I adapted the deck and it plays great. No lackey storm. Usually only very bad draws loose me games like i lost by not drawing devolve, plague or loatheb till somethign like T9 againt a big priest. Main weakness is board clear if your opponent gets too wide fast and you don´t draw good. Double plague seems better then double devolve and playing four is a bit too much. The kobold is a killer card. Your don´t need to rush the quest. I usually complete it T6-8 annyway. Lackey versions are usually a turn faster.
A lighning storm seem to be a good card to fit in but the two overload make me worry.
We have Tortollan Pilgrim, Naga Sand Witch and King Phaoris now, so expensive spells are more playable than they were before. But there will be a lot more decks against which you cannot afford to play it at its full cost, especially if mid-range decks return to the meta after the Boom nerf.
I do not understand this nerf. From Blizz's explanation it was used with giants to create extremely powerful board states "at a point in the game where opponents didn't have effective answers" well I thought this was the point of the game, if you are lucky enough to get the cards you need, to get an advantage so you can win once in a while. Like a Inner Fire priest can win from nowhere all the time if he has the right cards in hand and one minion on the board.
Although I agree that it being a twinspell you have twice as much chance. This also hugely hits cyclone mage as it's also a nerf to magic trick. So basically mage had two nice decks and they destroyed them all. Guess its hunterstone again.
If only they changed the way mana reduction worked. They should have made it so if you conj. a 1 mana giant, it will give you 2 random 1 costs. This would make Luna's remain strong in big spell decks (Maybe still nerf to 6), but make it so Conjurer's Calling doesn't work with it anymore.
Now, in order for me to answer your question as best as possible, I would like to share two different crafting guides with you, so that you can get an objective opition on the aforementioned legendaries:
And in previous ones aggro decks included him as a tech choice against control (e.g. Pirate Warrior, Odd Hunter, Mid-range Hunter, Aggro Anyfin Paladin, Secret Paladin, Aggro Overload Shaman). Last expansion Loatheb rose even more in popularity, in order to counter the numerous miracle mages on the ladder. Now he serves the same purpose, but against the infamous burn mage.
Zola on the other hand is used in fewer decklists:
Reno Warlock
Reno Mage
Shudderwock Shaman
But with the increase of burn mages on the ladder, healing decks stood as their biggest counter and imho Zola the Gorgon is essential in there.
So if our discussion regarded the utility of those legendaries, I would say that both of them are safe crafts in this meta, but Loatheb is the best candidate overall. Now, if I have to regard my deck, I would say that Zola isn't really mandatory, though she offers a big help in outvaluing our opponent or copying vital cards (Eater of Secrets, Antique Healbot, Sandstorm Elemental, Loatheb and sometimes Shudderwock). The Bog Sloshers should be enough for you for now. I'm still experimenting with the deck, so I can't give you any proper tips on how to refine it, but I think that Zilliax will fill this gap.
Even when you can actually play him in a strong Tempo swing, he's just a big body that can be dealt with by any deck in Wild. And it also means your hand is likely to be nearly empty at that point, leaving you vulnerable for the rest of the game.
Since he's the only big-body/mana of the deck, the strategy represents no real threat, neither against Aggro/Burn, nor against Control.
All in all, this is a Tempo deck, not Miracle, so Zilliax or Loatheb are much better solutions, especially for the current Wild meta.
I generally delete the comment if i'm too frustrated to keep trying to post it fully. (and i don't like leaving a half-finished comment in some thread. I don't want to bother people with it.)
Okay just made a comment in the fiv card nerfs coming next weak thread and it deleted everything.
I already played it at 7 in a "kill all warriors" deck that struggled against aggro. I think together with the nerf to conjurer's calling the boards with big boys will arise at least one turn later, and playing 2 conjurer's calling in one turn even 2 turns later which is a lot. I was happy with mage for once but I guess its back to the drawing bord. I guess aggro will once again dominate the ladder.
What you're saying doesn't match my experiences, but you're probably played a lot more games with this deck than I have with Warlock recently.
I'm wondering what aspects of the current meta don't match well with Magic Carpet. It makes your 1-drops a lot better in the late game, so maybe you consider longer games unwinnable and therefore a boost there is unimportant? But if you're going all-in for a short game, then Neferset Thrasher should be great, because it's good tempo and high-rolling with Thrasher on turn 3 and Vulture on turn 4 is often game-winning.
Did you use a deck tracker? It would be interesting to see if your results differ from HSReplay's and in particular for which matchups. It would also be interesting to see win/loss plotted versus game length, to know which turns could be improved and which turns are hopeless and therefore better ignored.
I thought the main idea of zoo is to have small minions and buff them, but there aren't all that many buff cards in this list. I guess Eager Underling is unplayable, but what about Defender of Argus? It's no Fungalmancer, but it used to be a signature card of zoo decks.
