I would love to fight these Evolve Shamans and Secret Pallies over Quest Druid any day of the week. But sadly, they keep popping up in my queue for some reason. Unpopular opinion, but the deck is as degenerate as they come.
Infinite Quest Druid or Maly Quest Druid?
Kun the Forgotten King it's really unhealthy for the meta when you can copy it, infinitely...
But both of them suffer heavy early game disadvantage against aggro, but both of them can highroll lategame.
I've been playing Infinite just for the sake of fun, you either die really early or you just make your opponent concede.
Maybe we should be able to have a ban option before we queue? Where you can ban one class for instance. Just like those tournaments...but maybe that would be too OP for some decks which only have one bad matchup.
That sounds like a terrible idea. Imagine picking rock, banning scissors and then queuing into only paper players: would that be very exciting? Bad matchups are a part of the game. Without them you can't have a healthy meta.
That and any Shaman trying to play would sit in queue for 5 minutes since the vast majority of all players will ban Shaman (being played at 40%!!!!! at rank 1 right now
The deck should be built less around Flamewaker - a regular Burn/Tempo/Tempo mage with added Flamewaker is closer to what will settle imo.
The deck is very weak to Aggro and making your opponent draw 2 for free is a death sentence. You've lost that game if they had 1 drop.
Flamewaker is worth building around but due to what we have in terms of support we're better off simply adding him to our Cyclone Mage list or Highlander lists - where he fills the role of allowing you to draw him at least if other core cards (Mountain Giant, Mana Cyclone, Zephrys) are at the bottom of your deck.
Its a nice idea, when fighting against tempo mage you tend to focus your efforts on killing anything they play to prevent value rather than going face, and just kill them when they're out of resources.
On your decklist you've only played three games - have you played anymore/made any changes?
Also are two snap freezes needed? surely a fireball or 2 would be better with just 1 snap freeze for the combo.
I like this as a multi win condition counter to n'zoths either burning them early or otk late, will prob give it a go over the weekend
Maybe we should be able to have a ban option before we queue? Where you can ban one class for instance. Just like those tournaments...but maybe that would be too OP for some decks which only have one bad matchup.
That sounds like a terrible idea. Imagine picking rock, banning scissors and then queuing into only paper players: would that be very exciting? Bad matchups are a part of the game. Without them you can't have a healthy meta.
After reading this article, I can see why there are so little to zero development to the HS game itself other than new cards.
We always have been requesting features such as in-game deck tracker, statistics, achievements, better Rank rewards, better player progression, even a proper squelch option but none of them were ever developed.
Cos these features brings no money...
It is really sad when you think about it. Hearthstone has so much potential. I can easily see Hearthstone making an adventure like Gwent's Thronebreaker with a full story and game flow instead of just Dungeon Runs. Heck, even the both of them are priced the same.
I love Hearthstone. I truly do. I hope to see it improve. With more CCGs getting made, it would push Hearthstone as more competition games are made. The future is looking really interesting.
Maybe we should be able to have a ban option before we queue? Where you can ban one class for instance. Just like those tournaments...but maybe that would be too OP for some decks which only have one bad matchup.
I would love to fight these Evolve Shamans and Secret Pallies over Quest Druid any day of the week. But sadly, they keep popping up in my queue for some reason. Unpopular opinion, but the deck is as degenerate as they come.
Thanks! You're absolutely right that there are quite a bit of battlecries, however, unlike the regular Quest Shaman deck we aren't shooting for late game value, we're looking to close out games quickly with our Evolve + wide board, or Bloodlust or The Storm Bringer. This is a very aggressive style deck and playing the quest without Questing Adventurer in this deck hurts a lot by having 1 less card in our opening hand. Great suggestion though!
Yeah, Blizzard has nothing when it comes to community support. That was one of my favourite things as a many-years League of Legends player and someone who also dabbled in the content side of League. They were so active it was tough to keep up with at times!
We'll do our best to highlight the important stuff they're talking about online, though it may take some time to get everyone properly tracked :D
Each times there's a new topic on LoR in this sites there's alwaya that one guy that never really participated on anything here but finally comes out and says "im out i didnt come here foe other games other than HS"
Omegalul dont u narcissistic kids realize that HS barely ever has news? Completely oblivious ppl
Mecha'Thun N'Zoth Control Warlock
They don't call him Cheaty for nothing!
Hallow's End Meta predictions
Infinite Quest Druid or Maly Quest Druid?
Kun the Forgotten King it's really unhealthy for the meta when you can copy it, infinitely...
But both of them suffer heavy early game disadvantage against aggro, but both of them can highroll lategame.
I've been playing Infinite just for the sake of fun, you either die really early or you just make your opponent concede.
Mecha'Thun N'Zoth Control Warlock
hey, its a good card :)
Finley soloed Tekhan
Thanks for the tip! Edited my post to reflect Normal. Guess I’m ready for Heroic!
Hallow's End Meta predictions
That and any Shaman trying to play would sit in queue for 5 minutes since the vast majority of all players will ban Shaman (being played at 40%!!!!! at rank 1 right now
Hallow's End Meta predictions
The deck should be built less around Flamewaker - a regular Burn/Tempo/Tempo mage with added Flamewaker is closer to what will settle imo.
