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[Hearthstone Card (Faldorei Strider) Not Found] saw lots of play, this might be better later but without the immediate 4/4 body. Although, this can be prepped and comboed with auctioneer.
The card itself holds huge value, and potentially Tempo swings. This one requires a minion on board, which espionage does not, but it compensates with the fact that the minion is a chosen one, not random.
Either way, this card is bound to card draw, twofolds (draw, and cast on draw), which is unreliable, and itself bound to NOT milling your own cards (ie Myra's Unstable Element for those who were thinking about Combo/OTK).
Overall, I don't see this card being played in the meta higher than t3, beyond refinement phase. Even if the meta proves to be slow enough, Conjurer Mage will just be much better.
Finally something for the obelisk deck. Then next turn sprint after an empty deck. The deck will be called shadow of the obelisk. And will be horrible.
1. Pick Rogue 2. Mulligan for Togwaggle's Scheme and keep it for 7 turns 3. Shuffle 7 The Black Knight into your deck and spend the entire game trying to kill off all taunts 4. Rage quit :D
Also How could Savagery ever work? It does nothing alongside Moonfire. It can't be cast with Claw due to mana limitations, and once you've killed what you wanted to kill, it will fill up your hand, preventing you to deliver the full otk. If you end up using Bees! on the 5/1 Elise, and Savagery the spawned tokens your not progressing you damage output and probably run out of time
People keep talking about using Myra’s with this, but that’d really only work if you have only a few cards left in your deck, since cast when drawn doesn’t activate when it’s milled
Could have OTK potential. Maybe if you can cheat out a Malygos (play it as 1-mana through Jepetto Joybuzz?), cast this card on it, play Myra's Unstable Element, then kill your opponent with cheap spells? Complicated OTK scenarios aside, it's an interesting card design.
Been thinking about this combo a lot. I really want it to work, but I have a couple of concerns..
Here's my thoughts: back when star aligner druid was the deck to beat, it already run Floop as a combo piece. With that deck, If you ever failed, it was because of how slow the animation on Floop is (and that deck only needed to cast him once). Usually you can cast your next cards while Animations of other cards are still playing, but for Floop to be played, his animation for transforming into another cards needs to finish first! Also it could be possible that you need the animation of Bees! to finish in order to use the mana you get from it, another potential blocking part.
Some more questions in regard to time: Did you count how many actions you need to do deal 30 dmg without taunts? How much more do you need if your opponent has 30 armor? How many more if you use Moonfire instead of Pounce? And in particular: how often do you need to cast floop? I'd assume about 7+ times, right?
You can cast Bees! on opposing taunts, but if you use it on e.g., a 1 hp minion, you'll make three tokens that sit on the field. as a result, when you play floop (4 minions) and then cast bees! it will only summon 3 tokens due to board space issues, effectively breaking your combo.
One minion that falls into this category is Voidlord. not just does the first body have 9 health, but also each token has 3, which means you have pretty much no way of beating a single voidlord during your combo, making it much worse than apm-priest in that case.
Further note that each time you don't point Bees! on your own Floop, you'll have another minion on the board, so even it the Voidlord was punched down to 8 hp and each token would be a 1/4, you'd make 5 Floop's during killing it.
--
Last thing: the way you build this deck you basically want to play each non-combo card and then hope to topdeck a combo-piece and go off. This will often put you in a spot where you played all non-combo cards, but then just draw another non-combo card that cost's 3 mana at best, giving you lot's of awkward turns.
I'd rather try to make it such that once you have your full combo + an Innervate/Biology Project, you can then start to dump your hand, and next turn - even if you draw a non-combo card, play that first and then go. For that to work you want your topdecks to cost 3 or less mana, and don't draw additional cards. Therefor Loothoarder is better than Novice Engineer in this deck. (I know it's not in your list, but others have suggested it) Also Guardinas are bad, because you can't combo if you topdeck them (same reason as with voidlord: Elise will stay as a 5/1, two guardian tokens which you can't kill plus floop means that bees only gives you 6 mana instead of 8)
--
given all the constraints mentioned above, I just don't see this being better than togwaggle druid which tries to do most of the above stuff, but without all the conditions.
Uldum Rogue Card Reveal - Shadow of Death
No HoMM3 jokes? Really?
New Neutral Minion - Mortuary Machine
A new Epic Neutral Minion, Mortuary Machine, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
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Two Uldum Card Reveals - Pharaoh Cat & Bone Wraith
Decent arena cards.
1 mana 1-2 that adds a card to your hand is pretty good.
Uldum Priest Card Reveal - Embalming Ritual
Hand of Protection but reverse for Priest.
New Rogue Spell - Shadow of Death
i am not focusing on rouge bu like that card :-)
Uldum Rogue Card Reveal - Shadow of Death
Augmented Elekk loves it!
Uldum Rogue Card Reveal - Shadow of Death
inb4 rogue quest is to shuffle x cards
New Rogue Minion - Pharaoh Cat
I’d imagine it’s a 1/2 because of just how slow of a mechanic reborn is. Not many of them are actually that threatening the turn they’re played
Uldum Rogue Card Reveal - Shadow of Death
[Hearthstone Card (Faldorei Strider) Not Found] saw lots of play, this might be better later but without the immediate 4/4 body. Although, this can be prepped and comboed with auctioneer.
Uldum Rogue Card Reveal - Shadow of Death
Academic Espionage for comparison purposes.
