Keep in mind the secret is 0 mana so until a new 0 mana secret is released the secret will never be, well, secret to your opponent. Still decent anti-aggro tool though.
More healing and more ways of removing 1 cost demons for jumbo imp time. Perhaps that slot is better used with some of the cards doing the obvious mentioned
I'm surprised no one is talking about this. This card should not cost 0 mana.
Regardless, Explosive Trap on steroids. Will give Aluneth mage in wild a good fighting chance against board-centric decks, which are its biggest weakness right now.
That would be Zinaar. They're both Djinnis though (a type of air elementals) and they all look the same, more or less. We also have Djinni of Zephyrs already.
Since it says, "whenever you summon" does that mean it doesn't work with cards you play from your hand, or does that mean it also works with cards you play from your hand?
One question though to trigger the damage you must play the secret in the same turn as this minion right? Otherwise it would say "if you control a secret". And you can play the secret before or after the minion but still during the same turn. Correct me if I am wrong.
Curious as to why all the heroes have their basic heroes portraits apart from Hunter?
Good question; Rexxar's art is too small unfortunately. May have been possible to make a thumbnail this size but a page header is another story; they did the bare minimum for him and it doesn't look great. Every other hero has a nice big image for it's art. Went for consistency of image quality over consistency of heroes basically.
Compares OK to stuff like Windfury Harpy, Sunwalker and [Hearthstone Card (Al'Akir the Windlord) Not Found] but it ain't no Zilliax imo, just an above average card.
Hey Majere, I don't know if you're still working on this deck, but we took a crack at building something similar in another thread which may give you some food-for-thought! In particular, Deck Doctor Challenge #5 (about halfway down the page) featured this starting deck which the author said got him from Rank 5 to 3:
It too aims to have fun with Spirit of the Dead + Bwonsamdi, but instead builds around Magic Carpet and a Divine Spirit + Inner Fire package.
NightCrawler and I didn't have the greatest success with our creations, but it's a really fun archetype and some of the stuff we tried may spark a different idea for you! For example, if you do stay with a deathrattle heavy package I found Reckless Experimenter pretty spicy for late game Spirit of the Dead combos. What I always wanted to pull off was a Turn 9 play an 0/3, a 4/6, and a 2/2 that dies, summons a 7/7 , and shuffles a 1-cost copy of itself back into your deck...and then next turn you magnetize ten 1-cost SN1P-SN4Ps into that bad boy for 20 extra damage (pics or it didn't happen!).
Pulling bone wraith only nets you a 2/1 taunt at the end of the day. Reborn is just deathrattle; nothing to get too excited about in this context
The problem with Betrug is still the fact that the power level of non-zoo warlock cards are not up there with the rest of the meta. There's nothing wrong with the card itself; the archetype/class it belongs in just doesn't exist. Once ... if they get good enough tools this expansion, Betrug will automatically see play
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
Keep in mind the secret is 0 mana so until a new 0 mana secret is released the secret will never be, well, secret to your opponent. Still decent anti-aggro tool though.
Help putting together a Wild Theroycrafted Midrange Warlock Deck
More healing and more ways of removing 1 cost demons for jumbo imp time. Perhaps that slot is better used with some of the cards doing the obvious mentioned
New Mage Spell - Flame Ward
I'm surprised no one is talking about this. This card should not cost 0 mana.
Regardless, Explosive Trap on steroids. Will give Aluneth mage in wild a good fighting chance against board-centric decks, which are its biggest weakness right now.
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
That would be Zinaar. They're both Djinnis though (a type of air elementals) and they all look the same, more or less. We also have Djinni of Zephyrs already.
New Neutral Minion - Siamat
Does this work with the druid quest?
New Mage Spell - Flame Ward
What? 0 mana?
High Priest Amet
Since it says, "whenever you summon" does that mean it doesn't work with cards you play from your hand, or does that mean it also works with cards you play from your hand?