The deck is very weak to Aggro and making your opponent draw 2 for free is a death sentence. You've lost that game if they had 1 drop.
Flamewaker is worth building around but due to what we have in terms of support we're better off simply adding him to our Cyclone Mage list or Highlander lists - where he fills the role of allowing you to draw him at least if other core cards (Mountain Giant, Mana Cyclone, Zephrys) are at the bottom of your deck.
How to counter the lategame? Is Mojomaster Zihi any good?
Its a nice idea, when fighting against tempo mage you tend to focus your efforts on killing anything they play to prevent value rather than going face, and just kill them when they're out of resources.
On your decklist you've only played three games - have you played anymore/made any changes?
Also are two snap freezes needed? surely a fireball or 2 would be better with just 1 snap freeze for the combo.
I like this as a multi win condition counter to n'zoths either burning them early or otk late, will prob give it a go over the weekend
Hallow's End Meta predictions
That sounds like a terrible idea. Imagine picking rock, banning scissors and then queuing into only paper players: would that be very exciting? Bad matchups are a part of the game. Without them you can't have a healthy meta.
Legends of Runeterra Reddit Developer AMA Recap
"There will be an account reset at some point due to everyone getting tons of wild cards."
Does this mean that we should spend the wild cards now because after the reset they will be gone?
Obtaining Cards in Legends of Runeterra - Development Insights
After reading this article, I can see why there are so little to zero development to the HS game itself other than new cards.
We always have been requesting features such as in-game deck tracker, statistics, achievements, better Rank rewards, better player progression, even a proper squelch option but none of them were ever developed.
Cos these features brings no money...
It is really sad when you think about it. Hearthstone has so much potential. I can easily see Hearthstone making an adventure like Gwent's Thronebreaker with a full story and game flow instead of just Dungeon Runs. Heck, even the both of them are priced the same.
I love Hearthstone. I truly do. I hope to see it improve. With more CCGs getting made, it would push Hearthstone as more competition games are made. The future is looking really interesting.
Mecha'Thun N'Zoth Control Warlock
Nice but beware there's 4x Cheaty Anklebiter in your deck ^^
Legends of Runeterra Reddit Developer AMA Recap
Qatar approves
Hallow's End Meta predictions
Maybe we should be able to have a ban option before we queue? Where you can ban one class for instance. Just like those tournaments...but maybe that would be too OP for some decks which only have one bad matchup.
Cards From Hearthstone That Made It Into Legends of Runeterra
[Hearthstone Card (Culling strike) Not Found] 3 mana fast Shadow Word: Pain.
Thermogenic beam= Forbidden Flame
Totem Shaman is finally good!
Hallow's End Meta predictions
I would love to fight these Evolve Shamans and Secret Pallies over Quest Druid any day of the week. But sadly, they keep popping up in my queue for some reason. Unpopular opinion, but the deck is as degenerate as they come.
Legends of Runeterra Reddit Developer AMA Recap
You can obtain random cards through quests and The Vault!
Legends of Runeterra Reddit Developer AMA Recap
So basicly their update schedule is the same as Hearthstone atm. 3 expansions with 3 (instead of 2 in HS) smaller patches per year.
Also, were do you get the duplicate cards from? No random pack opening is interesting but at the core, the system seems familiar.
Frequent updates require you to own a larger portion of the collection. We‘ll see how large and expencive that portion is.
Totem Shaman is finally good!
Thanks! You're absolutely right that there are quite a bit of battlecries, however, unlike the regular Quest Shaman deck we aren't shooting for late game value, we're looking to close out games quickly with our Evolve + wide board, or Bloodlust or The Storm Bringer. This is a very aggressive style deck and playing the quest without Questing Adventurer in this deck hurts a lot by having 1 less card in our opening hand. Great suggestion though!
Totem Shaman is finally good!
Great to hear! I'm glad you're loving it :). It does feel good to give an underappreciated synergy (the totems) their chance to shine!
Legends of Runeterra Reddit Developer AMA Recap
Sorry to hear that!
Is there a chance you're using a browser that hasn't been updated in a while? What model of phone and type of browser are you using?
Legends of Runeterra Reddit Developer AMA Recap
Yeah, Blizzard has nothing when it comes to community support. That was one of my favourite things as a many-years League of Legends player and someone who also dabbled in the content side of League. They were so active it was tough to keep up with at times!
We'll do our best to highlight the important stuff they're talking about online, though it may take some time to get everyone properly tracked :D
Legends of Runeterra Reddit Developer AMA Recap
I don't say this often, but, you're a fool.
You received a response from Frosty on your question about LoR.
Legends of Runeterra Reddit Developer AMA Recap
Each times there's a new topic on LoR in this sites there's alwaya that one guy that never really participated on anything here but finally comes out and says "im out i didnt come here foe other games other than HS"
Omegalul dont u narcissistic kids realize that HS barely ever has news? Completely oblivious ppl
Meta Breaker - Some of Our Business
Definitely a joke. People are wound too tightly.