Druid, Rogue, and Shaman are good. They will probably have meta decks once the meta settles and they refine.
Priest could have something pop up but I think it'll be on hold for an expanson or so.
The rest are pretty bad. Maybe post rotation or with dramatic support in the next set something could happen but as of right now they just aren't strong. Some of them are fun though. Shout out to hunter and warlock for being the absolute worst, imo.
In general, it seems most people (myself included) first try to make decks that complete the quests as soon as possible. For some quests that might be the right way, but in other cases it might be better to build a deck that completes the quest eventually, so treat the quest as a package and not as an archetype. clawz161 already mentioned this for the Paladin and Warrior quests. Although personally I would call the old Druid deck (Malygos/Togwaggle/Mecha'thun Druid) a template rather than a package, since those decks had about 25 fixed slots and 5 variable slots in which the win condition could be inserted.
An upside to completing quests later is that Questing Explorer is more likely to draw you cards.
Druid
In theory the Druid quest is crazy good, but when I'm playing against it, it doesn't feel exceptionally powerful. I've gotten wins against it playing decks that honestly weren't all that good. Maybe what is happening is that the plays that can be made with a completed quest have good tempo, but not insane tempo like the late-game options of some other decks. And the quest reward doesn't kick in until turn 5 (coin) or 6, while tempo has a bigger impact in the earlier turns.
I'm wondering if a quest variant of Token Druid is possible. Cards like Power of the Wild, Tending Tauren and Cenarius become significantly better with the quest reward and maybe that's the extra pressure you need to defeat the likes of Control Warrior.
Yeah, Quest Druid is not all that fantastic. I've beaten a lot of them very easily. I don't understand the concept of rating it "S-tier" except that all the hate always gets directed at the druid class every expansion. Quest Druid is best beaten with a lot of face smacking if you're aggro and if you're control you can just be Dr. Boom after clearing the board a million times and play an Archivist Elysiana and mill the fuck out them. If you're midrange it isn't so bad against this deck, either.
I'd totally go into using this deck but jesus christ, where are those legendaries in my collection? It's just like maybe I'll rob a bank so I can craft the necessary legendaries I'm missing. I need three of them. 1600 dust times 3. When I have the ability to waste my money and time to get that many new legendaries on day 3 of the new expansion, I'll give secret hunter a try. I miss the old days of secret hunter when you could pull it off with half the legendaries.
I watched over 10 hours last time and only got 1 RoS pack. Hopefully i don’t get robbed of a pack again for running this in a tab all day while I’m working!
In theory you could open a channel in advance and it will start playing when the broadcast starts. In practice, Twitch isn't all that reliable and playback can hang when switching video (broadcast start or from/to commercials). I don't know if that matters for pack drops though: it would depend on whether you're actually disconnected from the channel or only from the video feed.
You bring up a good point. I may drop a Murmy or two and see how that works. I just don't want to slow the quest down to much. But that may be worth it.
Druid seems to take the highest skill cap to play. I think lots of people are so concerned with getting the quest finished they abandon the early game and get wrecked by the time they get traction. I think the quest, coin, pass play is very weak. Druid has tons of access to draw, I’m under the impression if they spent the choose one cards early and completed the quest a bit later they would win more.
Shaman quest is a blast. Lackey zoo is super solid. The disruption I can cause with control is nice, but I’m not sold on it in standard.
Hunter quest is taxing to complete. I often have lethal without the quest.
Priest and paladin are solid, paladin being better imo since Priest seems to run low on minions. A mass Rez might help but I’ve never seen it played
In general, it seems most people (myself included) first try to make decks that complete the quests as soon as possible. For some quests that might be the right way, but in other cases it might be better to build a deck that completes the quest eventually, so treat the quest as a package and not as an archetype. clawz161 already mentioned this for the Paladin and Warrior quests. Although personally I would call the old Druid deck (Malygos/Togwaggle/Mecha'thun Druid) a template rather than a package, since those decks had about 25 fixed slots and 5 variable slots in which the win condition could be inserted.
An upside to completing quests later is that Questing Explorer is more likely to draw you cards.