I'm also surprised there is no removal and silence at all in the list. Usually there is at least Soulfire or Ironbeak Owl. Or with the current sets, Spirit Bomb for Vulture synergy or Demonbolt to take advantage of a wide board. Taunts like Zilliax and Khartut Defender are in a lot of decks.
So i'm about to post some comments on some threads, but after i click "Leave comment", it keeps automaticly deleting like half my post or sometimes even everything but the first sentence. Anyone else having this problem?
I'm commenting and stuff on Microsoft Edge, haven't tried chrome yet to see if the problem is also there. it's generally a very consistent problem. Mostly have it when i comment, but whenever i edit the comment and re-type everything (And copy the text in case it gets deleted again) it oftenly works correctly again, and posts the entire comment. (But again, sometimes i'm editing the same comment like 10 times and it still doesn't work/deletes everything)
Anyone else having this problem? I just hope i'm not repeating something that's already known.
I did find a bluepost where blizzard is talking about how matchmaking is done ,they also mentioned the so called MMR. the only thing that really makes me wonder is that these kind of things seem to happen at a specific time , as mentioned above. and it feels like a law of physic that everytime you are about to bump a rank up newton kicks in...
Fair enough, thanks for testing :)
Quest Jade Shaman - a wild sleeper deck.
Hi
I adapted the deck and it plays great. No lackey storm. Usually only very bad draws loose me games like i lost by not drawing devolve, plague or loatheb till somethign like T9 againt a big priest. Main weakness is board clear if your opponent gets too wide fast and you don´t draw good. Double plague seems better then double devolve and playing four is a bit too much. The kobold is a killer card. Your don´t need to rush the quest. I usually complete it T6-8 annyway. Lackey versions are usually a turn faster.
A lighning storm seem to be a good card to fit in but the two overload make me worry.
Wild · Jade Shaman · by W0lfr1c · 7 years ago
The Old Gods, Masters of Madness - Traversing Azeroth
Nice work gathering all the cards for each race. Makes me wish there were more tribes with their own mechanics in Hearthstone.
The Old Gods, Masters of Madness - Traversing Azeroth
This was awesome! I learned a lot. Thanks for writing this
[Legend] Jade Shudderwock Shaman
Nice.
Card Nerf - Luna's Pocket Galaxy
We have Tortollan Pilgrim, Naga Sand Witch and King Phaoris now, so expensive spells are more playable than they were before. But there will be a lot more decks against which you cannot afford to play it at its full cost, especially if mid-range decks return to the meta after the Boom nerf.
Card Nerf - Conjurer's Calling
I do not understand this nerf. From Blizz's explanation it was used with giants to create extremely powerful board states "at a point in the game where opponents didn't have effective answers" well I thought this was the point of the game, if you are lucky enough to get the cards you need, to get an advantage so you can win once in a while. Like a Inner Fire priest can win from nowhere all the time if he has the right cards in hand and one minion on the board.
Although I agree that it being a twinspell you have twice as much chance. This also hugely hits cyclone mage as it's also a nerf to magic trick. So basically mage had two nice decks and they destroyed them all. Guess its hunterstone again.
Card Nerf - Luna's Pocket Galaxy
If only they changed the way mana reduction worked. They should have made it so if you conj. a 1 mana giant, it will give you 2 random 1 costs. This would make Luna's remain strong in big spell decks (Maybe still nerf to 6), but make it so Conjurer's Calling doesn't work with it anymore.
[Legend] Jade Shudderwock Shaman
Hi. Welcome to wild. :)
Now, in order for me to answer your question as best as possible, I would like to share two different crafting guides with you, so that you can get an objective opition on the aforementioned legendaries:
https://www.roffle.net/wild-hearthstone-legendary-card-tier-list/
https://outof.cards/forums/hearthstone/card-discussion/375-legendary-tier-list-crafting-guide
(both lists haven't been updated yet, but they still correctly show the power of some cards)
Loatheb sees a tremendous amount of play in a variety of decks in the current meta:
https://hsreplay.net/decks/#gameType=RANKED_WILD&wildCard=yes&includedCards=1914
And in previous ones aggro decks included him as a tech choice against control (e.g. Pirate Warrior, Odd Hunter, Mid-range Hunter, Aggro Anyfin Paladin, Secret Paladin, Aggro Overload Shaman). Last expansion Loatheb rose even more in popularity, in order to counter the numerous miracle mages on the ladder. Now he serves the same purpose, but against the infamous burn mage.
Zola on the other hand is used in fewer decklists:
But with the increase of burn mages on the ladder, healing decks stood as their biggest counter and imho Zola the Gorgon is essential in there.
So if our discussion regarded the utility of those legendaries, I would say that both of them are safe crafts in this meta, but Loatheb is the best candidate overall. Now, if I have to regard my deck, I would say that Zola isn't really mandatory, though she offers a big help in outvaluing our opponent or copying vital cards (Eater of Secrets, Antique Healbot, Sandstorm Elemental, Loatheb and sometimes Shudderwock). The Bog Sloshers should be enough for you for now. I'm still experimenting with the deck, so I can't give you any proper tips on how to refine it, but I think that Zilliax will fill this gap.
