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  • New Death Knight Minion - Acolyte of Death

    Staff

    A new Common Death Knight Minion, Acolyte of Death, has been revealed!

    Acolyte of Death Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about March of the Lich King

    Head on over to our dedicated guide for March of the Lich King!


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    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • March of the Lich King Heralds Hearthstone's Next Expansion - Death Knight Class, Minion Types, New Cards, and Mechanics Overview

    Yes, very exciting! Between DH in 2020, the introduction of the Core Set in 2021, and now this, it seems like they're aiming for one "large" expansion each year. As we slowly creep towards the second decade of Hearthstone, game is still going very strong.

    And I love that they managed to get one of the classic Lich King cards in there as an actual Death Knight class card - Obliterate!

  • March of the Lich King Heralds Hearthstone's Next Expansion - Death Knight Class, Minion Types, New Cards, and Mechanics Overview

    May his strength fail him never!

    May his reign last forever!

  • Rise of the Zombeasts

    No Death Knight reveal summary post?

  • March of the Lich King Heralds Hearthstone's Next Expansion - Death Knight Class, Minion Types, New Cards, and Mechanics Overview

    Staff

    Our website site was killed in action but it was resurrected by The Lich King after we were deemed worthy... of continuing to provide people with the best Hearthstone news and community that the internet has.

    I couldn't be more excited about what there is to come and hope I guys are as well.

  • Popular Streamers Switching To Marvel Snap

    Mogwai did say that he's planning to still make LoR content and will likely cover both games, and given that his Marvel Snap videos are not getting more views than his LoR videos, I doubt he will permanently switch over. Swim quitting was entirely unrelated to game health so that aspect is totally irrelevant, so there's no real pattern of streamers quitting. What does worry me though is that it doesn't seem like there's much growth in terms of LoR youtube view counts or new streamers joining, makes me worried that LoR could be under the numbers it needs to justify a larger budget and will just maintain the same level of content that is has now (which would curb the possibility of them developing a new expeditions replacement mode or something else that could pull LoR out of its rut and give it something to really draw new players in with)

  • Upcoming Site Maintenance - Oct 31 at 11 PM Eastern

    Staff Pro

    Hello all,

    There has been a partial rollback due to some data integrity issues. If anyone lost any comments or decks, I apologize. To say our migration could have gone smoother is quite the understatement!

    For Hearthstone folks, our content should be going live soon for the new expansion. I'll be starting work shortly on making Death Knights and such work with the site as well. We've got a long list of things to get out so thank you for your patience.

  • Every Series 2 Card in MARVEL SNAP

    Important how?

    I just kill it with Killmonger.

    There's also a good chance you won't even draw him...

  • Popular Streamers Switching To Marvel Snap

    I also have also have been mostly sticking to PVE and unranked PVP EZ/Seraphine is Just EZ/Kennen 2.0 and after raining in those Demancia Rally cards they went on and gave an even one better in Vayne. 

    Which is a shame because I was legit enjoying the pre-expansion meta.

  • Speculating About Hearthstone's New Expansion - What Could We See Next?

    Of course not every theme goes in every deck, and you are right that several other classes have 2 sides that barely overlap. Warlock is the one I normally think of for that. My point here with DH is that its separate sides each mirror other classes a bit too closely, meaning at a deck/archetype level DH's overall distinct design loses a lot of its distinctness. On paper it's great to have something like rogue/hunter with access to AoE - that's clearly different - but if that doesn't really apply to archetypes then it is debatable whether it counts.

    There's definitely scope for this state to improve if DH gets more one-sided AoE like Glaiveshark so it doesn't mess up the small minion side of the class. Now I think about it, that card is another good example of where DH IS mixing identities in a unique way. So I'm not saying DH can't be worth its weight, just that still it needs more work to convince me. It doesn't help when the 'new' things in the class are like the Barrens' deathrattle package, which could easily have been copy + pasted into either hunter or rogue without being out of place. But that's on the set design team more than the overarching class design.

    As for DH's attack buffs being closest to druid... yes, I should have remembered that. It's notable druid sits alongside rogue and hunter with AoE weaknesses and a focus on small minions, so on paper DH's hero attacks + minion aggro really sits in the space between pirate rogue and a hypothetical token druid with hero attack synergies, or even an aggro/token hunter with more weapon use than normal. The question is whether that space is wide enough to need an extra class to explore, especially while not really using the parts of DH that those three classes don't have? Perhaps if token DH leaned more heavily on the token sacrifice side then I'd be all for it, but for now those cards don't make up enough of the deck to really set it apart.

