Btw, the new SoU Secret cards are completely useless in Standard atm.
If Secret Mage was a meta deck in Standard, I bet they would have also released a new powerful series of techs or soft techs to deal with it.
So, while they do build archetypes in several expansions, also in Standard, the neat result for now is null in Standard, while it revamped a deck that now threatens to nuke the Wild meta into some kind of ridiculousness.
Was it really necessary to release all these powerful Secret cards together (if at all), with no counterpart?
In the meanwhile, I'll try and adjust my own decks to deal with Burn Mage. Let's hope we can find a solution that makes everyone fairly satisfied.
They released a new secret tech with the new classic cards. SI:7 Infiltrator. But too bad it's the worst secret tech ever. I have a feeling because they added secret tech to the classic set, they feel they don't need to print more.
Thx! I adjusted the deck recently and will post an update soon. There were some things that didnt turn out so well in the end. Thunderhead is one of the cards that I kicked out.
I've been playing Jade Quest Shaman with Eater of Secrets instead of Kezan and without Healbot (double Lifedrinker though) and I don't think it's a good matchup. Even with healbot, the issue is most frequently both completing the quest before you die (you essentially have to get both Sludge Slurper and Cable Rat in order to do so in time) and, above all, controlling the board. You can Antique Healbot all you want but they're not really spending that many spells burning you down, they just beat you up reoeatedly with minions and nothing you play sticks. Secret Mage has an absurdly fast early game while Quest Shaman barely does anything impactful until turn 4. Once they start landing their Crystal Runners and Cloud Princes, all you got is a hope and a prayer that you've had your Hagatha's Scheme in hand from turn 1 and that the secret they have up isn't Counterspell (cause you don't really have that many cheap, throwaway spells, nor the time to play them). My Jade Shudder Shaman has been doing very well a day or two ago and over the entirety of its existence it has lost exactly one game to Warlocks (and I play against them all the time, so that's an amazing statistic), but Paladins (mech handbuff, Flying Machine variety) and Secret Mages started appearing a lot more now and keep holding me down. My Mage winrate with that deck is tear-inducing, despite beating up on Reno Mages.
What you're saying doesn't match my experiences, but you're probably played a lot more games with this deck than I have with Warlock recently.
I'm wondering what aspects of the current meta don't match well with Magic Carpet. It makes your 1-drops a lot better in the late game, so maybe you consider longer games unwinnable and therefore a boost there is unimportant? But if you're going all-in for a short game, then Neferset Thrasher should be great, because it's good tempo and high-rolling with Thrasher on turn 3 and Vulture on turn 4 is often game-winning.
Did you use a deck tracker? It would be interesting to see if your results differ from HSReplay's and in particular for which matchups. It would also be interesting to see win/loss plotted versus game length, to know which turns could be improved and which turns are hopeless and therefore better ignored.
I thought the main idea of zoo is to have small minions and buff them, but there aren't all that many buff cards in this list. I guess Eager Underling is unplayable, but what about Defender of Argus? It's no Fungalmancer, but it used to be a signature card of zoo decks.
I'm also surprised there is no removal and silence at all in the list. Usually there is at least Soulfire or Ironbeak Owl. Or with the current sets, Spirit Bomb for Vulture synergy or Demonbolt to take advantage of a wide board. Taunts like Zilliax and Khartut Defender are in a lot of decks.
Magic carpet is not that good anymore even with all the lackey, just look at this popular list of lackey zoo:
Vulture is more important there so thrasher is better, but carpet is still bad. So yeah carpet is just not good enough anymore. As for scarab egg it doesn't even run it anyway.
Btw, the new SoU Secret cards are completely useless in Standard atm.
If Secret Mage was a meta deck in Standard, I bet they would have also released a new powerful series of techs or soft techs to deal with it.
So, while they do build archetypes in several expansions, also in Standard, the neat result for now is null in Standard, while it revamped a deck that now threatens to nuke the Wild meta into some kind of ridiculousness.
