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  • MARVEL SNAP's Symbiote Invasion Event Summary - Team Carnage Emerging Victorious

    I don't want to be unkind or to be rude with free stuff, that's not my point. Who knows me (long time no writting here) know that I'm not a native speaker so maybe my tone or my spelling are not kind enough. Is just try to write my impressions trying to improve it.

    That's my opinion about the event:
    If you're assigned randomly to a team (because trying to balance the members of them) I'd rather prefer at least have some kind of "benefit" for trying to achieve the win with that autoassigned team. What's the point of "feeding your team" if you are granted the same prize than the opposite team? I was Team Carnage but I prefer Venom so this way I had the "option" of autoboicot my team nont claiming anything in order to try to have the Venom portrait. Is like "hey, you win... here is a prize that you don't ask of a character you don't mind". My contribution could be zero and I'll have a prize anyway just for enrole the event.

  • Ben Brode on MARVEL SNAP's Lack of Mulligan - Developer Insights

    Is this a system-design problem, or a content design problem? In this case, what initially seemed like a system problem (players want a mulligan) was actually solved with a content design change!

    Wow, game designers should actually learn from this lesson. Really great insight!

  • MARVEL SNAP's Symbiote Invasion Event Summary - Team Carnage Emerging Victorious

    Bummed Carnage won. The season pass already had a Carnage avatar on it; Venom would have provided more variety :/

  • MARVEL SNAP's Symbiote Invasion Event Summary - Team Carnage Emerging Victorious

    GG. (I guess... had no choice thou...)

  • Quest help

    Pro

    So, my unpleasant answer for this question (if anyone is still having trouble) is that the game will give you a tick on the quest if you retreat on turn 5 or 6 while winning a location with one card. I just broke down and grinded the quest today, setting up large cards by themselves, then retreating on 5 or 6 if they had the lead there. I jammed any low drops into one location to give myself the freedom to take whatever location my opponent wasn't playing to, then peaced out on turn 5 or 6 if the card had the lead. You only lose 1 cube for a retreat anyway, so it's not a huge problem.

  • Prince Renathal

    I still don't get how 40 card deck is a drawback, except if youre going for a combo or quick win (Aggro), players in other card games are willing to play 60-80+ card decks to activate the effect of a card (That Grass Looks Greener or Yorion Sky Nomad from MTG), but if everyone else disagrees who am i to say otherwise.

  • MARVEL SNAP's Symbiote Invasion Event Summary - Team Carnage Emerging Victorious

    Snacks were created by winning cubes. So you were participating just by playing the game, but I think you also needed to claim multipliers on the event page. Anyway, they could really use a pop-up notification when the events start. Otherwise, you just have to be checking your inbox. And who wants to check an inbox? I do that enough at work.

  • MARVEL SNAP's Halloween Event is Live - Trick or Treat for Decorations!

    I don't see this event in the news section. All I'm seeing is:

    New Player survey - Which I've already completed so it should be removed

    Symbiote Invasion - The old post

    Build your first desk

    Clicking "Read More" takes me to their main website to download the client.

    Basically can't participate in this event :/

  • MARVEL SNAP's Halloween Event is Live - Trick or Treat for Decorations!

    Thank you. I had not noticed this in the Marvel Snap client. They really need to improve their interface

  • MARVEL SNAP's Symbiote Invasion Event Summary - Team Carnage Emerging Victorious

    Errr... there were snacks we had to feed? I was assigned Carnage but didn't know where these snacks would appear in the game 😅awkward... 

    Guess I'm a slave to notifications

  • biggest score in snap?

    Quote From S

    IDK how to upload an image; triple onslaught with iron man gets you 2 TRILLION

    Wow very nice!

    Quote From Crusader2010

    Wow, 2 trillion. That's 2^31, which is the max 32bit integer value in programming.

    I wonder if the math actually checks out to reach the 32 needed for the computation.

    Yeah it's difficult to wrap my mind on this one as onslaught double gets doubled by the other onslaught, which als gets doubled by the first, so the first onslaught gets his ability doubled again etc...   There is probably sort of an easy ^ formula behind this, but no idea what. As iron man also doubles the score (which gets doubled, doubled, doubled etc) I can imagine something like this happening...

     

  • Beat That Bounty Boss!

    Quote From DragonDraena
    Quote From AngryShuckie
    The good news is, I beat the bounty and can legitimately give you a winning strategy. The bad news is I took my favourite meme team of the female rogue characters:

    I see no bad news here. While that's not a team I would have come up with, it worked, and on the first try! 

    Valeera snagged an Assassinate 2, and Tess picked up a Darkmoon Rabbit; both of those were very helpful. 

    Mask of Rage is the equipment that Garrosh provides, and now it is mine, thanks to your good advice. 