Flame Ward
Good catch.
Elise Starseeker: Queen of BMing
The lines are great but she doesn't say them with the right emotion to convey what you're trying to do except for maybe the well played
A simple "Wow..." is all Anduin needs to deliver the same intent with his tone
New Neutral Minion - Siamat
Just a quality Legendary. Not spectacular but on the other hand no one will be dusting this.
New Mage Spell - Flame Ward
Wow. An incredibly good Secret. And as it's a Common you'll be seeing this one a lot in Arena.
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
Yep. The first one.
New Mage Minion - Arcane Flakmage
One question though to trigger the damage you must play the secret in the same turn as this minion right? Otherwise it would say "if you control a secret". And you can play the secret before or after the minion but still during the same turn. Correct me if I am wrong.
New Mage Spell - Flame Ward
Secret/Tempo Mage is coming!!
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
I hope Blizzard give a card to AmazingLP to reveal every single expansion, their videos are the best part of the reveals!
Conjured Mirage
Well you can bait those first
Siamat
Just bring brann for convincing... You will even get an extra if you do...
New Player's Guide to Hearthstone
Good question; Rexxar's art is too small unfortunately. May have been possible to make a thumbnail this size but a page header is another story; they did the bare minimum for him and it doesn't look great. Every other hero has a nice big image for it's art. Went for consistency of image quality over consistency of heroes basically.
So, there will be no card reveal today?
You know what's really funny?
You can't please them all ¯\_(ツ)_/¯
New Neutral Minion - Siamat
Compares OK to stuff like Windfury Harpy, Sunwalker and [Hearthstone Card (Al'Akir the Windlord) Not Found] but it ain't no Zilliax imo, just an above average card.
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
Best card reveals EVER, they are unstoppable every time.
The mage secret is pretty good board clear, mix with Vaporize and your opponent gets confused to decide if they should trade or not.
Usually opponent trade away the smaller minions too before going face so it is possible to get Jebaited.
Siamat is really good for it's flexibility, just like "choose twice" effect, but for all. Fits in most decks.
Bwonsamdi Death Priest - Help Needed!
Hey Majere, I don't know if you're still working on this deck, but we took a crack at building something similar in another thread which may give you some food-for-thought! In particular, Deck Doctor Challenge #5 (about halfway down the page) featured this starting deck which the author said got him from Rank 5 to 3:
Wild · Clone Priest · by RangDipkin · 7 years, 2 months ago
It too aims to have fun with Spirit of the Dead + Bwonsamdi, but instead builds around Magic Carpet and a Divine Spirit + Inner Fire package.
NightCrawler and I didn't have the greatest success with our creations, but it's a really fun archetype and some of the stuff we tried may spark a different idea for you! For example, if you do stay with a deathrattle heavy package I found Reckless Experimenter pretty spicy for late game Spirit of the Dead combos. What I always wanted to pull off was a Turn 9 play an 0/3, a 4/6, and a 2/2 that dies, summons a 7/7 , and shuffles a 1-cost copy of itself back into your deck...and then next turn you magnetize ten 1-cost SN1P-SN4Ps into that bad boy for 20 extra damage (pics or it didn't happen!).
New Warlock Minion - Fel Lord Betrug
Pulling bone wraith only nets you a 2/1 taunt at the end of the day. Reborn is just deathrattle; nothing to get too excited about in this context
The problem with Betrug is still the fact that the power level of non-zoo warlock cards are not up there with the rest of the meta. There's nothing wrong with the card itself; the archetype/class it belongs in just doesn't exist. Once ... if they get good enough tools this expansion, Betrug will automatically see play
New Mage Spell - Flame Ward
Oh yeah that is so good, that will see lots of play for sure. Freeze mage type deck will love this, among others.
Two Uldum Card Reveals - Siamat (Legendary) and Flame Ward (Mage Secret)
Isn't Siamat one of the bosses from LoE?