Noone is blinded for hype. They are just tired of people saying "woops, it's vulnerable to silence or sap...guess it's a bad card! hurr durr!"
(i.e. You!)
For the record, GENERALLY SPEAKING...any card that gives a minion divine shield, people only play when a minion survives to pop the shield immediately. Meaning in terms of a SMART player, getting value out of this; even against Plague of Murlocs....You'll gain +4 attack and a body that survives with taunt.
This card is strong as is already. You get two 5-cost taunts (Fen Creeper) with a mech tag for 8 mana. Now give it any kind of hand buff and the value goes through the roof.
had a nice deck in standard that lacked a bit and did see it´s easy to make it wild with 2-3 rare and 2 epic to craft. Had not much wild cards and disenchanted a lot but had important pieces left like N'zot. Made it and shot me from 25-4 in a month with it .... I did not disenchant good cards (especially from main classes) and realy like the possible diversity. Just when going R4 and better a lot of my decks go to 50% winrate and thus stuck constantly meeting T1 decks.
This definitely feels like the downside is way too severe to even entertain the idea of using this. That being said, maybe mech warrior could use it when it would have rush? You can clear the reborn minions of your opponent with your hero power quite easilly. And magnetizing anything on this monster could be fatal. I guess we will see.
It doesnt look like much, but I think card is really good. Neutral taunt, takes 2 hits minimum - will def see play. Arguably, best neutral taunt in Standart atm ( Zilliax aside )
I don't think this is quite a reprint of Desperate Stand - in fact, I think it's strictly weaker (but not worse, as the one mana discount is huge). A creature can stack multiple deathrattle effects, even if those effects are equivalent, but I don't think a creature can benefit from the same keyword more than once (e.g. giving a windfury minion windfury doesn't give it mega-windfury, etc.). So, presumably, you get no benefit from casting this on a reborn monster, and no benefit from stacking it with itself. That's not a huge difference, but I think it explains the one-mana difference.
Pharaoh's Blessing (1): This card will be new T6 power turn, similar to the strength of Spikeridged Steed, mark my words. Obviously same downside as any buff card, you need to have a board, but when you do, oh boy. You will create a huge taunt what will be able to trade into an enemy minion for free. Will trade 2for1 most of the time with potential to absorb even more cards from your opponent.
Tomb Warden (1): Pretty great play for the cost even without the taunts and mech tags. I dont think you will want to draft any taunt-hand buff cards in arena since they are poor standalone cards, but in constructed, you will probably see this monster grow quite a lot.
Embalming Ritual (1): Pretty decent card. Look at this as a "Give a minion "Deathrattle:Summon a Magma Rager"" for 1 mana for example. Pretty good, eh? More bonus with deathrattle minions and auras and priest's hero power as well. This card might not end up being something completely broken (even tho it might), but i think it will be just something really solid for most situations and will definitely be worth the cost.
Pharaoh Cat (1): Good stats for 1-drop for a rogue and creates card advantage. What more can you ask for from a card like this.
Shadow of Death (5): This is not arena card. You cannot sacrifice a card and this much tempo for a potential gain in the future. Maybe priest or warlock could afford it, not rogue. Not to mention there has to be a minion worth copying in a first place. Just no.
Mortuary Machine (4): It is a big baddy for 5 mana and the mech tag might make it even scarier. But the downside is quite big. I mean it could work out for you, but only in fast decks imho. If you are goin for midrange/control decks, the stats are not worth the amount of value your opponent can get in return.
First i was thinking that this is good for big rogue. Now I am not sure, it is 4 mana do nothing. Maybe it can work in some otk deck with Ragnaros the Firelord or Desert Obelisk, but it feels so slow.
Uldum Warrior Card Reveal - Tomb Warden
Serious blocker right here.
Two Uldum Card Reveals - Pharaoh Cat & Bone Wraith
Meow, meow meow meow, meow meow meow meow meow.
Uldum Paladin Card Reveal - Pharaoh's Blessing
Noone is blinded for hype. They are just tired of people saying "woops, it's vulnerable to silence or sap...guess it's a bad card! hurr durr!"
(i.e. You!)
For the record, GENERALLY SPEAKING...any card that gives a minion divine shield, people only play when a minion survives to pop the shield immediately. Meaning in terms of a SMART player, getting value out of this; even against Plague of Murlocs....You'll gain +4 attack and a body that survives with taunt.
Saviors of Uldum - 5 Pack Bundles Giveaway
[Hearthstone Card (
Restless Mummy
) Not Found]
I like this card because was the first card revealed with the new mechanic ,,reborn".
What got you into Wild?
big priest got me into wild. i like the deck
Uldum Card Reveal - Mortuary Machine
But just think of the value with Zombie Chow!!
Uldum Card Reveal - Mortuary Machine
Felreaver is better, you don't need a deck if they are dead.
Uldum Card Reveal - Mortuary Machine
You play this.
Your opponent plays something really big to take advantage.
Sap for huge tempo gain.
Oh this is continuos effect not a one-time effect.
Oh hey, site achievements are up
Are some achievements still being accounted for? For example, I have made 2 decks, but I don't have the "Make a Deck" achievement.