Druid
In theory the Druid quest is crazy good, but when I'm playing against it, it doesn't feel exceptionally powerful. I've gotten wins against it playing decks that honestly weren't all that good. Maybe what is happening is that the plays that can be made with a completed quest have good tempo, but not insane tempo like the late-game options of some other decks. And the quest reward doesn't kick in until turn 5 (coin) or 6, while tempo has a bigger impact in the earlier turns.
I'm wondering if a quest variant of Token Druid is possible. Cards like Power of the Wild, Tending Tauren and Cenarius become significantly better with the quest reward and maybe that's the extra pressure you need to defeat the likes of Control Warrior.
Warrior
The Warrior quest is easier to complete than I thought. But it is also more mana intensive to use than I realized: let's say you want to use your new hero power twice on turn 7, then you spend 2x2 mana on golems and can therefore spend only 3 mana on cards.
I tried a variation on Pirate Warrior at first and while I won, the quest was pointless in that deck. Now I'm trying a rush variant.
Priest
Completing the Priest quest with small heals takes a long time, so maybe it's better to focus on a few big heals instead. If you play Zilliax and two copies of Divine Hymn, that's enough healing. That would leave more card slots and mana to do other things: if your entire deck is geared towards quest completion, then the cards you can play in the late game are not good enough. While the quest reward is very nice, it's not a game winner: you do need a late-game plan in your deck.
Shaman
The Shaman quest I haven't played yet, but it seems easy enough to use since battlecries are something that Shaman is already good at and the original hero power isn't very good in the late game anyway.
I'll probably try Dragon Shaman at some point; dragons and dragon synergy cards often have battlecries. It's a pity there is no class dragon for Shaman though.
Elemental Shaman could also work with the quest, although I don't know if there are enough good elementals left in Standard; maybe this is more viable in Wild where the Un'Goro elementals are also available.
The package approach won't work here: this quest takes too long to complete without Plot Twist and playing Plot Twist in a deck not built around that card is not very good.
For something that takes so much effort, the quest reward isn't all that great. Maybe part of the issue is that the base Warlock hero power is already very good, so something that replaces it must be extremely good to be worth its cost. That's why Odd Warlock was hardly played at all, while there were enough good odd-costed cards to build it.
Hunter
As YJHS2000 writes, this is hard to complete without Swarm of Locusts. And that card has the potential to fill up the board so Zul'jin cannot summon any other (stronger) minions. I think that for decks already running Zul'jin, the quest is not worth either replacing him or running the risk of the battlecry fizzling.
Maybe there is hope for a mech variant of Token Hunter: there are a lot of cards that summon microbots and goblin bombs, for example Replicating Menace contributes 3 or 4 to the quest (assuming magnetizing doesn't count as a summon), while SN1P-SN4P on turn 6 would contribute 5 or 6. Still, getting to 20 will take a while.
Rogue
The quest seems easy to complete. I'm not sure what kind of decks it would fit in though.
While the immunity is nice, it doesn't scale to the late game like Spectral Cutlass does. So you might not be able to play games long enough to make Tess Greymane worthwhile (or to even draw Tess in time most games).
For a more aggressive game plan, this doesn't have the burst potential that Waggle Pick + Leeroy Jenkins does.
Perhaps it could work in a tempo deck in which the weapon is used to remove opposing minions while your own minions go face repeatedly. Maybe some kind of Captain Hooktusk deck, minus Raiding Party.
Mage
I think I've only seen one opponent play this so far, in a highlander deck. It wasn't very impactful there since it look a long time to complete. Mage already has a lot of value generation options; I'm not sure this is good enough to wait that long for.
It might be a good addition to a Mana Cyclone deck, since you could delay playing the quest until the Cyclone turn, assuming you draw Cyclone early.
Paladin
I don't have much of an opinion on this quest yet: I don't have it myself and I haven't seen it played except in some very early streams.
I would love some input/suggestions. Also, I will make more of a guide if there is interest.
Thanks!
(Edit for better link)
--- From the quick guide I wrote ---
This is my adaption of the Quest / Mech pally.
I added the Bronze Gatekeepers to upgrade the Micro Mummies to bring them back better later and stronger for copying. Also, Snip-Sn4p seemed to just hurt the pool.
Try to save your Micro Mummies until you can protect them or Magnetic them. They are VERY useful to bring back and copy.
Try to finish the quest early. Then start copying stuff. Usually use your upgraded Hero-power every turn. HUGE value.
