"Just as a fair warning, the Vayne (and Gwen) "buffs" are more like "adjustments." Fixing some edge case situations that do technically improve the card, but aren't huge. The Laurent Chevalier buff is the real deal, though!"
So don't be too scared, it shouldn't be much of anything I guess.
You get 4/7 stats and divine shield if you wait until 8 mana. Doubt that's worth it, but maybe Druid will ramp to 8 early and play this with the bonus.
The nerf / buff targets as usually look very on point.
The Ravenbloom Conservatory never was a problem card to me so reverting the nerf seems right,
Lord Broadmane always has been a cool card the only issues is the rather high cost of him so I would guess he gets buffed by 1 mana or gets a significant stat buff at least.
Nerfing Akshan and Lee Sin is soooo overdue that I ' m glad it finally happened.
Nerfing ritual also is obvious: remove the interaction with overwhelm, making it a removal setup instead of an otk enabler should be the way to go here.
But what's the deal with nerfing me? Does riot really think that overwhelm on lvl 2 was too much? Pathetic.
My guess is that riot is planning to remove the interaction between scout and free attacks (so that scout only works on your turn/actual rallys) while nerfing the mana cost of actual rally cards so that demacia overall gets worse at rallying alltogether.
And if demacia gets worse at rallying Vayne may get buffed in her lvl 2 at least as it's kinda underwhelming that even lvl 2 Vayne doesn't have quick atttack
DK cards are currently enjoying the same work as dhunters did, in that their cards are simply blatantly overpowered for their cost, relative to the options available to other classes. Wouldn't be too surprised to see a round of nerfs from the first month alone, depending on the expansion cards.
Frost cards looking very dangerous, almost the level of tempo dhunter on AoO. All it needs now is a card that generate lots of stats on board by turn 5. We might actually see another 70% playrate for DKs on the first month, even if its different archetypes.
Patchwerk is like a mutanus that's played on an empty board. And for an added fuck you he even eats something from your deck. How this card isn't insane is completely beyond me. The only thing stopping this from appearing in every DK deck is the rune restriction.
I remember slagging off mutanus for the exact same reason. But turns out that even removing one card from your opponent's list of options is a very big deal.
Last track I think they posted a statement that basically said any unclaimed rewards would be claimed automatically.
But I didn't test this, I just recall reading it. So if that's true again, I don't think you can save your portrait pick for a Death Knight, if those are even going to be included in the same reward portrait bucket.
I know that my missions can "desync" and I'll think they're done, then comes the "Something went wrong. Try again in a few minutes." message like you got; when I reload the game the missions are no longer complete. Pretty annoying.
Haven't seen the Collection Level mess up, though. That's got to be even worse D:
I was wondering if it will be possible to "save" the level 100 rewards track hero portrait for the inevitable inclusion of a death knight at the release of March of the Lich King. Does anyone know what happens if one doesn't make a choice before the next x-pac launches?
Is anyone else having issues after upgrading a card, then trying to collect rewards from the Collection Level?
I am currently stuck at level 357. While I have no problem upgrading a card, the problems happen afterwards: while trying to collect Collection Level Rewards, I receive the message "Something went wrong. Try again in a few minutes." Furthermore, if I try playing a game with a deck that includes the upgraded card, I receive the message "Aw, Snap! Your deck is invalid. Please change your deck and try again."
Legends of Runeterra Gets 44 Card Changes Next Week Including Vayne Buffs and Seraphine Nerfs
From one of the devs (on Twitter):
"Just as a fair warning, the Vayne (and Gwen) "buffs" are more like "adjustments." Fixing some edge case situations that do technically improve the card, but aren't huge. The Laurent Chevalier buff is the real deal, though!"
So don't be too scared, it shouldn't be much of anything I guess.
New Druid Minion - Nerubian Flyer
Probably at least okay. I imagine it won't be real hard to satisfy the condition, but maybe not at 2 mana.
New Demon Hunter Spell - Deal with a Devil
We doing no-minion DH now? Well, no-minion Mage was one of the top decks about a year ago, so it might work.
New Neutral Minion - Sunfury Clergy
Maybe if you have a few high-health minions that are almost dead. Though maybe 6 extra health to your hero will make the difference in some games.
New Neutral Minion - Street Sweeper
2 damage seems pretty weak for a 4-mana AoE, and I'm not sure that 2/2 body is going to make this that much more desireable.
New Neutral Minion - Silvermoon Sentinel
You get 4/7 stats and divine shield if you wait until 8 mana. Doubt that's worth it, but maybe Druid will ramp to 8 early and play this with the bonus.
New Neutral Minion - Infected Peasant
A cheap minion that summons another minion when it dies. Pretty sure I've seen this before. Undead tribe synergy will make or break this one.
Hallow's End Hearthstone Quests Overview - Event Decks to Unlock All Rewards
TIL these didn't expire the next day.
New Hunter Spell - Arcane Quiver
I guess there's going to be Arcane Spell Hunter this time. 2 x Arcane Shot at least gets 6 damage out of these.