  • Speculating About Hearthstone's New Expansion - What Could We See Next?

    You don't put every theme from a class into every deck. I mean Christ, Druid's two themes are big-ass minions and small-ass minions. There's also tonnes of overlap between the themes original 9 classes already. My point was that Demon Hunter has a clear, identifiable, and consistent design philosophy, and that it's not a copy+paste of any one class at all.

    And for the record, no, DH's attack buffs are extremely unique and don't feel at all like Warlock spells or Rogue weapon buffs when you cast them. The closest thing is Druid's awful removal spells, and those are much less numerous and deliberately weak.

  • Speculating About Hearthstone's New Expansion - What Could We See Next?

    Leaving the balance aside, the extra characters make it degrees more difficult for F2P to put together a viable deck. 

  • Speculating About Hearthstone's New Expansion - What Could We See Next?

    It's all but foretold... 

  • Speculating About Hearthstone's New Expansion - What Could We See Next?

    Quote From dapperdog

    I think team5 have made very good and successful attempts at making dhunter distinct. Quest dhunter, and the current vomit dhunter are distinct playstyles that has no other comparisons. Even its true weakness; freezing face, is something no other classes suffers quite as badly as dhunter does.

    Aside from the fact Quest DH could functionally have been in any class with tons of card draw (most notably supporting a miracle rogue variant), and vomit DH is arguably just the latest iteration of disco-lock... at a time when warlock also has discard synergies so it's not even taking up the mantle so warlock can branch out elsewhere. (I assume disco-lock will be supported in the next expansion, else the Core set choices were very weird.)

    Anyway, the main reason for splitting hairs here is that each class entails a bunch of extra effort to maintain. It's another class to balance, and I don't recall anyone ever saying the first 9 classes weren't already diverse enough, especially as they picked up new archetypes over time. People just discuss(ed) getting new classes because it's flashy and an interesting design discussion. So in my mind, unless each additional class explores completely new areas of design space, they're just adding complications for relatively minor gains and aren't worth the trouble.

    I'm not saying DH is a badly designed class, at least not these days. Taken in isolation it's perfectly fine. It's also difficult to say how well handled the game would have been without it, since we don't live in that universe. It could be it made all the same mistakes and DH was just a purely positive extra option, but I have my doubts.

  • Speculating About Hearthstone's New Expansion - What Could We See Next?

    I think youre splitting hairs here to be honest. If playing dhunter is like sprinkles of hunter and rogue but not quite, is there really something wrong here? Rush warrior is like handbuff pally mixed with hunter rush cards, aggro druid is like zoolock with buffs, mech mage and mech pally might as well be the same thing with two different cards between them. Similar stuff but different playstyles.

    Hunter has token rush cards like Swarm of Locusts and Springpaw but these are usually used defensively whereas dhunter's token cards are offensive in nature. Rogue has weapon buffs, dhunter has hero attack synergies. Yes, you can make an argument that its just the same thing with a different hat on, but if they play differently then fair enough I think.

    I think team5 have made very good and successful attempts at making dhunter distinct. Quest dhunter, and the current vomit dhunter are distinct playstyles that has no other comparisons. Even its true weakness; freezing face, is something no other classes suffers quite as badly as dhunter does.

    There's really only so much we can do before it start looking like a copy of something done before. If DK features self freezing synergies I wouldn't call it an infringement into mage's identity just because it also uses freeze effects. Its all about how team5 handles the playstyles to me.

  • Every Series 2 Card in MARVEL SNAP

    I am missing three card from pool 2, and one of them is Sunspot. 

    I really like the game but man it feels bad to rely this heavily on RNG to get an important card. 

  • Speculating About Hearthstone's New Expansion - What Could We See Next?

  • MARVEL SNAP's Halloween Event is Live - Trick or Treat for Decorations!

    Wow very bad interface in-game. You really need to go find it yourself in the News Section, otherwise there was no notification, and I missed the activities in the past days.. Well Beta is Beta I guess

  • Trouble in Thunder Bluff! [Custom Expansion + Mini-Set]

    Thank you! The bog monsters were the most difficult mechanic to balance.