This is seeing some luck at 10-5 on ladder. It is currently (as of this moment :) ) doing well against most HS Replay top meta decks.
Quick two questions, before you opened the packs, did you sniff them at all. The other question is kind of a follow-up question of did you sniff the pack after you immediately cracked it. Both of these are two vital steps when it comes to cracking packs and to not would be missing a large part of the experience.
I love that fresh small after you open a Magic pack! It is one of the main reasons Magic packs are more fun to open than Hearthstone packs.
Quick two questions, before you opened the packs, did you sniff them at all. The other question is kind of a follow-up question of did you sniff the pack after you immediately cracked it. Both of these are two vital steps when it comes to cracking packs and to not would be missing a large part of the experience.
Rogue was way overhyped because as it turns out (like it always does) filling your deck with bad cards and sacrificing early tempo to get some mildly interesting reward later on is inferior to just using your tempo from turn one and just playing the best cards you can. Value Rogue doesn't work. It just doesn't. End of the debate
And a granted 3/2 for (2) IS Tempo (same ratio as a Fireball, plus immune and durability value).
So, while original Lackey Rogue might still be more consistent, the new Quest Rogue is definitely not a Value Rogue, and with refinement it might even contest its older brother.
I have played a wall priest, quest druid, Vulture zoolock, but the funnest deck I’ve played so far isn’t Reno Mage.
I honestly thought Reno would be awful and now that deck has carried me to rank 4 and I’m currently currently 5-1 with it in the Tavern Brawl. I don’t know about the other highlander decks but mage may just have enough enough be competitive. Maybe not when the meta get so fine tuned burn for now I love it
Let's talk about the quests.
Druid, Rogue, and Shaman are good. They will probably have meta decks once the meta settles and they refine.
Priest could have something pop up but I think it'll be on hold for an expanson or so.
The rest are pretty bad. Maybe post rotation or with dramatic support in the next set something could happen but as of right now they just aren't strong. Some of them are fun though. Shout out to hunter and warlock for being the absolute worst, imo.
Let's talk about the quests.
Yeah, Quest Druid is not all that fantastic. I've beaten a lot of them very easily. I don't understand the concept of rating it "S-tier" except that all the hate always gets directed at the druid class every expansion. Quest Druid is best beaten with a lot of face smacking if you're aggro and if you're control you can just be Dr. Boom after clearing the board a million times and play an Archivist Elysiana and mill the fuck out them. If you're midrange it isn't so bad against this deck, either.
11-Win Secret Highlander Hunter
I'd totally go into using this deck but jesus christ, where are those legendaries in my collection? It's just like maybe I'll rob a bank so I can craft the necessary legendaries I'm missing. I need three of them. 1600 dust times 3. When I have the ability to waste my money and time to get that many new legendaries on day 3 of the new expansion, I'll give secret hunter a try. I miss the old days of secret hunter when you could pull it off with half the legendaries.
Twitch Drops Return to Hearthstone for Masters Tour Seoul - 2 Uldum Packs!
I watched over 10 hours last time and only got 1 RoS pack. Hopefully i don’t get robbed of a pack again for running this in a tab all day while I’m working!
Your Standard Brawliseum
Are rewards in this brawl comparable to Arena for the same wins? Or is one better than the other in terms of rewards per win?
Twitch Drops Return to Hearthstone for Masters Tour Seoul - 2 Uldum Packs!
In theory you could open a channel in advance and it will start playing when the broadcast starts. In practice, Twitch isn't all that reliable and playback can hang when switching video (broadcast start or from/to commercials). I don't know if that matters for pack drops though: it would depend on whether you're actually disconnected from the channel or only from the video feed.
Your Standard Brawliseum
Think they should have disabled the Tavern Brawl wins quest while this is on. Already done my Asia run and rerolled a quest and got that one.
Will just leave it till next week I guess :)
Your Standard Brawliseum
I tried using whizbang last time this brawl showed up. it is not a coin toss, it is more like rolling a 10 sided die and hoping to get a 10.
you will 100% have better results if you build your own deck, even if it is not fully optimized.
Pimping my deck and asking for input
It did, TYVM. Going to try a change (or two)
Mech-Egg Quest
Thanks for the input Horus!