Uldum Rogue Card Reveal - Shadow of Death
4 mana chance for major Ttempo Swing?
I take it, could potentially do comebacks much easier.
New Warrior Minion - Tomb Warden
This card is strong as is already. You get two 5-cost taunts (Fen Creeper) with a mech tag for 8 mana. Now give it any kind of hand buff and the value goes through the roof.
What got you into Wild?
had a nice deck in standard that lacked a bit and did see it´s easy to make it wild with 2-3 rare and 2 epic to craft. Had not much wild cards and disenchanted a lot but had important pieces left like N'zot. Made it and shot me from 25-4 in a month with it .... I did not disenchant good cards (especially from main classes) and realy like the possible diversity. Just when going R4 and better a lot of my decks go to 50% winrate and thus stuck constantly meeting T1 decks.
New Neutral Minion - Mortuary Machine
This definitely feels like the downside is way too severe to even entertain the idea of using this. That being said, maybe mech warrior could use it when it would have rush? You can clear the reborn minions of your opponent with your hero power quite easilly. And magnetizing anything on this monster could be fatal. I guess we will see.
BEEEES!!!
What a fantastic card! I think it could have a lot of uses, but mostly, the flavor! BEEES! I literally laughed when I first read it.
New Rogue Minion - Pharaoh Cat
Yes it can. This will 100% see play in probably all rogue decks lol.
New Neutral Minion - Bone Wraith
It doesnt look like much, but I think card is really good. Neutral taunt, takes 2 hits minimum - will def see play. Arguably, best neutral taunt in Standart atm ( Zilliax aside )
Cupcake
One of my favorites! It's just so cute.
Uldum Warrior Card Reveal - Tomb Warden
taunt mech warrior?
there is a plenty number of taunt mechs too to make it happen.
Uldum Warrior Card Reveal - Tomb Warden
2Togwaggle's Scheme + 2 shadow steps = 16+ taunt kills :D
Uldum Priest Card Reveal - Embalming Ritual
I don't think this is quite a reprint of Desperate Stand - in fact, I think it's strictly weaker (but not worse, as the one mana discount is huge). A creature can stack multiple deathrattle effects, even if those effects are equivalent, but I don't think a creature can benefit from the same keyword more than once (e.g. giving a windfury minion windfury doesn't give it mega-windfury, etc.). So, presumably, you get no benefit from casting this on a reborn monster, and no benefit from stacking it with itself. That's not a huge difference, but I think it explains the one-mana difference.
Saviors of Uldum: Arena Impact
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Pharaoh's Blessing (1): This card will be new T6 power turn, similar to the strength of Spikeridged Steed, mark my words. Obviously same downside as any buff card, you need to have a board, but when you do, oh boy. You will create a huge taunt what will be able to trade into an enemy minion for free. Will trade 2for1 most of the time with potential to absorb even more cards from your opponent.
Tomb Warden (1): Pretty great play for the cost even without the taunts and mech tags. I dont think you will want to draft any taunt-hand buff cards in arena since they are poor standalone cards, but in constructed, you will probably see this monster grow quite a lot.
Embalming Ritual (1): Pretty decent card. Look at this as a "Give a minion "Deathrattle:Summon a Magma Rager"" for 1 mana for example. Pretty good, eh? More bonus with deathrattle minions and auras and priest's hero power as well. This card might not end up being something completely broken (even tho it might), but i think it will be just something really solid for most situations and will definitely be worth the cost.
Pharaoh Cat (1): Good stats for 1-drop for a rogue and creates card advantage. What more can you ask for from a card like this.
Bone Wraith (2): It is no Sludge Belcher, but it is very close.
Shadow of Death (5): This is not arena card. You cannot sacrifice a card and this much tempo for a potential gain in the future. Maybe priest or warlock could afford it, not rogue. Not to mention there has to be a minion worth copying in a first place. Just no.
Mortuary Machine (4): It is a big baddy for 5 mana and the mech tag might make it even scarier. But the downside is quite big. I mean it could work out for you, but only in fast decks imho. If you are goin for midrange/control decks, the stats are not worth the amount of value your opponent can get in return.
Uldum Warrior Card Reveal - Tomb Warden
H O W L O N G C A N T H I S G O O N
H O W L O N G C A N T H I S G O O N
Uldum Card Reveal - Mortuary Machine
Instead of interesting I'd say terrible, I think this might actually be worse than the Fel Reaver downside.
Uldum Rogue Card Reveal - Shadow of Death
First i was thinking that this is good for big rogue. Now I am not sure, it is 4 mana do nothing. Maybe it can work in some otk deck with Ragnaros the Firelord or Desert Obelisk, but it feels so slow.
Uldum Priest Card Reveal - Embalming Ritual
I love that the art of Embalming Ritual is a resurrection of a cat - really underplays how good this card can be. It has more than enough good targets in standard (Cairne Bloodhoof, Zerek, Master Cloner, Convincing Infiltrator, Mechanical Whelp, etc.), and I expect will be a linchpin in any deck that uses it.