this format seems stupid to me. a good player would just shield the deck that has a high winrate against each opponent. i feel like this is going to reduce the amount of good games we get to see.
Everyone shields CW and the tourney is resident sleeper again. Lmao ...
The card will still be played for sure, the most frustrating part of warrior is the endless removal but oh well less turns of removals and more risky mulligan keep of boom is good enough I guess..
instead of changing how the cards work, once again they go with the classic "lets change the mana cost instead!" Sure, that works sometimes, but I don't see it working with Barnes, even for 5 mana, it's incredibly strong. Luna's galaxy is probably back to unplayable, and I still feel that Dr boom is good enough to be run on 9 mana. 2 mana gain 7 anyone?
CC is powerful because it duplicates are large guy and threatens to do it again on the next turn. It's not the double summon that's the problem.
You called?
You underestimate this nerf I mean molten reflections never was played outside of quest mage as a tempo tool, but only as an OTK enabler, this nerf is huge and will be much more severe than you think it is.
this format seems stupid to me. a good player would just shield the deck that has a high winrate against each opponent. i feel like this is going to reduce the amount of good games we get to see.
CC nerf just ignores the inherent problem of not having an answer to turn 4 mountain Giant losing you the game on the spot, which doesn't change even with the increased mana cost. At the very least Mages are insanely weak to early snowballing tempo decks so I guess that's what you're gonna do from now on. Sucks to be any control deck that isn't Warrior I guess.
People keep mentioning losing if you don't have an answer by a certain turn. I honestly think that is okay. Every deck isn't meant to be able to deal with every threat at every turn. You eventually have to draw the line somewhere that if Deck A doesn't have Tool Z by turn X then Deck B probably is going to win. The has always been the case in the back and forth struggle between aggro and control (Have Defile by turn 2-5 you probably win if you don't you probably lose), the same case for any form of handlock deck in the past, same for Reno against aggro, etc, etc. You can't use the excuse that some classes not having answers by certain turns as the reason to nerf something into the ground. Certain decks, playstyles, and entire classes intentionally lack answers for some things for a purpose. The key is not allowing plays that have no answer by any deck, strategy, or class by a specific turn to exist without balance checks
I have mixed feelings about this. On one hand, I don't think it's a problematic card, and at 3-mana was grossly underpowered, at 2-mana feels just right.
On the other hand, it's kind of gross tempo to play on 2 on a Northshire Cleric.
I'm interested to see just how much this affects the card. A 2-mana increase is a gigantic nerf, but the card is incredibly strong anyways, so it might still be quite good even at 9 mana.
The Shielded Conquest Format - Exploring Different Lineup Strategies
Everyone shields CW and the tourney is resident sleeper again. Lmao ...
Now I'm really curious to see how it works out.
Card Nerf - Barnes
Of course they are gonna nerf barnes the king of the goons you fuuuls you underestimate the ZANCIENT one muhahaha going to craft golden gruul Jerry!
Card Nerf - Dr. Boom, Mad Genius
The card will still be played for sure, the most frustrating part of warrior is the endless removal but oh well less turns of removals and more risky mulligan keep of boom is good enough I guess..
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
instead of changing how the cards work, once again they go with the classic "lets change the mana cost instead!" Sure, that works sometimes, but I don't see it working with Barnes, even for 5 mana, it's incredibly strong. Luna's galaxy is probably back to unplayable, and I still feel that Dr boom is good enough to be run on 9 mana. 2 mana gain 7 anyone?
Card Nerf - Extra Arms
Oh well was really made too strong at 2 I think it would be best as a 3 mana but 2 mana token card, but they probably just deleted the card.
The Shielded Conquest Format - Exploring Different Lineup Strategies
Nice write-up. Thanks for doing it. Yet Another Great Out of Cards Article (YAGOCA)
Card Nerf - Luna's Pocket Galaxy
The card is not fun to play against anyway, it got it's time to shine now it's over.
Card Nerf - Conjurer's Calling
You called?
You underestimate this nerf I mean molten reflections never was played outside of quest mage as a tempo tool, but only as an OTK enabler, this nerf is huge and will be much more severe than you think it is.
The Shielded Conquest Format - Exploring Different Lineup Strategies
this format seems stupid to me. a good player would just shield the deck that has a high winrate against each opponent. i feel like this is going to reduce the amount of good games we get to see.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
People keep mentioning losing if you don't have an answer by a certain turn. I honestly think that is okay. Every deck isn't meant to be able to deal with every threat at every turn. You eventually have to draw the line somewhere that if Deck A doesn't have Tool Z by turn X then Deck B probably is going to win. The has always been the case in the back and forth struggle between aggro and control (Have Defile by turn 2-5 you probably win if you don't you probably lose), the same case for any form of handlock deck in the past, same for Reno against aggro, etc, etc. You can't use the excuse that some classes not having answers by certain turns as the reason to nerf something into the ground. Certain decks, playstyles, and entire classes intentionally lack answers for some things for a purpose. The key is not allowing plays that have no answer by any deck, strategy, or class by a specific turn to exist without balance checks
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
By the way they nerfed 3 legendaries and 2 rares, where everyone were like "Nah the will not nerf so many legendaries, because dust refunds"
Here's some art, make a card! [Legacy Game]
Next art:
It have something to do with their being 3 owls, it doesn't have to be a creature.
the image is small, so if you can't all 3 owls into the card then you can just do whatever.
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
Some decks might still be willing to use it with Naga Sand Witch.
Quest Trading - Play A Friend!
Done
Card Nerf - Extra Arms
I dunno... I feel like priest needed this at 2 mana, although it could feel quite bad to play against.
Part of me wishes they kept it at 2 mana but changed the buff (+2 attack only or maybe +2/+1)
Card Nerf - Extra Arms
I genuinely thought this was a joke thread at first. What the heck
Card Nerf - Extra Arms
I have mixed feelings about this. On one hand, I don't think it's a problematic card, and at 3-mana was grossly underpowered, at 2-mana feels just right.
On the other hand, it's kind of gross tempo to play on 2 on a Northshire Cleric.
The Great Amalgamation!
Card Nerf - Luna's Pocket Galaxy
Best nerf out of all of them! I'm really sick of seeing Galaxy on 5.
This should be a fringe but fun card to play, not a game deciding card in a competitive deck.
Card Nerf - Barnes
They had a chance to fix this. They missed big time. Barnes would still be played and a problem at 6 mana.
Card Nerf - Conjurer's Calling
This is good enough IMO. No more Giant on 5, double Conjurer's on 6 because you couldn't deal with an 8/8 on turn 5.
Card Nerf - Dr. Boom, Mad Genius
I'm interested to see just how much this affects the card. A 2-mana increase is a gigantic nerf, but the card is incredibly strong anyways, so it might still be quite good even at 9 mana.
Here's some art, make a card! [Legacy Game]
Not sure if its balanced or not
Epic/Legendary Minion with Powerful Reborn Effect (Class doesn't matter).
Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!
I really hated Conjurer’s Calling, as soon as I saw those giants..... I knew the game was lost.
Quest Trading - Play A Friend!
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