seems pretty good. the flexibility is pretty strong because you can always drop it in a favorable way. rush/windfury against two priority targets, divine shield/taunt or windfury/taunt against a token board, divine shield/rush for a big single removal, or just plop down winfury/divine shield against an empty board for the most pressure.
with the shaman quest you can get all four, lul. battlecry/shudderwock decks probably like this card in all seriousness though. this will help prepare the board for a walking fountain/hagatha on 8 very nicely. it has good synergy with the decks that run ancestral healing for their walking fountains
overall it seems like a pretty strong card. Some midrange decks probably run it on the top end. elemental synergy seems like it could be relevant. cheating this out with an evocation on turn 5 seems pretty strong. mage has a decent elemental curve forming but the win condition other than smorcing is kind of foggy.
It's no zilliax for sure because of the cost and lack of lifesteal but it might be more of a litch king type card, though definitely not that strong.
Anka, the Buried is easily my favourite card reveled so far, because there tons of crazy combos you can potentially do. definitely trying to do mech'thun rouge day 1.
The new secret is very different to Explosive Trap, but this is closest comparison. It's hard to check for it but it only deals with aggro and early tempo pushes. No SMOrcing with this one.
The new legendary is very interesting, not as good as Zilliax, since that one is most used for the healing, but maybe more like a neutral Al'Akir the Windlord. Very flexible, it will definitely see play.
i am quite excited with all the mage cards released so far. they have combined board clear into minions! and now secrets that clears the board as well.
The fact that you can always get Rush and/or Taunt really matters on this guy.
Three best combos would be:
Rush Windfury
Rush Divine Shield
Taunt Divine Shield
Situational effects are:
Rush Taunt can be used to kill a guy and then stop weapon
Divine Shield Windfury is just somewhat hard to remove two turn lethal setup
Bad combination would be:
Taunt Windfury can't find situation when it is good... maybe desperation, when you just need to get that two turn lethal setup but also kinda need to not die...
Don't know if this secret is going to see play in Standard immediately after the release of this new expansion (for many reasons), but it's definitely a very good card.
It being After rather than whenever makes it slightly worse effect than Explosive Trap, you still get hit in face once by initial guy (which might be 8/3 mind you)
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
As usual, these guys go all out with their card reveals. Anduin says it best: "Wow!"
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
The AmazingLP reveal videos are the only ones I ever watch. The rest feel like I'm sitting at the kids table.
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
Mage Explosive Trap. Neutral lite Al'Akir the Windlord.
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
Hell with the cards....that was the greatest card reveal ever.
New Neutral Minion - Siamat
Time will tell if this card is balanced or not, but it's a very good one, that's for sure...
New Neutral Minion - Siamat
This is solid. Nice to see another good neutral legendary.
New Neutral Minion - Siamat
seems pretty good. the flexibility is pretty strong because you can always drop it in a favorable way. rush/windfury against two priority targets, divine shield/taunt or windfury/taunt against a token board, divine shield/rush for a big single removal, or just plop down winfury/divine shield against an empty board for the most pressure.
with the shaman quest you can get all four, lul. battlecry/shudderwock decks probably like this card in all seriousness though. this will help prepare the board for a walking fountain/hagatha on 8 very nicely. it has good synergy with the decks that run ancestral healing for their walking fountains
overall it seems like a pretty strong card. Some midrange decks probably run it on the top end. elemental synergy seems like it could be relevant. cheating this out with an evocation on turn 5 seems pretty strong. mage has a decent elemental curve forming but the win condition other than smorcing is kind of foggy.
It's no zilliax for sure because of the cost and lack of lifesteal but it might be more of a litch king type card, though definitely not that strong.
Saviors of Uldum - 5 Pack Bundles Giveaway
Anka, the Buried is easily my favourite card reveled so far, because there tons of crazy combos you can potentially do. definitely trying to do mech'thun rouge day 1.
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
The new secret is very different to Explosive Trap, but this is closest comparison. It's hard to check for it but it only deals with aggro and early tempo pushes. No SMOrcing with this one.
The new legendary is very interesting, not as good as Zilliax, since that one is most used for the healing, but maybe more like a neutral Al'Akir the Windlord. Very flexible, it will definitely see play.
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
Yeeeaaah, this dude makes reveal videos that are gonna be hard to top without a huge budget + major studio to beat. Better and better each time.
Do yourself a favor and watch it :)
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
i am quite excited with all the mage cards released so far. they have combined board clear into minions! and now secrets that clears the board as well.
Siamat
The fact that you can always get Rush and/or Taunt really matters on this guy.
Three best combos would be:
Rush Windfury
Rush Divine Shield
Taunt Divine Shield
Situational effects are:
Rush Taunt can be used to kill a guy and then stop weapon
Divine Shield Windfury is just somewhat hard to remove two turn lethal setup
Bad combination would be:
Taunt Windfury can't find situation when it is good... maybe desperation, when you just need to get that two turn lethal setup but also kinda need to not die...
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
Siamat seems pretty good. Versatile battlecry and maybe some shenanigans in a Shudderwock deck.
New Neutral Minion - Siamat
This will be the next Zilliax once it rotates out
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
I like the reveals by this dude.
New Mage Spell - Flame Ward
Don't know if this secret is going to see play in Standard immediately after the release of this new expansion (for many reasons), but it's definitely a very good card.
Siamat
It is choose two like Branching Paths
New Mage Spell - Flame Ward
ok secret/tempo mage is definitely a thing now.
Flame Ward
It being After rather than whenever makes it slightly worse effect than Explosive Trap, you still get hit in face once by initial guy (which might be 8/3 mind you)
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
Nice Video :D
New Neutral Minion - Siamat
Very flexible. An elemental version of Zilliax perhaps.
New Neutral Minion - Siamat
Zilliaxs big brother
Siamat
"choose one" being all-class flavor now?
I mean, I know technically is not choose one, but the effect is basically the same thing.
New Mage Spell - Flame Ward
It's an Explosive Trap for mage that doesn't damage or trigger from the hero basically.
New Mage Spell - Flame Ward
Holy moly... Now that's a secret