You bring up a good point. I may drop a Murmy or two and see how that works. I just don't want to slow the quest down to much. But that may be worth it.
Cora Leaves Casting Hearthstone, Joins the Final Design Team
I like this kind of sandwich'd news : Cora leaves, also she won't be too far as she's now joining the dev team :)
Pimping my deck and asking for input
I left you a comment on the deck, hope it may help :)
Mech-Egg Quest
I'd say too many Reborn - you only need 5 to complete the quest - and not enough magnetic mechs ; you want to optimize the later, Imho.
Let's talk about the quests.
Druid seems to take the highest skill cap to play. I think lots of people are so concerned with getting the quest finished they abandon the early game and get wrecked by the time they get traction. I think the quest, coin, pass play is very weak. Druid has tons of access to draw, I’m under the impression if they spent the choose one cards early and completed the quest a bit later they would win more.
Shaman quest is a blast. Lackey zoo is super solid. The disruption I can cause with control is nice, but I’m not sold on it in standard.
Hunter quest is taxing to complete. I often have lethal without the quest.
Priest and paladin are solid, paladin being better imo since Priest seems to run low on minions. A mass Rez might help but I’ve never seen it played
Let's talk about the quests.
In general, it seems most people (myself included) first try to make decks that complete the quests as soon as possible. For some quests that might be the right way, but in other cases it might be better to build a deck that completes the quest eventually, so treat the quest as a package and not as an archetype. clawz161 already mentioned this for the Paladin and Warrior quests. Although personally I would call the old Druid deck (Malygos/Togwaggle/Mecha'thun Druid) a template rather than a package, since those decks had about 25 fixed slots and 5 variable slots in which the win condition could be inserted.
An upside to completing quests later is that Questing Explorer is more likely to draw you cards.
Druid
In theory the Druid quest is crazy good, but when I'm playing against it, it doesn't feel exceptionally powerful. I've gotten wins against it playing decks that honestly weren't all that good. Maybe what is happening is that the plays that can be made with a completed quest have good tempo, but not insane tempo like the late-game options of some other decks. And the quest reward doesn't kick in until turn 5 (coin) or 6, while tempo has a bigger impact in the earlier turns.
I'm wondering if a quest variant of Token Druid is possible. Cards like Power of the Wild, Tending Tauren and Cenarius become significantly better with the quest reward and maybe that's the extra pressure you need to defeat the likes of Control Warrior.
Warrior
The Warrior quest is easier to complete than I thought. But it is also more mana intensive to use than I realized: let's say you want to use your new hero power twice on turn 7, then you spend 2x2 mana on golems and can therefore spend only 3 mana on cards.
I tried a variation on Pirate Warrior at first and while I won, the quest was pointless in that deck. Now I'm trying a rush variant.
Priest
Completing the Priest quest with small heals takes a long time, so maybe it's better to focus on a few big heals instead. If you play Zilliax and two copies of Divine Hymn, that's enough healing. That would leave more card slots and mana to do other things: if your entire deck is geared towards quest completion, then the cards you can play in the late game are not good enough. While the quest reward is very nice, it's not a game winner: you do need a late-game plan in your deck.
Shaman
The Shaman quest I haven't played yet, but it seems easy enough to use since battlecries are something that Shaman is already good at and the original hero power isn't very good in the late game anyway.
I'll probably try Dragon Shaman at some point; dragons and dragon synergy cards often have battlecries. It's a pity there is no class dragon for Shaman though.
Elemental Shaman could also work with the quest, although I don't know if there are enough good elementals left in Standard; maybe this is more viable in Wild where the Un'Goro elementals are also available.
A Control Shaman deck with the quest also seems possible. Shaman has great board clears in Hagatha's Scheme and Earthquake and healing in Witch's Brew and Walking Fountain. It would mean giving up Hagatha the Witch though.
Warlock
The package approach won't work here: this quest takes too long to complete without Plot Twist and playing Plot Twist in a deck not built around that card is not very good.
For something that takes so much effort, the quest reward isn't all that great. Maybe part of the issue is that the base Warlock hero power is already very good, so something that replaces it must be extremely good to be worth its cost. That's why Odd Warlock was hardly played at all, while there were enough good odd-costed cards to build it.
