Another fun "trick" about the nomi/floop/elise version is that you can play Hidden Oasis and then a Floop-Nomi in the same turn, staving off fatigue, setting up a taunt, and 39/40 stats.
When you guys finally have access to our collection so we can build from what we own. Which may also help bring more deck builders to this site which would be nice.
I would not need to visit HSreplay if you guys had a section of the top performing archetypes of each class.
I don't really visit VS anymore, but it would make them more useless to me if there was more content here focused on serious/ranked gameplay.
The Elise/Nomi/Floop combo took me completely by surprise the first time I saw it. I was playing control Warrior, and still had two brawls in my hand. Then the third Nomi (Floop) came down, and my jaw dropped. It seems very, very, strong, although Maly has the benefit of just ending the game the turn you pull it off.
A few things about this meta feel...well to speak frankly idiotic.
To start, the Aggro Priest variant:
It utilizes practically all the cards a Quest priest variant would want. To not run quest in this version of the deck seems to speak to the "lemming problem". (i.e. A popular streamer/pro player showcases a deck, despite it being flawed or perhaps unrefined the "masses" start to play it even though it practically makes no sense.)
I get it, Lightwarden makes the deck aggro oriented, and you want to play lightwarden on 1 so you can buff it/heal and get out of control fast. I get it. However, when the deck loses, it loses hard....except if it had the quest it wouldn't lose hard. All the deck has to do is swap 1 minion out for the quest, and you will get MUCH more value.
IMO the deck doesn't need Leeroy Jenkins, between Lightwardens, Inner Fire combos, and possibly including the quest, the deck wouldn't need Leeroy in the first place. And even if you DID run leeroy, You'd want to run it with the quest so you could 8 mana combo for 9 damage.
Everything about this deck, and the people proliferating it's popularity makes ZERO sense. I implore you. If you're running aggro priest, just run the quest with it. Swap out one card that you don't have, or feel like you don't need as much (cough cough 1x Inner fire is enough to combo with...cough cough) And enjoy a much more robust deck. It would be similar to running a ton of battlecry minions in shaman, and not running the quest because you want to play a turn 1 minion. It's dumb NOT to include the quest in those instances.
Quest Shaman:
I've found weaponized wasp to be highly inconsistent, and often when you play Shudderwock you're playing it on an empty board so you won't be triggering the wasps battlecry effect with the Wock himself. Running 2x Questing Explorer and 2x Novice Engineer feels redundant. Both are only used to create hand size early on pre-quest completion. After quest completion you often don't find yourself running out of resources.
Evil Totem is great if it goes off and survives for more than 1 round, but often it's 2 mana for 1 lackey which is horrible. I know it makes wasp more consistent to use, but again...I feel like running Youthful Brewmasters or Bog Sloshers and just bouncing your existing lackey generators would be actually better, and in the case of the 2 latter; they progress the quest forward immediately, where Evil Totem does not.
Mogu Fleshshaper isn't horrible, but I find that if you're gonna run that card, you probably want to run mutute. Yes, it's technically card disadvantage, and sometimes you won't be able to combo them, but the times it high rolls and gives you an 8 drop on turn 3-4, it will pay for itself.
Personally I'm actually running a different decklist with Quest Shaman utilizing Siamat to buff up Shudderwock, and giggling inventors to stall. It's proved fun, if not somewhat inconsistent. I guess I'm on the "control" side of Quest Shaman, and there's no right answer, but the deck provided above feels very unrefined.
Aggro Warrior:
Haven't actually seen this that much. But it's a one trick pony. Either it goes off cause you have no answer, or it stalls out. Any decent midrange/control deck is able to fend it off fairly easily, even with quest completion. Only other aggro decks will have a hard time from what I've seen.
The bucket system is not ideal - as there still are significant differences between classes between classes (see Rogue vs. Warrior this expansion) - but throwing it all away really seems lazy. I am also not very sure if it will indeed benefit new players - they will have a much more higher chance to draft a bad deck or a mediocre one that they will not know how to play well. The drafting istelf will become more obvious but the results will be worse, in my opinion. And I hope this will cause a reversal of the decision in the next Arena rotaton.
I haven't run into to too much trouble with secret mages but most of them on the ladder are either new or rusty and make it to obvious when to play Eater of Secrets and when I can still swing. The secret mage trend isn't going away anytime soon for sure but they aren't hard to deal with.
Now, control shaman/warrior? Not a chance, no dice. Can't touch them after turn 5.
I think that deck would be better and less clunky - but as it stands, it has 0 chance against warrior. And it is probably is outvalued by most other midrange decks.