With some more playtesting, Edwin VanCleef is just too inconsistent, despite the Counterfeit Coins.
Even when you can actually play him in a strong Tempo swing, he's just a big body that can be dealt with by any deck in Wild. And it also means your hand is likely to be nearly empty at that point, leaving you vulnerable for the rest of the game.
Since he's the only big-body/mana of the deck, the strategy represents no real threat, neither against Aggro/Burn, nor against Control.
All in all, this is a Tempo deck, not Miracle, so Zilliax or Loatheb are much better solutions, especially for the current Wild meta.
Text on comments keeps Dissapearing after posting
Okay welp no need for a comment as it deleted most of my post in the reply.
Text on comments keeps Dissapearing after posting
i'm using a laptop, with windows 10 version 1903.
I generally delete the comment if i'm too frustrated to keep trying to post it fully. (and i don't like leaving a half-finished comment in some thread. I don't want to bother people with it.)
Okay just made a comment in the fiv card nerfs coming next weak thread and it deleted everything.
Here is the link:
Card Nerf - Luna's Pocket Galaxy
I already played it at 7 in a "kill all warriors" deck that struggled against aggro. I think together with the nerf to conjurer's calling the boards with big boys will arise at least one turn later, and playing 2 conjurer's calling in one turn even 2 turns later which is a lot. I was happy with mage for once but I guess its back to the drawing bord. I guess aggro will once again dominate the ladder.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
What are the best tech choices for zoo actually are?
What you're saying doesn't match my experiences, but you're probably played a lot more games with this deck than I have with Warlock recently.
I'm wondering what aspects of the current meta don't match well with Magic Carpet. It makes your 1-drops a lot better in the late game, so maybe you consider longer games unwinnable and therefore a boost there is unimportant? But if you're going all-in for a short game, then Neferset Thrasher should be great, because it's good tempo and high-rolling with Thrasher on turn 3 and Vulture on turn 4 is often game-winning.
Did you use a deck tracker? It would be interesting to see if your results differ from HSReplay's and in particular for which matchups. It would also be interesting to see win/loss plotted versus game length, to know which turns could be improved and which turns are hopeless and therefore better ignored.
I thought the main idea of zoo is to have small minions and buff them, but there aren't all that many buff cards in this list. I guess Eager Underling is unplayable, but what about Defender of Argus? It's no Fungalmancer, but it used to be a signature card of zoo decks.
I'm also surprised there is no removal and silence at all in the list. Usually there is at least Soulfire or Ironbeak Owl. Or with the current sets, Spirit Bomb for Vulture synergy or Demonbolt to take advantage of a wide board. Taunts like Zilliax and Khartut Defender are in a lot of decks.
Text on comments keeps Dissapearing after posting
Text on comments keeps Dissapearing after posting
This always happens to me when I copy paste something in a post, or when I press some enters. Example is this next post I'm going to place.
In the end, i had to remove Edwin VanCleef: he's too weak both against Control and against Aggro.
Replaced with Zilliax, for stabilizing against Aggro and possibly Secret Mage too.
If Control is a problem instead, replace with Loatheb.
Card Section Requests
1) is definitely planned.
2) is already there :)
Text on comments keeps Dissapearing after posting
Known issue is that sometimes the editor deletes last character in a sentence, but not entire paragraphs of text. Something else must be going on.
What device are you using?
Also can you provide link to a comment that has been affected by this?
Thanks.
Random
Best cardback <3
The Forgotten Wilds of Hearthstone - Panthers, Locked and Fired
I never thought any of my decks were to get featured ever,, I actually uploaded this deck as part of my OutOfCards "Pledge"..... this is so awesome!
Thank you ooc (Esparanta) for this, seeing my deck here encourages me to upload more unique-ish decks :D
The Old Gods, Masters of Madness - Traversing Azeroth
Zola identifies as a dairy product.
Text on comments keeps Dissapearing after posting
So i'm about to post some comments on some threads, but after i click "Leave comment", it keeps automaticly deleting like half my post or sometimes even everything but the first sentence. Anyone else having this problem?
I'm commenting and stuff on Microsoft Edge, haven't tried chrome yet to see if the problem is also there. it's generally a very consistent problem. Mostly have it when i comment, but whenever i edit the comment and re-type everything (And copy the text in case it gets deleted again) it oftenly works correctly again, and posts the entire comment. (But again, sometimes i'm editing the same comment like 10 times and it still doesn't work/deletes everything)
Anyone else having this problem? I just hope i'm not repeating something that's already known.
"Random" Matchmaking between ranks
I did find a bluepost where blizzard is talking about how matchmaking is done ,they also mentioned the so called MMR. the only thing that really makes me wonder is that these kind of things seem to happen at a specific time , as mentioned above. and it feels like a law of physic that everytime you are about to bump a rank up newton kicks in...