The card itself holds huge value, and potentially Tempo swings. This one requires a minion on board, which espionage does not, but it compensates with the fact that the minion is a chosen one, not random.
Either way, this card is bound to card draw, twofolds (draw, and cast on draw), which is unreliable, and itself bound to NOT milling your own cards (ie Myra's Unstable Element for those who were thinking about Combo/OTK).
Overall, I don't see this card being played in the meta higher than t3, beyond refinement phase. Even if the meta proves to be slow enough, Conjurer Mage will just be much better.
Uldum Rogue Card Reveal - Shadow of Death
myra and then play Colossus of the Moon and shuffle it omg :D
Uldum Priest Legendary Reveal - High Priest Amet
Reviving the Angry Chicken meme dream !!!
Uldum Rogue Card Reveal - Shadow of Death
Yup, good call.
Uldum Rogue Card Reveal - Shadow of Death
Finally something for the obelisk deck. Then next turn sprint after an empty deck. The deck will be called shadow of the obelisk. And will be horrible.
Uldum Rogue Card Reveal - Shadow of Death
This is awesome!!!!
Great with charge or deathrattle/reborn. Even works on enemy minions. Even probably keeps the buffs on minions. Leeroy with coldblood for example >:)
Uldum Rogue Card Reveal - Shadow of Death
here we go
Uldum Warrior Card Reveal - Tomb Warden
Here's the plan vs Warrior:
1. Pick Rogue
2. Mulligan for Togwaggle's Scheme and keep it for 7 turns
3. Shuffle 7 The Black Knight into your deck and spend the entire game trying to kill off all taunts
4. Rage quit :D
Infinite Copy OTK Druid
Also How could Savagery ever work? It does nothing alongside Moonfire. It can't be cast with Claw due to mana limitations, and once you've killed what you wanted to kill, it will fill up your hand, preventing you to deliver the full otk. If you end up using Bees! on the 5/1 Elise, and Savagery the spawned tokens your not progressing you damage output and probably run out of time
Uldum Rogue Card Reveal - Shadow of Death
People keep talking about using Myra’s with this, but that’d really only work if you have only a few cards left in your deck, since cast when drawn doesn’t activate when it’s milled
Uldum Rogue Card Reveal - Shadow of Death
however, keep in mind that Myra's Unstable Element burns cards drawn past full hand.
As far as I can see, this card is a huge value generator, or even a Tempo swing, but unreliable, especially for combo purposes.
New Rogue Spell - Shadow of Death
Could have OTK potential. Maybe if you can cheat out a Malygos (play it as 1-mana through Jepetto Joybuzz?), cast this card on it, play Myra's Unstable Element, then kill your opponent with cheap spells? Complicated OTK scenarios aside, it's an interesting card design.
Infinite Copy OTK Druid
Been thinking about this combo a lot. I really want it to work, but I have a couple of concerns..
Here's my thoughts: back when star aligner druid was the deck to beat, it already run Floop as a combo piece.
With that deck, If you ever failed, it was because of how slow the animation on Floop is (and that deck only needed to cast him once).
Usually you can cast your next cards while Animations of other cards are still playing, but for Floop to be played, his animation for transforming into another cards needs to finish first!
Also it could be possible that you need the animation of Bees! to finish in order to use the mana you get from it, another potential blocking part.
Some more questions in regard to time:
Did you count how many actions you need to do deal 30 dmg without taunts? How much more do you need if your opponent has 30 armor?
How many more if you use Moonfire instead of Pounce? And in particular: how often do you need to cast floop? I'd assume about 7+ times, right?
You can cast Bees! on opposing taunts, but if you use it on e.g., a 1 hp minion, you'll make three tokens that sit on the field. as a result, when you play floop (4 minions) and then cast bees! it will only summon 3 tokens due to board space issues, effectively breaking your combo.
One minion that falls into this category is Voidlord. not just does the first body have 9 health, but also each token has 3, which means you have pretty much no way of beating a single voidlord during your combo, making it much worse than apm-priest in that case.
Further note that each time you don't point Bees! on your own Floop, you'll have another minion on the board, so even it the Voidlord was punched down to 8 hp and each token would be a 1/4, you'd make 5 Floop's during killing it.
--
Last thing: the way you build this deck you basically want to play each non-combo card and then hope to topdeck a combo-piece and go off.
This will often put you in a spot where you played all non-combo cards, but then just draw another non-combo card that cost's 3 mana at best, giving you lot's of awkward turns.
I'd rather try to make it such that once you have your full combo + an Innervate/Biology Project, you can then start to dump your hand, and next turn - even if you draw a non-combo card, play that first and then go.
For that to work you want your topdecks to cost 3 or less mana, and don't draw additional cards. Therefor Loothoarder is better than Novice Engineer in this deck. (I know it's not in your list, but others have suggested it)
Also Guardinas are bad, because you can't combo if you topdeck them (same reason as with voidlord: Elise will stay as a 5/1, two guardian tokens which you can't kill plus floop means that bees only gives you 6 mana instead of 8)
--
given all the constraints mentioned above, I just don't see this being better than togwaggle druid which tries to do most of the above stuff, but without all the conditions.
Uldum Rogue Card Reveal - Shadow of Death
this also works with elekk right?
[Rank 5 to Legend] Wild Shudderwock
why no lifetrinker ??
Uldum Rogue Card Reveal - Shadow of Death
Myra's + "LEEROOOOOOOOOOOOY JENKIIIIIIIIIIIIINS!"?