    I'm glad they did their job so effectively :)

    I find that team to be a perfect counter-example against the people who talk like Mercs (PvE) only encourages a few optimised teams. In reality you can find success throwing together all sorts of mercs, even in max-level heroic bounties, so there is nothing stopping us just messing around with what we find fun, rather than what's efficient.

    That said, there were some refinements along the way, with Maiev and Hooktusk being left out for a reason. Maiev's issue was that she was a bit too slow, since Maestra and Valeera really wanted someone to have a speed 3 attack to avoid tripping over each other. Hence why Vanessa + Dreadblades  was so important. Also, while Maiev does have some of the usual rogue role changing and bench bouncing to fit that theme, hers are are a bit awkward to make good use of in PvE.

    As for Hooktusk, she's all about role changing, which is redundant in a team that already changes its own roles so much. So she just never felt needed, and Aranna took her place. Ending with a nice balance of 2 protectors, 2 fighters and 2 casters, with 1 of each being able to change roles on a whim.

  • Hearthstone Fall Championship 2022 Takes Place This Weekend - 2 Free Card Packs for Watching

    Drops seem to be enabled today.

  • How Progression Works in MARVEL SNAP

    I certainly did not see you mention "time" in the post I replied to? At least not in the way I meant it, and which is another limited resource I was referring to. I haven't spent any money, but as I only happen to play 5-6 daily games on average so far, I have already run into the issues of having too many credits and too few boosters at my disposal. And the advice given was not particularly helpful, because, you know, there is a credit cap of 5k that you cannot go above. 

    There is simply no getting ever to that point dedicated players keep talking about, unless your involvement with the game goes beyond casual and moderate. The advice itself is fair, it just fails to account for a sizable part of the audience. Could've used a couple buts or ifs, which is what we tried to lean towards in the guide. 

  • Share your MARVEL SNAP decks here!

    I just made an updated version of my Deathwave deck. It's been optimized quite a bit over previous postings of it (meaning it's probably waaaay out of range for most people here, but all depends on how your luck goes in pool 3). 

    Deathwave - Refined
    A Deck created by sto650. Last updated 3 years, 10 months ago
    1

    Also tossing in my version of Zoo and Ultron, if anyone wants to see those:

    Zoo - ft. Strong Guy and Blade
    A Deck created by sto650. Last updated 3 years, 10 months ago
    1

    Ultron combo
    A Deck created by sto650. Last updated 3 years, 10 months ago
    0

  • Beat That Bounty Boss!

    Quote From AngryShuckie
    The good news is, I beat the bounty and can legitimately give you a winning strategy. The bad news is I took my favourite meme team of the female rogue characters:

     

    I see no bad news here. While that's not a team I would have come up with, it worked, and on the first try! 

    Valeera snagged an Assassinate 2, and Tess picked up a Darkmoon Rabbit; both of those were very helpful. 

    Mask of Rage is the equipment that Garrosh provides, and now it is mine, thanks to your good advice. 

  • Hearthstone's Next Expansion Reveal Date Confirmed After All! Tune In on November 1 for a Special Twitch Stream

    Spoiler alert: no daylight is actually saved. 

  • Beat That Bounty Boss!

    Quote From DragonDraena

    With the coin changes coming, I thought I might try and collect a few missing equipments. Maestra has me stuck. She's supposed to be on a team beating Heroic Garrosh. 

    With an orc comp, I can barely beat Garrosh on Normal. Dragons also got their tails handed to them. What else should I try? 

    It had been a while since I last went against Garrosh, so I just went and did this bounty (heroic) to remind myself of what he's all about. Clearly, he's teched pretty hard against most spell-heavy teams, so I understand picking something attack-heavy like orcs, especially since Maestra is herself an orc.

    The good news is, I beat the bounty and can legitimately give you a winning strategy. The bad news is I took my favourite meme team of the female rogue characters:

    • Tess (using Steadfast Convictions equipment)
    • Vanessa (using Dreadbaldes; maxed to get Burgle Barrage to speed 3, which is important for combo reasons with both Maestra and Valeera)
    • Valeera (using Unnatural Smoke)
    • Garona (using Shadowstep)
    • Maestra (using Mask of Mimicry; hopefully that's not the one you get from completing this bounty!)
    • Aranna (using Iambic Pentameter; yes I know she's a DH, but she was a rogue before that and she fits the theme!)

    The team is very... shananigans-y. There's lots of bouncing around and changing positions, not to mention tons of role changing. It also has stealth, speed changing, attack debuffs and discovering abilities. Frankly, it's a lot of fun, and avoids the usual problem of becoming boring by just using the same abilities over and over because it's so damn janky you have to change plans on the fly. I finish so many fights with this team thinking "well that was a scrappy mess, but somehow it worked" :P

    As for how well it fared against Garrosh... well, both Maestra and Valeera managed to pick up Assassinate 2 along the way, so I insta-killed 2 enemies before the fight began. That trivialised it somewhat, and means I don't really know how well they'd fare normally. But it's worth noting the team can actually do that, and usually getting just a single Assassinate 2 will make things much, much easier. So it's definitely a real advantage. It does mean you'll want to brave the elite encounters to get it though.

