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  • Kodo Patrol OTK

    Quote From Pezman

    Looks super fun. Better than the Krush version, as it bypasses taunts and most secrets. Krush can deal more damage with Emeriss, but you would rarely need so much.

    It's fun but relies a bit on the secrets you draw to stall the game. Feel free to experiment with techs you may have. My collection is limited so stuff like Houndmaster Shaw is out of my reach rn

  • Looking back at the Buffs experiment.

    In case some of you missed it.  We now know of the nerfs that are coming soon

    And in it, two of the buffs that were applied were reverted; Extra Arms and Galaxy.

     

    As such it made me look back at the buffs that Blizzard did with Rise of the Mechs.  I had been saying for years that I never wanted cards to be buffed.  When the buffs came I hoped that I was wrong (I was about rotations).  

     

    Now, looking back: I'm fearing that I wasn't wrong.  Again looking at the buffs:

    Gloop Sprayer to (7) Mana. (Down from 8): While it was experimented on, it seems to have fallen into meme territory at best.


    Mulchmuncher to (9) Mana. (Down from 10): Not even a meme, even after the buff.

    Necromechanic to (4) Mana. (Down from 5): Hunter played with it a bit in mech hunter, but that deck doesn't even use the card anymore.


    Flark's Boom-Zooka to (7) Mana. (Down from 8):  No

    Unexpected Results to (3) Mana. (Down from 4): Still not used in any mage deck


    Luna's Pocket Galaxy to (5) Mana. (Down from 7):  Had to be reversed due to overpowering the meta

    Crystology to (1) Mana. (Down from 2): The card is broken at 2 mana and the decks that use it used it at 2 mana as well as 1, so it's not really taking a bad card and improving it.  If Paladin ever finds a deck to grab a top tier spot on, this may get nerfed.  

    Glowstone Technician to (5) Mana. (Down from 6): I think it's a neat card, but I still miss Troggzor the Earthinator. Consider "I like it" to be a sign of failure.

    Extra Arms to (2) Mana. (Down from 3): Had to be reversed


    Cloning Device to (1) Mana. (Down from 2): Not currently used anywhere

    Pogo-Hopper to (1) Mana. (Down from 2): It did get some play early on, but eventually fell to meme territory


    Violet Haze to (2) Mana. (Down from 3): Still unused

    The Storm Bringer to (6) Mana. (Down from 7):  I like it.  The world deems it meme.


    Thunderhead to 3/6 (Up from 3/5):  The one Shining spot as shaman found a use for him recently.  So we did well here.

    Spirit Bomb to (1) Mana. (Down from 2): Still not used


    Dr. Morrigan to (6) Mana. (Down from 8): Very laughable


    Security Rover to 2/6 stats. (Up from 2/5) & Beryllium Nullifier to 4/8 stats. (Up from 3/8):  I put them together as they share a similar fate:  They are both never put into a deck, but are loved when found via other effects. But they already had that effect beforehand.  And they ended up bolstering a deck that then needed to be nerfed.

    So we have:

    1 card that actually improved in standing with the buff,

    2 cards who weren't trash before the buffs bolstering a deck that needed to be nerfed later

    1 card that wasn't trash before and is used as much today and may need a nerf later

    3 cards that were played with then dumped into meme status

    2 cards that broke the game and had to be reversed

    and 9 cards that remained just as trash as before.

     

    For hype and making keeping us engaged with the game, it did a great job.  But we only really  have 3 cards that actually got into the meta in some form and 2 of them for the worse.  Meanwhile it took 3 cards that were already existent in some form and made 1 into a potential big problem and 2 to help support another deck that needed nerfing.  

    I'm not sure all of that was worth giving Shaman a more reliable aggro deck.

    Note that I'm biased as I already felt that buffing wasn't a great idea, so I do run the risk of confirmation bias.  So I ask the community to weigh in.  Whether you worried over the buffs or spent the past few years yelling at me about why we should be doing it, how has the changes effected you.  Note to not think about how it felt right when it was happening since that's just the hype of 'something new'.  

    I mean right now, look at the list of cards, look at what you play and what you fight against, and think about how the buffs effected you, good and bad.  After that, the question: were the buffs a good idea?  

  • Spending gold on wings to obtain Barnes?

    Yeah, it's totally worth it.

     

    Also if you like card backs you can even complete the Heroic mode later.

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    Seems funny to me that buffed cards are getting renerfed lol.

  • New Mechanic Idea

    Anyone else miss DK Jaina >.< 

    I sure do.

  • 0w0 *notices your thread*

    When I googled it says something about being an Emoticon for oral sex.... Is my google broken?

  • Wrath of Murlocs

    I encountered a deck like this that closed it out with Chef Nomi since you thin your deck so quickly with Tip the Scales.  I think adding that would help finish some games.

  • Five Card Nerfs Coming Next Week Including Dr. Boom, Mad Genius & Barnes!

    Oh they really fixed the problems by changing the mana cost, haven’t they? Jesus, what a bunch of clueless monkeys. Conjurer’s Calling will still be a HUGE problem as well as Dr. Boom, Mad Genius’ battlecry. Also, Extra Arms nerf is completely unnecessary.

  • Spending gold on wings to obtain Barnes?

    Quote From scr26x

    1400 golds = 14 packs, and you get 2 legends + 2 epic. 

    I think it's worth it.

    ohh, can you still buy it using golds? 

    I think he can, if he unlocked the first wing when it was still part of Standard.

    I can complete my own Blackrock, but I can't do the same with Naxxramas.

    And yeah, it sounds like a good idea, considering the incoming nerf on Barnes.

