre-purchasing the new set. I for one still haven't forgiven them for the mess they made around the Blitzchung incident, so I'm not going to be giving them money anytime soon. What could have been a cool new feature to rope me back in, an olive branch to all the disgruntled HS players, is instead a reminder of all the bad blood between us. Wile E Coyote could probably take a few pointers from Blizzard on unnecessary self-sabotage.
I am Kouf, a french gamer that was fortunate enough to get invited during the last closed beta and I had a blast. This time I would like to share this experience with those who didn't get an invite yet.
I will be streaming the game on twitch, and I would like to invite people to play the game with me.
How? I'll call you on discord, make the deck you want to try, and then simply follow your lead during the game so it will be as if you were playing it, except that I will be the one holding the mouse.
If that sounds like something you want to try, please fill this quick google form to let me know when you could join me, that way I can see how many people would like to join me, and create a schedule ahead of time to make everything easier for everyone involved.
Players from all around the world are welcome to join, but I will only be able to speak with you in English or French.
Cheers guys, and good luck with the drops!
ps : not sure if linking my twitch is allowed so i'll leave that out; i'm just trying it out for the moment to set things up anyway and will most likely be speaking french while i'm getting used to streaming, unless some of you guys come say hello.
More Heroes and Minions, Advanced Stats, Leaderboard Changes Arriving in Next Battlegrounds Update
Yeah, but at least that's an ammount of gold that you will spend anyway, so it's not too bad.
Dominating with Sathrovarr - Our New Demon Friend's Best Decks
I just found it funny is all. You normally don't see that many duplicates in a deck that run a Highlander card (or in this case, two of them).
Legends of Runeterra - Introducing the Deckbuilder!
I wonder if focusing on many separate games would worsen the quality of the articles.
More Heroes and Minions, Advanced Stats, Leaderboard Changes Arriving in Next Battlegrounds Update
It'll always be free to play, but I expect them to rotate the paywall extra hero and emotes every expansion. That means you'll want 2000-3000 gold to buy packs of new sets to retain full benefits.
Purely speculatory though.
More Heroes and Minions, Advanced Stats, Leaderboard Changes Arriving in Next Battlegrounds Update
I only request one thing from hs. Keep battlegrounds free forever.
More Heroes and Minions, Advanced Stats, Leaderboard Changes Arriving in Next Battlegrounds Update
Great! All of this is really needed, and it's actually neat to hear such good response to feedback so fast. Let's hope we get to see something more soon TM
I keep getting an error when I try to create a thread
Uhm, ok, i apparently entered the spam filter for some reasons.
Before reading here, i posted 3 times in the same thread ('Wild needs CPR', thinking of some connection issue on my side), so i guess i made things worse?
Either way, how can i get out of it?
I've never really been a spammer, at worst i am a fast replier, and you all know it, i hope.
PS: could you please delete my latest replies in the aforementioned thread, except the very latest one?
Wild needs CPR. Please discuss and spread the word
I should remind you that i updated my original suggestion, leaving out end-of-turn effects.
With that being said, since when Wild is divided into two subcommunities, one of which is unimportant? Are you being an elitist jerk? I do hope i misunderstood you.
Also, nerfing the current top tiers will in fact improve the viability of ALL decks (proportionately ofc, an off-meta deck will still struggle, but there's a difference between struggling and getting bashed), by virtue of the obvious fact that current top tier is meta-warping.
We are in front of yet another AK47 Druid situation, but worse, and split in 3 different decks. That is, Tempo decks that can unleash Combo-level of power, or, otherwise seen, Combo decks with Tempo pace. They are degenerate because they break the meta paradigm (where Combo decks kick in with their power exclusively in the late turns, say no earlier than 9-10 mana).
Finally, i don't really care of what solution is found (at this point i could even take the third mode suggestion, as Griffior said), as long as it is a serious and timely solution, but certainly we can't dismiss the matter with a superficial "hate thread".
Hearthstone Patch 15.6 - Battlegrounds Balance Changes
It is a lie, because hero power works differently. Just an example:
Before patch on tier 2 her hero power would add 3 guys to the board and then generate one from higher tier.
After the patch on tier 2 her hero power adds 4 guys to the board and then generates one from higher tier.
You get a whole extra minion to choose from with her new hero power.
Hearthstone Patch 15.6 - Battlegrounds Balance Changes
Toki is definitely worse in the early game, but still pretty solid in the end game to guarantee roll 6-drops at rank 5.
Mukla is at least A-tier now. Arguably S-tier. He's like a better Milly.
Mamma Bear change is nice.
Kangor's change almost makes it better in some ways, since you want it to die. But it's still an overall nerf.
Jaraxxus is definitely better, but I'm still not sure how much. Demons are still the weakest tribe overall.