Was it really necessary to release all these powerful Secret cards together (if at all), with no counterpart?
In the meanwhile, I'll try and adjust my own decks to deal with Burn Mage. Let's hope we can find a solution that makes everyone fairly satisfied.
Normally when a deck is super popular, I take a look at the stats but in this case ...
Looks like it wins its worst matchup is almost 60% of the time, which is hilarious. This is a 41k sample size, so it's not some kind of fluke.
Wow, that's just disgusting. I am curious to see how the meta will look like in a couple of weeks and I really hope wild doesn't have that AK74 problem again.
Maybe Jade quest shaman with Kezan Mystic and [Hearthstone Card (Antiquated Healbot) Not Found]? I was thinking about this earlier and I will try it soon. I was playing it an unteched version a few weeks ago, wrecking everything until I started seeing Secret Mages. Then came the losses.
O this feeling when you can finish a long game against a Control Warrior when your last three cards are Khadgar, Faceless Manipulator and Jan'alai, the Dragonhawk to dish out the lethal for 32 face damage.
I was just thinking about this as a deck to counter Reno decks, was wondering if anyone had tried something like this, and I come across your deck which is pretty much what I had in mind. How has this been working out for you?
Another great explanation of another really interesting part of WoW lore. I know it was already said, but I really appreciate the time takes to show the cards relating to each sect of the Old Gods.
With reno decks returning in full force, I wonder if Warriors will start to incorporate the bomb package to nullify/delay highlander cards. Maybe an aggro warrior with the bomb package sprinkled in? Warrior is my least favorite class, so it's not one I'm great at theorycrafting.
Figured I'd make an account for this, really thankful for the interview and I'll keep an eye on this thread if anyone has anything to say or any questions.
Normally when a deck is super popular, I take a look at the stats but in this case ...
Looks like it wins its worst matchup is almost 60% of the time, which is hilarious. This is a 41k sample size, so it's not some kind of fluke. I've played a few decks that have been fair against mage, but those are by no means counters. If anyone figures out how to do it reliably, I'd love to hear about it too
SoU Wild meta
They released a new secret tech with the new classic cards. SI:7 Infiltrator. But too bad it's the worst secret tech ever. I have a feeling because they added secret tech to the classic set, they feel they don't need to print more.
BoB - Best of Both
Thx! I adjusted the deck recently and will post an update soon. There were some things that didnt turn out so well in the end.
Thunderhead is one of the cards that I kicked out.
Thx and I am happy you like the flavor ;)
BoB - Best of Both
or maybe one of each. Would have nice synergies on turn 8?
Thx for the feedback!
SoU Wild meta
I've been playing Jade Quest Shaman with Eater of Secrets instead of Kezan and without Healbot (double Lifedrinker though) and I don't think it's a good matchup. Even with healbot, the issue is most frequently both completing the quest before you die (you essentially have to get both Sludge Slurper and Cable Rat in order to do so in time) and, above all, controlling the board. You can Antique Healbot all you want but they're not really spending that many spells burning you down, they just beat you up reoeatedly with minions and nothing you play sticks. Secret Mage has an absurdly fast early game while Quest Shaman barely does anything impactful until turn 4. Once they start landing their Crystal Runners and Cloud Princes, all you got is a hope and a prayer that you've had your Hagatha's Scheme in hand from turn 1 and that the secret they have up isn't Counterspell (cause you don't really have that many cheap, throwaway spells, nor the time to play them). My Jade Shudder Shaman has been doing very well a day or two ago and over the entirety of its existence it has lost exactly one game to Warlocks (and I play against them all the time, so that's an amazing statistic), but Paladins (mech handbuff, Flying Machine variety) and Secret Mages started appearing a lot more now and keep holding me down. My Mage winrate with that deck is tear-inducing, despite beating up on Reno Mages.
What are the best tech choices for zoo actually are?
Magic carpet is not that good anymore even with all the lackey, just look at this popular list of lackey zoo:
https://hsreplay.net/decks/VQVACq06amVxkakqS0fgZ/
If you sort it by drawn WR, worst cards are scarab egg, carpet and thrasher... So yeah..