Personally, I've been sticking with Elise/Nomi as my endgame because Maly felt too clunky. But both work. And I think there may be a few other directions one could try as well.
The deck just needs something to do at the end of the game. With Warrior and Zephyros in the game, a wall of stats is too easy to deal with.
All statistics are from HSReplay, accurate as of 9:51 EST yesterday. Sample sizes vary, of course, but most winrates are global for a specific tier (e.g. ranks 5 - Legend).
The location cards kinda read weird. I think that instead of it saying "10 turns" and then the effect, it would say "for 10 turns, do X".
The paladin spell, fortitude of niuzao, also reads kinda weird. I thin it would be better if it said "choose a minion, until your next turn that minion can only take 1 damage at a time" instead of "choose a minion, it can only take 1 damage at a time until your next turn"
The hunter minion having stealth and rush is kinda pointless, I get what you are trying to do, but there is almost no circumstances where you would rather keep it stealthed.
other than that, the expansion looks well themed and mostly balanced. I really like the pandarian theme, and I hope blizzard makes a panda expansion in the future.
*edit* I just noticed that your lackey is basically just Titanic Lackey but for one more health. you should probably change it to something else just for more variety. maybe something that gives a minion stats, like +1/+1, or +2/+0.
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
Another fun "trick" about the nomi/floop/elise version is that you can play Hidden Oasis and then a Floop-Nomi in the same turn, staving off fatigue, setting up a taunt, and 39/40 stats.
Zephrys = Sorcerer's Apprentice
He's unaware of the specific cards but does take into account hand size so he would still notice a large hand
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
When you guys finally have access to our collection so we can build from what we own. Which may also help bring more deck builders to this site which would be nice.
I would not need to visit HSreplay if you guys had a section of the top performing archetypes of each class.
I don't really visit VS anymore, but it would make them more useless to me if there was more content here focused on serious/ranked gameplay.
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
where is the wild meta report or is that noy important
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
The Elise/Nomi/Floop combo took me completely by surprise the first time I saw it. I was playing control Warrior, and still had two brawls in my hand. Then the third Nomi (Floop) came down, and my jaw dropped. It seems very, very, strong, although Maly has the benefit of just ending the game the turn you pull it off.
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
A few things about this meta feel...well to speak frankly idiotic.
To start, the Aggro Priest variant:
It utilizes practically all the cards a Quest priest variant would want. To not run quest in this version of the deck seems to speak to the "lemming problem". (i.e. A popular streamer/pro player showcases a deck, despite it being flawed or perhaps unrefined the "masses" start to play it even though it practically makes no sense.)
I get it, Lightwarden makes the deck aggro oriented, and you want to play lightwarden on 1 so you can buff it/heal and get out of control fast. I get it. However, when the deck loses, it loses hard....except if it had the quest it wouldn't lose hard. All the deck has to do is swap 1 minion out for the quest, and you will get MUCH more value.
IMO the deck doesn't need Leeroy Jenkins, between Lightwardens, Inner Fire combos, and possibly including the quest, the deck wouldn't need Leeroy in the first place. And even if you DID run leeroy, You'd want to run it with the quest so you could 8 mana combo for 9 damage.
Everything about this deck, and the people proliferating it's popularity makes ZERO sense. I implore you. If you're running aggro priest, just run the quest with it. Swap out one card that you don't have, or feel like you don't need as much (cough cough 1x Inner fire is enough to combo with...cough cough) And enjoy a much more robust deck. It would be similar to running a ton of battlecry minions in shaman, and not running the quest because you want to play a turn 1 minion. It's dumb NOT to include the quest in those instances.
Quest Shaman:
I've found weaponized wasp to be highly inconsistent, and often when you play Shudderwock you're playing it on an empty board so you won't be triggering the wasps battlecry effect with the Wock himself. Running 2x Questing Explorer and 2x Novice Engineer feels redundant. Both are only used to create hand size early on pre-quest completion. After quest completion you often don't find yourself running out of resources.
Evil Totem is great if it goes off and survives for more than 1 round, but often it's 2 mana for 1 lackey which is horrible. I know it makes wasp more consistent to use, but again...I feel like running Youthful Brewmasters or Bog Sloshers and just bouncing your existing lackey generators would be actually better, and in the case of the 2 latter; they progress the quest forward immediately, where Evil Totem does not.
Mogu Fleshshaper isn't horrible, but I find that if you're gonna run that card, you probably want to run mutute. Yes, it's technically card disadvantage, and sometimes you won't be able to combo them, but the times it high rolls and gives you an 8 drop on turn 3-4, it will pay for itself.