    Also, Karazhan in general contains some cards that are still good today for Wild format (eg. Maelstrom Portal, Cloaked Huntress, Cat Trick, Ethereal Peddler, etc).

  • Spending gold on wings to obtain Barnes?

    the adventure makes fun and the dust ratio is very good - so I would say the idea is not the worst

  • Spending gold on wings to obtain Barnes?

    1400 golds = 14 packs, and you get 2 legends + 2 epic. 

    I think it's worth it.

    ohh, can you still buy it using golds? 

  • Grandmasters Season 2 Week 1 is This Weekend!

    Quote From Khaostheory1980

    What happened to Dog?

    He quit grandmasters at the end of season one. It affected when he could profitably stream.  Gallon was given his slot.

    Dog said he would still play Hearthstone when the new expansions drop, but I think we'll see him playing HS a lot less.

  • New Mechanic Idea

    You're literally talking about Genn/Baku except with DK Hunter's hero power instead.  

    The issue with hero powers is that they are ALWAYS there.  Always available.  Always doing the same thing.  They aren't like cards where you have a cost and a limited supply allowing for both a Tempo and a Value method of stopping them.  You can NEVER outvalue a hero power. That's why they go insane very quickly.  The second they become as valuable as a card you've effectively given them a free 2 mana card EVERY SINGLE TURN.  

    You should never WANT to hit the hero power button. If the world was perfect, you should have a card to use every turn that does better.  I'd rather use Kill Command than Steady Shot.  I'd rather Frost Bolt than Firebolt.  I'd rather Shield Block than Armor Up.  I Steady Shot because I only have so many cards and need to conserve my REAL ammo: I'm sacrificing now to conserve for later.  THAT is what a Hero Power is for. 

    To put it another way: if I have my hero power, and you have cards, I should lose.  The end.

    Effects that bolster a hero power temporarily are fine.  Turning a Priest heal into damage so long as a 3/5 is around is fine.  That sort of thing.  Changing the hero power is fine IF it maintains the above.  Sometimes you can cheat and break that if you make it into the Win Condition, turning the hero power into an Exodia (I took my 5 cows to the pasture, found Hyper Farmer, and traded my mana for milk. Now I have a hero power that punches you in the face in real life!).  But otherwise, while the hero power can work differently, it should either require cards to work well or be not as good as the right cards.

     

    So yeah.. otherwise, hero power changes are fine.

     

     

  • Kodo Patrol OTK

    Pro

    Looks super fun. Better than the Krush version, as it bypasses taunts and most secrets. Krush can deal more damage with Emeriss, but you would rarely need so much.

  • Spirit Quest Priest

    Pro

    Nice deck. I unpacked Cloning Gallery way back and have never used it. I love King Phaoris, too!

  • Grandmasters Season 2 Week 1 is This Weekend!

    What happened to Dog?

  • Fun Priest Deck

    Looks interesting - as a Main Priest player i will give this a try ... alltough i do not want to craft Zerek's Cloning Gallery for it - so i'll have to make a little change!

    and also i'm not sure about the Spirit/Bwonsamdi Package in there - sure i'll try it but i personaly wasn't a fan of Bwonsamdi from the beginning :) 

  • Spending gold on wings to obtain Barnes?

    Guys, how do you think? Is it worth to spend 1400 gold on first two wings so that I can get Barnes and disenchant it next week? Sounds like a deal because 1600 dust is worth more than 1400 gold. But then I get to keep all the rest cards which are worth even more. Maybe I'll also D/E Moroes.

     

    Cheers!

  • Making Highlander Paladin Work

    Intriguing idea ... saw Kibler playing his list and i kinda liked it - right now i`m trying to make Highlander work in every class but with some of the classes it´s almost not worth it because the decks would be bad :)

     

    but those lists look nice, gonna try them!

  • New Mechanic Idea

    Well, it is indeed intriguing and i kinda always liked (some not all of them) cards that mess/change the hero power but like AngryShuckie mentioned above -- the hero power should be weaker or almost equaly strong to the normal one unless you want another Genn/Baku Fiasko :) 

    For me personaly that would not be a big problem because i kinda enjoyed some of those Genn/Baku decks - the only thing that ruined the Genn/Baku Meta for me was facing Baku Paladin 9 times out of 10 :) :) 

  • Card Nerf - Extra Arms

    I'm not sure this kills priest, but it is the first proactive nerf I've seen from Blizzard to-date (that I can remember).

    Combo was already shooting up in popularity and win rate. This should keep it from absolutely crushing every matchup, since they already do just fine without pulling this in their opening hand.

  • Card Nerf - Extra Arms

    I get the issues with this being a 2 mana on outset.  Northshire into Extra Arms feels bad.  BUT, why not bump EA to 3 mana and keep 'More Arms!' at 2?  Not like that couldn't be done.  Similar approach could be taken to fix Twinspell but in the opposite direction.  Initial iteration costs X, while the Twinspelled version costs X+1.

  • Card Nerf - Barnes

    The day of redemption is at hand!

    Decent nerf, but we'll see if delaying Barnes a turn truly kills big priest

  • Grandmasters Season 2 Week 1 is This Weekend!

    Me too! They've shown a huge improvement in how nimbly they respond to community desires balanced with their own intentions. Same goes for nerfs, buffs, and HoF. It's not perfect, but their willingness to change things up in a relatively short amount of time is going to pay off in dividends for them.

    I might actually set time aside to watch the stream, rewards or not.

  • “Latest comments” on the home page

    Staff

    Do you mean "Last Deck Comments" feature on hpwn? We could maybe add that as another tab to "From Forums" widget, tho maybe then we should rename the widget :) It will most likely be a thing down the line either way, we just want to figure out how to best display it without overcrowding the home page.