Hunter
As YJHS2000 writes, this is hard to complete without Swarm of Locusts. And that card has the potential to fill up the board so Zul'jin cannot summon any other (stronger) minions. I think that for decks already running Zul'jin, the quest is not worth either replacing him or running the risk of the battlecry fizzling.
Maybe there is hope for a mech variant of Token Hunter: there are a lot of cards that summon microbots and goblin bombs, for example Replicating Menace contributes 3 or 4 to the quest (assuming magnetizing doesn't count as a summon), while SN1P-SN4P on turn 6 would contribute 5 or 6. Still, getting to 20 will take a while.
Rogue
The quest seems easy to complete. I'm not sure what kind of decks it would fit in though.
While the immunity is nice, it doesn't scale to the late game like Spectral Cutlass does. So you might not be able to play games long enough to make Tess Greymane worthwhile (or to even draw Tess in time most games).
For a more aggressive game plan, this doesn't have the burst potential that Waggle Pick + Leeroy Jenkins does.
Perhaps it could work in a tempo deck in which the weapon is used to remove opposing minions while your own minions go face repeatedly. Maybe some kind of Captain Hooktusk deck, minus Raiding Party.
Mage
I think I've only seen one opponent play this so far, in a highlander deck. It wasn't very impactful there since it look a long time to complete. Mage already has a lot of value generation options; I'm not sure this is good enough to wait that long for.
It might be a good addition to a Mana Cyclone deck, since you could delay playing the quest until the Cyclone turn, assuming you draw Cyclone early.
Paladin
I don't have much of an opinion on this quest yet: I don't have it myself and I haven't seen it played except in some very early streams.
Daily Quest Bug?
Having exactly the same problem.
Had 2 quests, logged in a few minutes ago (some minutes after 12 am) and didn't get a new one.
EU server.
How To: Collection Filters
https://playhearthstone.com/es-es/blog/20056284/
Here's the official link I found. I hope it's useful.
Pimping my deck and asking for input
As the title. I thought I would make my first deck for this site.
https://outof.cards/hearthstone/decks/6228-mech-egg-quest
I would love some input/suggestions. Also, I will make more of a guide if there is interest.
Thanks!
(Edit for better link)
--- From the quick guide I wrote ---
This is my adaption of the Quest / Mech pally.
I added the Bronze Gatekeepers to upgrade the Micro Mummies to bring them back better later and stronger for copying. Also, Snip-Sn4p seemed to just hurt the pool.
Try to save your Micro Mummies until you can protect them or Magnetic them. They are VERY useful to bring back and copy.
Try to finish the quest early. Then start copying stuff. Usually use your upgraded Hero-power every turn. HUGE value.
This is seeing some luck at 10-5 on ladder. It is currently (as of this moment :) ) doing well against most HS Replay top meta decks.
Something about MtG I want to share with you, people.
I love that fresh small after you open a Magic pack! It is one of the main reasons Magic packs are more fun to open than Hearthstone packs.
Something about MtG I want to share with you, people.
Quick two questions, before you opened the packs, did you sniff them at all. The other question is kind of a follow-up question of did you sniff the pack after you immediately cracked it. Both of these are two vital steps when it comes to cracking packs and to not would be missing a large part of the experience.
Let's talk about the quests.
But Underbelly Fence, Vendetta, Bazaar Mugger ARE Tempo cards.
And a granted 3/2 for (2) IS Tempo (same ratio as a Fireball, plus immune and durability value).
So, while original Lackey Rogue might still be more consistent, the new Quest Rogue is definitely not a Value Rogue, and with refinement it might even contest its older brother.
Cora Leaves Casting Hearthstone, Joins the Final Design Team
guess we know who to blame in the future
Daily Quest Bug?
I have the same problem.
Daily Quest Bug?
we will probably get some free packs when they fix the bug, I wouldn't worry about losing resources.
Knee-jerk reaction to day one ladder (SoU)
I have played a wall priest, quest druid, Vulture zoolock, but the funnest deck I’ve played so far isn’t Reno Mage.
I honestly thought Reno would be awful and now that deck has carried me to rank 4 and I’m currently currently 5-1 with it in the Tavern Brawl. I don’t know about the other highlander decks but mage may just have enough enough be competitive. Maybe not when the meta get so fine tuned burn for now I love it