Personally I'm actually running a different decklist with Quest Shaman utilizing Siamat to buff up Shudderwock, and giggling inventors to stall. It's proved fun, if not somewhat inconsistent. I guess I'm on the "control" side of Quest Shaman, and there's no right answer, but the deck provided above feels very unrefined.
Aggro Warrior:
Haven't actually seen this that much. But it's a one trick pony. Either it goes off cause you have no answer, or it stalls out. Any decent midrange/control deck is able to fend it off fairly easily, even with quest completion. Only other aggro decks will have a hard time from what I've seen.
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
Thank you Targus 👍🏻
Al'Akir and his Cunning Air Elementals - Traversing Azeroth
Post like this is why i follow this site.
Great work! Thanks
Quest Trading - Play A Friend!
Battletag: KitsuLeif#2138
Region: EU
Trade only: Yes, you go first
Masters Tour Seoul - Top 8 Decklists, Results & More
Do you know where we can write a complain for the one of us that didn't get any packs ?
Al'Akir and his Cunning Air Elementals - Traversing Azeroth
Fire Elementals are in the queue :)
Buckets in Hearthstone's Arena Being Removed in Future Patch
The bucket system is not ideal - as there still are significant differences between classes between classes (see Rogue vs. Warrior this expansion) - but throwing it all away really seems lazy. I am also not very sure if it will indeed benefit new players - they will have a much more higher chance to draft a bad deck or a mediocre one that they will not know how to play well. The drafting istelf will become more obvious but the results will be worse, in my opinion. And I hope this will cause a reversal of the decision in the next Arena rotaton.
I haven't run into to too much trouble with secret mages but most of them on the ladder are either new or rusty and make it to obvious when to play Eater of Secrets and when I can still swing. The secret mage trend isn't going away anytime soon for sure but they aren't hard to deal with.
Now, control shaman/warrior? Not a chance, no dice. Can't touch them after turn 5.
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
I think that deck would be better and less clunky - but as it stands, it has 0 chance against warrior. And it is probably is outvalued by most other midrange decks.
Personally, I've been sticking with Elise/Nomi as my endgame because Maly felt too clunky. But both work. And I think there may be a few other directions one could try as well.
The deck just needs something to do at the end of the game. With Warrior and Zephyros in the game, a wall of stats is too easy to deal with.
Al'Akir and his Cunning Air Elementals - Traversing Azeroth
You're in luck :) I was considering that for a topic in the near future. I'll put it in the queue.
Al'Akir and his Cunning Air Elementals - Traversing Azeroth
Thanks! I love this articles to see what's the lore behind the cards and their relationship with others!
Meme of the Week #1: Supreme Archaeology!
I'm a simple man, I see memes, I click.
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
That'd be HUGE. :)
Masters Tour Seoul - Top 8 Decklists, Results & More
At least they have to nerf Luna's Pocket Galaxy now...right?
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
I can do all that :)
Masters Tour Seoul - Top 8 Decklists, Results & More
This was the last specialist event for the time being. GM (which starts this week) is the new format.
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
Thanks, Jack! We’re currently gauging interest for a Wild meta report, so your voice really matters
Standard Meta Report #1 - August 11, 2019 - August 18, 2019
All statistics are from HSReplay, accurate as of 9:51 EST yesterday. Sample sizes vary, of course, but most winrates are global for a specific tier (e.g. ranks 5 - Legend).
[Custom Expansion] FLIGHTS OVER PANDARIA (Regular Updates!)
The location cards kinda read weird. I think that instead of it saying "10 turns" and then the effect, it would say "for 10 turns, do X".
The paladin spell, fortitude of niuzao, also reads kinda weird. I thin it would be better if it said "choose a minion, until your next turn that minion can only take 1 damage at a time" instead of "choose a minion, it can only take 1 damage at a time until your next turn"
The hunter minion having stealth and rush is kinda pointless, I get what you are trying to do, but there is almost no circumstances where you would rather keep it stealthed.
other than that, the expansion looks well themed and mostly balanced. I really like the pandarian theme, and I hope blizzard makes a panda expansion in the future.
*edit* I just noticed that your lackey is basically just Titanic Lackey but for one more health. you should probably change it to something else just for more variety. maybe something that gives a minion stats, like +1/+1, or +2/+0.
Quest Trading - Play A Friend!
Battletag: Dingo#22701
Region: EU
Trade Only?: Yes
DONE