Hearthstone Patch 15.6 - Battlegrounds Balance Changes
It's not a "lie." It's poorly written. And it was noted that it was poorly worded almost immediately. You people can't wait to put your tinfoil hats on.
Hearthstone Battlegrounds
To me the main issue is that poison is a bit OP, since a single poison minion can bring down anything. I think the designers realized that, which is why there are only two poison cards in the game: (1) Maexxna (which does not see a ton of play because it is not easily buff-able) and (2) Toxfin, which only works on murlocs. I like the idea of only giving murlocs the option to grant any board member poison, but with Nightmare Amalgam, you can get a crazy buffed poison minion in any strategy. Amalgam is also the only card capable of receiving dragon buffs, which get more value from Zoobot and Menagerie Magician, and it can be used with magnetic cards. In my opinion, Amalgams are just too good and should be offered some other way apart from RNG, like maybe as a reward for leveling up or doing well early, or something else.
I know there are a ton of times when I get a triple and would rather have an amalgam than any of the three next-level cards I'm offered. Maybe always make Amalgam one of the three choices for a triple bonus and let player choose if they want it
Hearthstone Patch 15.6 - Battlegrounds Balance Changes
Not sure, if this is the right place to post or already noticed:
Since the patch the key symbols for highest arena wins in the quest log are upside down.
Quest Trading - Play A Friend!
Region: NA, trading with someone on EU
Trade Only?: Yes, you go first.
Hearthstone Battlegrounds
According the the HS wiki the pool is shared (https://hearthstone.gamepedia.com/Battlegrounds#Tavern_Phase), and considering that's the way it works in other games of this type, that's no big surprise. What that means is that there can be value in for example monopolising a tribe that no other player is drafting, early levelling to snatch up high-tier minions before others do or early rerolling to combine popular low-tier minions.
Legends of Runeterra - Introducing the Deckbuilder!
I was really waiting for it .Well done, as always, and thanks for all your efforts.
New Hunter Spell - Toxic Reinforcements
This is a mediocre filler at best. Except if they print a card that says "turn all your leper gnomes into mountain giants".
Hearthstone Battlegrounds
I've seen several people say that there is a limited pool of minions that all players share during a round, but I can't see anywhere where Blizzard expressly stated this. Does anyone know if this is the case or not? Would totally change your recruiting strategy to know this, since getting triples is so valuable.
Hearthstone Patch 15.6 - Battlegrounds Balance Changes
Yes we can squelch again. I didn't play much while we couldn't as it was even worse when people *knew* you couldn't silence them.
New Hunter Minion - Primordial Explorer
Yeah, not being able to consistently discover Emeriss hurts.
But it's still decent because of poisonous, so I guess it's fine.
New Hunter Minion - Dwarven Sharpshooter
I was already running a control/grind out odd Hunter in Wild, this will give it some much needed strong early game. Can finally take out those Fireflies that were just in for consistency and mana efficiency.
Legends of Runeterra - Introducing the Deckbuilder!
You've still got a chance, in 2 days the next preview patch will be upon us and you'll have another chance at getting a drop.
Hearthstone Patch 15.6 - Battlegrounds Balance Changes
Where do you find those people? Either I am incredibly lucky or I just don't pay to much attention to it
Hearthstone Battlegrounds
Presumably the idea behind Amalgam was that it'd make it easier to combine more than one tribe into an effective build. Most of these autochess type games have multi-tribe units or some sort of jack-of-all-trades (or both) to allow for more modular builds. That said the result is a minion that is good in *any* lineup rather than a minion that rewards hybrid builds.
I think it's pretty stupid of Blizzard that they made access to battlegrounds dependent on pre-purchasing the new set. I for one still haven't forgiven them for the mess they made around the Blitzchung incident, so I'm not going to be giving them money anytime soon. What could have been a cool new feature to rope me back in, an olive branch to all the disgruntled HS players, is instead a reminder of all the bad blood between us. Wile E Coyote could probably take a few pointers from Blizzard on unnecessary self-sabotage.
No Legends of Runeterra access yet? Come try the game with me during beta!
Hi,
I am Kouf, a french gamer that was fortunate enough to get invited during the last closed beta and I had a blast. This time I would like to share this experience with those who didn't get an invite yet.
I will be streaming the game on twitch, and I would like to invite people to play the game with me.
How? I'll call you on discord, make the deck you want to try, and then simply follow your lead during the game so it will be as if you were playing it, except that I will be the one holding the mouse.
If that sounds like something you want to try, please fill this quick google form to let me know when you could join me, that way I can see how many people would like to join me, and create a schedule ahead of time to make everything easier for everyone involved.
Players from all around the world are welcome to join, but I will only be able to speak with you in English or French.
Cheers guys, and good luck with the drops!
ps : not sure if linking my twitch is allowed so i'll leave that out; i'm just trying it out for the moment to set things up anyway and will most likely be speaking french while i'm getting used to streaming, unless some of you guys come say hello.