  • Quest Trading - Play A Friend!

    Battletag: Saleh#21769
    Region: NA
    Trade Only?:  Yes, you go first

     

    Done

  • Speculating About Hearthstone's New Expansion - What Could We See Next?

    Part of the issue is that those aspects don't all go together. At all. E.g., most DH decks don't run the symmetrical AoE, and those that do are remarkably close to warlock, which also has symmetrical AoE, lots of lifesteal for healing, and whose big demon synergies are near identical. And do we really think Il'gynoth and the surrounding OTK deck would have looked out of place in warlock? No. Sure, DH attacks with the hero even there, but when it's primarily being used as removal it's not functionally much different to using the removal spells like warlock does.

    On the other side of things, DH's token synergies would be perfectly reasonable in hunter, where they could make virtually the same deck. Indeed, Swarm of Locusts existed before DH turned up, and token hunter is very much a thing currently. Meanwhile, a lot of the focus on attack buffs and synergies with hero attacks have long existed in rogue (though I appreciate there is a functional difference between 1-turn buffs and weapon buffs), as has combining "low-impact cards with incredible card draw".

    As it stands, the only place DH genuinely combines the attack buffs alongside token cards is with Kurtrus, Demon-Render's hero power, but you could easily make a hunter card do functionally the same thing through direct face damage instead. Meanwhile, in RR rogue was encouraged to make an even-cost token pirate deck utilising hero attacks to spawn tokens with Sharkfin Fan and converting the wide board into damage with Cannon Barrage. The issue was, well, it was RR so it was really weak.

    Don't get me wrong, I don't dislike DH like I did in 2020, I just feel like its selling points always end up being things that either already exist elsewhere, or only don't exist because the devs have always half-arsed it in the other classes. The Kurtrus hero power was the sort of thing the class needs to be doing more of, or truly unique things like sigils which would have worked well alongside a dormant for X turns theme. FWIW, I find outcast too limiting for slow decks to give it as much attention as a class keyword should get.

  • Speculating About Hearthstone's New Expansion - What Could We See Next?

    Really great article. Watching the Wrath of the Lich King cinematic again after so many years... I couldn't help but think it's so similar to GoT's the Night King and Sindragosa is basically the Viseron dragon wright.

    Ofc Lich King trumps any GoT comparisons any day coz he's that awesome.

  • Upcoming Site Maintenance - Oct 31 at 11 PM Eastern

    Thanks for letting us now ;)

    Good luck with the job!

  • Upcoming Site Maintenance - Oct 31 at 11 PM Eastern

    Staff Pro

    This is an announcement to let everyone know that Out of Cards will be down on Halloween night at 11 PM EasternSpooky!

    We're doing a major migration to new hardware to help improve site performance and make way for a large site update. This will also give us more room to grow going forward as our previous solution has been at its limits for a while now.

    Estimated downtime is less than an hour, but no matter how many tests you do, real-world may take longer.

    During our downtime, all services operated on Out of Cards will not be available.

  • Every Series 2 Card in MARVEL SNAP

    My thoughts on the cards you mentioned:

    • Nakia was nerfed into the ground, 'cause she used to give a Power bonus to all cards in your hand. She's not worth it anymore.
    • The Infinaut is good if you can high-roll Jubilee; when you reach Pool 3 you can discard it and try to exploit that with Ghost Rider, Hela, and/or Dracula. I've noticed that sometimes you can get away with hard-playing him depending on the board state, so it's not 100% impossible.
    • Scorpion is good if you think about his relative value: he only provides you 2 Power, sure, but he can deny your opponent up to 7 potential Power. For each card they play, he spreads his effectiveness across all the locations those cards are placed. Spider-Woman is similar, up to a 5/11 in value: Gamora is slightly better if you can proc her, but SW's effect is more-or-less guaranteed.
    • From what I understand Leech is as powerful as you might think he is, but he's only good played on the one turn (turn 5). Unless he's cheated out, his cost means the most he can do is turn off your opponent's turn 6 (which can be huge, granted).

    Pool 2 is a little wonky altogether, but it contains important pieces for the Move (Cloak and Vulture), Destroy (Bucky Barnes), Discard (Morbius), and Control (Iceman, Scorpion, Storm, Shang-Chi, Leech) decks.