    Otherwise, you'd be surprised how effective this team ends up being when you get used to using it. Every merc is independently good, and while there isn't lots of obvious synergy, they do work well together. The attack debuffs help with survival as you quickly punch the enemy. Also, by being an attack-based team, it should be OK against Garrosh.

    Defensively, the team is weirdly tanky. Valeera hides in stealth; Aranna can bounce out of there, obliterate the enemies' attack stats and switch places to redirect attacks; Garona can draw all the fire from protector-heavy teams, using Shimmering Toxin to tank all/most of the damage before yeeting herself back to the bench; while Tess provides some healing while simply having the best base stats of any merc, plus she can easily change her role to remove weaknesses. Vanessa often attacks first and returns to the bench when Maestra swaps in, so she rarely takes much damage. Maestra herself is often the only one in much danger of dying, but between gaining role advantage and helping nuke enemies faster than they can kill us back, she's normally fine.

    I could go on, but it's such a weird team you're probably best off just trying it out and learning the rest of its quirks for yourself. I highly doubt it's the optimal way to beat Garrosh, but I do know it works, and most of all, it's a lot of fun.

  • Share your MARVEL SNAP decks here!

    Quote From linkblade91
    Quote From Aesan

    Although people's fondness for Angela or Cable surprises me to some extent.

    If you put Angela down first in a location you intend to fill, she could become a 2/7 or even a 2/9 if you move a Nightcrawler out. She's a very efficient play most of the time.

    Cable is sacrificing 1-Power off the vanilla in exchange for a card, providing you a resource, potentially denying them one, and you get some information as well ("I just took their America Chavez, so she can't be drawn/played on 6". He was supposedly super worth it in the beta as a 2/3, but I still think he's a fine card as a 2/2.

    Personally, of that list, I don't care for Namor or Bishop. Namor is fine but I don't usually put just the one card in a location I plan to win. Bishop, meanwhile, is not good if you only play for curve: he'd be a 3/4 if you play a 4-drop, 5-drop, and 6-drop. He needs a swarm of lower-cost cards to really build up *shrugs*

    Yeah, the list I put there is aimed at new players. Several or most of the cards in that list get replaced in pools 2 and 3, as decklists become much more specialized.

    Edit - I probably should have included Sentinel in the original list. He's super solid as a card that you can just play over and over and over.

  • Relic Demon Hunter

    It is done, I have finally claimed my 1500th Demon Hunter win using this deck. Enjoy this build while it lasts, the buckets will get diluted more and more with each new expansion and I doubt it will remain the powerhouse it is now unless they add more Relic cards. 

  • Beat That Bounty Boss!

    With the coin changes coming, I thought I might try and collect a few missing equipments. Maestra has me stuck. She's supposed to be on a team beating Heroic Garrosh. 

    With an orc comp, I can barely beat Garrosh on Normal. Dragons also got their tails handed to them. What else should I try? 

  • Hearthstone Fall Championship 2022 Takes Place This Weekend - 2 Free Card Packs for Watching

    Drops were just now enabled. lol

  • A New Way To Spend Extra Hearthstone Mercenaries Coins Is Coming in the Next Big Patch + Major Task Changes

    "Huge" is overplaying it a bit, don't you think? You could previously complete 4 of these at once with the other 2 slots being used for whichever choice of merc you use to easily beat up Xaravan (I usually used Varian or Y'Shaaraj, and the other 5 mercs don't matter much). Now... you can still do exactly the same. Sure, you might not manage to complete 6 of these tasks simultaneously very easily, but getting 4 done is fine.

    So, if you are seeing this as a "huge nerf" I suggest you invest a little in Y'Shaaraj (who only needs coins to max out Defiled Attack and Mark of Y'Shaaraj) or Varian (just max out Retaliation and War Banner), and you'll be able to do this just as easily as before.

  • Ben Brode on MARVEL SNAP's Lack of Mulligan - Developer Insights

    Very good analysis, having mulligan in a game with 10 card-decks would lead to all games feel the same, since the odds of drawing what you need would sky-rocket. I think it was a very good decision, and mitigated with cards like America Chavez for the combo-wombo decks.

  • A New Way To Spend Extra Hearthstone Mercenaries Coins Is Coming in the Next Big Patch + Major Task Changes

    People here seem to miss the HUGE nerf to completing tasks.

     

    As it is now, you can always complete task 18 by running heroic felwood#4 with a certain setup.

    After the patch though.. You will need to have the mecernaries whos tasks you want to complete in the party. Huge nerf. Huge.