New Death Knight Spell - Vampiric Blood
Death Knight seems exciting but also complex. We have mana to gauge, now also Runes and corpses to calculate value.
MARVEL SNAP's Symbiote Invasion Event Summary - Team Carnage Emerging Victorious
Are they still too incompetent to put a working inbox in the Steam version?
Legends of Runeterra Gets 44 Card Changes Next Week Including Vayne Buffs and Seraphine Nerfs
The nerf / buff targets as usually look very on point.
The Ravenbloom Conservatory never was a problem card to me so reverting the nerf seems right,
Lord Broadmane always has been a cool card the only issues is the rather high cost of him so I would guess he gets buffed by 1 mana or gets a significant stat buff at least.
Nerfing Akshan and Lee Sin is soooo overdue that I ' m glad it finally happened.
Nerfing ritual also is obvious: remove the interaction with overwhelm, making it a removal setup instead of an otk enabler should be the way to go here.
But what's the deal with nerfing me? Does riot really think that overwhelm on lvl 2 was too much? Pathetic.
Legends of Runeterra Gets 44 Card Changes Next Week Including Vayne Buffs and Seraphine Nerfs
My guess is that riot is planning to remove the interaction between scout and free attacks (so that scout only works on your turn/actual rallys) while nerfing the mana cost of actual rally cards so that demacia overall gets worse at rallying alltogether.
And if demacia gets worse at rallying Vayne may get buffed in her lvl 2 at least as it's kinda underwhelming that even lvl 2 Vayne doesn't have quick atttack
The Top 5 Death Knight Cards We've Seen So Far Coming to Hearthstone
DK cards are currently enjoying the same work as dhunters did, in that their cards are simply blatantly overpowered for their cost, relative to the options available to other classes. Wouldn't be too surprised to see a round of nerfs from the first month alone, depending on the expansion cards.
Frost cards looking very dangerous, almost the level of tempo dhunter on AoO. All it needs now is a card that generate lots of stats on board by turn 5. We might actually see another 70% playrate for DKs on the first month, even if its different archetypes.
The Top 5 Death Knight Cards We've Seen So Far Coming to Hearthstone
Patchwerk is like a mutanus that's played on an empty board. And for an added fuck you he even eats something from your deck. How this card isn't insane is completely beyond me. The only thing stopping this from appearing in every DK deck is the rune restriction.
I remember slagging off mutanus for the exact same reason. But turns out that even removing one card from your opponent's list of options is a very big deal.
Hallow's End Patch Has Brought Back Dual-Class Drafts and Vintage Set Rotation to Hearthstone Arena, Just Not Without Its Own Issues
It is not even funny anymore how pitifully is Arena handled years on out.
Save Rewards Track Hero Portrait
Last track I think they posted a statement that basically said any unclaimed rewards would be claimed automatically.
But I didn't test this, I just recall reading it. So if that's true again, I don't think you can save your portrait pick for a Death Knight, if those are even going to be included in the same reward portrait bucket.
Query: issues with Collection Level Rewards?
I know that my missions can "desync" and I'll think they're done, then comes the "Something went wrong. Try again in a few minutes." message like you got; when I reload the game the missions are no longer complete. Pretty annoying.
Haven't seen the Collection Level mess up, though. That's got to be even worse D:
Save Rewards Track Hero Portrait
I was wondering if it will be possible to "save" the level 100 rewards track hero portrait for the inevitable inclusion of a death knight at the release of March of the Lich King. Does anyone know what happens if one doesn't make a choice before the next x-pac launches?
Hallow's End Patch Has Brought Back Dual-Class Drafts and Vintage Set Rotation to Hearthstone Arena, Just Not Without Its Own Issues
I think this problem would be solved by simply enabling in-game notifications regarding the end of the season.
Other than this, I feel your pain...
The Top 5 Death Knight Cards We've Seen So Far Coming to Hearthstone
Since each hero power use creates one corpse it will not be an issue having 3 corpses in game
Hallow's End Patch Has Brought Back Dual-Class Drafts and Vintage Set Rotation to Hearthstone Arena, Just Not Without Its Own Issues
Retiring runs without notice is so infuriating. I had a 5-1 run that was going places :(
Feels like HS community management is at an all time low...
Query: issues with Collection Level Rewards?
AND! If I quit the game and relaunch the app, all of my upgrades are undone. Ugh.
Query: issues with Collection Level Rewards?
Is anyone else having issues after upgrading a card, then trying to collect rewards from the Collection Level?
I am currently stuck at level 357. While I have no problem upgrading a card, the problems happen afterwards: while trying to collect Collection Level Rewards, I receive the message "Something went wrong. Try again in a few minutes." Furthermore, if I try playing a game with a deck that includes the upgraded card, I receive the message "Aw, Snap! Your deck is invalid. Please change your deck and try again."
Am I alone in experiencing this bizarre problem?
MARVEL SNAP's Symbiote Invasion Event Summary - Team Carnage Emerging Victorious
I'm not seeing the Carnage Avatar in my mobile inbox at all. And I just got the update today (game was not working last night)
And I play everyday on my PC so I don't know how much they expect for a silly avatar this early in launch/