Here is list without lackey package:
https://hsreplay.net/decks/wHV1aHxxZEPCIi8ZvHU3yh/
Vulture is more important there so thrasher is better, but carpet is still bad. So yeah carpet is just not good enough anymore. As for scarab egg it doesn't even run it anyway.
SoU Wild meta
Btw, the new SoU Secret cards are completely useless in Standard atm.
If Secret Mage was a meta deck in Standard, I bet they would have also released a new powerful series of techs or soft techs to deal with it.
So, while they do build archetypes in several expansions, also in Standard, the neat result for now is null in Standard, while it revamped a deck that now threatens to nuke the Wild meta into some kind of ridiculousness.
Was it really necessary to release all these powerful Secret cards together (if at all), with no counterpart?
In the meanwhile, I'll try and adjust my own decks to deal with Burn Mage. Let's hope we can find a solution that makes everyone fairly satisfied.
Random
The ultimate Hearthstone RNG
Clutch of Yogg-Saron
Might have to bring this back for a wild Yogg-Puzzle box deck and see if anyone notices
Lemonade
This card back makes me thirty
The Old Gods, Masters of Madness - Traversing Azeroth
A bit late, but I really enjoy reading these small tidbits and learning about the general gist of the world Hearthstone is based on.
Amazing job so far in making everything easy and concise to understand
Eyes of C'Thun
My favorite card back for sure. I miss C'thun
SoU Wild meta
Wow, that's just disgusting. I am curious to see how the meta will look like in a couple of weeks and I really hope wild doesn't have that AK74 problem again.
Mark of Hakkar
Anyone else still using this? I hope I make some newbies happy when the play me and get this.
SoU Wild meta
Maybe Jade quest shaman with Kezan Mystic and [Hearthstone Card (Antiquated Healbot) Not Found]? I was thinking about this earlier and I will try it soon. I was playing it an unteched version a few weeks ago, wrecking everything until I started seeing Secret Mages. Then came the losses.
What are the best tech choices for zoo actually are?
Magic carpet is like second worst card in most popular lackey Zoo according to stats though, when sorted by drawn WR.... so I would say not goo
The Pepper Thread - Share Some Good Vibes!
O this feeling when you can finish a long game against a Control Warrior when your last three cards are Khadgar, Faceless Manipulator and Jan'alai, the Dragonhawk to dish out the lethal for 32 face damage.
Fan Community Spotlight - Maxlot's Summoner Class
Thank you again for taking part in this.
Fan Community Spotlight - Maxlot's Summoner Class
You did good with the class :)
Aggro: Face Warrior
I was just thinking about this as a deck to counter Reno decks, was wondering if anyone had tried something like this, and I come across your deck which is pretty much what I had in mind. How has this been working out for you?
The Old Gods, Masters of Madness - Traversing Azeroth
Another great explanation of another really interesting part of WoW lore. I know it was already said, but I really appreciate the time takes to show the cards relating to each sect of the Old Gods.
SoU Wild meta
With reno decks returning in full force, I wonder if Warriors will start to incorporate the bomb package to nullify/delay highlander cards. Maybe an aggro warrior with the bomb package sprinkled in? Warrior is my least favorite class, so it's not one I'm great at theorycrafting.
Fan Community Spotlight - Maxlot's Summoner Class
Figured I'd make an account for this, really thankful for the interview and I'll keep an eye on this thread if anyone has anything to say or any questions.
Starter Thief Rogue
glade you enjoyed playing it!
Card Section Requests
Thanks for the feedback!!!
SoU Wild meta
Normally when a deck is super popular, I take a look at the stats but in this case ...
Looks like it wins its worst matchup is almost 60% of the time, which is hilarious. This is a 41k sample size, so it's not some kind of fluke. I've played a few decks that have been fair against mage, but those are by no means counters. If anyone figures out how to do it reliably, I'd love to hear about it too